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New Maps for 2013 Ladder Season 3

Forum Index > SC2 General
455 CommentsPost a Reply
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juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2013-04-27 05:27:43
April 26 2013 01:05 GMT
#1
http://us.battle.net/sc2/en/blog/9575574/
http://eu.battle.net//sc2/en/blog/8129913

[image loading]


In keeping with our goal of providing a variety of map styles within the ladder pool, we created three new 1v1 maps and two new 2v2 maps that should shake up gameplay this season. However, making additions to the ladder pool means we’ll need to swap out a few of last season’s maps. Before we check out the new digs for 2013 Ladder Season 3, here are the maps we’ll be removing:

1v1 Removals

(2)Daybreak
(2)Newkirk Precinct
(4)Korhal City

2v2 Removals

(4)Desolate Stronghold
(8)Boneyard

Poll: First impressions of map removals?

Thumbs Up (925)
 
74%

Thumbs Down (242)
 
19%

No Thumbs (76)
 
6%

1243 total votes

Your vote: First impressions of map removals?

(Vote): Thumbs Up
(Vote): Thumbs Down
(Vote): No Thumbs


Additionally, we decided to take a new direction with the map creation process heading into season 3. Once we decided which maps would be included in the pool, we sent them over to an array of major tournament organizers for review, including: GomTV, OnGameNet, KeSPA, ESL, MLG, Dreamhack, and NASL. Based on their feedback, we implemented a variety of suggested changes and tagged each map that underwent this process as “Tournament Edition”, or “TE” for short. If this experiment works out well this season, we’ll continue to iterate and improve on it going forward. We’d also like to thank all of our tournament partners for participating in this endeavor to create exciting new maps.



The 1v1 Ladder Map Pool

(2)Derelict Watcher TE

[image loading]


Derelict Watcher is a 1v1 map with a comfortable rush distance, and a straightforward third base location. Don’t let this fool you into taking it easy though, as the additional base locations after your third will require that you keep a close eye on the variety of attack paths that become available during the later stages of the game. You can also utilize the terrain to help coordinate your attack and defense tactics by breaking or protecting the rocks and towers near these expansion locations on the North and South sides of the map. Additionally, Xel’Naga Watchtowers overlook the two side paths that lead toward the corners of the map. However, they don’t provide vision of the map's center area, nor the additional attack paths that can be opened up by breaking the destructible rocks found near the twelve and six o’clock expansion locations, so make sure to watch these areas well if you are expanding toward those directions.

Poll: First impressions of Derelict Watcher TE

Thumbs Up (997)
 
81%

Thumbs Down (154)
 
13%

No Thumbs (73)
 
6%

1224 total votes

Your vote: First impressions of Derelict Watcher TE

(Vote): Thumbs Up
(Vote): Thumbs Down
(Vote): No Thumbs




(2)Klontas Mire TE

[image loading]


Always be prepared for early aggression on this map, as the narrow bridge to the North makes for a very short rush distance. You can make use of the fact that the bridge is very narrow and can be blocked off using structures, but keep in mind that there are still additional attack paths available for use by your opponent. In the mid and later stages of the game, the map will play similar to other macro maps. Just remember to always watch for small groups of enemy forces crossing the bridge throughout the game. There are no Xel’Naga Towers on this map, so you might want to move a few scouting units out to key regions of the map in order to watch for incoming attacks at your defensive locations.

Poll: First impressions of Klontas Mire TE

Thumbs Down (912)
 
64%

Thumbs Up (381)
 
27%

No Thumbs (141)
 
10%

1434 total votes

Your vote: First impressions of Klontas Mire TE

(Vote): Thumbs Up
(Vote): Thumbs Down
(Vote): No Thumbs




(4)Zerus Prime TE

[image loading]


Though Zerus Prime features four starting locations, vertical spawns have been disabled, which means your expansion flow will be similar each game. You can take advantage of the choke point leading into your natural expansion to defend it with some ease, but keep a close eye on the destructible rocks to the south, which will open a backdoor path to your natural when destroyed. There’s just one very large central attack path toward your opponent’s half of the map, but it is possible to sneak small squads of units around the vision granted by the Xel’Naga Watchtowers, so keep an eye on your far away base locations lest they fall victim to surprise attacks.

Poll: First impressions of Zerus Prime TE

Thumbs Up (582)
 
53%

Thumbs Down (386)
 
35%

No Thumbs (124)
 
11%

1092 total votes

Your vote: First impressions of Zerus Prime TE

(Vote): Thumbs Up
(Vote): Thumbs Down
(Vote): No Thumbs




The 2v2 Ladder Map Pool

(4)Geosync Quarry

[image loading]


There are plenty of expansions that can be taken safely on this fortress-style map, including a rich-mineral base found inside your team’s fortress, which can be taken once the destructible rocks there are cleared. Coordinate with your ally with this in mind, because this map will play very differently compared other 2v2 maps you may have become comfortable with. Taking control of a Xel’Naga Tower near the center of the map will give your team access to a second rich mineral base. If you can keep control of this base, you probably won’t need to expand along the sides of the map. Play a defensive, macro-heavy game and remember to watch your backdoor rocks closely for sneak attacks.

Poll: First impressions of Geosync Quarry

Thumbs Up (342)
 
74%

Thumbs Down (89)
 
19%

No Thumbs (30)
 
7%

461 total votes

Your vote: First impressions of Geosync Quarry

(Vote): Thumbs Up
(Vote): Thumbs Down
(Vote): No Thumbs




(4)Reclamation

[image loading]


On Reclamation your ally won’t start right next to you, so expect rushes during the early game. You can us the Xel’Naga Watchtowers to help monitor attack paths leading to your bases with some ease during the mid to late game, as the towers overlook both attack paths that lead to your team’s half of the map. This means that a lot of games will come down to which team can secure more bases along the sides of the map. Focus on securing and defending the additional bases while holding the Xel’Naga Watchtowers to spot for incoming attacks.

Poll: First impressions of Reclamation

Thumbs Up (317)
 
76%

Thumbs Down (74)
 
18%

No Thumbs (28)
 
7%

419 total votes

Your vote: First impressions of Reclamation

(Vote): Thumbs Up
(Vote): Thumbs Down
(Vote): No Thumbs




All of the maps above have already been published to the custom games list in order to give you a chance to check them out before the season roll. Once the season has rolled on May 1, they will then appear in the matchmaking queues for competitive play. So feel free to play a few games on the new maps and let us know what you think in the comment section below.

Good luck and have fun in the 2013 Season 3 ladder!

http://us.battle.net/sc2/en/blog/9575574/
http://eu.battle.net//sc2/en/blog/8129913

RELEVANT: TeamLiquid Mapping Contest #2
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This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
askmc70
Profile Joined March 2012
United States722 Posts
April 26 2013 01:06 GMT
#2
holy shit about time -_-
andeh
Profile Blog Joined August 2009
United States904 Posts
April 26 2013 01:07 GMT
#3
omg thank you based blizzard
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2013-04-26 01:10:19
April 26 2013 01:07 GMT
#4
Images of maps
+ Show Spoiler +
[image loading]
[image loading]
[image loading]



2v2 maps:
[image loading]
[image loading]



Moderatorlickypiddy
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2013-04-26 01:08:11
April 26 2013 01:07 GMT
#5
FINALLY Daybreak is gone. It's been in there way too damn long. The second map especially looks quite interesting, reminds me of Scrap Station, actually.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
April 26 2013 01:07 GMT
#6
YAY NEW MAPS
@RealHeyoka | ESL / DreamHack StarCraft Lead
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
April 26 2013 01:08 GMT
#7
There's no excuse to still have Daybreak in your map pool now, tournaments.
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
April 26 2013 01:08 GMT
#8
RIP Daybreak, you were a good map but I doubt you will be missed.

Nice to see more team maps, would have liked to see another proleague map added but nice changes overall.
DeathDyingDoomKiller
Profile Joined October 2012
Canada91 Posts
April 26 2013 01:09 GMT
#9
NOOOOOOOOOOO DAYBREAK!!!!!!
Join the League of Evil. We have Murder, Evil, Blood, Grim Reaping, Killing, Death, Dying, Doom, Black, Dark Red, John Boehner, Reaper, Slaughter, and Kill-Death.
geokilla
Profile Joined May 2011
Canada8240 Posts
April 26 2013 01:09 GMT
#10
Finally! New maps! And Korhal City is gone! Terrible map.
Disengaged
Profile Joined July 2010
United States6994 Posts
April 26 2013 01:09 GMT
#11
On April 26 2013 10:07 NovemberstOrm wrote:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]



2v2 maps:
[image loading]
[image loading]





Second map is kind of EW in my opinion
NKexquisite
Profile Joined January 2009
United States911 Posts
Last Edited: 2013-04-26 01:10:27
April 26 2013 01:09 GMT
#12
Daybreak is gone! Finally!

New maps look alright. Would be nice if they showed the starting locations, but it's pretty easy to assume where they will be.

Edit: The 2nd map kinda looks nasty. Reminds me of scrap station..
Whattttt Upppppppp Im Nesteaaaaaa!!
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
April 26 2013 01:09 GMT
#13
The definitely look interesting.
Moderatorlickypiddy
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1689 Posts
April 26 2013 01:10 GMT
#14
wowww (2)Derelict Watcher TE actually looks AMAZINGGGGG
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
April 26 2013 01:10 GMT
#15
On April 26 2013 10:08 Dodgin wrote:
There's no excuse to still have Daybreak in your map pool now, tournaments.


yeah something's wrong when Blizzard beats them to removing it xD
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Steel
Profile Blog Joined April 2010
Japan2283 Posts
April 26 2013 01:10 GMT
#16
cool, hated korhal and newkirk. I'm sad for daybreak but it had to go, it had grown really imbalanced.
Try another route paperboy.
.kv
Profile Blog Joined August 2010
United States2332 Posts
April 26 2013 01:12 GMT
#17
i'm happy for new maps but this one

[image loading]

no please lol
Jacmert
Profile Blog Joined October 2011
Canada1709 Posts
April 26 2013 01:12 GMT
#18
On April 26 2013 10:08 Dodgin wrote:
There's no excuse to still have Daybreak in your map pool now, tournaments.

But my best win % was on that map... Or maybe now it's Akilon?
Plat Support Main #believe
Warpath
Profile Joined April 2010
Canada1242 Posts
April 26 2013 01:12 GMT
#19
that lava map... looks like precinct on roids gameplay-wise
Ricoic
Profile Joined May 2012
39 Posts
April 26 2013 01:12 GMT
#20
Nice we needed new maps, but they replaced newkirk with pretty much upside down reskined newkirk The others look interesting though.
"Take what you can, Give nothing back!"
VirtuallyJesse
Profile Joined February 2011
United States398 Posts
April 26 2013 01:12 GMT
#21
I was wondering when toxic sludge green tileset would make it's way back in. New maps are always a cause for celebration.
DenTenker
Profile Blog Joined March 2013
United States606 Posts
April 26 2013 01:12 GMT
#22
I love new maps! Thanks Blizzard!
If your all in didn't work, you didn't pull the workers.
Blargh
Profile Joined September 2010
United States2103 Posts
April 26 2013 01:13 GMT
#23
No more Daybreak! I didn't think it could happen...
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
April 26 2013 01:13 GMT
#24
--- Nuked ---
turdburgler
Profile Blog Joined January 2011
England6749 Posts
April 26 2013 01:13 GMT
#25
so they arent removing the 3v3 maps with the impossible to wall off bases or the cannon rushable main mineral lines.

super.
Disengaged
Profile Joined July 2010
United States6994 Posts
April 26 2013 01:13 GMT
#26
On April 26 2013 10:12 .kv wrote:
i'm happy for new maps but this one

[image loading]

no please lol


Yep. The map will be a veto after 1 game to see how it is.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 26 2013 01:14 GMT
#27
Yay no daybreak/newkirk/korhal! Hm I will give these new maps a shot but I can see myself vetoing 1 or 2 of these hehe.
When I think of something else, something will go here
Rgn
Profile Joined July 2012
United States11 Posts
April 26 2013 01:15 GMT
#28
On April 26 2013 10:07 NovemberstOrm wrote:
Images of maps
+ Show Spoiler +
[image loading]
[image loading]
[image loading]



2v2 maps:
[image loading]
[image loading]




that second map looks pretty amazing!
TaeJa is love, TaeJa is life.
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
April 26 2013 01:15 GMT
#29
Blizzard is really good at making either incredibly boring maps, or incredibly shit maps. It's honestly kind of impressive that they've gone this long without ever making a good map.
MichaelDonovan
Profile Joined June 2011
United States1453 Posts
April 26 2013 01:16 GMT
#30
Hmmm I don't see why they got rid of Daybreak... Is that map not good anymore? I still like playing on it.
MrSusan
Profile Joined March 2011
United Kingdom20 Posts
April 26 2013 01:16 GMT
#31
would love to hear an explanation why those 1v1 maps in particular are being removed (even if just for variety)
spiderman
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
April 26 2013 01:17 GMT
#32
The removal of daybreak was a revolutionary idea, was it good? whos to say as of yet, (zerg no approve though)
removal of newkirk makes me want to slap some1
Derelict Watcher looks like a complete ripoff of the worst map in the map pool: Star Station
otherwise, good/neutral changes
Kaina + Drones Linkcro Summon Cupsie Yummy Way
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2013-04-26 01:17:34
April 26 2013 01:17 GMT
#33
On April 26 2013 10:16 MichaelDonovan wrote:
Hmmm I don't see why they got rid of Daybreak... Is that map not good anymore? I still like playing on it.

No it's just the fact that it's really really old and it's been played so much people are tired of it.
Moderatorlickypiddy
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
April 26 2013 01:17 GMT
#34
On April 26 2013 10:13 Emzeeshady wrote:
WTF GET RID OF STAR STATION!!!!!!!!!!!

finally some1 other than life understands...
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Kinky
Profile Blog Joined September 2008
United States4126 Posts
April 26 2013 01:17 GMT
#35
The lava map looks a lot like a rehashed version of that other lava map that got removed after a season.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
April 26 2013 01:17 GMT
#36
--- Nuked ---
blacksheepwall
Profile Joined June 2011
China1530 Posts
April 26 2013 01:18 GMT
#37
Interesting maps. The only one that I'm not too sure about is Klontas Mire. Sort of ugly and I'm not sure how the games will play out, but I do like to see Blizz getting a bit more variety and taking some risks with the maps.
(╯°□°)╯︵ ┻━┻ // </3 Taeja
Boucot
Profile Blog Joined October 2011
France15997 Posts
April 26 2013 01:19 GMT
#38
18 bases on Zerus Prime. Isn't that a record ?
Former SC2 writer for Millenium - twitter.com/Boucot
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
April 26 2013 01:20 GMT
#39
I'm happy to try new maps :D Good to see Blizzard keeping their word so far
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
splico
Profile Joined July 2012
Croatia3 Posts
April 26 2013 01:20 GMT
#40
Newkirk rocked. Remove star station rather. Now we got new antiga and new scrap station. YAY.
buckKeefe
Profile Blog Joined October 2011
United States63 Posts
Last Edited: 2013-04-26 01:20:54
April 26 2013 01:20 GMT
#41
klontas mire: 'i dare you to remake scrap station without using any destructible rocks'

also, sad to see newkirk go
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2013-04-26 01:24:35
April 26 2013 01:21 GMT
#42
On April 26 2013 10:19 Boucot wrote:
18 bases on Zerus Prime. Isn't that a record ?

hmm I don't think so, maybe though.

edit: Ya it probably is a new record for a 1v1 map. tal da rim and whirl wind have 16 bases each.
Moderatorlickypiddy
rice_devOurer
Profile Joined July 2012
United States773 Posts
April 26 2013 01:23 GMT
#43
My vetos will be Zerus Prime (I don't have time for such a long macro game) and Scrap Station 2.0
IN SOVIET RUSSIA ノ┬─┬ノ ︵ ( \o°o)\ Table Flips you
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
April 26 2013 01:25 GMT
#44
so who else is auto vetoing that second map?
133 221 333 123 111
Alryk
Profile Blog Joined November 2011
United States2718 Posts
April 26 2013 01:26 GMT
#45
I'm not sure what GSL et al. were thinking with Klontas Mire, but dare I say they all look fun? Klontas could provide a nice change of pace to what we've had, let's not knock it just yet.
Team Liquid, IM, ViOlet!
Tuczniak
Profile Joined September 2010
1561 Posts
April 26 2013 01:29 GMT
#46
I will veto Klontas Mire as soon as it's released. I hope all that highground will be fine at first map and one path at lava map will be ok.
Poo
Profile Blog Joined August 2010
Canada536 Posts
Last Edited: 2013-04-26 01:30:16
April 26 2013 01:29 GMT
#47
On April 26 2013 10:12 .kv wrote:
i'm happy for new maps but this one

[image loading]

no please lol

I agree this map looks particularly terrible.

plz tell me that this is just Blizzard pranking us..

omfg.. I don't have enough vetos at all..
T_T
Try hard or don't try at all.
HeavenResign
Profile Joined April 2011
United States702 Posts
April 26 2013 01:30 GMT
#48
Upper ground natural backdoor? Interested to see how that will turn out.
REDSEW
Profile Blog Joined December 2011
Korea (South)17 Posts
April 26 2013 01:31 GMT
#49
On April 26 2013 10:12 Ricoic wrote:
Nice we needed new maps, but they replaced newkirk with pretty much upside down reskined newkirk The others look interesting though.

I don't see any updated Newkirk maps... So I'm not sure what you are talking about lol...

And the maps look amazing, I hated a lot of the other maps that Blizzard has released for this season...
Enki
Profile Blog Joined January 2007
United States2548 Posts
April 26 2013 01:31 GMT
#50
That 2nd map looks like shit. Glad to see Newkirk and Korhal getting the boot though. They were terrible to play on.
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
April 26 2013 01:32 GMT
#51
I don't know, I kind of like that gooey toxic sludge look. Its at least something new
Alryk
Profile Blog Joined November 2011
United States2718 Posts
April 26 2013 01:32 GMT
#52
On April 26 2013 10:29 Stealthypoo wrote:
Show nested quote +
On April 26 2013 10:12 .kv wrote:
i'm happy for new maps but this one

[image loading]

no please lol

I agree this map looks particularly terrible.

plz tell me that this is just Blizzard pranking us..

omfg.. I don't have enough vetos at all..
T_T


Blizzard wasn't the only one making the maps, tournament makers had a say too
Team Liquid, IM, ViOlet!
EpicDemente
Profile Joined November 2012
Chile202 Posts
April 26 2013 01:33 GMT
#53
what about Star Station... at least put cross only but man... that map is so bad
"Fight your heart out for what you want"
BaaL`
Profile Joined May 2010
297 Posts
April 26 2013 01:33 GMT
#54
Yeah have to agree 2nd one looks a bit strange, destructible rocks on the high ground and that ninja path. I guess Zerg would take the 3rd hugging the wall? The one toward opponent is like 5s distance in a medivac.

3rd one looks extremely easy to split, and then there's a ridiculous amount of bases. So big overall with so few paths, idk how that will work out.
BoggieMan
Profile Blog Joined August 2011
520 Posts
April 26 2013 01:36 GMT
#55
some of these maps have wierd features, like this one map with the very small bridge like choke. It could be cool if the ladder maps were just "standard" maps with no extraordinary features that don't require huge changes in your buildorders that aren't gonna help you anything if that specific map isen't in the tournament mappool/pools.
other than that it seems decent
a176
Profile Blog Joined August 2009
Canada6688 Posts
April 26 2013 01:37 GMT
#56
Derelict is a Blizzard map?
starleague forever
sM.Zik
Profile Joined June 2011
Canada2548 Posts
April 26 2013 01:37 GMT
#57
I agree with their choice of map removal. Daybreak done its time and the two others sucked a lot.
As for their new proposition, (2)Derelict Watcher TE looks very promising, the second one is very bad imo and i'm neutral on the 3rd one.

The 2v2 maps looks fine to me.
Jaedong Fighting! | youtube.com/ZikGaming
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
April 26 2013 01:37 GMT
#58
On April 26 2013 10:36 BoggieMan wrote:
some of these maps have wierd features, like this one map with the very small bridge like choke. It could be cool if the ladder maps were just "standard" maps with no extraordinary features that don't require huge changes in your buildorders that aren't gonna help you anything if that specific map isen't in the tournament mappool/pools.
other than that it seems decent


I WANT weird maps every now and then, though. Keeps things interesting. It's especially important if the desire is to codify the map pool across a range of tournaments, and have the ladder maps actually be relevant to the pro scene.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
April 26 2013 01:37 GMT
#59
man all three look rather boring, all that expansion flow seems really simple, overused and uninteresting for me
hope that Blizzard wont shove it down our throat by forcing major organizations to include these stuffs
LeeDawg
Profile Joined April 2012
United States1306 Posts
April 26 2013 01:41 GMT
#60
thank goodness newkirk is gone. maps look good, although i'm sad daybreak is gone
:-)
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
April 26 2013 01:44 GMT
#61
Derelict Watcher TE looks amazing and awesome, like one of the best in the ladder pool.

Zerus Prime TE looks pretty cool, kinda interesting map.
Klontas Mire TE another intresting map, not sure how that bridge thing is gonna work, I feel like fast expands will be hard to do.
ZeeSC2
Profile Joined May 2011
United States134 Posts
April 26 2013 01:44 GMT
#62
Zerus Prime TE looks like it will be very graphic intensive, which might cause some lag for some people's computers.
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1689 Posts
April 26 2013 01:44 GMT
#63
On April 26 2013 10:44 HeeroFX wrote:
Derelict Watcher TE looks amazing and awesome, like one of the best in the ladder pool.

Zerus Prime TE looks pretty cool, kinda interesting map.
Klontas Mire TE another intresting map, not sure how that bridge thing is gonna work, I feel like fast expands will be hard to do.


Agreed Derelict watcher looks dynamic and really good
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
Aelonius
Profile Blog Joined October 2010
Netherlands432 Posts
April 26 2013 01:45 GMT
#64
Klontas Mire TE effectively shuts down any chance for Zerg to get a decent economy early on (2 base) without overly committing in units in ZvP. Veto #1.

Zerus Prime TE, I really really hate the single choke play which forces Zerg to waltz into a choke, or play mutalisks. Either way, single spot to engage with ground is not favourable, veto #2.
''The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.''—Ronald Reagan
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 26 2013 01:46 GMT
#65
Zerus Prime TE vaguely reminds me of Entombed Valley, but it's probably because of the expansion layout for the main-natural-third. Derelict Watcher looks really shiny and seems decent, bu we'll see how it does. Klontas Mire looks like an auto-veto, but the tiny path in the top middle of the map looks kinda interesting. There have been experiments on community-made maps with such tiny corridors on mirror-symmetry maps, so it's interesting to see Blizzard possibly try it out, though it looks this particular pathway looks large enough for most units to fit through. Nevertheless, the rest of the map seems rather mediocre.

