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On April 26 2013 18:25 blade55555 wrote:Show nested quote +On April 26 2013 18:22 NEEDZMOAR wrote:On April 26 2013 16:17 Bagi wrote:On April 26 2013 16:10 oGsTrueSmug wrote:On April 26 2013 16:00 conut wrote: dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY i can see some goofy crazy fun matches Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns. Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing. Daybreak also creates the most boring split-map turtle games in existence, just go check out Hasuobs' winning games in WCS EU against Bly and Happy. Most people are just tired of that map anyway, time to move on. thats your opinion, many players enjoy macro maps. There are macro maps and then there are boring split map maps. Newkirk/daybreak are 2 maps that lead to lots of split map situations which are pretty boring. A good macro map would be a map like whirlwind where it's not a map where you can get into a split map scenario because it's so big and lots of places to attack from.
let me rephrase it (I hate whirlwind because of it size and how hard it is to lock it down) people enjoy splitmaps.
edit: WW is such a riddicilous map in some matchups due to its size, Daybreak is fine due to the fact that one could both play Macro games as well as 2base pushes as well as splitmaps and it is one of the better maps when it comes to balance against cheeses and drop-play.
^This is my opinion.
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Daybreak, I will choose to remember you for the map that you were the first few months of your existence where you always delivered the best games instead of a map that turned really stale by the end.
Also is it bad that I was 100% sure where mains where on Klontas at first look because they seemed so weird? Still I don't know why all the early hate for it when its clearly trying out something interesting and seeing how it works. It reminds me a little of the KeSPA map that tried the same thing.
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i dont really like these maps but im happy they are trying new stuff because hots has become stale for me. But they should had kept daybreak just because its still the best overall map.
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Nooooooooooo daybreak why???????? I could not lose a late game zvp on that map :D
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It's as if someone has been listening to my 2s partner whine, he hated the "impossible to expand on" 2v2 maps! Personally I just called him a bitch...
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United Kingdom14103 Posts
On April 26 2013 18:27 NEEDZMOAR wrote:Show nested quote +On April 26 2013 18:25 blade55555 wrote:On April 26 2013 18:22 NEEDZMOAR wrote:On April 26 2013 16:17 Bagi wrote:On April 26 2013 16:10 oGsTrueSmug wrote:On April 26 2013 16:00 conut wrote: dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY i can see some goofy crazy fun matches Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns. Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing. Daybreak also creates the most boring split-map turtle games in existence, just go check out Hasuobs' winning games in WCS EU against Bly and Happy. Most people are just tired of that map anyway, time to move on. thats your opinion, many players enjoy macro maps. There are macro maps and then there are boring split map maps. Newkirk/daybreak are 2 maps that lead to lots of split map situations which are pretty boring. A good macro map would be a map like whirlwind where it's not a map where you can get into a split map scenario because it's so big and lots of places to attack from. let me rephrase it (I hate whirlwind because of it size and how hard it is to lock it down) people enjoy splitmaps. edit: WW is such a riddicilous map in some matchups due to its size, Daybreak is fine due to the fact that one could both play Macro games as well as 2base pushes as well as splitmaps and it is one of the better maps when it comes to balance against cheeses and drop-play. ^This is my opinion.
The only thing Daybreak was leading to after the first months of its existence was the same game every time, it was balanced yes, but it sure as hell wasn't fun.
Split map scenarios are just plain boring, especially in TvT.
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Russian Federation1612 Posts
Why no Proleague or GSL maps? I'd love to play on Korhal Floating Station or Naro Station!
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On April 26 2013 10:55 NPF wrote:Show nested quote +On April 26 2013 10:45 Aelonius wrote: Klontas Mire TE effectively shuts down any chance for Zerg to get a decent economy early on (2 base) without overly committing in units in ZvP. Veto #1.
Zerus Prime TE, I really really hate the single choke play which forces Zerg to waltz into a choke, or play mutalisks. Either way, single spot to engage with ground is not favourable, veto #2. You can also uses drops, something forgotten or use Nydus worms to go around, your opponent won't have 50% of the map with vision. There are other options.
