On April 26 2013 16:00 conut wrote: dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY i can see some goofy crazy fun matches
Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns. Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing.
Daybreak also creates the most boring split-map turtle games in existence, just go check out Hasuobs' winning games in WCS EU against Bly and Happy.
Most people are just tired of that map anyway, time to move on.
That's fine, of course we should have a map rotation that moves faster than leaving a map in for more than a year. That doesn't absolve the new "TE!!!!" Blizzard maps from coming up utterly short as replacements for a map like Daybreak.
Just as an example, we have tons of maps here in the custom map forum that would be suitable to fill the role: "We're pulling Daybreak and we need a similar map to fill that slot." Like this one, as one of many I could point to.
Or, if we just need more variety, there are tons of other maps that work for that too! It's possible to have a fresh experience on a competitively robust map. But these Blizzard maps are not even close to that goal.
The good thing is that at least the release of these maps seems to acknowledge (dimly) that it is a goal, I guess? They are a small step towards what we should have had years ago now: regular rotation into new and exciting balanced ladder maps that interface with tournament usage.
On April 26 2013 16:00 conut wrote: dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY i can see some goofy crazy fun matches
Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns. Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing.
first off, back in the day we didn't even know how to play the game right. Now that we do lets see what small maps can lead to. Plus its just one in the map pool.
What do you mean people are not into giving something new a try, have you even watch pro league? lol people have been praising all the new maps kespa have been throwing out there, and its honestly really refreshing to see blizzard give it a try as well. Stop being so narrow minded
Edit: the more i look at that map the more pumped i get, its so neat, ive always wanted a little bridge as well thats so cool that map is going to be great, mark my words.
Too bad they remove korhal & daybreak. I loved both of them. But newkirk was practically unplayable as a protoss. The new maps look pretty good so far, but (2)Klontas Mire TE is an absolute no-go.
As a mech only player I really like the look of everyone of those new maps. Finally a few maps with some chokes I can actually defend against zerg and bio terran! :D
Also thank god Daybreak is gone. I've been vetoing that map for at least a year, such a terrible map.
On April 26 2013 16:00 conut wrote: dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY i can see some goofy crazy fun matches
Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns. Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing.
Daybreak also creates the most boring split-map turtle games in existence, just go check out Hasuobs' winning games in WCS EU against Bly and Happy.
Most people are just tired of that map anyway, time to move on.
Or, if we just need more variety, there are tons of other maps that work for that too!
Any kind of map that adds variety (ie: is a bit different from the standard) is always greeted by a whinefest. Especially if a standard strat wouldn't be great on the map and you would need to, heaven forbid, use another strat.
Btw am I the only one who never vetos maps and just try to make the best of every map?
On April 26 2013 16:00 conut wrote: dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY i can see some goofy crazy fun matches
Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns. Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing.
Daybreak also creates the most boring split-map turtle games in existence, just go check out Hasuobs' winning games in WCS EU against Bly and Happy.
Most people are just tired of that map anyway, time to move on.
Or, if we just need more variety, there are tons of other maps that work for that too!
Any kind of map that adds variety (ie: is a bit different from the standard) is always greeted by a whinefest. Especially if a standard strat wouldn't be great on the map and you would need to, heaven forbid, use another strat.
Btw am I the only one who never vetos maps and just try to make the best of every map?
I do that as well but I almost vetoed Daybreak at the start of HotS. I'm so glad this map is finally gone.
I won't judge the new maps just yet, I'll have to play them a few times in every matchup first. They are looking kinda different, which is nice already and if they really improved them with the help of good Proleague and GSL map makers then that's great as well
On April 26 2013 16:00 conut wrote: dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY i can see some goofy crazy fun matches
Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns. Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing.
Daybreak also creates the most boring split-map turtle games in existence, just go check out Hasuobs' winning games in WCS EU against Bly and Happy.
Most people are just tired of that map anyway, time to move on.
Or, if we just need more variety, there are tons of other maps that work for that too!
Any kind of map that adds variety (ie: is a bit different from the standard) is always greeted by a whinefest. Especially if a standard strat wouldn't be great on the map and you would need to, heaven forbid, use another strat.
Btw am I the only one who never vetos maps and just try to make the best of every map?
You should be careful to delineate the forces at play in the community when it comes to map reception.
Who is whining about maps? Is it viewers? It is casual ladderers? Is it hardcore ladderers? Is it pros? Is it tournaments? Is it mapmakers?
And if the answer is yes to any of those questions, who is responsible?
One thing I've noticed is Derelict Watcher is literally Daybreak but better. It's Daybreak without the complete and utter terrible Narrowness and it's not going to be great for pure split map scenarios. The base layouts are pretty much the same but there's much more room to move around and there's actually a choice of what expansions to take (either top or bottom respectively).
That's quite possibly going to be 10 times better than daybreak ever was.
These look cool, admit klontas at first sight looked ugly, i was like what the fuck, thumbs down but on closer inspection it intrigues me with the narrow bridge, no xel'naga etc Derelict looks solid and fun and can see a wide variety of games on there. Zerus Prime intrigues me too, can see zerg gobbling up bases, doing nydus play, even doing drops.
Hope people actually play the maps, and not just a couple times with bias and being like lol this is horrible wtf blizzard. Maybe some of them are bad, but you don't know until you actually put some volume into them and play them with an open mind. These plus tl map contest means should be some new blood and the good maps will rise to the top, I'm cool with a few failed experiments along the way.
On April 26 2013 16:57 Qikz wrote: One thing I've noticed is Derelict Watcher is literally Daybreak but better. It's Daybreak without the complete and utter terrible Narrowness and it's not going to be great for pure split map scenarios. The base layouts are pretty much the same but there's much more room to move around and there's actually a choice of what expansions to take (either top or bottom respectively).
That's quite possibly going to be 10 times better than daybreak ever was.
It's almost totally different than Daybreak, it's not really worth comparing them as similar. In terms of how it will play, it will be almost opposite since there's very little you can do positionally without already being in the lead.
There are tons of people in the community who make maps, there are fucking professionals in korea who do it, and you still let your interns make shitty maps? What the fuck blizzard. I like the 3 you removed (though precinct is used in a lot of tournaments so wtf guys, if you don't care about that remove star station because that map is actually terrible), but why the fuck can't you just let our community make maps instead of producing shit yourself? The star station tileset one looks decent, the other two like somebody took a dumb in the editor and formed a symmetrical piece of crap.
I don't like any of them honestly, the PL version of Newkirk looked fine to me, strange to see that that one didn't get tested.
Klontas Mire TE How are you supposed to take a battle? You have to go all the way around, creating a split map or you can gamble and go for a all in doom drop? Exposes your mining bases for their army meh..
Derelict Watcher TE Maybe it's just me but it looks way too open. Good luck Protoss taking a 3rd.
Zerus Prime TE Very easy to take bases, create split map with such a narrow middle. Didn't Blizzard learn from Newkirk?
All in all, there are way better community maps that could have been picked instead of these.