I was hoping that the KeSPA-made Newkirk Redevelopment Precinct would make it into the map pool to replace the old Newkirk Precinct, but it looks like that hasn't happened. I really wish they would go for more community-made maps instead of these ones since Derelict Watcher and Zerus Prime look like good veto candidates. Perhaps the TL Map Contest will be another breath of fresh air.
ㅇㅅㅌㅅ
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
April 26 2013 01:46 GMT
#66
On April 26 2013 10:12 .kv wrote:
i'm happy for new maps but this one

[image loading]

no please lol


God that map looks awful
Nobody's going to take that third when the 4th is easier to defend.
That third looks so mind numbingly stupid with 3 or 4 different attack paths leading into it.
All choked up and narrow, too.
Forcefield galore incoming.
moo...for DRG
CycoDude
Profile Joined November 2010
United States326 Posts
April 26 2013 01:48 GMT
#67
On April 26 2013 10:37 Arceus wrote:
man all three look rather boring, all that expansion flow seems really simple, overused and uninteresting for me
hope that Blizzard wont shove it down our throat by forcing major organizations to include these stuffs

since when have they forced tournament organizers to use their maps?

anyway, second map looks...i dunno lol. it's ugly at the very least. third seems too big (i hate huge macro maps). that second 2v2 map where you spawn right next to your opponent...either really fun, or really lame. probably both lol.
AKomrade
Profile Blog Joined March 2010
United States582 Posts
April 26 2013 01:49 GMT
#68
GOD YES! THE TYRANNY OF DAYBREAK HAS ENDED! IT IS TRULY A GOLDEN AGE!

+ Show Spoiler +
Fuck Daybreak

+ Show Spoiler +
NEW MAPS!
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
Diaresta
Profile Joined February 2012
United States597 Posts
Last Edited: 2013-04-26 01:52:11
April 26 2013 01:49 GMT
#69
Derelict Watcher definitely looks like it's the best map presented.

Edit: I had Newkirk and Korhal vetoed, so I'm glad they're finally getting taking out of the map pool.
@Diaresta Huk//Jaedong//Taeja ★EGTL★ ♥Stephano♥ | "Agent 3154, welcome back."
Savage88
Profile Joined April 2013
Germany132 Posts
April 26 2013 01:49 GMT
#70
Bye Daybreak! Finally! Its a great map, but it feels we play it for 2 years already.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-04-26 01:51:58
April 26 2013 01:51 GMT
#71
You have got to be kidding.

"Thank you to tournament organizers"?????

Who vetted these maps? These are all borderline imbalanced (at best!), and they're all just bad design. I honestly can't believe effort was put into this crop of disappointments. I really hope Blizzard can do better than this in the near future. Their intentions are good but legitimizing these maps with "TE" mumbo jumbo is a disservice to every part of the community.

Blizzard, just let other people make maps.
Comprehensive strategic intention: DNE
Beakyboo
Profile Joined May 2010
United States485 Posts
April 26 2013 01:52 GMT
#72
Really happy with the removals. Newkirk and Korhal City were awful, and daybreak was way too dated. Kind of interested for Klontas Mire too. It looks pretty silly, but whatever, it'll be a change of pace at least.
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2013-04-26 01:55:19
April 26 2013 01:52 GMT
#73
On April 26 2013 10:37 KrazyTrumpet wrote:
Show nested quote +
On April 26 2013 10:36 BoggieMan wrote:
some of these maps have wierd features, like this one map with the very small bridge like choke. It could be cool if the ladder maps were just "standard" maps with no extraordinary features that don't require huge changes in your buildorders that aren't gonna help you anything if that specific map isen't in the tournament mappool/pools.
other than that it seems decent


I WANT weird maps every now and then, though. Keeps things interesting. It's especially important if the desire is to codify the map pool across a range of tournaments, and have the ladder maps actually be relevant to the pro scene.


I agree with this, There should be at least 1-2 and preferably 3 maps with 'weird' features on them. If somebody wants to play only on standard maps they could veto the weird ones, and I honestly get bored of playing on similarly designed maps all the time. I'm actually pretty excited for Klontas Mire TE, though I can see why a Zerg would want to veto it.
In Somnis Veritas
vol_
Profile Joined May 2010
Australia1608 Posts
April 26 2013 01:52 GMT
#74
Nooo Daybreak!! Oh well, she had a long, fulfilling and balanced life.
The new maps are.. interesting.. o.O
Jaedong gives me a deep resonance.
Blargh
Profile Joined September 2010
United States2103 Posts
Last Edited: 2013-04-26 01:55:09
April 26 2013 01:54 GMT
#75
Zerus Prime looks pretty bad. It may be a large map, but the actual layout is pretty bad. The lack of paths through the middle will ruin it completely. They should at least make lanes on the top and bottom to allow flow from one side to the other.

And for the Mire place, are the spawns at the top right and top left or the two middle things? Because the two middle things obviously wouldn't work and the top ones have really bad layout for just about anything and any race.

I don't think Blizzard realizes that making random shit just for it to be "new" doesn't actually make the map any good. Ohwell.
igay
Profile Blog Joined November 2011
Australia1178 Posts
April 26 2013 01:54 GMT
#76
holy crap daybreak is leaving
MVP <3 MKP <3 DRG <3
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2013-04-26 01:56:03
April 26 2013 01:55 GMT
#77
Good bye Daybreak, it was good while it lasted
hard to judge a map by a picture, are they playable yet?

edit: confirmed playabru XD
NPF
Profile Joined May 2010
Canada1635 Posts
April 26 2013 01:55 GMT
#78
On April 26 2013 10:45 Aelonius wrote:
Klontas Mire TE effectively shuts down any chance for Zerg to get a decent economy early on (2 base) without overly committing in units in ZvP. Veto #1.

Zerus Prime TE, I really really hate the single choke play which forces Zerg to waltz into a choke, or play mutalisks. Either way, single spot to engage with ground is not favourable, veto #2.


You can also uses drops, something forgotten or use Nydus worms to go around, your opponent won't have 50% of the map with vision. There are other options.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 26 2013 01:58 GMT
#79
There should be an achievement for mining out Zerus Prime considering how many expansions are on that map. Come to think of it, it might even be that difficult if the two players spawn on the left and right since the middle looks like a rather thin choke. Whereas on Newkirk Precinct you get 7 expansions per side of map, you get 9 expansions per side on Zerus.
ㅇㅅㅌㅅ
Prplppleatr
Profile Joined May 2011
United States1518 Posts
April 26 2013 01:59 GMT
#80
3 bases for everyone!
🥇 Prediction Contest - Mess with the best, die like the rest.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 26 2013 02:00 GMT
#81
Klontas Mire TE has got to be the ugliest map I have ever seen.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Blargh
Profile Joined September 2010
United States2103 Posts
April 26 2013 02:04 GMT
#82
On April 26 2013 10:55 NPF wrote:
Show nested quote +
On April 26 2013 10:45 Aelonius wrote:
Klontas Mire TE effectively shuts down any chance for Zerg to get a decent economy early on (2 base) without overly committing in units in ZvP. Veto #1.

Zerus Prime TE, I really really hate the single choke play which forces Zerg to waltz into a choke, or play mutalisks. Either way, single spot to engage with ground is not favourable, veto #2.


You can also uses drops, something forgotten or use Nydus worms to go around, your opponent won't have 50% of the map with vision. There are other options.

Roach+Hydra is barely (if at all) viable on it, though. There is no easy way to engage a terran army with widow mines and tanks on something like that. Protoss varies a bit more, I suppose, but even then, I think the matches on that map will all suck. =/
silveryms
Profile Joined January 2010
United States23 Posts
Last Edited: 2013-04-26 02:08:03
April 26 2013 02:07 GMT
#83
Has anyone else tried to wall off your natural on derelict watcher? It seems incredibly hard to do so without having to put down 4 buildings as protoss. And you get red building squares on the edge of the ramp.
las91
Profile Blog Joined May 2011
United States5080 Posts
April 26 2013 02:07 GMT
#84
Klontas looks like an eerily close map to the old Scrap Station. Just no island. I like the look of the two other 1v1 maps though.
In Inca we trust
Sufinsil
Profile Joined January 2011
United States760 Posts
April 26 2013 02:09 GMT
#85
I like Klontas Mire TE. Its trying something different than the basic map making rule guide 101 and can make for some interesting games. Until we play it we do not know how bad or good it will turn out.
isaachukfan
Profile Blog Joined October 2011
Canada785 Posts
April 26 2013 02:10 GMT
#86
Daybreak was one of the best maps ever made, but it's time is gone!
The first map looks lovely, second map looks good gameplay wise but need some major works on the asthetics.
I'm a mennonite, yes I'm allowed to use a computer
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2013-04-26 02:13:17
April 26 2013 02:11 GMT
#87
Glad that there are new maps. Finally, Daybreak is removed...

(2)Klontas Mire TE = rush rush rush
(4)Zerus Prime TE = easy 3rd base T_T ugh, 3 base syndrome

(2)Derelict Watcher TE seems decent, though.

I wish Blizzard would test changes to resources. sigh
T P Z sagi
BlackCaXIII
Profile Joined February 2013
Canada9 Posts
April 26 2013 02:11 GMT
#88
Really interesting maps.
Going to look forward to what kind of games Klontas Mire makes with that small bridge.
klipik12
Profile Joined March 2012
United States241 Posts
April 26 2013 02:11 GMT
#89
What blizzard was thinking when they added Klontas Mire:

"Hey guys, remember how Scrap Station was? Let's make that again! People liked that map, right?"

¬.¬; pleaseno.
<(^_^)> || Axiom - CoL - mYi - Prime - ROOT - EG - Acer || WCS Teamleague pls ;-;
robopork
Profile Blog Joined May 2009
United States511 Posts
April 26 2013 02:11 GMT
#90
Forge fast expand OR take a third before 12 minutes. Apparently never both :/
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
jakethesnake
Profile Blog Joined May 2011
Canada4948 Posts
April 26 2013 02:12 GMT
#91
On April 26 2013 11:07 las91 wrote:
Klontas looks like an eerily close map to the old Scrap Station. Just no island. I like the look of the two other 1v1 maps though.


I thought the same thing, but with a regular main ramp.
Community Newsjjakji || jjakji || jjakji || jjakji || jjakji || jjakji || jjakji nshoseo.jpg
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
Last Edited: 2013-04-26 02:16:16
April 26 2013 02:15 GMT
#92
Derelict Watcher and Zerus Prime look pretty good to me.

The small bridge is a cute idea on Klontas Mire, but it's still a terrible map. Needs to be used elsewhere.
paddyz
Profile Joined May 2011
Ireland628 Posts
April 26 2013 02:16 GMT
#93
Sorry for my ignorance but only recently got back into 1v1 and only have like 100 games played 1v1. What was the problem with daybreak? (I know its been in the pool for ages, but balance-wise it seems ok to me, I play random and don't have it blocked). I know It was really hard for toss to take a 3rd base vs Zerg back when the fast max on roaches and push was all the rage but that was so long ago.
Moobla
Profile Joined May 2011
United States186 Posts
April 26 2013 02:17 GMT
#94
On April 26 2013 11:16 paddyz wrote:
Sorry for my ignorance but only recently got back into 1v1 and only have like 100 games played 1v1. What was the problem with daybreak? (I know its been in the pool for ages, but balance-wise it seems ok to me, I play random and don't have it blocked). I know It was really hard for toss to take a 3rd base vs Zerg back when the fast max on roaches and push was all the rage but that was so long ago.


No problem with it, it got removed because it was old.
"If you aren't attacking, you are probably losing." -QXC
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
April 26 2013 02:17 GMT
#95
Noooo.... Daybreak, I still love you!
ETisME
Profile Blog Joined April 2011
12413 Posts
April 26 2013 02:22 GMT
#96
Klontas Mire TE looks very interesting, don't think games would be very balanced but I would like to try it out
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
BiG
Profile Joined June 2010
Germany153 Posts
April 26 2013 02:26 GMT
#97
i dont get why people want balanced or near-balanced maps removed... daybreak was a perfectly fine map, now we get klontas for it? yeah great.

seriously how is there supposed to be any map-balance, when ppl always cry about wanting to have "innovative" maps, which just favor some race in some matchups quite heavily.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
April 26 2013 02:28 GMT
#98
Well, these maps are all easily downvotes for me (except for the space platform one, maybe - I'd prefer that over Shit Station). What the fuck has gotten into their heads that they make 3 bases (and even 4 on that Zerus map) so fucking easy to take.

Really Blizzard?

When are you going to let the community make all the ladder maps? This is just another disappointment.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Moobla
Profile Joined May 2011
United States186 Posts
Last Edited: 2013-04-26 02:41:44
April 26 2013 02:29 GMT
#99
Klontas Mire looks like the most depressing map ever made. Can someone convince Blizzard that it has no chance and that they should bring back Cloud Kingdom instead? I still can't comprehend why Daybreak got another season over CK. Start Station should also be removed imo, there are lots of good maps out there that get no publicity, we shouldn't have to settle with mediocrity.

On a brighter note, Derelict looks nice and shiny. I also can't wait to abuse tempests on Zerus Prime
"If you aren't attacking, you are probably losing." -QXC
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
April 26 2013 02:30 GMT
#100
wouldn't be a map pool change without the addition of at least one bad map. Progress!
Administrator
Poo
Profile Blog Joined August 2010
Canada536 Posts
April 26 2013 02:30 GMT
#101
On April 26 2013 10:32 Alryk wrote:
Show nested quote +
On April 26 2013 10:29 Stealthypoo wrote:
On April 26 2013 10:12 .kv wrote:
i'm happy for new maps but this one

[image loading]

no please lol

I agree this map looks particularly terrible.

plz tell me that this is just Blizzard pranking us..

omfg.. I don't have enough vetos at all..
T_T


Blizzard wasn't the only one making the maps, tournament makers had a say too


Yeah, that's true. At least Blizzard is moving in the right direction by seeking some community guidance.

But there's still room for improvement. Blizzard really needs a group of both pro-gamers and tournament makers who could evaluate maps in their potential for entertaining games & relative balance.
Try hard or don't try at all.
Shodaa
Profile Joined March 2010
Canada404 Posts
April 26 2013 02:31 GMT
#102
Klontas is instant veto no question lol.

Not sure about Zerus, I guess Swarm Host could be good on that map if you take control of the center.
http://us.battle.net/sc2/en/profile/401120/1/Shodaa/
BiG
Profile Joined June 2010
Germany153 Posts
April 26 2013 02:31 GMT
#103
On April 26 2013 11:28 Qwyn wrote:
Well, these maps are all easily downvotes for me (except for the space platform one, maybe - I'd prefer that over Shit Station). What the fuck has gotten into their heads that they make 3 bases (and even 4 on that Zerus map) so fucking easy to take.

Really Blizzard?

When are you going to let the community make all the ladder maps? This is just another disappointment.


because its incredibly bad for toss to have 3rds which are not defendable? 2-base all ins are quite forseeable and can be hold when scouted quite easily + having to all in every game on maps like neo planet s is really great..... wtf
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
April 26 2013 02:33 GMT
#104
On April 26 2013 11:26 BiG wrote:
i dont get why people want balanced or near-balanced maps removed... daybreak was a perfectly fine map, now we get klontas for it? yeah great.

seriously how is there supposed to be any map-balance, when ppl always cry about wanting to have "innovative" maps, which just favor some race in some matchups quite heavily.


Because having the same map in the pool for 19482934829345 months gets reaaaaaaaaally boring.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
BiG
Profile Joined June 2010
Germany153 Posts
April 26 2013 02:34 GMT
#105
On April 26 2013 11:33 KrazyTrumpet wrote:
Show nested quote +
On April 26 2013 11:26 BiG wrote:
i dont get why people want balanced or near-balanced maps removed... daybreak was a perfectly fine map, now we get klontas for it? yeah great.

seriously how is there supposed to be any map-balance, when ppl always cry about wanting to have "innovative" maps, which just favor some race in some matchups quite heavily.


Because having the same map in the pool for 19482934829345 months gets reaaaaaaaaally boring.



not for me + having bad maps is really great for esports, right?
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2013-04-26 02:37:51
April 26 2013 02:37 GMT
#106
On April 26 2013 11:34 BiG wrote:
Show nested quote +
On April 26 2013 11:33 KrazyTrumpet wrote:
On April 26 2013 11:26 BiG wrote:
i dont get why people want balanced or near-balanced maps removed... daybreak was a perfectly fine map, now we get klontas for it? yeah great.

seriously how is there supposed to be any map-balance, when ppl always cry about wanting to have "innovative" maps, which just favor some race in some matchups quite heavily.


Because having the same map in the pool for 19482934829345 months gets reaaaaaaaaally boring.



not for me + having bad maps is really great for esports, right?


Most people like variety. Doing the same thing gets really old after a while. Also, I love people calling a map bad without having even had any games played on it yet...lol. Armchair mapmakers here in this thread
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-04-26 02:37:25
April 26 2013 02:37 GMT
#107
On April 26 2013 11:31 BiG wrote:
Show nested quote +
On April 26 2013 11:28 Qwyn wrote:
Well, these maps are all easily downvotes for me (except for the space platform one, maybe - I'd prefer that over Shit Station). What the fuck has gotten into their heads that they make 3 bases (and even 4 on that Zerus map) so fucking easy to take.

Really Blizzard?

When are you going to let the community make all the ladder maps? This is just another disappointment.


because its incredibly bad for toss to have 3rds which are not defendable? 2-base all ins are quite forseeable and can be hold when scouted quite easily + having to all in every game on maps like neo planet s is really great..... wtf

There's a difference between a map with balanced 3rd base and derp automatic 3rd bases.
Comprehensive strategic intention: DNE
Netsky
Profile Joined October 2010
Australia1155 Posts
April 26 2013 02:37 GMT
#108
Why can't Blizzard sync the ladder map pool with the tournament map pool? Why does there have to be a separate set of maps for ladder? Does anyone involved with maps at Blizzard have even slightest clue what they are doing?

It's so goddamn frustrating and such an easy, simple fix.
BaaL`
Profile Joined May 2010
297 Posts
April 26 2013 02:37 GMT
#109
Hmm yeah now that people mentioned it, why not replace Star Station as well? Almost everyone agrees it's not a good map.
Hamzerglar
Profile Joined November 2012
United States19 Posts
April 26 2013 02:40 GMT
#110
Love the looks of the new maps. Don't know why people are instantly hating on Green Goo LE, other than it being a little bland, it looks like a fun map that will foster some innovative play and/or games.
TT1
Profile Blog Joined December 2008
Canada10009 Posts
Last Edited: 2013-04-26 02:43:02
April 26 2013 02:40 GMT
#111
they also need to remove star station and whirlwild
edit: and planet s
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
oGsTrueSmug
Profile Joined September 2012
England141 Posts
April 26 2013 02:42 GMT
#112
Klontas Mire looks absolutely awful, Blizzard promoting the current ladder fashion for 2-base all-ins again.
And why remove Daybreak, it was a great map at pretty much all stages of the game. Sad that we still don't really have any long-term balanced maps that can stay on the ladder for more than a few seasons, but then we don't even have a properly balanced game yet (and won't until Legacy of the Void meta stabilises) so I guess we're at the whim of Blizzard on this.
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
April 26 2013 02:45 GMT
#113
On April 26 2013 11:34 BiG wrote:
Show nested quote +
On April 26 2013 11:33 KrazyTrumpet wrote:
On April 26 2013 11:26 BiG wrote:
i dont get why people want balanced or near-balanced maps removed... daybreak was a perfectly fine map, now we get klontas for it? yeah great.

seriously how is there supposed to be any map-balance, when ppl always cry about wanting to have "innovative" maps, which just favor some race in some matchups quite heavily.


Because having the same map in the pool for 19482934829345 months gets reaaaaaaaaally boring.



not for me + having bad maps is really great for esports, right?


You don't know the map is bad yet, you arent an expert.

The variety is good for the ladder and good for the esports scene in general because it provides variety for the viewer.
aka: KTVindicare the Geeky Bartender
LeeDawg
Profile Joined April 2012
United States1306 Posts
April 26 2013 02:46 GMT
#114
On April 26 2013 11:40 ROOTT1 wrote:
they also need to remove star station and whirlwild
edit: and planet s


i agree except for whirlwind. map's fine imo
:-)
Mackus
Profile Joined January 2011
England1681 Posts
Last Edited: 2013-04-26 02:54:43
April 26 2013 02:50 GMT
#115
On April 26 2013 11:40 ROOTT1 wrote:
they also need to remove star station and whirlwild
edit: and planet s


StarStation can favour Terran cos the forward positioning on the 3rd but there's no reason at all the other 2 maps should be removed.

- Alot of downvotes on Klontas, I dont mind it but that huge chasm with the bridge to the north totally ruins it.
NonY
Profile Blog Joined June 2007
8748 Posts
April 26 2013 02:57 GMT
#116
You can always tell the WC3 players by their desire to play the same map for a decade.

These map changes look nice. Klontas Mire instantly looks like the weird one but I'm actually excited to immediately try some builds that ought to work better on it than on a typical map.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
PardonYou
Profile Blog Joined March 2010
United States1360 Posts
Last Edited: 2013-04-26 02:59:40
April 26 2013 02:58 GMT
#117
No more Daybreak! Finally! Map has been there forever. However, Klontas Mire, weird and uncomfortable bases, and way too small.
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
April 26 2013 03:00 GMT
#118
At a first glance i dont like these maps, But I will wait until I play them before passing final judgement.
Long live the Boss Toss!
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
April 26 2013 03:02 GMT
#119
On April 26 2013 11:57 NonY wrote:
You can always tell the WC3 players by their desire to play the same map for a decade.

These map changes look nice. Klontas Mire instantly looks like the weird one but I'm actually excited to immediately try some builds that ought to work better on it than on a typical map.


Ah yes, I hadn't considered the Warcraft 3 variable. Such a shame that map pool has literally NEVER changed since the game's launch.
aka: KTVindicare the Geeky Bartender
Bulkers
Profile Joined September 2010
Poland509 Posts
April 26 2013 03:04 GMT
#120
Klontas Mire TE, is new and worst version of scrap station instant thumbs down.
Shinespark
Profile Joined June 2011
Chile843 Posts
April 26 2013 03:04 GMT
#121
I love Daybreak, but it's looooong overdue for retirement.
"I, for one, welcome our new Korean overlords."
Kambing
Profile Joined May 2010
United States1176 Posts
April 26 2013 03:07 GMT
#122
Something you can't tell about Derelict Watcher TE by looking at the image:

There is absolutely no dead air space around the edges of the map which will help tame the drop and muta play that has been bugging people as of late.
Gfire
Profile Joined March 2011
United States1699 Posts
April 26 2013 03:10 GMT
#123
I can't even imagine what it would be like to look at Klontas Mire and think it looks like Scrap Station... Why are so many people saying that?
all's fair in love and melodies
FaCE_1
Profile Blog Joined December 2006
Canada6172 Posts
April 26 2013 03:10 GMT
#124
Reclamation look like a good 2v2 map.

Good change by the look of it.
n_n
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 26 2013 03:11 GMT
#125
On April 26 2013 12:10 Gfire wrote:
I can't even imagine what it would be like to look at Klontas Mire and think it looks like Scrap Station... Why are so many people saying that?