True, I can use drops but they are countered more easily than a T drop for example. So it's more of a gamble imho on such a map. As for nydus, any good player would see the nydus and adjust beforehand
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France1920 Posts
Hard to tell just by the look but Reclamation looks very interesting.
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Finally Daybreak is gone, fuck me that was getting so stale to watch.
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On April 26 2013 18:59 Targe wrote:Show nested quote +On April 26 2013 18:27 NEEDZMOAR wrote:On April 26 2013 18:25 blade55555 wrote:On April 26 2013 18:22 NEEDZMOAR wrote:On April 26 2013 16:17 Bagi wrote:On April 26 2013 16:10 oGsTrueSmug wrote:On April 26 2013 16:00 conut wrote: dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY i can see some goofy crazy fun matches Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns. Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing. Daybreak also creates the most boring split-map turtle games in existence, just go check out Hasuobs' winning games in WCS EU against Bly and Happy. Most people are just tired of that map anyway, time to move on. thats your opinion, many players enjoy macro maps. There are macro maps and then there are boring split map maps. Newkirk/daybreak are 2 maps that lead to lots of split map situations which are pretty boring. A good macro map would be a map like whirlwind where it's not a map where you can get into a split map scenario because it's so big and lots of places to attack from. let me rephrase it (I hate whirlwind because of it size and how hard it is to lock it down) people enjoy splitmaps. edit: WW is such a riddicilous map in some matchups due to its size, Daybreak is fine due to the fact that one could both play Macro games as well as 2base pushes as well as splitmaps and it is one of the better maps when it comes to balance against cheeses and drop-play. ^This is my opinion. The only thing Daybreak was leading to after the first months of its existence was the same game every time, it was balanced yes, but it sure as hell wasn't fun. Split map scenarios are just plain boring, especially in TvT.
Again, opinions. I personally (and I'm sure others would agree) find positional TvT in the lategame incredibly interesting to watch, as it taxes a player's game sense and decision making as much as their mechanics, something most players at the top level are all generally decent with. Some people like IdrA love 20 minute no rush macro games. Some people like 8-9 minute timings/all-ins. Neither is more "correct" in what they enjoy, but Daybreak saw just as much of the latter as the former and to suggest otherwise is silly.
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United Kingdom14103 Posts
On April 26 2013 19:53 oGsTrueSmug wrote:Show nested quote +On April 26 2013 18:59 Targe wrote:On April 26 2013 18:27 NEEDZMOAR wrote:On April 26 2013 18:25 blade55555 wrote:On April 26 2013 18:22 NEEDZMOAR wrote:On April 26 2013 16:17 Bagi wrote:On April 26 2013 16:10 oGsTrueSmug wrote:On April 26 2013 16:00 conut wrote: dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY i can see some goofy crazy fun matches Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns. Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing. Daybreak also creates the most boring split-map turtle games in existence, just go check out Hasuobs' winning games in WCS EU against Bly and Happy. Most people are just tired of that map anyway, time to move on. thats your opinion, many players enjoy macro maps. There are macro maps and then there are boring split map maps. Newkirk/daybreak are 2 maps that lead to lots of split map situations which are pretty boring. A good macro map would be a map like whirlwind where it's not a map where you can get into a split map scenario because it's so big and lots of places to attack from. let me rephrase it (I hate whirlwind because of it size and how hard it is to lock it down) people enjoy splitmaps. edit: WW is such a riddicilous map in some matchups due to its size, Daybreak is fine due to the fact that one could both play Macro games as well as 2base pushes as well as splitmaps and it is one of the better maps when it comes to balance against cheeses and drop-play. ^This is my opinion. The only thing Daybreak was leading to after the first months of its existence was the same game every time, it was balanced yes, but it sure as hell wasn't fun. Split map scenarios are just plain boring, especially in TvT. Again, opinions. I personally (and I'm sure others would agree) find positional TvT in the lategame incredibly interesting to watch, as it taxes a player's game sense and decision making as much as their mechanics, something most players at the top level are all generally decent with. Some people like IdrA love 20 minute no rush macro games. Some people like 8-9 minute timings/all-ins. Neither is more "correct" in what they enjoy, but Daybreak saw just as much of the latter as the former and to suggest otherwise is silly.