It has... rocks! And... a shorter path!
Comprehensive strategic intention: DNE
rice_devOurer
Profile Joined July 2012
United States773 Posts
April 26 2013 03:11 GMT
#126
On April 26 2013 12:10 Gfire wrote:
I can't even imagine what it would be like to look at Klontas Mire and think it looks like Scrap Station... Why are so many people saying that?

Rush Distance.
IN SOVIET RUSSIA ノ┬─┬ノ ︵ ( \o°o)\ Table Flips you
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 26 2013 03:12 GMT
#127
On April 26 2013 12:11 rice_devOurer wrote:
Show nested quote +
On April 26 2013 12:10 Gfire wrote:
I can't even imagine what it would be like to look at Klontas Mire and think it looks like Scrap Station... Why are so many people saying that?

Rush Distance.

It's actually the opposite. The rush distance is short on Klontas and long on Scrap. ...
Comprehensive strategic intention: DNE
FaCE_1
Profile Blog Joined December 2006
Canada6172 Posts
April 26 2013 03:16 GMT
#128
I don't know why the hate on Klontas Mire TE, it look cool to me. I like that some map are different then all of the other.

Next, an island map =]
n_n
FoShao
Profile Joined November 2012
United States256 Posts
April 26 2013 03:17 GMT
#129
Derelict reminds me of Zoolander.....

Hansen,"well you can Dere-lick, my balls."
Zoolander,"I can Dere-lick my own balls."

LOL
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 26 2013 03:20 GMT
#130
One day, I really wish they would add Hunters to the team games and FFA map pools
ㅇㅅㅌㅅ
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2013-04-26 03:34:09
April 26 2013 03:22 GMT
#131
Derelict Watcher: Solid map, pretty standard but actually not bad. Area right outside the nat and 3rd looks a little too open, 3rd is rather close and I'd rather there be a 2nd entrance so you actually have to move your army to defend your 3rd, but this flaw isn't anything new. Also Blizzard needs to stop using 3-width ramps as nat chokes, they're so incredibly awkward to wall.

Klontas Mire: Concept is interesting, but 3rd base definitely sucks for Z.

Zerus Prime = Shakuras Plateau: Uber 9 Base Split-Map Maximum Turtle Edition
vibeo gane,
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 26 2013 03:24 GMT
#132
They need to get rid of that Star map T_T
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 26 2013 03:27 GMT
#133
On April 26 2013 12:17 FoShao wrote:
Derelict reminds me of Zoolander.....

Hansen,"well you can Dere-lick, my balls."
Zoolander,"I can Dere-lick my own balls."

LOL


LOL, I immediately thought of that line too but for the life of me I couldn't figure out where it came from. Thanks for reminding me haha.

I hate the protoss ship one. Waaaaay too open and boring in the middle of the map.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
Last Edited: 2013-04-26 03:32:05
April 26 2013 03:27 GMT
#134
TvP on Zerus is going to suuuuuuuuuck. Call me what you want, but I won't be playing a single 1v1 on that map. Lucky for me, I had korhal and newkirk veto'd so I get 2 vetos back =D
I might be the minority on TL, but TL is the minority everywhere else.
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
April 26 2013 03:28 GMT
#135
BW had Troy, Neo Ground Zero, Ride of Valkyries, Alternative off the top of my head- they were different but they still played well. There was also dumb shit like Flight-Dreamliner, Paranoid Android, Sidewinder, and Space Madness, but for the most part, they weren't actually placed in the ladder pool...




I'm gonna veto Mire either way I guess.
)))____◎◎◎◎█████
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 26 2013 03:29 GMT
#136
On April 26 2013 10:12 .kv wrote:
i'm happy for new maps but this one
+ Show Spoiler +

[image loading]


no please lol

yeah this is the only one I really disliked. The rest are pretty good or at least tolerable.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2013-04-26 03:39:46
April 26 2013 03:33 GMT
#137
Two of my vetoes are gone, and replaced with only that icky green map as something to be vetoed. How nice. Now I can happily veto Star Station and not feel like I am being punished for doing so.

That Protoss themed map looks really good. Not really splittable and thirds that aren't ridiculous to take. It also looks like Blink all-ins may not be that good on it, which is a plus in my books.

That Zerus map looks interesting. I am concerned it may be a little easy to split but other than that it looks good to me.

Edit: Nevermind, I am not vetoing Klontas. 3gate robo immortal/sentry with mothership core support will be godlike on that map. 2gating Zergs from my own base will be good too!!! Bring back the Steppes of War builds! Wooooooooo

"Cliiiiiiiiiiiiiiiiide" -Tastosis
RogerChillingworth
Profile Joined March 2010
2889 Posts
Last Edited: 2013-04-26 03:38:11
April 26 2013 03:36 GMT
#138
fucking ROFL @ that third one. 0 counter attack possibilities.

edit: jesus we need better mapmakers
RifleCow
Profile Joined February 2008
Canada637 Posts
April 26 2013 03:36 GMT
#139
A few wonky maps make the game more fun to play and spectate imo
hohoho
[Erasmus]
Profile Joined September 2010
Australia286 Posts
April 26 2013 03:37 GMT
#140
daybreak is overdue for retirement... but there 0 excuses for removing it while trash like star station are still in the map pool and not removed.
j4vz
Profile Joined March 2010
Canada976 Posts
April 26 2013 03:38 GMT
#141
First map is decent, but i would invert the middle to make a longer rush distance
Second map is going to be fun to watch, but the rush distance ground/air is way too short lol... I would be surprised if this map make it to major tournament.
The third map is a boring split map, cant wait to watch 1hour+ TvT

someone_elses_lies@live.fr
Dreamer.T
Profile Joined December 2009
United States3584 Posts
April 26 2013 03:39 GMT
#142
All the new 1v1 maps are cool except for Klontas. Don't see that being good for Zergs or terrans in tvp. Way too many tight corriders.
Forever the best, IMMvp <3
Sorathez
Profile Blog Joined April 2011
Australia209 Posts
April 26 2013 03:39 GMT
#143
2v2 maps with reasonable thirds? Wow! We're making progress!
There's no sense crying over every mistake. You just keep trying till you run out of cake.
Aveng3r
Profile Joined February 2012
United States2411 Posts
April 26 2013 03:42 GMT
#144
I thumbs up everything as soon as a i saw that daybreak was taken out -__-
but seriously they look really good. Zerus looks like it might have some of the terran divide-the-map-in-half-and-its-over but aside from that they look really unique and are refreshing compared to what we have been seeing :D
I carve marble busts of assassinated world leaders - PM for a quote
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
April 26 2013 03:43 GMT
#145
On April 26 2013 12:39 Dreamer.T wrote:
All the new 1v1 maps are cool except for Klontas. Don't see that being good for Zergs or terrans in tvp. Way too many tight corriders.

Protoss needs all the help it can get right now
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
onPHYRE
Profile Joined October 2010
Bulgaria923 Posts
April 26 2013 03:43 GMT
#146
I like the 2v2 maps, not sure about the 1v1 maps yet.
Livin' this life like it was written.
RogerChillingworth
Profile Joined March 2010
2889 Posts
April 26 2013 03:45 GMT
#147
On April 26 2013 12:43 KrazyTrumpet wrote:
Show nested quote +
On April 26 2013 12:39 Dreamer.T wrote:
All the new 1v1 maps are cool except for Klontas. Don't see that being good for Zergs or terrans in tvp. Way too many tight corriders.

Protoss needs all the help it can get right now


yeah, well then they shouldn't have designed the race to be an impy fucking deathball
Polygamy
Profile Joined January 2010
Austria1114 Posts
Last Edited: 2013-04-26 03:48:55
April 26 2013 03:45 GMT
#148
Klontas looks like it will be dominated by Terran to me. But overall I am pretty happy. Although erelict Watcher TE looks like the most generic map ever created.
Edit: I am so sick of shared base 2v2 maps. 2v2 was so much more fun in BW when you had totally separate bases and you constantly were forced to asses incoming attacks to figure out of you should save your ally or counter attack an opponent.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
April 26 2013 03:51 GMT
#149
I am all for new maps but Newkirk 2.0 looks a bit wonky
Embir
Profile Joined January 2011
Poland567 Posts
April 26 2013 03:53 GMT
#150
1v1: It is sad to see Daybreak go, it was the best map ever in SC2.
2v2: THe Boneyard should stay, it is funny as hell map which created a lot of funny games.
Timetwister22
Profile Joined March 2011
United States538 Posts
April 26 2013 03:59 GMT
#151
I would just like to say that all of these maps are really, really bad. I'm probably going to make a post as to why tomorrow.
Former ESV Mapmaker | @Timetwister22
templar rage
Profile Joined September 2010
United States2509 Posts
April 26 2013 04:03 GMT
#152
First map looks pretty good for turtling. First three bases can all be covered easily by standing outside the natural, and even the 4th and 5th only add one additional attack path. I think we'll be seeing a lot of stalemate games on this map.

Second map is trash. I do like the idea of having super narrow pathways like that one (or that Kespa map that had one ringing the entire map's edge or something like that), but not that close. Unfortunately, it only really makes sense to have a feature like that to shorten rush distances, and being able to "proxy" 2 barracks in your natural and have it probably be as close as proxying across another map is just not balanced at all.

Third map looks interesting, but could end up really bad. It's kinda hard to see how big it is from the screenshot. I think there could be some potential for taking that frontmost base (intended as a 4th) as a 3rd or even as your natural. Either way, it's basically going to be a guaranteed 4 bases, which isn't particularly enticing to me.
bjornkavist
Profile Blog Joined June 2009
Canada1235 Posts
April 26 2013 04:06 GMT
#153
Though I know there's gonna be some cheesy and annoying stuff on Klontas Mire, I'm glad they are experimenting and getting a bit more adventurous with their maps
https://soundcloud.com/bbols
Embir
Profile Joined January 2011
Poland567 Posts
April 26 2013 04:06 GMT
#154
Klontas Mire did a good impression on me. This narrow path may create a lot of interesting strategies and skirmishes.
Nerski
Profile Blog Joined November 2010
United States1095 Posts
April 26 2013 04:06 GMT
#155
That mire map, I love new innovative game flow ideas for maps...not oh we made a short rush distance which we know to be broken as balls in certain match ups.

Blizzard 'but that passage is so small they can't possibly rush many units!'
Anyone with common sense 'So how's that stop a fast 2 rax from their base?'
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Garnet
Profile Blog Joined February 2006
Vietnam9021 Posts
April 26 2013 04:07 GMT
#156
Play them first!!.
tribulator
Profile Joined February 2011
774 Posts
April 26 2013 04:09 GMT
#157
Zerus and Derelict look decent.

Klontas is an instant downvote though, I'm not even going to bother.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
April 26 2013 04:11 GMT
#158
Thank goodness those three maps are out of here!
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
zJayy962
Profile Blog Joined April 2010
1363 Posts
April 26 2013 04:12 GMT
#159
So much negativity on Klontas when we haven't really tried it yet and haven't seen any features like it before. Could be interesting or could be terrible. I'll wait until I play it to judge.
Belha
Profile Joined December 2010
Italy2850 Posts
April 26 2013 04:14 GMT
#160
Finally new maps!!

Btw, we REALLY need a new TL Map maker contest. Ohana and Cloud K came from there and both were great maps.
Chicken gank op
covetousrat
Profile Joined October 2010
2109 Posts
April 26 2013 04:17 GMT
#161
Klontas Mire TE reminds me of Lost Temple.... So close
asdfOu
Profile Joined August 2011
United States2089 Posts
April 26 2013 04:18 GMT
#162
NOOOO DAYBREAKKKKKK TTTTT________TTTTT I HAVE SUCH A GOOD WINRATE ON THAT MAP DON'T GOOO PLEASEEEE I LOVE YOUUUU lol
rip prime
BronzeKnee
Profile Joined March 2011
United States5217 Posts
April 26 2013 04:21 GMT
#163
On April 26 2013 10:20 splico wrote:
Newkirk rocked. Remove star station rather. Now we got new antiga and new scrap station. YAY.


You read my mind. The first two maps remind me so much of Antiga and Scrap Station.

Also Newkirk is a lot better than Star Station. It is impossible to take a 3rd on Star Station PvZ, but Newkirk provides opportunities for macro play and is a pretty unique map.
VirtuallyJesse
Profile Joined February 2011
United States398 Posts
April 26 2013 04:23 GMT
#164
On April 26 2013 13:14 Belha wrote:
Finally new maps!!

Btw, we REALLY need a new TL Map maker contest. Ohana and Cloud K came from there and both were great maps.

There is one going on http://www.teamliquid.net/forum/viewmessage.php?topic_id=408416
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
April 26 2013 04:26 GMT
#165
Blizzard has no clue how to design good attack paths down the center.
coldnitess
Profile Joined October 2011
United States57 Posts
April 26 2013 04:29 GMT
#166
balance aside, wow these maps are really pretty
Shasta37
Profile Joined May 2011
United States70 Posts
April 26 2013 04:37 GMT
#167
As a terran player, that 2nd map is going to be so much fun. xD
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
April 26 2013 04:37 GMT
#168
not sure how I feel about the scrap station remake.
ok
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
April 26 2013 04:45 GMT
#169
Bummer they didn't remove star station, but I guess they kept it in because it's still being used in GSL (who knows why they ever put it in...)

New maps look okay, though I'll reserve judgement until I actually get a chance to play on them and see some progames on them.
"See you space cowboy"
zw1er
Profile Joined February 2012
Poland81 Posts
April 26 2013 04:48 GMT
#170
Why so many thumbs down?
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
Last Edited: 2013-04-26 05:08:13
April 26 2013 04:55 GMT
#171
On Klontas, if you send a probe at the start of the game it gets to your opponent natural in time for an 8 pylon. If you rally your first built probe it is a 9 pylon. The natural is 8 tiles wide so can be fully walled by a pylon and 2 gateways. You can even place the pylon against a wall so that it has less surface area for drones to hit. I am not sure how viable this will actually be against a player who pulls enough drones, but if the zerg does not pull drones before the gateways are started it could be amusing.

Edit, 8 pylon starts the second gateway at 1:45, 9 or 10 pylon at 1:50. 10 pylon gate gate seems the best way as you also have the least wait time between starting the pylon and the second gate (less time for them to pull drones). If you prefer you can wall it to the bottom of the ramp instead, but i dont see why you would do this.

Considering how close the bases are I think they should make the natural choke one space wider to prevent this.
playa
Profile Blog Joined December 2010
United States1284 Posts
April 26 2013 04:56 GMT
#172
I don't care how long a map is in the map pool, as long as it's good. Get rid of the internet! Removing daybreak but keeping star station is another amazing decision by blizzard. Really hard call. I'd like to see a contest, "who can make a map worse than star station." I'd just like to see if it could be done. Would really take some talent.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
April 26 2013 04:57 GMT
#173
Anyone else think Klontas is just a goofy name?
SSeoni
Profile Blog Joined December 2010
139 Posts
April 26 2013 05:01 GMT
#174
Daybreak, you will be missed
씨니
bduddy
Profile Joined May 2012
United States1326 Posts
April 26 2013 05:01 GMT
#175
At this point people will criticize any map Blizzard releases for any reason they can possibly think of. Sort of sad, really.
>Liquid'Nazgul: Of course you are completely right
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 26 2013 05:06 GMT
#176
On April 26 2013 13:14 Belha wrote:
Finally new maps!!

Btw, we REALLY need a new TL Map maker contest. Ohana and Cloud K came from there and both were great maps.

Yes we really could do with one of those
Administrator~ Spirit will set you free ~
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
April 26 2013 05:10 GMT
#177
Omg guys, I had used 2 of my vetos on Korhal City and Newkirk mostly because I found them ugly and tileset depressing to play on. (please tell me someone else feels this way and I'm not completely insane)

I might only use 1 veto next season and have more gameplay variety! (might veto Klontas but maybe it might be a good troll map for gameplay variety. I really like the lack of Xel'Nagas, I think that's a big part of the reason I like Neo Planet S so much)
Waffles > Pancakes
Belial154
Profile Joined December 2010
United States48 Posts
April 26 2013 05:12 GMT
#178
Third map is Shakuras Plateau with Lava...
I'm Rick James b#$%&
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 26 2013 05:15 GMT
#179
On April 26 2013 12:36 RogerChillingworth wrote:
fucking ROFL @ that third one. 0 counter attack possibilities.

edit: jesus we need better mapmakers

Juts ask the guy and he'll show you the stuff behind the counter
Comprehensive strategic intention: DNE
sevia
Profile Joined May 2010
United States954 Posts
April 26 2013 05:23 GMT
#180
Klontas Mire - they could have just called it Neo Scrap Station, haha. Looks like it will either be a fantastic offbeat map, or a horrible one-season wonder à la Searing Crater.

Zerus Prime's aesthetics are sick. Look at those lavafalls!
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
April 26 2013 05:33 GMT
#181
Probably gonna veto the new maps lol.
The heart's eternal vow
Chr15t
Profile Joined March 2011
Denmark1103 Posts
April 26 2013 05:33 GMT
#182
Reclamation = 5 bases behind natural choke - gonna be fun fun fun ;D
Insanity: doing the same thing over and over again and expecting different results.
PanzerElite
Profile Joined May 2012
540 Posts
April 26 2013 05:35 GMT
#183
Klontas is gonna be AweSOMe`~! 11/11 or proxy marauders every game. :D
Wormi
Profile Joined December 2011
Germany181 Posts
April 26 2013 05:35 GMT
#184
keep star station and remove newkirk, wtf???
also, what kind of terrible joke is klontas? 100% veto for shure.
derelict watcher looks fine.
I´m a real person. Beep beep.
phalanx
Profile Joined November 2011
France43 Posts
April 26 2013 05:36 GMT
#185
Love Klontas
knowledge is like jam, the less you have the more you spread.
arkedos
Profile Joined July 2011
Germany1426 Posts
April 26 2013 05:38 GMT
#186
noooooo why newkirk ? loved this map, especially in TvT.
love esports - hate homophobia
CamoPillbox
Profile Joined April 2012
Czech Republic229 Posts
Last Edited: 2013-04-26 05:47:00
April 26 2013 05:43 GMT
#187
OLD maps:
(2)Daybreak Yes to long this map deny my win ratio cause canon cheeses proxy two gate etc YES!
(2)Newkirk Precinct I think this is fail cause If they add GSL version its pretty exciting map to play definetly better than Klotas mire NO!
(4)Korhal City 4gate blink op here vs terran most of the times so definetly yes remove.......YES

So score is 2:1 for blizz this time .

NEW maps:
(4)Zerus Prime TE- looks pretty balanced for all matchups. YES!
(2)Derelict Watcher TE - vs mech play of terran looks u can leave your base on the ground so pretty unbalanced and chessy cause cliffs near expand.....NO!
(2)Derelict Watcher TE - i only hate these xelnagas and maybe mid proportions neeeds little changes to balance all matchups but looks ok for me . YES

Again 2:1 for blizzz. This time blizz won change in 1v1 maps. (btw 2v2 i cant have opinion cause i dont play 2v2

Czech Terran(Hots) player
Sc2zero7
Profile Joined February 2012
United States574 Posts
April 26 2013 05:47 GMT
#188
Zerus prime is the biggest turtle fest into base trade pvz. Especially when its cross position. -_-
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
April 26 2013 05:47 GMT
#189
Zerus Prime would actually make a great FFA map - everyone is theoretically capable of taking 4 bases.

In 1v1 I'd love for someone to try to FFE at the 4th and triple expand, that would be hilarious.
vibeo gane,
yokohama
Profile Joined February 2005
United States1116 Posts
April 26 2013 05:50 GMT
#190
I'm going to miss Daybreak, but these new maps look really great
Belha
Profile Joined December 2010
Italy2850 Posts
Last Edited: 2013-04-26 05:53:51
April 26 2013 05:53 GMT
#191
Lol, good to know the contest have begun. ^^
Chicken gank op
RPR_Tempest
Profile Blog Joined February 2011
Australia7798 Posts
Last Edited: 2013-04-26 05:55:23
April 26 2013 05:55 GMT
#192
Sad that Daybreak is gone, but thank GOD Newkirk and Korhal City are gone.

Unfortunately Blizzard is god awful at making maps, so the new maps will probably suck.

Also, Star Station still has close spawns enabled? What a joke.
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
Last Edited: 2013-04-26 06:25:47
April 26 2013 05:58 GMT
#193
finally daybreak is gone!!! Wow really liking all the new maps!! Even klontas mire because it will create crazy fun games. And i don't get why people are comparing it to scrap station, starting positions are similar but its a whole lote different.

Also they should take out akilon rather than newkirk
savior did nothing wrong
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
April 26 2013 06:09 GMT
#194
Wow great news!^^
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
chuiboy
Profile Joined October 2011
55 Posts
April 26 2013 06:12 GMT
#195
I have a feeling these maps will be imbalanced
kubiks
Profile Blog Joined March 2011
France1328 Posts
April 26 2013 06:12 GMT
#196
I'm mixed on Klontas. On one way, the rush distance and the general layout of the map is ugly. But this tiny path is new, so I guess I will test it and veto it when I will be 0-5 :D
Juanald you're my hero I miss you -> best troll ever on TL <3
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
April 26 2013 06:14 GMT
#197
DAybreak....my 82% winate map...NOOOOOOOOOOOOOOO! DONT GO
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
April 26 2013 06:18 GMT
#198
I don´t think Klontas will be features by tournaments, but if so, I´m totally looking forward to it as a viewer.
MHT
Profile Joined August 2010
Sweden1026 Posts
April 26 2013 06:21 GMT
#199
Goodbye Daybreak
Thor.Rush
Profile Joined April 2011
Sweden702 Posts
April 26 2013 06:26 GMT
#200
At first look, these maps look terrible for zerg, but then again zerg allins are better than terran allins these days..
| SaSe | Naniwa |Stephano | LucifroN | Mvp | MarineKing | ByuN | Polt | MC | Parting |
Mortal
Profile Blog Joined November 2010
2943 Posts
April 26 2013 06:26 GMT
#201
Fuck me running, finally DB is gone. How it's been around so long is a mystery to me (a la Shakuras recycled garbage)
The universe created an audience for itself.
PandaTank
Profile Blog Joined September 2010
South Africa255 Posts
April 26 2013 06:27 GMT
#202
Haha, Klontas Mire = Scrap Station 2.0.
I really like the look of Zerus Prime in terms of the lava and trees. Although seems like a really strong zerg map.
Overall nice to have a change, only thing I would have wanted is Star Station being removed too.
facebook.com/PandaTank \\\ @PandaTankSC2
Seam
Profile Blog Joined April 2010
United States1093 Posts
April 26 2013 06:38 GMT
#203
The second map looks interesting, if only due to no Xel'Naga
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2013-04-26 07:04:04
April 26 2013 06:41 GMT
#204
I am pretty shocked how tournaments actually O.K'd these maps.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
chocopaw
Profile Blog Joined May 2011
2072 Posts
April 26 2013 06:55 GMT
#205
Noooooo Daybreak .__.
http://twitter.com/lechocopaw
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
April 26 2013 06:57 GMT
#206
Fuck... I loved daybreak, like really loved it. these maps are horrible all of them, I can see T and P exploit the shit out of the upcoming 1v1 maps.
Conut
Profile Joined April 2012
Canada1026 Posts
April 26 2013 07:00 GMT
#207
dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY
i can see some goofy crazy fun matches
Sc2 always got your back
Bagi
Profile Joined August 2010
Germany6799 Posts
April 26 2013 07:06 GMT
#208
These maps certainly look better than the ones HOTS added. Derelict especially should be a good addition.

Anyone know how wide the bridge on Klontas is exactly? Looks 2 depots wide in the ends and 1 depot wide in the middle, but I'm not sure.
Advantageous
Profile Blog Joined May 2012
China1350 Posts
April 26 2013 07:09 GMT
#209
Nooooooooo RIP DayBreak ((( My favorite PvX map... also the new maps don't look very promising... I strongly dislike Mire...
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 26 2013 07:09 GMT
#210
On April 26 2013 15:41 IronManSC wrote:
I am pretty shocked how tournaments actually O.K'd these maps.

This is what I'm saying. I really want to hear more about this.
Comprehensive strategic intention: DNE
oGsTrueSmug
Profile Joined September 2012
England141 Posts
April 26 2013 07:10 GMT
#211
On April 26 2013 16:00 conut wrote:
dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY
i can see some goofy crazy fun matches

Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns.
Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing.
Bagi
Profile Joined August 2010
Germany6799 Posts
April 26 2013 07:17 GMT
#212
On April 26 2013 16:10 oGsTrueSmug wrote:
Show nested quote +
On April 26 2013 16:00 conut wrote:
dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY
i can see some goofy crazy fun matches

Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns.
Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing.

Daybreak also creates the most boring split-map turtle games in existence, just go check out Hasuobs' winning games in WCS EU against Bly and Happy.

Most people are just tired of that map anyway, time to move on.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
April 26 2013 07:21 GMT
#213
wtf whats the obsession with these small areas in the middle that completely half the map in two, really dumb by blizzard again (3rd map)
http://www.twitch.tv/czelpredy
gronnelg
Profile Joined December 2010
Norway354 Posts
April 26 2013 07:22 GMT
#214
Zerus prime is kinda reminiscent of Shakuras Plateau, albeit better.
Is certainly looks prone to split map scenarios. Imagine planetaries, WM, and sieges at the middle.
But since it's bigger, I bet nydus will be stronger than on Shakuras, and skytoss should be able to break it.
Lulzez || My stream: http://www.twitch.tv/gronnelg
arkedos
Profile Joined July 2011
Germany1426 Posts
April 26 2013 07:24 GMT
#215
On April 26 2013 12:37 [Erasmus] wrote:
daybreak is overdue for retirement... but there 0 excuses for removing it while trash like star station are still in the map pool and not removed.



Personally I think Star Station is not that bad. The only problem is IMO that there are 4 watch towers and too few paths that can not be seen.
love esports - hate homophobia
BakedButters
Profile Joined November 2011
United States748 Posts
April 26 2013 07:24 GMT
#216
I will miss Daybreak. I have my best winning % on it
Snute <3 Bomber <3 Parting <3 Life <3
FCReverie
Profile Joined April 2013
Australia103 Posts
April 26 2013 07:25 GMT
#217
On April 26 2013 13:55 hzflank wrote:
On Klontas, if you send a probe at the start of the game it gets to your opponent natural in time for an 8 pylon. If you rally your first built probe it is a 9 pylon. The natural is 8 tiles wide so can be fully walled by a pylon and 2 gateways. You can even place the pylon against a wall so that it has less surface area for drones to hit. I am not sure how viable this will actually be against a player who pulls enough drones, but if the zerg does not pull drones before the gateways are started it could be amusing.

Edit, 8 pylon starts the second gateway at 1:45, 9 or 10 pylon at 1:50. 10 pylon gate gate seems the best way as you also have the least wait time between starting the pylon and the second gate (less time for them to pull drones). If you prefer you can wall it to the bottom of the ramp instead, but i dont see why you would do this.

Considering how close the bases are I think they should make the natural choke one space wider to prevent this.

You have to remember that it is also a good 7 pool map. If both players cheese the Z will win.
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
April 26 2013 07:26 GMT
#218
Looking good! though the days of one base b-busting in Korhal City are now gone
I play children's card games and watch a lot of dota, CS and HS
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
April 26 2013 07:29 GMT
#219
NO MORE DAYBREAK! Finally!
11/5/14 CATACLYSM | The South West's worst Falco main
iEatWoofers
Profile Joined August 2011
Switzerland108 Posts
April 26 2013 07:34 GMT
#220
Finally no more Daybreak! Was really getting sick of that map by now...
Klontas Mire TE reminds me way too much of Scrap Station. *shudder* But hey... it's HotS... so who knows, I guess...
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 26 2013 07:34 GMT
#221
On April 26 2013 16:17 Bagi wrote:
Show nested quote +
On April 26 2013 16:10 oGsTrueSmug wrote:
On April 26 2013 16:00 conut wrote:
dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY
i can see some goofy crazy fun matches

Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns.
Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing.

Daybreak also creates the most boring split-map turtle games in existence, just go check out Hasuobs' winning games in WCS EU against Bly and Happy.

Most people are just tired of that map anyway, time to move on.

That's fine, of course we should have a map rotation that moves faster than leaving a map in for more than a year. That doesn't absolve the new "TE!!!!" Blizzard maps from coming up utterly short as replacements for a map like Daybreak.

Just as an example, we have tons of maps here in the custom map forum that would be suitable to fill the role: "We're pulling Daybreak and we need a similar map to fill that slot." Like this one, as one of many I could point to.

Or, if we just need more variety, there are tons of other maps that work for that too! It's possible to have a fresh experience on a competitively robust map. But these Blizzard maps are not even close to that goal.

The good thing is that at least the release of these maps seems to acknowledge (dimly) that it is a goal, I guess? They are a small step towards what we should have had years ago now: regular rotation into new and exciting balanced ladder maps that interface with tournament usage.
Comprehensive strategic intention: DNE
Conut
Profile Joined April 2012
Canada1026 Posts
Last Edited: 2013-04-26 07:43:24
April 26 2013 07:35 GMT
#222
On April 26 2013 16:10 oGsTrueSmug wrote:
Show nested quote +
On April 26 2013 16:00 conut wrote:
dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY
i can see some goofy crazy fun matches

Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns.
Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing.


first off, back in the day we didn't even know how to play the game right. Now that we do lets see what small maps can lead to. Plus its just one in the map pool.

What do you mean people are not into giving something new a try, have you even watch pro league? lol people have been praising all the new maps kespa have been throwing out there, and its honestly really refreshing to see blizzard give it a try as well. Stop being so narrow minded

Edit: the more i look at that map the more pumped i get, its so neat, ive always wanted a little bridge as well thats so cool that map is going to be great, mark my words.
Sc2 always got your back
Musicus
Profile Joined August 2011
Germany23576 Posts
April 26 2013 07:35 GMT
#223
Super happy they removed korhal and the two split maps. And two of the new ones look playable. Thumbs up!
Maru and Serral are probably top 5.
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2013-04-26 07:38:38
April 26 2013 07:37 GMT
#224
holy crap map , they shoukd add gsl or spl maps, their maps look so boring one dimensional no paths, straightforward one pathway
yo
Bahajinbo
Profile Joined May 2012
Germany488 Posts
April 26 2013 07:47 GMT
#225
Too bad they remove korhal & daybreak. I loved both of them. But newkirk was practically unplayable as a protoss.
The new maps look pretty good so far, but (2)Klontas Mire TE is an absolute no-go.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2013-04-26 07:48:21
April 26 2013 07:47 GMT
#226
As a mech only player I really like the look of everyone of those new maps. Finally a few maps with some chokes I can actually defend against zerg and bio terran! :D

Also thank god Daybreak is gone. I've been vetoing that map for at least a year, such a terrible map.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Sissors
Profile Joined March 2012
1395 Posts
Last Edited: 2013-04-26 07:49:53
April 26 2013 07:49 GMT
#227
On April 26 2013 16:34 EatThePath wrote:
Show nested quote +
On April 26 2013 16:17 Bagi wrote:
On April 26 2013 16:10 oGsTrueSmug wrote:
On April 26 2013 16:00 conut wrote:
dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY
i can see some goofy crazy fun matches

Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns.
Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing.

Daybreak also creates the most boring split-map turtle games in existence, just go check out Hasuobs' winning games in WCS EU against Bly and Happy.

Most people are just tired of that map anyway, time to move on.

Or, if we just need more variety, there are tons of other maps that work for that too!

Any kind of map that adds variety (ie: is a bit different from the standard) is always greeted by a whinefest. Especially if a standard strat wouldn't be great on the map and you would need to, heaven forbid, use another strat.


Btw am I the only one who never vetos maps and just try to make the best of every map?
smogg
Profile Joined September 2011
Bulgaria167 Posts
April 26 2013 07:55 GMT
#228
NOOOOOOOOOOOOOOOo Not my Daybreak!! T.T
But I love the new 1v1 maps. Protoss is going to dominate. <3
LiquidHerO, LiquidTaeJa, EG.JD.RC, sCfou, ST_Life, KT_Flash, WJS_Soulkey, NaniWa, SK.MC, AZUBU.SuperNova, SKT1_FanTaSy
Yello
Profile Blog Joined July 2010
Germany7411 Posts
April 26 2013 07:56 GMT
#229
On April 26 2013 16:49 Sissors wrote:
Show nested quote +
On April 26 2013 16:34 EatThePath wrote:
On April 26 2013 16:17 Bagi wrote:
On April 26 2013 16:10 oGsTrueSmug wrote:
On April 26 2013 16:00 conut wrote:
dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY
i can see some goofy crazy fun matches

Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns.
Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing.

Daybreak also creates the most boring split-map turtle games in existence, just go check out Hasuobs' winning games in WCS EU against Bly and Happy.

Most people are just tired of that map anyway, time to move on.

Or, if we just need more variety, there are tons of other maps that work for that too!

Any kind of map that adds variety (ie: is a bit different from the standard) is always greeted by a whinefest. Especially if a standard strat wouldn't be great on the map and you would need to, heaven forbid, use another strat.


Btw am I the only one who never vetos maps and just try to make the best of every map?


I do that as well but I almost vetoed Daybreak at the start of HotS. I'm so glad this map is finally gone.

I won't judge the new maps just yet, I'll have to play them a few times in every matchup first. They are looking kinda different, which is nice already and if they really improved them with the help of good Proleague and GSL map makers then that's great as well
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 26 2013 07:57 GMT
#230
On April 26 2013 16:49 Sissors wrote:
Show nested quote +
On April 26 2013 16:34 EatThePath wrote:
On April 26 2013 16:17 Bagi wrote:
On April 26 2013 16:10 oGsTrueSmug wrote:
On April 26 2013 16:00 conut wrote:
dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY
i can see some goofy crazy fun matches

Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns.
Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing.

Daybreak also creates the most boring split-map turtle games in existence, just go check out Hasuobs' winning games in WCS EU against Bly and Happy.

Most people are just tired of that map anyway, time to move on.

Or, if we just need more variety, there are tons of other maps that work for that too!

Any kind of map that adds variety (ie: is a bit different from the standard) is always greeted by a whinefest. Especially if a standard strat wouldn't be great on the map and you would need to, heaven forbid, use another strat.


Btw am I the only one who never vetos maps and just try to make the best of every map?

You should be careful to delineate the forces at play in the community when it comes to map reception.

Who is whining about maps? Is it viewers? It is casual ladderers? Is it hardcore ladderers? Is it pros? Is it tournaments? Is it mapmakers?

And if the answer is yes to any of those questions, who is responsible?
Comprehensive strategic intention: DNE
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
April 26 2013 07:57 GMT
#231
One thing I've noticed is Derelict Watcher is literally Daybreak but better. It's Daybreak without the complete and utter terrible Narrowness and it's not going to be great for pure split map scenarios. The base layouts are pretty much the same but there's much more room to move around and there's actually a choice of what expansions to take (either top or bottom respectively).

That's quite possibly going to be 10 times better than daybreak ever was.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
bongling
Profile Joined March 2013
41 Posts
Last Edited: 2013-04-26 08:02:26
April 26 2013 08:01 GMT
#232
These look cool, admit klontas at first sight looked ugly, i was like what the fuck, thumbs down but on closer inspection it intrigues me with the narrow bridge, no xel'naga etc Derelict looks solid and fun and can see a wide variety of games on there. Zerus Prime intrigues me too, can see zerg gobbling up bases, doing nydus play, even doing drops.

Hope people actually play the maps, and not just a couple times with bias and being like lol this is horrible wtf blizzard. Maybe some of them are bad, but you don't know until you actually put some volume into them and play them with an open mind. These plus tl map contest means should be some new blood and the good maps will rise to the top, I'm cool with a few failed experiments along the way.
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
April 26 2013 08:01 GMT
#233
mmm, my body, so gud
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
Desertfaux
Profile Joined June 2012
Netherlands276 Posts
April 26 2013 08:06 GMT
#234
RIP in peace in pieces, daybreak, I will not miss you.

The new maps seem alright enough to try, although another newkirk may be among them.
Rogue Deck
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 26 2013 08:07 GMT
#235
On April 26 2013 16:57 Qikz wrote:
One thing I've noticed is Derelict Watcher is literally Daybreak but better. It's Daybreak without the complete and utter terrible Narrowness and it's not going to be great for pure split map scenarios. The base layouts are pretty much the same but there's much more room to move around and there's actually a choice of what expansions to take (either top or bottom respectively).

That's quite possibly going to be 10 times better than daybreak ever was.

It's almost totally different than Daybreak, it's not really worth comparing them as similar. In terms of how it will play, it will be almost opposite since there's very little you can do positionally without already being in the lead.
Comprehensive strategic intention: DNE
Lorch
Profile Joined June 2011
Germany3683 Posts
Last Edited: 2013-04-26 08:13:31
April 26 2013 08:12 GMT
#236
There are tons of people in the community who make maps, there are fucking professionals in korea who do it, and you still let your interns make shitty maps? What the fuck blizzard. I like the 3 you removed (though precinct is used in a lot of tournaments so wtf guys, if you don't care about that remove star station because that map is actually terrible), but why the fuck can't you just let our community make maps instead of producing shit yourself? The star station tileset one looks decent, the other two like somebody took a dumb in the editor and formed a symmetrical piece of crap.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
April 26 2013 08:14 GMT
#237
cool, removed all the maps i vetoed :D
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
V0eLZe
Profile Joined March 2012
5 Posts
April 26 2013 08:14 GMT
#238
We had a good stint together Daybreak you will be missed =(
Doublemint
Profile Joined July 2011
Austria8540 Posts
April 26 2013 08:18 GMT
#239
NoOOooOO Newkirk Precinct...so young and you never had the chance to shine...

Other maps look ok I guess, let's see how they feel on the ladder
Tobblish
Profile Joined August 2011
Sweden6404 Posts
Last Edited: 2013-04-26 08:25:38
April 26 2013 08:24 GMT
#240
I don't like any of them honestly, the PL version of Newkirk looked fine to me, strange to see that that one didn't get tested.

Klontas Mire TE
How are you supposed to take a battle?
You have to go all the way around, creating a split map or you can gamble and go for a all in doom drop?
Exposes your mining bases for their army meh..

Derelict Watcher TE
Maybe it's just me but it looks way too open.
Good luck Protoss taking a 3rd.

Zerus Prime TE
Very easy to take bases, create split map with such a narrow middle.
Didn't Blizzard learn from Newkirk?


All in all, there are way better community maps that could have been picked instead of these.
The curse is real
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
April 26 2013 08:24 GMT
#241
On April 08 2013 18:23 Grumbels wrote:
Imo, it's a good thing that some of the new maps are named after areas prominent in the campaign. (Korhal floating island) I think they also should have a map with the Zerus theme, and in general they should be making references to the campaign even in the maps, for instance with Mengsk statues and whatnot. I think that's more engaging and memorable for casual viewers.

Yay, I guess Blizzard had the same idea I had. ^_^
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Sindar
Profile Joined April 2013
6 Posts
April 26 2013 08:25 GMT
#242
i don't like new maps. RIP daybreak
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2013-04-26 08:35:02
April 26 2013 08:31 GMT
#243
Like Derelict Watcher and am ok-ish with Zerus. However I HATE everything about Klontas Mire. That one seems like an early 2011 map in both visuals and layout.

Daybreak was fine in my opinion even though it got repetitive. It's still arguably the best SC2 map tied with Cloud Kingdom in my book. I'd rather have seen Star Station kick the bucket.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
April 26 2013 08:33 GMT
#244
New maps look pretty sick. Went into this thread with low expectations but I'm really ahppy with these changes seeing as I Newkirk and Korhal vetoed anyway.
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
April 26 2013 08:34 GMT
#245
About time Daybreak was put out to pasture. Although I wouldn't be surprised if it did a Metalopolis and came back again. Korhal is a good removal as well, since PvP just wasn't an option on that map. I'm actually a little sad to see Newkirk go as I have a ridiculously high 79% winrate on that map. I'm still a little confused as to why tournaments (including GSL) seem so happy to use Star Station. I would've been very happy to see that map go too, but at least I have no shortage of vetos.
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
April 26 2013 08:36 GMT
#246
that one thumb down... reminds me slag pits.
Incredible Miracle
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
Last Edited: 2013-04-26 08:40:58
April 26 2013 08:39 GMT
#247
lol, having a good look at Klontas Mire. Realistically which Zerg wouldn’t 6/8/10 pool against Protoss on that map? And in PvT all Terran has to do is mine up that walkway to deter Protoss (not that they need to since Protoss use Pylons anyway). Yet Protoss has to continuously live in fear of a 3:30 attack. I’ll give it a try but it looks like an instant veto to me.
Emix_Squall
Profile Joined February 2012
France705 Posts
April 26 2013 08:45 GMT
#248
RIP Daybreak, you were a good macro friend and I'll miss you :'(
Sissors
Profile Joined March 2012
1395 Posts
April 26 2013 08:45 GMT
#249
On April 26 2013 17:39 Greendotz wrote:
lol, having a good look at Klontas Mire. Realistically which Zerg wouldn’t 6/8/10 pool against Protoss on that map? And in PvT all Terran has to do is mine up that walkway to deter Protoss (not that they need to since Protoss use Pylons anyway). Yet Protoss has to continuously live in fear of a 3:30 attack. I’ll give it a try but it looks like an instant veto to me.

Honestly that is more realistic in TvZ, in TvP I really wouldn't rely on a few mines. If anything I would think that ridge is mainly a problem for zerg. Both toss and terran have long-range AOE weapons that will easily deal with any serious army trying to pass there. And zerg of course has infestors that also will deal easily with it, but they aren't very popular atm.

And I would imagine a toss can also pressure a zerg quite early via that path.
FCReverie
Profile Joined April 2013
Australia103 Posts
April 26 2013 08:54 GMT
#250
On April 26 2013 17:45 Sissors wrote:
Show nested quote +
On April 26 2013 17:39 Greendotz wrote:
lol, having a good look at Klontas Mire. Realistically which Zerg wouldn’t 6/8/10 pool against Protoss on that map? And in PvT all Terran has to do is mine up that walkway to deter Protoss (not that they need to since Protoss use Pylons anyway). Yet Protoss has to continuously live in fear of a 3:30 attack. I’ll give it a try but it looks like an instant veto to me.

Honestly that is more realistic in TvZ, in TvP I really wouldn't rely on a few mines. If anything I would think that ridge is mainly a problem for zerg. Both toss and terran have long-range AOE weapons that will easily deal with any serious army trying to pass there. And zerg of course has infestors that also will deal easily with it, but they aren't very popular atm.

And I would imagine a toss can also pressure a zerg quite early via that path.


Well you know wouldn't it be cool if they came back into style? But only for specific maps? Tbh I'm getting kind of sick of seeing Z build muta in all 3 MU.
azzih
Profile Joined October 2012
Germany98 Posts
April 26 2013 08:56 GMT
#251
new 2v2 maps looking good. Still some really bad maps in this pool.
Germany
gobbledydook
Profile Joined October 2012
Australia2603 Posts
April 26 2013 08:58 GMT
#252
double 8 gate is so fun on Klontas Mire lol

my poor opponent tried to wall off with forge and gates. Nope.
I am a dirty Protoss bullshit abuser
scr
Profile Joined May 2011
Hungary1025 Posts
April 26 2013 09:00 GMT
#253
On April 26 2013 17:45 Sissors wrote:
Show nested quote +
On April 26 2013 17:39 Greendotz wrote:
lol, having a good look at Klontas Mire. Realistically which Zerg wouldn’t 6/8/10 pool against Protoss on that map? And in PvT all Terran has to do is mine up that walkway to deter Protoss (not that they need to since Protoss use Pylons anyway). Yet Protoss has to continuously live in fear of a 3:30 attack. I’ll give it a try but it looks like an instant veto to me.

Honestly that is more realistic in TvZ, in TvP I really wouldn't rely on a few mines. If anything I would think that ridge is mainly a problem for zerg. Both toss and terran have long-range AOE weapons that will easily deal with any serious army trying to pass there. And zerg of course has infestors that also will deal easily with it, but they aren't very popular atm.

And I would imagine a toss can also pressure a zerg quite early via that path.


byebye hatch first v T
Try again, fail better.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
April 26 2013 09:05 GMT
#254
On April 26 2013 17:24 Tobblish wrote:
Zerus Prime TE
Very easy to take bases, create split map with such a narrow middle.
Didn't Blizzard learn from Newkirk?


Shakuras - 6 bases per side (and two middle bases)
Newkirk - 7 bases per side
Daybreak - 6 bases per side
Metropolis - 5 bases per side, 2 middle bases (and island bases, which rarely came into play)
Zerus Prime - 9 bases per side.

I wonder if having more bases in a split map situation will make them play out more interestingly.
CloudMage
Profile Joined June 2011
Canada221 Posts
April 26 2013 09:15 GMT
#255
OH man new maps!!!! SICK!
HuK <3 WhiteRa <3 Grubby <3 TLO <3 Day[9] <3
dani`
Profile Joined January 2011
Netherlands2402 Posts
April 26 2013 09:16 GMT
#256
I think we shouldn't judge Klontas Mire too quickly just because it's a bit different. That bridge (blockable in the middle by 1 Pylon, or 2 Pylons at the end points) will probably create some pretty unique situations and it's not really a reliable rush path anyway considering your enemy can either block it or just create a massive concave at the end point. Though to be honest I don't really like the rest of its layout either but let's see some games on it first ^_^
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
April 26 2013 09:22 GMT
#257
On April 26 2013 16:17 Bagi wrote:
Show nested quote +
On April 26 2013 16:10 oGsTrueSmug wrote:
On April 26 2013 16:00 conut wrote:
dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY
i can see some goofy crazy fun matches

Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns.
Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing.

Daybreak also creates the most boring split-map turtle games in existence, just go check out Hasuobs' winning games in WCS EU against Bly and Happy.