Opinions, I know, I knew someone would comment on that point if I replied to that post. -.-
I'm saying that lategame Daybreak is the same no matter what, there is no differentiation between games, and positional TvT != split map TvT, split map TvT implies PF and turrets where it becomes a stalemate of Tanks, PFs and turrets, which isn't fun.
On April 26 2013 19:36 Nekovivie wrote: Finally Daybreak is gone, fuck me that was getting so stale to watch.
Yeah, Daybreak had its time.
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mire [mahyuhr] noun 1. a tract or area of wet, swampy ground; bog; marsh. 2. ground of this kind, as wet, slimy soil of some depth or deep mud.
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How about Blizzard hire some map makers to make decent maps? It's been fucking three years since this game was released and still turds like klontas mire show up.
Another solution would be to ask for the community's opinion on the maps before deciding what to install in the map pool.
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On April 26 2013 18:59 Targe wrote:Show nested quote +On April 26 2013 18:27 NEEDZMOAR wrote:On April 26 2013 18:25 blade55555 wrote:On April 26 2013 18:22 NEEDZMOAR wrote:On April 26 2013 16:17 Bagi wrote:On April 26 2013 16:10 oGsTrueSmug wrote:On April 26 2013 16:00 conut wrote: dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY i can see some goofy crazy fun matches Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns. Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing. Daybreak also creates the most boring split-map turtle games in existence, just go check out Hasuobs' winning games in WCS EU against Bly and Happy. Most people are just tired of that map anyway, time to move on. thats your opinion, many players enjoy macro maps. There are macro maps and then there are boring split map maps. Newkirk/daybreak are 2 maps that lead to lots of split map situations which are pretty boring. A good macro map would be a map like whirlwind where it's not a map where you can get into a split map scenario because it's so big and lots of places to attack from. let me rephrase it (I hate whirlwind because of it size and how hard it is to lock it down) people enjoy splitmaps. edit: WW is such a riddicilous map in some matchups due to its size, Daybreak is fine due to the fact that one could both play Macro games as well as 2base pushes as well as splitmaps and it is one of the better maps when it comes to balance against cheeses and drop-play. ^This is my opinion. The only thing Daybreak was leading to after the first months of its existence was the same game every time, it was balanced yes, but it sure as hell wasn't fun. Split map scenarios are just plain boring, especially in TvT.
thats your opinion... stop trying to show of your personal opinion as a general opinion, which is why Im talking about MY personal opinion.
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United Kingdom12022 Posts
The huge issue daybreak had was the fact once people took the middle bases, there was literally no way to punish any form of expanding due to how narrow it is.
It's also one of the leading reasons to Skytoss and Broodlord Infestor(this was in WoL) being so broken is because they've got a slow ass army and you can't do anything to punish it as there's so few attack routes.
This new map with Daybreak style expansion pattern has loads more attack routes and it's going to be a lot more fun to watch and play postionally than Daybreak ever was. You'll be able to punish a slow army by mass expanding and you'll be able to actually attack and deny their far bases since they have a long distance to travel.
Also why are people claiming it'll be hard to take a third on the star station tileset map? There's literally a ramp right outside your natural ramp in to it and no other entrance. If you can't defend that, then you're seriously in trouble.
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glad daybreak is gone. was a good map but its way too old now. also... wtf is that mire shit? lol
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Love me some Klontas Mire, so fresh and so many new builds on that map
Zerus Prime on the other hand looks like the worst turtle snoozefest map since Metropolis
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I will miss Newkirk. Personally, that map was a pleasure to play on, and didn't have many problems at all (not that I'm aware of). Daybreak, while a good map, has run its course.
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