Most people are just tired of that map anyway, time to move on.



thats your opinion, many players enjoy macro maps.
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
April 26 2013 09:23 GMT
#258
On April 26 2013 16:25 FCReverie wrote:
Show nested quote +
On April 26 2013 13:55 hzflank wrote:
On Klontas, if you send a probe at the start of the game it gets to your opponent natural in time for an 8 pylon. If you rally your first built probe it is a 9 pylon. The natural is 8 tiles wide so can be fully walled by a pylon and 2 gateways. You can even place the pylon against a wall so that it has less surface area for drones to hit. I am not sure how viable this will actually be against a player who pulls enough drones, but if the zerg does not pull drones before the gateways are started it could be amusing.

Edit, 8 pylon starts the second gateway at 1:45, 9 or 10 pylon at 1:50. 10 pylon gate gate seems the best way as you also have the least wait time between starting the pylon and the second gate (less time for them to pull drones). If you prefer you can wall it to the bottom of the ramp instead, but i dont see why you would do this.

Considering how close the bases are I think they should make the natural choke one space wider to prevent this.

You have to remember that it is also a good 7 pool map. If both players cheese the Z will win.



well that changes everything. Now, as a zerg, Im incredibly excited for the new maps T.T
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 26 2013 09:25 GMT
#259
On April 26 2013 18:22 NEEDZMOAR wrote:
Show nested quote +
On April 26 2013 16:17 Bagi wrote:
On April 26 2013 16:10 oGsTrueSmug wrote:
On April 26 2013 16:00 conut wrote:
dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY
i can see some goofy crazy fun matches

Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns.
Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing.

Daybreak also creates the most boring split-map turtle games in existence, just go check out Hasuobs' winning games in WCS EU against Bly and Happy.

Most people are just tired of that map anyway, time to move on.



thats your opinion, many players enjoy macro maps.


There are macro maps and then there are boring split map maps. Newkirk/daybreak are 2 maps that lead to lots of split map situations which are pretty boring.

A good macro map would be a map like whirlwind where it's not a map where you can get into a split map scenario because it's so big and lots of places to attack from.
When I think of something else, something will go here
DureX.152
Profile Joined July 2012
Poland9 Posts
April 26 2013 09:27 GMT
#260
why daybreakkkkkkkk ? QQ
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
Last Edited: 2013-04-26 09:34:54
April 26 2013 09:27 GMT
#261
On April 26 2013 18:25 blade55555 wrote:
Show nested quote +
On April 26 2013 18:22 NEEDZMOAR wrote:
On April 26 2013 16:17 Bagi wrote:
On April 26 2013 16:10 oGsTrueSmug wrote:
On April 26 2013 16:00 conut wrote:
dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY
i can see some goofy crazy fun matches

Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns.
Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing.

Daybreak also creates the most boring split-map turtle games in existence, just go check out Hasuobs' winning games in WCS EU against Bly and Happy.

Most people are just tired of that map anyway, time to move on.



thats your opinion, many players enjoy macro maps.


There are macro maps and then there are boring split map maps. Newkirk/daybreak are 2 maps that lead to lots of split map situations which are pretty boring.

A good macro map would be a map like whirlwind where it's not a map where you can get into a split map scenario because it's so big and lots of places to attack from.



let me rephrase it (I hate whirlwind because of it size and how hard it is to lock it down) people enjoy splitmaps.

edit: WW is such a riddicilous map in some matchups due to its size, Daybreak is fine due to the fact that one could both play Macro games as well as 2base pushes as well as splitmaps and it is one of the better maps when it comes to balance against cheeses and drop-play.

^This is my opinion.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-04-26 09:30:15
April 26 2013 09:29 GMT
#262
--- Nuked ---
Adreme
Profile Joined June 2011
United States5574 Posts
April 26 2013 09:38 GMT
#263
Daybreak, I will choose to remember you for the map that you were the first few months of your existence where you always delivered the best games instead of a map that turned really stale by the end.

Also is it bad that I was 100% sure where mains where on Klontas at first look because they seemed so weird? Still I don't know why all the early hate for it when its clearly trying out something interesting and seeing how it works. It reminds me a little of the KeSPA map that tried the same thing.
AhOhitzXray
Profile Joined May 2012
United States48 Posts
April 26 2013 09:41 GMT
#264
i dont really like these maps but im happy they are trying new stuff because hots has become stale for me. But they should had kept daybreak just because its still the best overall map.
We are made by our choices.
Girondelle
Profile Joined December 2010
France969 Posts
April 26 2013 09:50 GMT
#265
Nooooooooooo daybreak why???????? I could not lose a late game zvp on that map :D
Mnky695
Profile Joined June 2012
2 Posts
April 26 2013 09:58 GMT
#266
It's as if someone has been listening to my 2s partner whine, he hated the "impossible to expand on" 2v2 maps! Personally I just called him a bitch...
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
April 26 2013 09:59 GMT
#267
On April 26 2013 18:27 NEEDZMOAR wrote:
Show nested quote +
On April 26 2013 18:25 blade55555 wrote:
On April 26 2013 18:22 NEEDZMOAR wrote:
On April 26 2013 16:17 Bagi wrote:
On April 26 2013 16:10 oGsTrueSmug wrote:
On April 26 2013 16:00 conut wrote:
dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY
i can see some goofy crazy fun matches

Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns.
Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing.

Daybreak also creates the most boring split-map turtle games in existence, just go check out Hasuobs' winning games in WCS EU against Bly and Happy.

Most people are just tired of that map anyway, time to move on.



thats your opinion, many players enjoy macro maps.


There are macro maps and then there are boring split map maps. Newkirk/daybreak are 2 maps that lead to lots of split map situations which are pretty boring.

A good macro map would be a map like whirlwind where it's not a map where you can get into a split map scenario because it's so big and lots of places to attack from.



let me rephrase it (I hate whirlwind because of it size and how hard it is to lock it down) people enjoy splitmaps.

edit: WW is such a riddicilous map in some matchups due to its size, Daybreak is fine due to the fact that one could both play Macro games as well as 2base pushes as well as splitmaps and it is one of the better maps when it comes to balance against cheeses and drop-play.

^This is my opinion.


The only thing Daybreak was leading to after the first months of its existence was the same game every time, it was balanced yes, but it sure as hell wasn't fun.

Split map scenarios are just plain boring, especially in TvT.
11/5/14 CATACLYSM | The South West's worst Falco main
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
April 26 2013 10:02 GMT
#268
Why no Proleague or GSL maps?
I'd love to play on Korhal Floating Station or Naro Station!
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Aelonius
Profile Blog Joined October 2010
Netherlands432 Posts
April 26 2013 10:11 GMT
#269
On April 26 2013 10:55 NPF wrote:
Show nested quote +
On April 26 2013 10:45 Aelonius wrote:
Klontas Mire TE effectively shuts down any chance for Zerg to get a decent economy early on (2 base) without overly committing in units in ZvP. Veto #1.

Zerus Prime TE, I really really hate the single choke play which forces Zerg to waltz into a choke, or play mutalisks. Either way, single spot to engage with ground is not favourable, veto #2.


You can also uses drops, something forgotten or use Nydus worms to go around, your opponent won't have 50% of the map with vision. There are other options.


True, I can use drops but they are countered more easily than a T drop for example. So it's more of a gamble imho on such a map. As for nydus, any good player would see the nydus and adjust beforehand
''The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.''—Ronald Reagan
HaN-
Profile Blog Joined June 2009
France1920 Posts
April 26 2013 10:18 GMT
#270
Hard to tell just by the look but Reclamation looks very interesting.
Calendaraka Foxhan
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
April 26 2013 10:36 GMT
#271
Finally Daybreak is gone, fuck me that was getting so stale to watch.
If you are not supporting K-Pop you are hurting E-Sports.
oGsTrueSmug
Profile Joined September 2012
England141 Posts
April 26 2013 10:53 GMT
#272
On April 26 2013 18:59 Targe wrote:
Show nested quote +
On April 26 2013 18:27 NEEDZMOAR wrote:
On April 26 2013 18:25 blade55555 wrote:
On April 26 2013 18:22 NEEDZMOAR wrote:
On April 26 2013 16:17 Bagi wrote:
On April 26 2013 16:10 oGsTrueSmug wrote:
On April 26 2013 16:00 conut wrote:
dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY
i can see some goofy crazy fun matches

Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns.
Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing.

Daybreak also creates the most boring split-map turtle games in existence, just go check out Hasuobs' winning games in WCS EU against Bly and Happy.

Most people are just tired of that map anyway, time to move on.



thats your opinion, many players enjoy macro maps.


There are macro maps and then there are boring split map maps. Newkirk/daybreak are 2 maps that lead to lots of split map situations which are pretty boring.

A good macro map would be a map like whirlwind where it's not a map where you can get into a split map scenario because it's so big and lots of places to attack from.



let me rephrase it (I hate whirlwind because of it size and how hard it is to lock it down) people enjoy splitmaps.

edit: WW is such a riddicilous map in some matchups due to its size, Daybreak is fine due to the fact that one could both play Macro games as well as 2base pushes as well as splitmaps and it is one of the better maps when it comes to balance against cheeses and drop-play.

^This is my opinion.


The only thing Daybreak was leading to after the first months of its existence was the same game every time, it was balanced yes, but it sure as hell wasn't fun.

Split map scenarios are just plain boring, especially in TvT.


Again, opinions. I personally (and I'm sure others would agree) find positional TvT in the lategame incredibly interesting to watch, as it taxes a player's game sense and decision making as much as their mechanics, something most players at the top level are all generally decent with. Some people like IdrA love 20 minute no rush macro games. Some people like 8-9 minute timings/all-ins. Neither is more "correct" in what they enjoy, but Daybreak saw just as much of the latter as the former and to suggest otherwise is silly.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
Last Edited: 2013-04-26 11:03:05
April 26 2013 11:02 GMT
#273
On April 26 2013 19:53 oGsTrueSmug wrote:
Show nested quote +
On April 26 2013 18:59 Targe wrote:
On April 26 2013 18:27 NEEDZMOAR wrote:
On April 26 2013 18:25 blade55555 wrote:
On April 26 2013 18:22 NEEDZMOAR wrote:
On April 26 2013 16:17 Bagi wrote:
On April 26 2013 16:10 oGsTrueSmug wrote:
On April 26 2013 16:00 conut wrote:
dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY
i can see some goofy crazy fun matches

Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns.
Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing.

Daybreak also creates the most boring split-map turtle games in existence, just go check out Hasuobs' winning games in WCS EU against Bly and Happy.

Most people are just tired of that map anyway, time to move on.



thats your opinion, many players enjoy macro maps.


There are macro maps and then there are boring split map maps. Newkirk/daybreak are 2 maps that lead to lots of split map situations which are pretty boring.

A good macro map would be a map like whirlwind where it's not a map where you can get into a split map scenario because it's so big and lots of places to attack from.



let me rephrase it (I hate whirlwind because of it size and how hard it is to lock it down) people enjoy splitmaps.

edit: WW is such a riddicilous map in some matchups due to its size, Daybreak is fine due to the fact that one could both play Macro games as well as 2base pushes as well as splitmaps and it is one of the better maps when it comes to balance against cheeses and drop-play.

^This is my opinion.


The only thing Daybreak was leading to after the first months of its existence was the same game every time, it was balanced yes, but it sure as hell wasn't fun.

Split map scenarios are just plain boring, especially in TvT.


Again, opinions. I personally (and I'm sure others would agree) find positional TvT in the lategame incredibly interesting to watch, as it taxes a player's game sense and decision making as much as their mechanics, something most players at the top level are all generally decent with. Some people like IdrA love 20 minute no rush macro games. Some people like 8-9 minute timings/all-ins. Neither is more "correct" in what they enjoy, but Daybreak saw just as much of the latter as the former and to suggest otherwise is silly.


Opinions, I know, I knew someone would comment on that point if I replied to that post. -.-

I'm saying that lategame Daybreak is the same no matter what, there is no differentiation between games, and positional TvT != split map TvT, split map TvT implies PF and turrets where it becomes a stalemate of Tanks, PFs and turrets, which isn't fun.

On April 26 2013 19:36 Nekovivie wrote:
Finally Daybreak is gone, fuck me that was getting so stale to watch.


Yeah, Daybreak had its time.
11/5/14 CATACLYSM | The South West's worst Falco main
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
April 26 2013 11:04 GMT
#274
mire [mahyuhr]
noun
1. a tract or area of wet, swampy ground; bog; marsh.
2. ground of this kind, as wet, slimy soil of some depth or deep mud.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
herMan
Profile Joined November 2010
Japan2053 Posts
April 26 2013 11:11 GMT
#275
How about Blizzard hire some map makers to make decent maps? It's been fucking three years since this game was released and still turds like klontas mire show up.

Another solution would be to ask for the community's opinion on the maps before deciding what to install in the map pool.
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
April 26 2013 11:17 GMT
#276
On April 26 2013 18:59 Targe wrote:
Show nested quote +
On April 26 2013 18:27 NEEDZMOAR wrote:
On April 26 2013 18:25 blade55555 wrote:
On April 26 2013 18:22 NEEDZMOAR wrote:
On April 26 2013 16:17 Bagi wrote:
On April 26 2013 16:10 oGsTrueSmug wrote:
On April 26 2013 16:00 conut wrote:
dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY
i can see some goofy crazy fun matches

Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns.
Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing.

Daybreak also creates the most boring split-map turtle games in existence, just go check out Hasuobs' winning games in WCS EU against Bly and Happy.

Most people are just tired of that map anyway, time to move on.



thats your opinion, many players enjoy macro maps.


There are macro maps and then there are boring split map maps. Newkirk/daybreak are 2 maps that lead to lots of split map situations which are pretty boring.

A good macro map would be a map like whirlwind where it's not a map where you can get into a split map scenario because it's so big and lots of places to attack from.



let me rephrase it (I hate whirlwind because of it size and how hard it is to lock it down) people enjoy splitmaps.

edit: WW is such a riddicilous map in some matchups due to its size, Daybreak is fine due to the fact that one could both play Macro games as well as 2base pushes as well as splitmaps and it is one of the better maps when it comes to balance against cheeses and drop-play.

^This is my opinion.


The only thing Daybreak was leading to after the first months of its existence was the same game every time, it was balanced yes, but it sure as hell wasn't fun.

Split map scenarios are just plain boring, especially in TvT.



thats your opinion... stop trying to show of your personal opinion as a general opinion, which is why Im talking about MY personal opinion.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2013-04-26 11:25:15
April 26 2013 11:24 GMT
#277
The huge issue daybreak had was the fact once people took the middle bases, there was literally no way to punish any form of expanding due to how narrow it is.

It's also one of the leading reasons to Skytoss and Broodlord Infestor(this was in WoL) being so broken is because they've got a slow ass army and you can't do anything to punish it as there's so few attack routes.

This new map with Daybreak style expansion pattern has loads more attack routes and it's going to be a lot more fun to watch and play postionally than Daybreak ever was. You'll be able to punish a slow army by mass expanding and you'll be able to actually attack and deny their far bases since they have a long distance to travel.

Also why are people claiming it'll be hard to take a third on the star station tileset map? There's literally a ramp right outside your natural ramp in to it and no other entrance. If you can't defend that, then you're seriously in trouble.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Champi
Profile Joined March 2010
1422 Posts
April 26 2013 11:25 GMT
#278
glad daybreak is gone. was a good map but its way too old now. also... wtf is that mire shit? lol
duckmaster
Profile Joined August 2011
687 Posts
April 26 2013 11:26 GMT
#279
Love me some Klontas Mire, so fresh and so many new builds on that map

Zerus Prime on the other hand looks like the worst turtle snoozefest map since Metropolis
Dreamer.T
Profile Joined December 2009
United States3584 Posts
April 26 2013 11:41 GMT
#280
I will miss Newkirk. Personally, that map was a pleasure to play on, and didn't have many problems at all (not that I'm aware of). Daybreak, while a good map, has run its course.
Forever the best, IMMvp <3
kyllinghest
Profile Joined December 2011
Norway1607 Posts
April 26 2013 11:43 GMT
#281
Klontas will certainly require a different approach, will be interesting. Maps look pretty good actually!
"NO" -Has
manyue
Profile Joined April 2013
Bangladesh4 Posts
Last Edited: 2013-04-26 11:56:08
April 26 2013 11:51 GMT
#282
--advertising--

User was banned for this post.
100
synd
Profile Joined July 2011
Bulgaria586 Posts
April 26 2013 11:56 GMT
#283
Holy shit, removed daybreak - added terrible maps. X_X
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
Last Edited: 2013-04-26 12:02:35
April 26 2013 12:02 GMT
#284
Maps 2 and 3 look like Terran/medivac play and maybe oracles as well will be very strong, due to either short air distances with some spanws, and large areas of empty air space nowhere near land.
HOLY CHECK!
DavoS
Profile Blog Joined October 2012
United States4605 Posts
April 26 2013 12:20 GMT
#285
Good move removing Newkirk
"KDA is actually the most useless stat in the game" Aui_2000
mantequilla
Profile Blog Joined June 2012
Turkey779 Posts
April 26 2013 12:29 GMT
#286
I really need a map without air space behind bases Like old fully plain age of maps.
Age of Mythology forever!
Insoleet
Profile Joined May 2012
France1806 Posts
April 26 2013 12:37 GMT
#287
On April 26 2013 18:29 Sated wrote:
Wow, Blizzard actually making some decent maps. I don't even dislike the one getting so many Thumbs Down that much, though it would be a lot better without that tiny pathway. I guess the good thing is that moving an army along there is going to be suicide against an opponent who is waiting for you at the other end, so it encourages people to be more active in taking map control.

The removal of Daybreak and Korhal City also gives me two vetoes to work with! Yay!

EDIT:

In reference to the above post, my third veto is Whirlwind. Maps that size are ridiculous and simply shouldn't exist. They're silly.


Are you crazy o_O

Whirlwind always give the best sc2 matches o_o' lot of paths, counter-attacks available, xel naga not covering too much space...
Cereb
Profile Joined November 2011
Denmark3388 Posts
Last Edited: 2013-04-26 13:06:20
April 26 2013 12:50 GMT
#288
Sad to see Daybreak go
Newkirk Precinct was actually pretty fun too


The new maps, I mean, they are probably all gonna be interesting to try and play.

Just judging from gut feeling / my stubborn preference of the same map over and over, the second map looks really weird and the third looks too big. But I like to test new maps and they all have a really cool look


On April 26 2013 21:37 Insoleet wrote:
Show nested quote +
On April 26 2013 18:29 Sated wrote:
Wow, Blizzard actually making some decent maps. I don't even dislike the one getting so many Thumbs Down that much, though it would be a lot better without that tiny pathway. I guess the good thing is that moving an army along there is going to be suicide against an opponent who is waiting for you at the other end, so it encourages people to be more active in taking map control.

The removal of Daybreak and Korhal City also gives me two vetoes to work with! Yay!

EDIT:

In reference to the above post, my third veto is Whirlwind. Maps that size are ridiculous and simply shouldn't exist. They're silly.


Are you crazy o_O

Whirlwind always give the best sc2 matches o_o' lot of paths, counter-attacks available, xel naga not covering too much space...




What paths? There is just one massive open space. The fact that there are two entrances to the expansion isn't really pathways for counter attacks. The map is just so ridiculously big which I feel force player down certain predictable pathways alot yet still some of them seem abit too strong. Would much rather see Whirlwind go than Daybreak or Newkirk. That being said, It's kinda ok that we only have one big annoying map, but the new third map seems pretty big too. But this is just my opinion
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
April 26 2013 12:51 GMT
#289
--- Nuked ---
ejozl
Profile Joined October 2010
Denmark3392 Posts
April 26 2013 12:51 GMT
#290
I think when you compare Daybreak to that Starstation map, it's the lesser of two evils.
However Cloud Kingdom, is even better.
Good new maps overall, it's nice to see experimental maps too.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
IcemanAsi
Profile Joined March 2011
Israel681 Posts
April 26 2013 12:51 GMT
#291
Mire is, intresting?

The meta for such a small rush distance simply does not exist. So I don't want to go all 'Broken!' and 'IMBA!!#!', but as far as I remmber from the early days of 'steppes of war' Zerg doesn't do that great in those scenrios.
But that was a LONG time ago, and even thou HotS didn't change zergs early game we do have very diffrent queens and unit and building timings are diffrent now.

I'm actually for it, I just hope they throw a balance test version before they put it into the pool so we can fool around with it and see if it's actually still broken to have such close spawns. This is the one place I would add a new kind of destructiable terrain ( the bridge itself ) allowing one player to actually destory the bridge in mid-game.
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
April 26 2013 12:56 GMT
#292
(4)Geosync Quarry looks to be quite shitty. I guess it is interesting with startpositions far away from the ramp but it looks horribly broken and is also a "fortress/shared" map so it cant possibly be good.
I have the best fucking lawyers in the country including the man they call the Malmis.
Cereb
Profile Joined November 2011
Denmark3388 Posts
Last Edited: 2013-04-26 12:56:43
April 26 2013 12:56 GMT
#293
On April 26 2013 21:51 Emzeeshady wrote:
Show nested quote +
On April 26 2013 21:50 Cereb wrote:
Sad to see Daybreak go

As a player I am kind of sad.

As a spectator FUCK YEAH!


Hehe yeah, we've seen some reeaaally boring games in wcs Europe qual the last few days on that map, though I do feel it was abit the players "fault" more than the map, but good points still
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Big J
Profile Joined March 2011
Austria16289 Posts
April 26 2013 12:57 GMT
#294
Klontas... I'm still trying to find a spawning position. Pretty sure they didn't post the whole mappicture, right? Zoomed in a little too much when making that screenshot and cut off the starting positions. Yeah, that's what must have happened.
Rosettastoned
Profile Joined September 2010
United States107 Posts
April 26 2013 13:06 GMT
#295
So we get rid of
Daybreak: cause its old as hell
Newkirk: cause force split map is boring as hell
Korhal city: cause its jusn awful

Then we add in
Map1: good
Map2: scrap station 2.0
Map3: an even LARGER map with only ONE attack path that is EVEN smaller than newkirk... which will force split map situations...
crow_mw
Profile Joined March 2012
Poland115 Posts
April 26 2013 13:12 GMT
#296
Happy to see new 2v2 maps, with decent expansion locations.

Sad to see Daybreak go. Ohana, Cloud Kingdom and Daybreak are best maps we ever had and now all are removed 'because they are old' :<.
asti009asti
Profile Joined April 2013
United Kingdom6 Posts
April 26 2013 13:25 GMT
#297
just wondering why blizzard are not creating maps with the higher grounds near expos and mineral lines (e.g. smth similar to Lost Temple broodwar maps) to be able to drop tanks, mines there, use collosi, templars, spine crawlers, etc)? is the game that imbalanced that they think it will be hardly possible to defend this?
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2013-04-26 13:32:16
April 26 2013 13:27 GMT
#298
On April 26 2013 22:06 Rosettastoned wrote:
So we get rid of
Daybreak: cause its old as hell
Newkirk: cause force split map is boring as hell
Korhal city: cause its jusn awful

Then we add in
Map1: good
Map2: scrap station 2.0
Map3: an even LARGER map with only ONE attack path that is EVEN smaller than newkirk... which will force split map situations...


Well map 1 seems to be their: use all knowledge gathered to create a balanced map fitting into the current trends.
Map2 is an experimental map. No watch tower and pathway that not every unit can pass it seems like
Map3 is the hello low level players, play this map to enjoy huge fights. (since they removed the old one they need a new one, we will always have a map like this in the Ladder, thats why thee are Vetos afterall, so they can do maps like this for lower levels)

So pretty much matches the pattern when Blizzard adds maps to the pool, unless they don't have time or do community maps.

On April 26 2013 22:25 asti009asti wrote:
just wondering why blizzard are not creating maps with the higher grounds near expos and mineral lines (e.g. smth similar to Lost Temple broodwar maps) to be able to drop tanks, mines there, use collosi, templars, spine crawlers, etc)? is the game that imbalanced that they think it will be hardly possible to defend this?


Siege Tanks are fine, but Thors there pose a problem because they have damn good anti air for the time you can hit and outrange most stuff on the ground as well. But it would be possible if you avoid to put something there into thors range. (or the whole ledge in range of multiple spines)
We had stuff like this on later bases but often it were half islands reachable by ground and they were used alot. Fell out a bit of style though on recent maps.
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
April 26 2013 13:46 GMT
#299
*YAY* New maps...
*Naaaaw* Daybreak leaving the map pool... Any reason for this?
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
VieuxSinge
Profile Joined February 2011
France231 Posts
Last Edited: 2013-04-26 13:50:53
April 26 2013 13:50 GMT
#300
*buzz lightyear*

backdoors... backdoors everywhere...
Another clue to my existence.
Weavel
Profile Joined January 2010
Finland9221 Posts
April 26 2013 14:04 GMT
#301
Awesome to see new maps <3. Finally daybreak is gone!
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
uLysSeS1
Profile Joined March 2010
Germany210 Posts
April 26 2013 14:06 GMT
#302
what.... klontas and zerus both have a back entrance to the natural? two maps that are straight up horrible in PvZ due to one stupid design choice? WHY?
derp.
StreetWise
Profile Joined January 2010
United States594 Posts
April 26 2013 14:06 GMT
#303
I voted thumbs up to map removal, but I felt the need to say that I will miss daybreak and I reading this thread I see I am not alone on this. It was an old tired map, but I felt that there still are many good games played on it and it was balanced as well as any map out there. Other than this I love all these changes. Maybe we should have a #savedaybreak campaign?
I will not be poisoned by your bitterness
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
April 26 2013 14:19 GMT
#304
Removing daybreak makes me sad. The first map seems ok but the second one wow that looks like a nightmare for ZvZ and its already such a rush based match up in HoTS because people all in if they don't want to go muta vs muta, plus early pools look like they would be super good. As for the other two id have to play on them to get an opinion but the third one looks like its really easy to get expansions as a protoss or terran and I really don't like maps where they can get 3 base uncontested. Plus the filtering all of the bases into the middle makes it really hard to attack if they zone out that area with tanks or mass mines and slow push you to death.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
April 26 2013 14:34 GMT
#305
On April 26 2013 23:06 StreetWise wrote:
I voted thumbs up to map removal, but I felt the need to say that I will miss daybreak and I reading this thread I see I am not alone on this. It was an old tired map, but I felt that there still are many good games played on it and it was balanced as well as any map out there. Other than this I love all these changes. Maybe we should have a #savedaybreak campaign?


You mean like when everybody demanded Metalopolis back and immediately regretted it? :D
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
llIH
Profile Joined June 2011
Norway2143 Posts
April 26 2013 14:44 GMT
#306
Really really really nice
Kowai01
Profile Joined March 2013
United States8 Posts
Last Edited: 2013-04-26 14:45:54
April 26 2013 14:45 GMT
#307
I dont like (2)Klontas Mire TE. It encourages Cheese to much and its very broken with the current STate of medivac drops since the distance is so close would much rather have all Tourny maps rather than random maps made by blizzard.
Kowai is different than Kawaii!
FCReverie
Profile Joined April 2013
Australia103 Posts
April 26 2013 14:57 GMT
#308
On April 26 2013 21:51 IcemanAsi wrote:
Mire is, intresting?

The meta for such a small rush distance simply does not exist. So I don't want to go all 'Broken!' and 'IMBA!!#!', but as far as I remmber from the early days of 'steppes of war' Zerg doesn't do that great in those scenrios.
But that was a LONG time ago, and even thou HotS didn't change zergs early game we do have very diffrent queens and unit and building timings are diffrent now.

I'm actually for it, I just hope they throw a balance test version before they put it into the pool so we can fool around with it and see if it's actually still broken to have such close spawns. This is the one place I would add a new kind of destructiable terrain ( the bridge itself ) allowing one player to actually destory the bridge in mid-game.

I agree here with this attitude. It's a new map style altogether different from anything we have seen for a long time. Things like 4 gate and bunkers have been nerfed since we had a map with such a small distance and it could cause some really interesting games.

It's a shame I know that most people will veto it after about 2 games :/
Sated
Profile Blog Joined March 2011
England4983 Posts
April 26 2013 15:01 GMT
#309
--- Nuked ---
zkeller51
Profile Joined September 2012
United States25 Posts
April 26 2013 15:03 GMT
#310
noooo daybreakkkkkk why couldn't it be whirlwind????
MstrJinbo
Profile Joined March 2011
United States1251 Posts
April 26 2013 15:06 GMT
#311
On April 27 2013 00:01 Sated wrote:
Show nested quote +
On April 26 2013 23:06 uLysSeS1 wrote:
what.... klontas and zerus both have a back entrance to the natural? two maps that are straight up horrible in PvZ due to one stupid design choice? WHY?

Ohana had rocks. Metropolis had rocks. Akilon Wastes currently has rocks. There isn't a problem with them as long as you remain aware of them...


The rocks are kind of in an awkward place compared to where the Protoss Wallin would be. Not really the case with those other maps. As a zerg I noticed it immediately, and ideas started coming on how I could possibly exploit that. Currently my theorycrafting involves swarmhosts and nydus worms.
Sated
Profile Blog Joined March 2011
England4983 Posts
April 26 2013 15:09 GMT
#312
--- Nuked ---
MstrJinbo
Profile Joined March 2011
United States1251 Posts
April 26 2013 15:27 GMT
#313
On April 27 2013 00:09 Sated wrote:
Show nested quote +
On April 27 2013 00:06 MstrJinbo wrote:
On April 27 2013 00:01 Sated wrote:
On April 26 2013 23:06 uLysSeS1 wrote:
what.... klontas and zerus both have a back entrance to the natural? two maps that are straight up horrible in PvZ due to one stupid design choice? WHY?

Ohana had rocks. Metropolis had rocks. Akilon Wastes currently has rocks. There isn't a problem with them as long as you remain aware of them...


The rocks are kind of in an awkward place compared to where the Protoss Wallin would be. Not really the case with those other maps. As a zerg I noticed it immediately, and ideas started coming on how I could possibly exploit that. Currently my theorycrafting involves swarmhosts and nydus worms.

You can't exploit it unless the Protoss screws up. It takes a single Pylon to cover the rocks, and once you see them taking damage you do something about it...


Probably, I certainly don't see stuff like roaches doing a damn thing. This is not like blistering sands with the backdoor in the main.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
April 26 2013 15:34 GMT
#314
Klontas Mire seems interesting
AKMU / IU
Jampackedeon
Profile Joined November 2010
United States2053 Posts
April 26 2013 15:49 GMT
#315
Well, I know which one I'm thumbing down....
AlieN_
Profile Joined January 2013
Poland9 Posts
April 26 2013 16:00 GMT
#316
I see this early muta on Klontas Mire
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2013-04-26 16:17:46
April 26 2013 16:14 GMT
#317
The only decent map here is Reclamation and that is made borderline retarded by having high yield minerals.

Why do they even bother with this shit when there is an army of nerds willing to make maps for contests?

Also why is everyone voting up the Derelicte map? That is probably the most boring circle syndrome map I've seen in a while. Guess people vote based on aesthetics. At least its better than Newkirk
~ ~ <°)))><~ ~ ~
PanzerElite
Profile Joined May 2012
540 Posts
Last Edited: 2013-04-26 16:20:08
April 26 2013 16:19 GMT
#318
On April 27 2013 00:03 zkeller51 wrote:
noooo daybreakkkkkk why couldn't it be whirlwind ????

whirlwind = good map, daybreak makes me puke juggg
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
April 26 2013 16:26 GMT
#319
On April 27 2013 00:03 zkeller51 wrote:
noooo daybreakkkkkk why couldn't it be whirlwind????


Cause Daybreak is super old and boring, Whirlwind is new and provides exciting games.
11/5/14 CATACLYSM | The South West's worst Falco main
Dingodile
Profile Joined December 2011
4133 Posts
April 26 2013 16:44 GMT
#320
On April 26 2013 23:45 Kowai01 wrote:
I dont like (2)Klontas Mire TE. It encourages Cheese to much and its very broken with the current STate of medivac drops since the distance is so close would much rather have all Tourny maps rather than random maps made by blizzard.

we need very diffent maps, that why i like this map. In WoL we only played pretty similar maps, for this reason we saw too many same games.
Grubby | ToD | Moon | Lyn | Sky
ACrow
Profile Joined October 2011
Germany6583 Posts
April 26 2013 16:52 GMT
#321
My three vetoed maps all got removed? check
New maps look decent? check
If they turn out to be bad, I have plenty of vetoes to rid myself of them? check

Awesome I never liked the look of Daybreak, and while it is the best map we had to date, I've grown soooooooo tired of seeing/playing it. I'm so happy that it'll be gone soon.
Get off my lawn, young punks
TeslasPigeon
Profile Joined March 2012
464 Posts
April 26 2013 16:52 GMT
#322
I'm kind of sad that Blizzard didn't incorporate any KESPA or GSL maps this time. I mean why even bother making maps when you have two very competent organizations that are doing it for you?

In the future you start to run into problems where ladder maps completely diverge from GSL and KESPA maps, making ladder not a good tool for practicing for professionals. Then you have other tournaments that rely solely on ladder maps for an entire year which sucks as a viewer. Or perhaps now that WCS has been incorporated into major tournaments Blizzard will start to force Blizzard maps as the standard?

Also as a filthy casual I am kind of bummed out that I can't play on the same maps that I see Jangbi, Fantasy, or Flash play. Sure I could make a custom game, but let's be honest no one is playing those and last time I wanted to play Arkanoid I waited 20 minutes to no avail.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
April 26 2013 16:55 GMT
#323
On April 27 2013 01:00 AlieN_ wrote:
I see this early muta on Klontas Mire


You'll never survive the WonWonWon in ZvP though.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
April 26 2013 16:56 GMT
#324
I'm kind of sad that Blizzard didn't incorporate any KESPA or GSL maps this time. I mean why even bother making maps when you have two very competent organizations that are doing it for you?


You mean maps like bel'shir vestage whirlwind and planet s?
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2013-04-26 17:02:09
April 26 2013 16:58 GMT
#325
Hard to believe that tournaments actually said okay to these maps. Chances are blizzard went up to all of them (mostly kespa since they make weird maps), and asked "Apart from the initial concept design, what minor changes would you make? Should those rocks stay or go?" and then went from there. Something is extremely fishy about these tournaments agreeing to Klontas Mire TE all of a sudden when, in the first place, they're afraid to use community maps that have been in production for months.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
12D3
Profile Joined February 2010
United States39 Posts
April 26 2013 17:12 GMT
#326
--- Nuked ---
winsause
Profile Joined March 2011
United States65 Posts
April 26 2013 18:15 GMT
#327
Klontas Mire looks fun
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
April 26 2013 18:30 GMT
#328
I’ve been messing about a bit on Derelict Watcher custom and this map just seems totally crazy. Seemingly one of the easiest maps out there to hold 4-5 bases with absolutely HUUUUGE open areas for battles. Obviously playing against an AI doesn’t give you a clear idea on how things will turn out but I’m excited for this map to go live.
Bluejava
Profile Blog Joined June 2011
Sweden135 Posts
April 26 2013 18:40 GMT
#329
I really like the look of Klontas Mire actually Looks pretty creepy. Not a place I would build my house
"I've learned one thing for sure: Life is random and chaotic. Trying to put things into a pattern will only temporarily solve the problem. Once you embrace the madness, it will stop feeling overwhelming."
Nuclease
Profile Joined August 2011
United States1049 Posts
April 26 2013 18:43 GMT
#330
Klontas Mire looks absolutely fucking horrid but other than that I really like the additions.

THANK FUCKING JESUS the two shittiest HotS beta maps are gone, and Daybreak needed to be retired. RIP.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
geoIOPS
Profile Joined August 2010
40 Posts
April 26 2013 18:45 GMT
#331
I'm really excited to play the new maps and that Daybreak finally got removed. I don't think I'll veto any of the maps to start, although Mire will definitely require a new strategy/build orders.
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
April 26 2013 19:42 GMT
#332
Is it me or can you forge fast expand in PvZ on the map zerus prime at your third base location? Ramp looks same size as Whirlwind map for example and that means you get 3 very easy bases as protoss vs zerg, might even metagame where zerg goes to 4 bases right after pool instead of 3 if Protoss can wall off normally on third base.

I'll have to check monday since i'm a weekend away, or maybe someone can start up the map and try it out for me?
Twitch.tv/TechGTV / Twitter.com/TechGTV
Gfire
Profile Joined March 2011
United States1699 Posts
April 26 2013 20:36 GMT
#333
On April 27 2013 04:42 TechSc2 wrote:
Is it me or can you forge fast expand in PvZ on the map zerus prime at your third base location? Ramp looks same size as Whirlwind map for example and that means you get 3 very easy bases as protoss vs zerg, might even metagame where zerg goes to 4 bases right after pool instead of 3 if Protoss can wall off normally on third base.

I'll have to check monday since i'm a weekend away, or maybe someone can start up the map and try it out for me?

The ramp is way bigger than that.
all's fair in love and melodies
probeater
Profile Joined October 2012
124 Posts
April 26 2013 21:10 GMT
#334
did they remove Ohana?
I have a Dark Templar Statue at home.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
April 26 2013 21:14 GMT
#335
On April 27 2013 06:10 probeater wrote:
did they remove Ohana?

It was removed this season already along with Cloud Kingdom.
JtoK
Profile Joined December 2011
Germany232 Posts
April 26 2013 21:31 GMT
#336
Finally Daybreak ended! I like the new maps! I hope they are playable in pro sc2 scene.
TheLetterQ
Profile Joined August 2011
United States65 Posts
April 26 2013 22:15 GMT
#337
Can someone explain why everyone is so hard on Klontus Mire? It doesn't look like a GREAT map to me, but it tries some interesting things at least. It does seem to be a little hard to take bases, but I doubt that is the only reason people don't like it.

As for the other too, Derelict Watcher seems to be a bit too open. As a zerg player, it looks like I have a huge window of opprotunity to catch some ground-based deathball in the surround of my dreams.

Zerus Prime seems like a pretty run of the mill late game split map type map, in the tradition of Shakuras.

I get the idea of why people would rather see GSL or Kespa maps, but when you look at the actual maps that proleague and wcs korea are using, what maps exactly would really fit in on the ladder? Most of the proleague exclusive maps are pretty protoss favored, and the GSL maps might be a little better, but is anyone really clamouring for Atlas or Red City?
MrTortoise
Profile Joined January 2011
1388 Posts
April 26 2013 22:21 GMT
#338
god dammit i actually thought i might like klontas mire


may as well be a map with 2 bases in a straight line with some expansions inbetween
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
April 26 2013 23:07 GMT
#339
On April 27 2013 04:42 TechSc2 wrote:
Is it me or can you forge fast expand in PvZ on the map zerus prime at your third base location? Ramp looks same size as Whirlwind map for example and that means you get 3 very easy bases as protoss vs zerg, might even metagame where zerg goes to 4 bases right after pool instead of 3 if Protoss can wall off normally on third base.

I'll have to check monday since i'm a weekend away, or maybe someone can start up the map and try it out for me?

Hilariously enough, it's actually probably easier to try to FFE at the 4th (triple expand eco cheese anyone?) - looks like you could probably wall it with about 4 buildings.
vibeo gane,
flodeskum
Profile Joined September 2010
Iceland1267 Posts
April 26 2013 23:23 GMT
#340
Klontas mire looks like scrap station got revamped.

Despite everyone hating on it I actually like weird maps like that. Usually they make for very fun and scrappy games.
IdrA: " my fans are kinda retarded"
Inimic
Profile Joined March 2013
Canada153 Posts
April 26 2013 23:30 GMT
#341
Zerus Prime is one of the worst maps I've ever seen. To fight left-right, there's this stupid narrow land bridge basically, and you practically have 4 in-house bases- 3 if they're horizontal to you I guess. What a disgusting map.
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2013-04-26 23:36:18
April 26 2013 23:32 GMT
#342
I cannot be the only one...

. who thinks that the Naturals on one of those maps... seems rather... phalic shaped... can i?
Scurvy
Profile Joined March 2012
United States117 Posts
April 26 2013 23:45 GMT
#343
Derelict Watcher is quite nice, I approve.
With it or on it.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
April 26 2013 23:51 GMT
#344
I like the new environments with the 1vs1 maps, reminds me of the campaign.
Flying, sOs, free, Light, Soulkey & ZerO
Slipspace
Profile Joined May 2010
United States381 Posts
April 27 2013 00:01 GMT
#345
its weird, the third map is the only one i care for and most people gave it a thumbs down
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
Last Edited: 2013-04-27 00:03:40
April 27 2013 00:02 GMT
#346
On April 27 2013 09:01 Slipspace wrote:
its weird, the third map is the only one i care for and most people gave it a thumbs down


Because it's practically impossible to counter attack on it in the mid/late game so it's likely a "boring split map" map.

Wait, but that map has more thumbs up anyway, what are you talking about?
Antylamon
Profile Joined March 2011
United States1981 Posts
April 27 2013 00:02 GMT
#347
On April 27 2013 09:01 Slipspace wrote:
its weird, the third map is the only one i care for and most people gave it a thumbs down


Zerus Prime got 52% thumbs up... I think you're looking at the poll above the pic instead of below it.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
April 27 2013 05:25 GMT
#348
I think Zerus Prime is better than korahal city though. At least the tile set is different. Coming from WC III I love the new maps in the pool. But I wouldn't mind seeing old maps like cloud kingdom for example getting rotated back in or other GSL maps would be cool too. I actually would love to see if they would let the community vote for at least one map to be in the pool, that would be pretty awesome. I think they did it once where you got to vote on a map to be out of the pool and a map to replace it.
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
April 27 2013 05:48 GMT
#349
On April 26 2013 10:15 Glurkenspurk wrote:
Blizzard is really good at making either incredibly boring maps, or incredibly shit maps. It's honestly kind of impressive that they've gone this long without ever making a good map.


Antiga Shipyard? Metalopolis? Shakuras Plateau? Xel'Naga Caverns? Entombed Valley?

Sure, most of those would be considered poor now, but for their time in the meta game they were good, balanced, and saw a lot of tournament use.
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
April 27 2013 05:53 GMT
#350
On April 26 2013 18:05 Ribbon wrote:
Show nested quote +
On April 26 2013 17:24 Tobblish wrote:
Zerus Prime TE
Very easy to take bases, create split map with such a narrow middle.
Didn't Blizzard learn from Newkirk?


Shakuras - 6 bases per side (and two middle bases)
Newkirk - 7 bases per side
Daybreak - 6 bases per side
Metropolis - 5 bases per side, 2 middle bases (and island bases, which rarely came into play)
Zerus Prime - 9 bases per side.

I wonder if having more bases in a split map situation will make them play out more interestingly.


We will be seeing a lot of Raven/Battlecruiser and Templar/Tempest on this map
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
April 27 2013 06:18 GMT
#351
I spent a few hours testing PvT on Klontas Mire. A probe gets into the terran base before they rally out the scv to build a depot. Even if they know it is coming, they can barely start a bunker in time for your zealot + probe to attack after a 9 pylon 9 gate. They can get a bunker up, but they will lose several scvs doing so and neither of us was able to win as terran when going for a bunker.

They can wall the top of the ramp and float the cc out to the natural, but protoss can cancel the 3rd zealot and go for 2 gate stalker production to kill any buildings left at the top of the ramp before shooting down at them.

The terran can wall the natural choke with a depot and 2 raxes and float to their 3rd. But the protoss can deny the gas at the 3rd with a cannon from the high ground and hit their wall with a second cannon while using a 3rd cannon at home to defend.

I really think the rush distance on this map is too small. The probe just gets there too fast.
Novacute
Profile Joined September 2011
Australia313 Posts
April 27 2013 06:24 GMT
#352
Looking good, can't wait to play on Derelict Watcher..
gobbledydook
Profile Joined October 2012
Australia2603 Posts
April 27 2013 08:06 GMT
#353
I like the new ladder maps, or more so, the variety of new ladder maps.

There's your average ordinary map Derelict Watcher
There's your extreme rush map Klontas Mire
There's your extreme macro map Zerus Prime

what's not to like? surely it's better than having 3 of the same map.
I am a dirty Protoss bullshit abuser
r1flEx
Profile Joined October 2012
Belgium256 Posts
April 27 2013 10:22 GMT
#354
derelict watcher and zerus prime = hardcore protoss maps?
derelict watcher: put army between ramps of nat and third and your fine except vs drops
zerus prime: easy 4th
Prugelhugel
Profile Joined February 2012
Austria637 Posts
April 27 2013 10:43 GMT
#355
Well, from my perspective:

Derelict Watcher - You can take your fourth+ base only towards your enemy. Very small main and very close third. P>T>Z, I think

Klontas Mire - Strange Design. Reminds me of a mixture of Scrap-Station and Steppes of War. Since the distance from your base to your enemies base is so much longer compared to drop distance, I can't see Protoss doing any significant damage before getting wiped out by Mass drop. T>P>Z

Zerus Prime - So big. But only one little chocke in the middle. Looks like a bigger version of Newkirk. Easy third and fourth (I assume the best fourth are the 9 and 3 o'clock bases) with 9 bases for each player + Split-map-gameplay. I think I gonna leave asap whenever I have to play TvT or ZvP on this map because I can play five other ladder games in the same time. I also think it favors Terran for the same reason the second map does. But not that hard though, most of the games will come down to late game imbalances: T≥P≥Z
"This map definitly needs more rocks" - No SC2 player ever
monsta
Profile Joined November 2012
172 Posts
April 27 2013 13:05 GMT
#356
why they removed newkirk? was actually a really balanced map.. :/
Chewbacca.
Profile Joined January 2011
United States3634 Posts
April 27 2013 13:08 GMT
#357
As a zerg player, I'm dreading ever playing on Zerus prime in ZvP/ZvT.
Godwrath
Profile Joined August 2012
Spain10126 Posts
April 27 2013 13:10 GMT
#358
2/3 Splitting friendly maps. Hasuobs must be happy.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
April 27 2013 15:09 GMT
#359
these map changes take us two steps forward (removing newkirk, korhal), but probably even more steps back. i don't think any of these maps can come close to replacing daybreak (as stale as it is) and i'm not convinced they're better than newk/kor. hopefully i don't have to unveto star station.

tournaments don't have any idea what constitutes a good map, but they have a very good idea of which casters and players pull the most stream viewers. embarrassing to read. tl mapmaking contest is a great idea however. it is the right way for blizzard to go about producing good maps. involve our awesome community and provide incentive for initiatives like ESV and TPW.
conspired against by a confederacy of dunces.
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
Last Edited: 2013-04-27 15:35:21
April 27 2013 15:35 GMT
#360
Jesus fucking christ. When will Blizzard learn to stop making their own maps? They've been terrible at it for 15 years...
"The flame that burns twice as bright burns half as long." - Lao Tzu
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2013-04-27 15:39:43
April 27 2013 15:39 GMT
#361
On April 27 2013 14:48 fuzzylogic44 wrote:
Show nested quote +
On April 26 2013 10:15 Glurkenspurk wrote:
Blizzard is really good at making either incredibly boring maps, or incredibly shit maps. It's honestly kind of impressive that they've gone this long without ever making a good map.


Antiga Shipyard? Metalopolis? Shakuras Plateau? Xel'Naga Caverns? Entombed Valley?

Sure, most of those would be considered poor now, but for their time in the meta game they were good, balanced, and saw a lot of tournament use.


we've had this discussion many times before. tournament use does not always equal 'good map'. why gsl runs an [almost] entirely exclusive map pool devoid of blizzard maps.

which is why its also hilarious blizzard talks about 'tournament edition' on their maps, LOL
starleague forever
2v2TLRSimba
Profile Joined August 2012
25 Posts
April 27 2013 15:42 GMT
#362
Noooooo not my Daybreak..Please no!!!!
FCReverie
Profile Joined April 2013
Australia103 Posts
April 27 2013 15:44 GMT
#363
On April 28 2013 00:39 a176 wrote:
Show nested quote +
On April 27 2013 14:48 fuzzylogic44 wrote:
On April 26 2013 10:15 Glurkenspurk wrote:
Blizzard is really good at making either incredibly boring maps, or incredibly shit maps. It's honestly kind of impressive that they've gone this long without ever making a good map.


Antiga Shipyard? Metalopolis? Shakuras Plateau? Xel'Naga Caverns? Entombed Valley?

Sure, most of those would be considered poor now, but for their time in the meta game they were good, balanced, and saw a lot of tournament use.


we've had this discussion many times before. tournament use does not always equal 'good map'. why gsl runs an [almost] entirely exclusive map pool devoid of blizzard maps.

which is why its also hilarious blizzard talks about 'tournament edition' on their maps, LOL

You think maybe the are called TE because Blizzard plans to use them in a really big tournament they now own? :/
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
April 27 2013 15:45 GMT
#364
Sorry guys, those maps just look really boring to me. I'd take almost any community map over these. Making maps is just not Blizzards' forte, and it has to be said.
hitpoint
Profile Joined October 2010
United States1511 Posts
April 27 2013 16:25 GMT
#365
I hate how the new maps have such easy thirds, and zerus has an easy 4th too with tons of choke points. Not sure how protoss is ever going to lose there.
It's spelled LOSE not LOOSE.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
April 27 2013 16:32 GMT
#366
On April 28 2013 00:45 []Phase[] wrote:
Sorry guys, those maps just look really boring to me. I'd take almost any community map over these. Making maps is just not Blizzards' forte, and it has to be said.


I'm finding it very hard to think of a community map that's as interesting and aesthetically pleasing as the star station style map. It looks, to me in all honestly that it was co-developed with Kespa.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
DooMDash
Profile Joined May 2010
United States1015 Posts
April 27 2013 16:35 GMT
#367
Mostly boring maps as usual to stop the tears over tank spots.
S1 3500+ Master T. S2 1600+ Master T.
aksfjh
Profile Joined November 2010
United States4853 Posts
April 27 2013 16:39 GMT
#368
I'm not sure even half the people claiming these are "boring" maps even know what makes a map boring...
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
April 27 2013 16:55 GMT
#369
On April 28 2013 00:39 a176 wrote:
Show nested quote +
On April 27 2013 14:48 fuzzylogic44 wrote:
On April 26 2013 10:15 Glurkenspurk wrote:
Blizzard is really good at making either incredibly boring maps, or incredibly shit maps. It's honestly kind of impressive that they've gone this long without ever making a good map.


Antiga Shipyard? Metalopolis? Shakuras Plateau? Xel'Naga Caverns? Entombed Valley?

Sure, most of those would be considered poor now, but for their time in the meta game they were good, balanced, and saw a lot of tournament use.


we've had this discussion many times before. tournament use does not always equal 'good map'. why gsl runs an [almost] entirely exclusive map pool devoid of blizzard maps.


Pretty sure GSL has used at least 2 blizzard maps every season, and others like CK and Ohana which were first introduced on ladder.

And I didn't say tournament use made them good.
TimENT
Profile Joined November 2012
United States1425 Posts
April 27 2013 16:59 GMT
#370
On April 28 2013 01:39 aksfjh wrote:
I'm not sure even half the people claiming these are "boring" maps even know what makes a map boring...


I know right? Boring maps are Cloud Kingdom/Daybreak style. I'll take imba as fuck maps any day of the year over those
Barcelona / Arsenal Fan!
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
April 27 2013 17:50 GMT
#371
--- Nuked ---
washikie
Profile Joined February 2011
United States752 Posts
April 27 2013 18:02 GMT
#372
Why did they not remove star station?
"when life gives Hero lemons he makes carriers" -Artosis
MidnightZL
Profile Joined August 2012
Sweden203 Posts
April 28 2013 19:05 GMT
#373
Never really liked korhal and newkirk very much, daybreak i dunno about, it's like q2dm1 or dust2 for me but i guess it's time to let it go
- I'm fairly certain YOLO is just Carpe Diem for stupid people - Jack Black
MidnightZL
Profile Joined August 2012
Sweden203 Posts
April 28 2013 19:07 GMT
#374
On April 28 2013 03:02 washikie wrote:
Why did they not remove star station?


Maybe because ppl like it and it's a great map?
- I'm fairly certain YOLO is just Carpe Diem for stupid people - Jack Black
Shiori
Profile Blog Joined July 2011
3815 Posts
April 28 2013 19:08 GMT
#375
On April 29 2013 04:07 MidnightZL wrote:
Show nested quote +
On April 28 2013 03:02 washikie wrote:
Why did they not remove star station?


Maybe because ppl like it and it's a great map?

What exactly is great about it?
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
April 28 2013 19:10 GMT
#376
On April 28 2013 02:50 Emzeeshady wrote:
Show nested quote +
On April 28 2013 01:59 TimENT wrote:
On April 28 2013 01:39 aksfjh wrote:
I'm not sure even half the people claiming these are "boring" maps even know what makes a map boring...


I know right? Boring maps are Cloud Kingdom/Daybreak style. I'll take imba as fuck maps any day of the year over those

How were Cloud Kingdom and Daybreak boring? We have had endless epic games on these maps. An example of a boring map is Metropolis or Newkirk. Anyway map that rewards turtling basically.


Daybreak is pretty much the "turtle" map. It's really not hard to get a third and as soon as you get the middle it stalemates.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
April 28 2013 19:21 GMT
#377
As usual, people only voting thumbs up on the 15 minute no rush maps. Sigh
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
TheDwf
Profile Joined November 2011
France19747 Posts
April 28 2013 19:21 GMT
#378
On April 29 2013 04:08 Shiori wrote:
Show nested quote +
On April 29 2013 04:07 MidnightZL wrote:
On April 28 2013 03:02 washikie wrote:
Why did they not remove star station?


Maybe because ppl like it and it's a great map?

What exactly is great about it?

Scouting lottery on ladder, close spawns and a three screens wide concave at the third—what's not to love in there?
playa
Profile Blog Joined December 2010
United States1284 Posts
April 28 2013 19:22 GMT
#379
On April 29 2013 04:07 MidnightZL wrote:
Show nested quote +
On April 28 2013 03:02 washikie wrote:
Why did they not remove star station?


Maybe because ppl like it and it's a great map?


I'd like to see a poll on this. I'm thinking it's more along the lines of they don't want to hurt a blizzard map makers feelings. Priorities...
Saumure
Profile Joined February 2012
France404 Posts
April 28 2013 19:52 GMT
#380
On April 29 2013 04:21 BreakfastBurrito wrote:
As usual, people only voting thumbs up on the 15 minute no rush maps. Sigh


Do you want to play on Steppes of War again? Tempest could shoot the natural from their main :D
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
April 28 2013 19:53 GMT
#381
On April 29 2013 04:21 TheDwf wrote:
Show nested quote +
On April 29 2013 04:08 Shiori wrote:
On April 29 2013 04:07 MidnightZL wrote:
On April 28 2013 03:02 washikie wrote:
Why did they not remove star station?


Maybe because ppl like it and it's a great map?

What exactly is great about it?

Scouting lottery on ladder, close spawns and a three screens wide concave at the third—what's not to love in there?


There's nothing wrong with having to double scout. Close spawns are not that much of an issue anymore and on that map especially close spawns make little difference due to the relatively long rush distance. The only thing I'll give you is a big concave at the third, but with decent positioning it shouldn't be an issue and it favours both sides as both have relatively vunerable thirds.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Gfire
Profile Joined March 2011
United States1699 Posts
April 28 2013 20:14 GMT
#382
On April 29 2013 04:53 Qikz wrote:
Show nested quote +
On April 29 2013 04:21 TheDwf wrote:
On April 29 2013 04:08 Shiori wrote:
On April 29 2013 04:07 MidnightZL wrote:
On April 28 2013 03:02 washikie wrote:
Why did they not remove star station?


Maybe because ppl like it and it's a great map?

What exactly is great about it?

Scouting lottery on ladder, close spawns and a three screens wide concave at the third—what's not to love in there?


There's nothing wrong with having to double scout. Close spawns are not that much of an issue anymore and on that map especially close spawns make little difference due to the relatively long rush distance. The only thing I'll give you is a big concave at the third, but with decent positioning it shouldn't be an issue and it favours both sides as both have relatively vunerable thirds.

It plays pretty well despite breaking about all the map making rules it could with it's simple layout. TBH maps are at a weird spot in hots right now, and I'm starting to think we need to take a step back and let go of some of the WoL mentalities. Map balance is more different in HotS than we expected I think.

Star Station is 15-11 PvT on TLPD despite huge air space for drops and a massively open third.

We had all these rules in place for Protoss to be able to expand but now... The maps that are bending those rules are the ones which are P favored.

Then again, TDA with rocks at the third favored Z towards the end of it's life so maybe we didn't know what we were talking about then, either.
all's fair in love and melodies
Dools1337
Profile Joined March 2012
France27 Posts
April 28 2013 20:31 GMT
#383

Then again, TDA with rocks at the third favored Z towards the end of it's life so maybe we didn't know what we were talking about then, either.


You mean without rocks don't you ?
Je vadrouille à travers les jours comme une putain dans un monde sans trottoir
Gfire
Profile Joined March 2011
United States1699 Posts
April 28 2013 20:51 GMT
#384
On April 29 2013 05:31 Dools1337 wrote:
Show nested quote +

Then again, TDA with rocks at the third favored Z towards the end of it's life so maybe we didn't know what we were talking about then, either.


You mean without rocks don't you ?

No. The months before the rocks were removed, it was Z favored ZvP.
all's fair in love and melodies
FCReverie
Profile Joined April 2013
Australia103 Posts
Last Edited: 2013-04-28 20:57:09
April 28 2013 20:55 GMT
#385
On April 29 2013 05:31 Dools1337 wrote:
Show nested quote +

Then again, TDA with rocks at the third favored Z towards the end of it's life so maybe we didn't know what we were talking about then, either.


You mean without rocks don't you ?

On ladder I thought that map had rocks until it was removed? I may be remembering wrong though.

EDIT: My bad guess they did get removed.
TheDwf
Profile Joined November 2011
France19747 Posts
April 28 2013 21:01 GMT
#386
On April 29 2013 04:53 Qikz wrote:
Show nested quote +
On April 29 2013 04:21 TheDwf wrote:
On April 29 2013 04:08 Shiori wrote:
On April 29 2013 04:07 MidnightZL wrote:
On April 28 2013 03:02 washikie wrote:
Why did they not remove star station?


Maybe because ppl like it and it's a great map?

What exactly is great about it?

Scouting lottery on ladder, close spawns and a three screens wide concave at the third—what's not to love in there?


There's nothing wrong with having to double scout. Close spawns are not that much of an issue anymore and on that map especially close spawns make little difference due to the relatively long rush distance. The only thing I'll give you is a big concave at the third, but with decent positioning it shouldn't be an issue and it favours both sides as both have relatively vunerable thirds.

No one double scouts at high level, and open thirds are not equal for both sides because not all races/compositions have equal opportunities to exploit them.
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-04-28 21:18:05
April 28 2013 21:08 GMT
#387
On April 29 2013 05:55 FCReverie wrote:
Show nested quote +
On April 29 2013 05:31 Dools1337 wrote:

Then again, TDA with rocks at the third favored Z towards the end of it's life so maybe we didn't know what we were talking about then, either.


You mean without rocks don't you ?

On ladder I thought that map had rocks until it was removed? I may be remembering wrong though.

EDIT: My bad guess they did get removed.

I don't know how balanced it was on ladder but in tournaments it was favoring Zerg.

TLPD Link.

This is from the time of the queen range patch to the time (ish) the rocks were removed.

On April 29 2013 06:01 TheDwf wrote:
Show nested quote +
On April 29 2013 04:53 Qikz wrote:
On April 29 2013 04:21 TheDwf wrote:
On April 29 2013 04:08 Shiori wrote:
On April 29 2013 04:07 MidnightZL wrote:
On April 28 2013 03:02 washikie wrote:
Why did they not remove star station?


Maybe because ppl like it and it's a great map?

What exactly is great about it?

Scouting lottery on ladder, close spawns and a three screens wide concave at the third—what's not to love in there?


There's nothing wrong with having to double scout. Close spawns are not that much of an issue anymore and on that map especially close spawns make little difference due to the relatively long rush distance. The only thing I'll give you is a big concave at the third, but with decent positioning it shouldn't be an issue and it favours both sides as both have relatively vunerable thirds.

No one double scouts at high level, and open thirds are not equal for both sides because not all races/compositions have equal opportunities to exploit them.

That's cause all the 4p maps are forced cross in tournaments. (I do see players double scout on whirlwind.)

You're right about the openness of course, but you could claim that about any level of openness. What level of openness is the right one... We don't know that yet, apparently. Being this open should be bad for P but the winrates say otherwise.
all's fair in love and melodies
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
April 28 2013 22:38 GMT
#388
On April 29 2013 06:01 TheDwf wrote:
Show nested quote +
On April 29 2013 04:53 Qikz wrote:
On April 29 2013 04:21 TheDwf wrote:
On April 29 2013 04:08 Shiori wrote:
On April 29 2013 04:07 MidnightZL wrote:
On April 28 2013 03:02 washikie wrote:
Why did they not remove star station?


Maybe because ppl like it and it's a great map?

What exactly is great about it?

Scouting lottery on ladder, close spawns and a three screens wide concave at the third—what's not to love in there?


There's nothing wrong with having to double scout. Close spawns are not that much of an issue anymore and on that map especially close spawns make little difference due to the relatively long rush distance. The only thing I'll give you is a big concave at the third, but with decent positioning it shouldn't be an issue and it favours both sides as both have relatively vunerable thirds.

No one double scouts at high level, and open thirds are not equal for both sides because not all races/compositions have equal opportunities to exploit them.


Nobody double scouts as as said, no maps require you to. In BW people used to double scout all the time. Open thirds are equal for all sides as all races can abuse it. Protoss has recall now to kill a third and get out. Terran mech has the ability to harass open bases more easily and bio has the mobility to go snipe bases. Zerg excell in large areas too.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Ireniicas
Profile Joined April 2013
66 Posts
April 28 2013 22:47 GMT
#389
Gonna miss Daybreak as I do Cloud Kingdom
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
April 28 2013 22:48 GMT
#390
On April 29 2013 05:51 Gfire wrote:
Show nested quote +
On April 29 2013 05:31 Dools1337 wrote:

Then again, TDA with rocks at the third favored Z towards the end of it's life so maybe we didn't know what we were talking about then, either.


You mean without rocks don't you ?

No. The months before the rocks were removed, it was Z favored ZvP.


I had many a discussion about this. Zerg players did not like it because they had to use a different build due to the rocks, but it was always zerg favoured. The fact that you could not use blink to reduce the distance from main to 3rd made it muta heaven. In the early game protoss has to send the early second scout and could not safely nexus first even if they scouted the right direction due to the long travel time, which made up for zerg not being able to take the quick third.

On the other hand, in the case of Planet S I know jack all. As a protoss player I cannot fathom how protoss is doing so well on the map. There are things in both matchups that should just cause protoss to lose, but they dont.
TheDwf
Profile Joined November 2011
France19747 Posts
April 28 2013 23:10 GMT
#391
On April 29 2013 06:08 Gfire wrote:
That's cause all the 4p maps are forced cross in tournaments.

I was talking about ladder, but no, some 4p maps have all spawns enabled in tournaments (e. g. Whirlwind) or "no horizontal spawns" (e. g. Star Station in GSL; in ATC I think it's cross only).

(I do see players double scout on whirlwind.)

True, I forgot Protoss can do this in PvZ, but in other match-ups I never saw that.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
April 28 2013 23:49 GMT
#392
--- Nuked ---
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
April 28 2013 23:51 GMT
#393
--- Nuked ---
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 28 2013 23:51 GMT
#394
On April 29 2013 06:08 Gfire wrote:
Show nested quote +
On April 29 2013 05:55 FCReverie wrote:
On April 29 2013 05:31 Dools1337 wrote:

Then again, TDA with rocks at the third favored Z towards the end of it's life so maybe we didn't know what we were talking about then, either.


You mean without rocks don't you ?

On ladder I thought that map had rocks until it was removed? I may be remembering wrong though.

EDIT: My bad guess they did get removed.

I don't know how balanced it was on ladder but in tournaments it was favoring Zerg.

TLPD Link.

This is from the time of the queen range patch to the time (ish) the rocks were removed.

Show nested quote +
On April 29 2013 06:01 TheDwf wrote:
On April 29 2013 04:53 Qikz wrote:
On April 29 2013 04:21 TheDwf wrote:
On April 29 2013 04:08 Shiori wrote:
On April 29 2013 04:07 MidnightZL wrote:
On April 28 2013 03:02 washikie wrote:
Why did they not remove star station?


Maybe because ppl like it and it's a great map?

What exactly is great about it?

Scouting lottery on ladder, close spawns and a three screens wide concave at the third—what's not to love in there?


There's nothing wrong with having to double scout. Close spawns are not that much of an issue anymore and on that map especially close spawns make little difference due to the relatively long rush distance. The only thing I'll give you is a big concave at the third, but with decent positioning it shouldn't be an issue and it favours both sides as both have relatively vunerable thirds.

No one double scouts at high level, and open thirds are not equal for both sides because not all races/compositions have equal opportunities to exploit them.

That's cause all the 4p maps are forced cross in tournaments. (I do see players double scout on whirlwind.)

You're right about the openness of course, but you could claim that about any level of openness. What level of openness is the right one... We don't know that yet, apparently. Being this open should be bad for P but the winrates say otherwise.


Taldarim wasn't zerg favored. Look at these:

http://www.teamliquid.net/tlpd/sc2-korean/maps/448_Crux_Tal'Darim_Altar_LE

zvt was 52% favoring terran (not bad) with a record of 64-57
zvp was 51.2% favoring zerg zvp (again not bad) with a record of 44 - 42

When I think of something else, something will go here
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
April 29 2013 00:00 GMT
#395
On April 29 2013 08:51 Emzeeshady wrote:
Show nested quote +
On April 29 2013 07:48 hzflank wrote:
On April 29 2013 05:51 Gfire wrote:
On April 29 2013 05:31 Dools1337 wrote:

Then again, TDA with rocks at the third favored Z towards the end of it's life so maybe we didn't know what we were talking about then, either.


You mean without rocks don't you ?

No. The months before the rocks were removed, it was Z favored ZvP.


I had many a discussion about this. Zerg players did not like it because they had to use a different build due to the rocks, but it was always zerg favoured. The fact that you could not use blink to reduce the distance from main to 3rd made it muta heaven. In the early game protoss has to send the early second scout and could not safely nexus first even if they scouted the right direction due to the long travel time, which made up for zerg not being able to take the quick third.

On the other hand, in the case of Planet S I know jack all. As a protoss player I cannot fathom how protoss is doing so well on the map. There are things in both matchups that should just cause protoss to lose, but they dont.

The only viable option for Zerg on TD with rocks was an all in and 2 base Muta and both are countered by opening stargate.


Why were they the only options? What was so wrong with a basic pool > hatch > gas going up to 5 queens while you have have 6 lings slowly kill the rocks? You get a weaker economy but faster tech and creep and could still take your third before the protoss took theirs.

Also, stargate did not counter muta at the time. This was before they even added the phoenix range tech, let alone the hots phoenix range buff. Blink into 3 base storm was the counter to muta play, which was very hard to do on TDA.
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-04-29 00:04:56
April 29 2013 00:03 GMT
#396
On April 29 2013 08:51 blade55555 wrote:
Show nested quote +
On April 29 2013 06:08 Gfire wrote:
On April 29 2013 05:55 FCReverie wrote:
On April 29 2013 05:31 Dools1337 wrote:

Then again, TDA with rocks at the third favored Z towards the end of it's life so maybe we didn't know what we were talking about then, either.


You mean without rocks don't you ?

On ladder I thought that map had rocks until it was removed? I may be remembering wrong though.

EDIT: My bad guess they did get removed.

I don't know how balanced it was on ladder but in tournaments it was favoring Zerg.

TLPD Link.

This is from the time of the queen range patch to the time (ish) the rocks were removed.

On April 29 2013 06:01 TheDwf wrote:
On April 29 2013 04:53 Qikz wrote:
On April 29 2013 04:21 TheDwf wrote:
On April 29 2013 04:08 Shiori wrote:
On April 29 2013 04:07 MidnightZL wrote:
On April 28 2013 03:02 washikie wrote:
Why did they not remove star station?


Maybe because ppl like it and it's a great map?

What exactly is great about it?

Scouting lottery on ladder, close spawns and a three screens wide concave at the third—what's not to love in there?


There's nothing wrong with having to double scout. Close spawns are not that much of an issue anymore and on that map especially close spawns make little difference due to the relatively long rush distance. The only thing I'll give you is a big concave at the third, but with decent positioning it shouldn't be an issue and it favours both sides as both have relatively vunerable thirds.

No one double scouts at high level, and open thirds are not equal for both sides because not all races/compositions have equal opportunities to exploit them.

That's cause all the 4p maps are forced cross in tournaments. (I do see players double scout on whirlwind.)

You're right about the openness of course, but you could claim that about any level of openness. What level of openness is the right one... We don't know that yet, apparently. Being this open should be bad for P but the winrates say otherwise.


Taldarim wasn't zerg favored. Look at these:

http://www.teamliquid.net/tlpd/sc2-korean/maps/448_Crux_Tal'Darim_Altar_LE

zvt was 52% favoring terran (not bad) with a record of 64-57
zvp was 51.2% favoring zerg zvp (again not bad) with a record of 44 - 42


We're talking about totally different periods of time here. What you have is all-time in Korea only. I don't think it was even played much in Korea during the time period that I was talking about. It was close to balanced for some time, but as the patches came out and meta evolved, it became Zerg favored by the time the rocks were removed.

On April 29 2013 09:00 hzflank wrote:
Also, stargate did not counter muta at the time. This was before they even added the phoenix range tech, let alone the hots phoenix range buff. Blink into 3 base storm was the counter to muta play, which was very hard to do on TDA.

Phoenix range was in by that time.
all's fair in love and melodies
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
April 29 2013 00:10 GMT
#397
--- Nuked ---
LeeDawg
Profile Joined April 2012
United States1306 Posts
April 29 2013 00:10 GMT
#398
On April 29 2013 09:03 Gfire wrote:
Show nested quote +
On April 29 2013 08:51 blade55555 wrote:
On April 29 2013 06:08 Gfire wrote:
On April 29 2013 05:55 FCReverie wrote:
On April 29 2013 05:31 Dools1337 wrote:

Then again, TDA with rocks at the third favored Z towards the end of it's life so maybe we didn't know what we were talking about then, either.


You mean without rocks don't you ?

On ladder I thought that map had rocks until it was removed? I may be remembering wrong though.

EDIT: My bad guess they did get removed.

I don't know how balanced it was on ladder but in tournaments it was favoring Zerg.

TLPD Link.

This is from the time of the queen range patch to the time (ish) the rocks were removed.

On April 29 2013 06:01 TheDwf wrote:
On April 29 2013 04:53 Qikz wrote:
On April 29 2013 04:21 TheDwf wrote:
On April 29 2013 04:08 Shiori wrote:
On April 29 2013 04:07 MidnightZL wrote:
On April 28 2013 03:02 washikie wrote:
Why did they not remove star station?


Maybe because ppl like it and it's a great map?

What exactly is great about it?

Scouting lottery on ladder, close spawns and a three screens wide concave at the third—what's not to love in there?


There's nothing wrong with having to double scout. Close spawns are not that much of an issue anymore and on that map especially close spawns make little difference due to the relatively long rush distance. The only thing I'll give you is a big concave at the third, but with decent positioning it shouldn't be an issue and it favours both sides as both have relatively vunerable thirds.

No one double scouts at high level, and open thirds are not equal for both sides because not all races/compositions have equal opportunities to exploit them.

That's cause all the 4p maps are forced cross in tournaments. (I do see players double scout on whirlwind.)

You're right about the openness of course, but you could claim that about any level of openness. What level of openness is the right one... We don't know that yet, apparently. Being this open should be bad for P but the winrates say otherwise.


Taldarim wasn't zerg favored. Look at these:

http://www.teamliquid.net/tlpd/sc2-korean/maps/448_Crux_Tal'Darim_Altar_LE

zvt was 52% favoring terran (not bad) with a record of 64-57
zvp was 51.2% favoring zerg zvp (again not bad) with a record of 44 - 42


We're talking about totally different periods of time here. What you have is all-time in Korea only. I don't think it was even played much in Korea during the time period that I was talking about. It was close to balanced for some time, but as the patches came out and meta evolved, it became Zerg favored by the time the rocks were removed.

Show nested quote +
On April 29 2013 09:00 hzflank wrote:
Also, stargate did not counter muta at the time. This was before they even added the phoenix range tech, let alone the hots phoenix range buff. Blink into 3 base storm was the counter to muta play, which was very hard to do on TDA.

Phoenix range was in by that time.


still, no one went phoenix to counter muta at the time. the accepted counter to muta was 3 base storm.
:-)
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
April 29 2013 00:55 GMT
#399
Blizzard is getting much better at making maps, but like 90% of the 4p maps they make or add to the ladder should just be cross only.......
rice_devOurer
Profile Joined July 2012
United States773 Posts
April 29 2013 01:10 GMT
#400
On April 29 2013 09:55 Shebuha wrote:
Blizzard is getting much better at making maps, but like 90% of the 4p maps they make or add to the ladder should just be cross only.......

Imagine the horizontal doom drops /siege tanks from horizontal spawn 4ths to 4ths...
-_-
IN SOVIET RUSSIA ノ┬─┬ノ ︵ ( \o°o)\ Table Flips you
ffadicted
Profile Joined January 2011
United States3545 Posts
April 29 2013 03:16 GMT
#401
Derelict Watcher and Reclamation look alright, the rest look AWFUL lol Can't believe they're taking out Daybreak to make room for those, even if it's an ancient map T-T

Not enough vetos available!
SooYoung-Noona!
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
April 29 2013 03:33 GMT
#402
I would've really liked to see Fighting Spirit in the pool. That map looks glorious
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Millet
Profile Joined April 2012
Sweden143 Posts
April 29 2013 05:26 GMT
#403
Adding 3 more blizzard maps again.. For new maps they should really divide it up. For instance:

1 new blizzard map, 1 known and working tournament map (like from GSL), and 1 contest winner map.

As for the removal of maps:

1 old map, 1 "most-vetoed" map and 1 imbalanced map (in a sense, they already did this for this upcoming season).
FCReverie
Profile Joined April 2013
Australia103 Posts
April 29 2013 08:15 GMT
#404
On April 29 2013 07:48 hzflank wrote:
Show nested quote +
On April 29 2013 05:51 Gfire wrote:
On April 29 2013 05:31 Dools1337 wrote:

Then again, TDA with rocks at the third favored Z towards the end of it's life so maybe we didn't know what we were talking about then, either.


You mean without rocks don't you ?

No. The months before the rocks were removed, it was Z favored ZvP.


I had many a discussion about this. Zerg players did not like it because they had to use a different build due to the rocks, but it was always zerg favoured. The fact that you could not use blink to reduce the distance from main to 3rd made it muta heaven. In the early game protoss has to send the early second scout and could not safely nexus first even if they scouted the right direction due to the long travel time, which made up for zerg not being able to take the quick third.

On the other hand, in the case of Planet S I know jack all. As a protoss player I cannot fathom how protoss is doing so well on the map. There are things in both matchups that should just cause protoss to lose, but they dont.


Did you ever play against the CombatEx Z build where all you do is build static defense expand to every base on the map and split your workers and tech between them all the while massing mutas and waiting for him to attmept a base trade? That was always so much fun to do.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
April 29 2013 18:45 GMT
#405
As someone who dies a little on the inside whenever he has to build barracks outside his main, I love the main bases on these maps :D
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 29 2013 18:48 GMT
#406
On April 29 2013 12:33 FrostedMiniWheats wrote:
I would've really liked to see Fighting Spirit in the pool. That map looks glorious


Oh man me to I would have been so happy. I really hope blizzard keeps adding in tournament maps and not their own lol.
When I think of something else, something will go here
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 29 2013 19:03 GMT
#407
On April 29 2013 12:33 FrostedMiniWheats wrote:
I would've really liked to see Fighting Spirit in the pool. That map looks glorious


It won't happen because Blizzard has a stick up their ass about non-standard gas geysers.
~ ~ <°)))><~ ~ ~
HeavyCross
Profile Joined March 2013
Canada21 Posts
April 30 2013 23:32 GMT
#408
I loved daybreak... the one map that it was hard to all in on ....
sambo400
Profile Joined March 2011
United States378 Posts
May 01 2013 00:39 GMT
#409
What would be so hard about putting Bifrost on ladder? That's by far the best unique map anyone has made. To this day, the best origional map those idiots have come up was Entombed Valley... yeah.
loginn
Profile Blog Joined January 2011
France815 Posts
May 01 2013 00:54 GMT
#410
I've played Derelict Watcher TE and god is it open. Map has nothing in the middle except for a few LOS blockers. It's probably one of the most open map that ever made it's way on the ladder.
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
Comadevil
Profile Joined September 2010
Germany214 Posts
May 01 2013 10:40 GMT
#411
well Blizzard sent all the maps to major tour organizations cause besides every map is written:

This is a tournament map reviewed by GOMTV, Ongamenet, KeSPA, ESL, MLG, Dreamhack and NASL


So it seems they weren't put on ladder before consulting the mentioned organizations first
PanzerElite
Profile Joined May 2012
540 Posts
May 01 2013 11:04 GMT
#412
I really like the new maps. GJ blizzard.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 01 2013 11:07 GMT
#413
On May 01 2013 19:40 Comadevil wrote:
well Blizzard sent all the maps to major tour organizations cause besides every map is written:

Show nested quote +
This is a tournament map reviewed by GOMTV, Ongamenet, KeSPA, ESL, MLG, Dreamhack and NASL


So it seems they weren't put on ladder before consulting the mentioned organizations first

What does that actually mean though? There's no way that Klontas was seriously reviewed by any tournaments.
Comprehensive strategic intention: DNE
TheDwf
Profile Joined November 2011
France19747 Posts
May 01 2013 11:20 GMT
#414
On May 01 2013 20:07 EatThePath wrote:
Show nested quote +
On May 01 2013 19:40 Comadevil wrote:
well Blizzard sent all the maps to major tour organizations cause besides every map is written:

This is a tournament map reviewed by GOMTV, Ongamenet, KeSPA, ESL, MLG, Dreamhack and NASL


So it seems they weren't put on ladder before consulting the mentioned organizations first

What does that actually mean though? There's no way that Klontas was seriously reviewed by any tournaments.

Well, they didn't say the reviews were positive.
KingofGods
Profile Joined July 2010
Canada1218 Posts
Last Edited: 2013-05-01 17:52:11
May 01 2013 16:14 GMT
#415
Derelict Watcher is such a ridiculous map for terran lol. Spawns are so close that protoss 2 base is so easy and so wide that zergs can attack from any angle. Having a high ground 3rd doesn't do anything for terran since you can just ignore it and go straight for the natural.

Klontas on the other hand seems to be very hard for zerg.
asdfOu
Profile Joined August 2011
United States2089 Posts
May 01 2013 16:16 GMT
#416
On April 26 2013 10:07 andeh wrote:
omg thank you based blizzard

LOLOL ^^^
rip prime
AwM
Profile Joined November 2012
United States80 Posts
May 01 2013 16:22 GMT
#417
R.I.P. Daybreak. That was my highest in % map. Though the new maps look spectacular. Can't wait to be home to play them!
Every time you read this a SCV dies.
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
May 01 2013 16:38 GMT
#418
I'm at work now so I can't look, but can anyone tell me when this season ends? Thanks!
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
May 01 2013 20:07 GMT
#419
On May 01 2013 20:07 EatThePath wrote:
Show nested quote +
On May 01 2013 19:40 Comadevil wrote:
well Blizzard sent all the maps to major tour organizations cause besides every map is written:

This is a tournament map reviewed by GOMTV, Ongamenet, KeSPA, ESL, MLG, Dreamhack and NASL


So it seems they weren't put on ladder before consulting the mentioned organizations first

What does that actually mean though? There's no way that Klontas was seriously reviewed by any tournaments.


Either they just went along for the ride because its Blizzard, or the people at these organizations have their heads pretty far up their own asses.
~ ~ <°)))><~ ~ ~
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 01 2013 21:34 GMT
#420
On May 02 2013 05:07 TheFish7 wrote:
Show nested quote +
On May 01 2013 20:07 EatThePath wrote:
On May 01 2013 19:40 Comadevil wrote:
well Blizzard sent all the maps to major tour organizations cause besides every map is written:

This is a tournament map reviewed by GOMTV, Ongamenet, KeSPA, ESL, MLG, Dreamhack and NASL


So it seems they weren't put on ladder before consulting the mentioned organizations first

What does that actually mean though? There's no way that Klontas was seriously reviewed by any tournaments.


Either they just went along for the ride because its Blizzard, or the people at these organizations have their heads pretty far up their own asses.

Or Blizzard people decided to tack on TE without any real engagement from the tournaments.
Comprehensive strategic intention: DNE
trips
Profile Joined December 2010
United Kingdom107 Posts
May 02 2013 08:21 GMT
#421
So for the people that didn't buy HOTS I take it they wont be getting the new maps?
¯\_(ツ)_/¯
Tsubbi
Profile Joined September 2010
Germany7996 Posts
May 02 2013 08:39 GMT
#422
so just 1 season into hots where blizzard wanted to adapt mappools of pro tournaments they decide to add 3 random blizzard maps instead of the plethora of new map in gsl and proleague

very disappointed to say the least
LeeDawg
Profile Joined April 2012
United States1306 Posts
May 02 2013 08:50 GMT
#423
played one game on kilontis mire and immediately downvoted. blizzard is gettin MUCH better at making maps, but that one is just awful
:-)
Aeromi
Profile Blog Joined August 2012
France14460 Posts
May 02 2013 08:57 GMT
#424
Klontas Mire TE is the worst map ever, I've played 2 maps and I already veto it. .___.
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
LeeDawg
Profile Joined April 2012
United States1306 Posts
May 02 2013 08:59 GMT
#425
On May 02 2013 17:57 Aeromi wrote:
Klontas Mire TE is the worst map ever, I've played 2 maps and I already veto it. .___.


worst map ever?

blistering sands, steppes of war, and incineration zone would like a word with you

worst map in a long time?

oh hell yeah
:-)
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
May 02 2013 09:27 GMT
#426
Played a mech vs z yesterday on Derelict watcher. I really love the expansion layout.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
May 02 2013 15:40 GMT
#427
Which maps are Z vetoing?
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
May 03 2013 07:50 GMT
#428
2nd map reminds of the masked bad guy from batman begins
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
salmonman78
Profile Joined April 2013
United States13 Posts
May 04 2013 05:08 GMT
#429
Klontas Mire TE, this is going to be an interesting map for however long it's around. Had a guy who moved his entire production and expansion to the bottom of the map and waited until I hit what thought was his main to attack mine. Granted I should have realized the second I saw he never expanded as I moved my army to get back home but well, lesson learned.

But I wonder if this will be a common tactic people will use due to that lil bridge connecting the areas.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 04 2013 05:10 GMT
#430
--- Nuked ---
FCReverie
Profile Joined April 2013
Australia103 Posts
May 04 2013 05:18 GMT
#431
Idk why people downvote the one interesting map in the current pool. Every other map with the exception of Belshir and maybe Neo Planet S are almost the same.
badDogma
Profile Joined August 2010
United States106 Posts
May 04 2013 06:00 GMT
#432
Does anyone actually try to play a standard game on Klontas Mire? I'm considering keeping the map in the rotation so I have an excuse to cheese once in a while.
A genius cannot defeat someone who works hard. Someone who works hard cannot defeat someone who enjoys their work. -- Rain
Mindcrime
Profile Joined July 2004
United States6899 Posts
May 04 2013 06:32 GMT
#433
On May 04 2013 14:10 Emzeeshady wrote:
Show nested quote +
On May 03 2013 00:40 Malpractice.248 wrote:
Which maps are Z vetoing?

Every map

Seriously this is a terrible map pool for Zerg.


I'm not currently vetoing any.

Compared to the shit we had to put up with in 2010-2011, this map pool is fantastic.
That wasn't any act of God. That was an act of pure human fuckery.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
May 04 2013 16:52 GMT
#434
--- Nuked ---
Zygno
Profile Joined August 2012
Austria276 Posts
May 05 2013 20:18 GMT
#435
I really like "Zerus Prime", especially TvZ is fun on it! Would love to see it in some tournaments, it has a lot of potential imo.
Sissors
Profile Joined March 2012
1395 Posts
May 05 2013 20:39 GMT
#436
On May 04 2013 14:18 FCReverie wrote:
Idk why people downvote the one interesting map in the current pool. Every other map with the exception of Belshir and maybe Neo Planet S are almost the same.

Exactly my feeling. But everytime a map is not standard everyone hates on it since for their default strat they need to take an x-th expansion easily while it should be hard for the opponent to take their y-th expansion, so in the end all maps are very similar to meet those requirements.

Personally for most maps the only relevant differences for me are how large of an area I can use with reapers and where the mineral line is for drops.
KJSharp
Profile Joined May 2011
United States84 Posts
May 05 2013 20:53 GMT
#437
There's nothing wrong with the Mire map. If anything, it gives you a reason to not use the same strategies over and over no matter what the map. It's fun to be able to play a map instead of just a race. I have yet to win on it, but I'm still trying!

For example,because of the new reaper, Thorzain's old TvT mass marine build no longer works except on Whirlwind. It's nice to be able to do a different build on Whirlwind than on other maps.

Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 05 2013 20:55 GMT
#438
On May 06 2013 05:18 Zygno wrote:
I really like "Zerus Prime", especially TvZ is fun on it! Would love to see it in some tournaments, it has a lot of potential imo.

Also this map is the best in terms of aesthetic and design. Lava, jungles, simple terrain, good lighting, nice unpassable zones (jungles and lava or both)
Vertitto
Profile Joined January 2012
Poland750 Posts
May 05 2013 20:57 GMT
#439
Seeing the maps i was mostly possitive, but after playing some games on them i vetoed them ;(
FISH MAKE BLUB BLUB
grumpyone
Profile Joined January 2011
48 Posts
May 05 2013 21:00 GMT
#440
After just losing to 2rax proxy reaper on Klontas Mire (as Zerg), I'm just going to say that that map is really good for reapers...
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
May 05 2013 21:08 GMT
#441
I really like Klontas Mire for mech, same with Derelict Watcher, but there's no way I can ever play Zerus, I just don't like it at all.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
AllSalesFinal
Profile Blog Joined October 2010
United States211 Posts
May 05 2013 21:36 GMT
#442
Klontas Mire is my new favorite map. I just LOOOOOOOOOOOOOVE the design of it and how my games have played out so far. Anyone else having really good experiences with this map?
| MMA | Flash | Polt |
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
May 05 2013 21:39 GMT
#443
So after playing the new maps for a bit, I think I'm gonna have Klontas Mire TE be the one I don't veto. This leaves my veto choices being: Derelict Watcher TE, Zerus Prime TE, and Star Station.

The terrain layout of Derelict Watcher felt incredibly off to me and Zerus... well, I'm not sure how anyone could enjoy playing on that map, but then again people played on maps like Condemned Ridge. o.o Klontas, while a bit weird, at least flowed well IMO and offers some decent opportunities for things like mech, as some people have noted in this thread.
Twitter: @iamcaustic
synd
Profile Joined July 2011
Bulgaria586 Posts
May 05 2013 21:45 GMT
#444
After a week with the new maps - I can't hold it in me. I JUST HAVE TO VOMIT.
Terrible maps.
I thought Star Station was bad... but this. Oh god....
From the 3 maps - everyone of them is horrible.
They removed Daybreak to add new way worse maps? Good job there, I guess.
Never expected less from Blizzard. AT LEAST THEY HAVE MANY ROCKS,AMIRITE?
Kfish
Profile Blog Joined May 2010
Chile282 Posts
May 05 2013 22:22 GMT
#445
Klontas Mire reminds me of Scrap Station but instead of having the destructible rocks at the center, we have a small small path.

I liked Scrap Station better, fun fun games
JIJI_
Profile Joined October 2010
United States123 Posts
May 06 2013 05:12 GMT
#446
Personally I prefer maps that are simple yet fairly balanced.

Maps like klontas or zerus are more complex than say a star station or day break, but as a result people can abuse the terrain to make blink and reaper all-ins way more effective than they should reasonably be. Also maps should not be overly complex and overwhelming - even as a Master's player I am slightly overwhelmed with say a zerus where there are 18 bases it's impossible to keep tabs on what my opponent is doing....I cannot imagine somebody newer to the game enjoying it very much. There is middle ground, but maps can be too big imo....maps like Day Break or Neo planet is constant action which I enjoy and it is possible to constantly scout what your opponent is taking base wise and is much more back and forth rather than take 4 easy bases and then do battle.

I didn't veto any of the new maps, but I am not exactly thrilled with them.

Star station and Neo planet S are my favorite of the current pool.
All hail King IdrA!
FCReverie
Profile Joined April 2013
Australia103 Posts
May 06 2013 19:56 GMT
#447
On May 06 2013 06:00 grumpyone wrote:
After just losing to 2rax proxy reaper on Klontas Mire (as Zerg), I'm just going to say that that map is really good for reapers...

I'd say that Star Station is still the best reaper map though. Close spawns on that map the normal reaper sometimes gets there just as the pool finishes.
RandomAccount#282689
Profile Joined September 2012
42 Posts
May 06 2013 20:02 GMT
#448
--- Nuked ---
FCReverie
Profile Joined April 2013
Australia103 Posts
May 06 2013 20:09 GMT
#449
On May 07 2013 05:02 Jalued wrote:
Does anyone know how to prevent the toss placing proxy pylons on Klontis mire? They can put them behind the rocks (south of the natural) and there is nothing that terran can do about it until warpgate appears...

This map pool is shite...

Can your break down the rocks ahead of time vs a 2 base all in? vs a 1 base all in you should already know it's coming and be prepared because he wont have expanded.
Ben...
Profile Joined January 2011
Canada3485 Posts
May 06 2013 20:13 GMT
#450
Really not liking this new map pool. Klontas Mire is actually okay but the rest are not fun at all. Zerus is really boring and turtly and Derelict Watcher is way too open, making the popular upgraded ling style even stronger. I kinda wish they didn't remove Newkirk now. I would way rather have that than either of these new maps.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
RandomAccount#282689
Profile Joined September 2012
42 Posts
May 06 2013 20:13 GMT
#451
--- Nuked ---
FCReverie
Profile Joined April 2013
Australia103 Posts
May 06 2013 20:19 GMT
#452
On May 07 2013 05:13 Jalued wrote:
You can prepare for it but because of the position of the natural you can only hold on 1 base. I'm sure there are ways to get around it but the entire situation is tiresome and I don't have the patience to play on such a stupid map

Yeah it's a shame terran buildings can't fly away if they are in a bad spot vs a 1 base all in :/ Even if you can't hold the base you can float it out, save the scvs and when they go to expo push back out.
RandomAccount#282689
Profile Joined September 2012
42 Posts
May 06 2013 20:21 GMT
#453
--- Nuked ---
AKomrade
Profile Blog Joined March 2010
United States582 Posts
May 06 2013 20:30 GMT
#454
Klontas Mire is mindbogglingly bad. And that Watcher (SS template) map makes no sense. Can't wait until the TL map tournament finishes.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
Baum
Profile Blog Joined April 2010
Germany1010 Posts
May 07 2013 14:31 GMT
#455
Gosh these new maps are so bad. It really annoys the shit out of me how Blizzard is making it look like they are trying to make tournament level maps now but what they are actually doing is making the same shitty maps as before. Maybe it's going to be even worse because they will force WCS organizers to use those maps in their tournament. Why are we still not having a solid system of implementing community made maps in the ladder pool?
I want to be with those who share secret things or else alone.
Lorch
Profile Joined June 2011
Germany3683 Posts
May 07 2013 14:34 GMT
#456
So I have decided that zerus and the green one are two of the worst maps I have played on since blizzard added like 4 of their shitty maps (including a really terrible 4 player fire map) way way back in 2011. Now all I have to choose is whether I veto star station or the new map with the same tileset, which has the worst designed map center I have seen in a long time. Oh well I guess I'll have to start practicing 2 base allins again for star station, because the 3 other ones are so fucking bad I'll never ever want to play on them again.
Normal
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