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New Maps for 2013 Ladder Season 3 - Page 11

Forum Index > SC2 General
455 CommentsPost a Reply
Prev 1 9 10 11 12 13 23 Next All
Mortal
Profile Blog Joined November 2010
2943 Posts
April 26 2013 06:26 GMT
#201
Fuck me running, finally DB is gone. How it's been around so long is a mystery to me (a la Shakuras recycled garbage)
The universe created an audience for itself.
PandaTank
Profile Blog Joined September 2010
South Africa255 Posts
April 26 2013 06:27 GMT
#202
Haha, Klontas Mire = Scrap Station 2.0.
I really like the look of Zerus Prime in terms of the lava and trees. Although seems like a really strong zerg map.
Overall nice to have a change, only thing I would have wanted is Star Station being removed too.
facebook.com/PandaTank \\\ @PandaTankSC2
Squirrel
Profile Blog Joined April 2010
United States1102 Posts
April 26 2013 06:38 GMT
#203
The second map looks interesting, if only due to no Xel'Naga
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2013-04-26 07:04:04
April 26 2013 06:41 GMT
#204
I am pretty shocked how tournaments actually O.K'd these maps.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
chocopaw
Profile Blog Joined May 2011
2072 Posts
April 26 2013 06:55 GMT
#205
Noooooo Daybreak .__.
http://twitter.com/lechocopaw
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
April 26 2013 06:57 GMT
#206
Fuck... I loved daybreak, like really loved it. these maps are horrible all of them, I can see T and P exploit the shit out of the upcoming 1v1 maps.
Conut
Profile Joined April 2012
Canada1026 Posts
April 26 2013 07:00 GMT
#207
dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY
i can see some goofy crazy fun matches
Sc2 always got your back
Bagi
Profile Joined August 2010
Germany6799 Posts
April 26 2013 07:06 GMT
#208
These maps certainly look better than the ones HOTS added. Derelict especially should be a good addition.

Anyone know how wide the bridge on Klontas is exactly? Looks 2 depots wide in the ends and 1 depot wide in the middle, but I'm not sure.
Advantageous
Profile Blog Joined May 2012
China1350 Posts
April 26 2013 07:09 GMT
#209
Nooooooooo RIP DayBreak ((( My favorite PvX map... also the new maps don't look very promising... I strongly dislike Mire...
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 26 2013 07:09 GMT
#210
On April 26 2013 15:41 IronManSC wrote:
I am pretty shocked how tournaments actually O.K'd these maps.

This is what I'm saying. I really want to hear more about this.
Comprehensive strategic intention: DNE
oGsTrueSmug
Profile Joined September 2012
England141 Posts
April 26 2013 07:10 GMT
#211
On April 26 2013 16:00 conut wrote:
dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY
i can see some goofy crazy fun matches

Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns.
Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing.
Bagi
Profile Joined August 2010
Germany6799 Posts
April 26 2013 07:17 GMT
#212
On April 26 2013 16:10 oGsTrueSmug wrote:
Show nested quote +
On April 26 2013 16:00 conut wrote:
dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY
i can see some goofy crazy fun matches

Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns.
Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing.

Daybreak also creates the most boring split-map turtle games in existence, just go check out Hasuobs' winning games in WCS EU against Bly and Happy.

Most people are just tired of that map anyway, time to move on.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
April 26 2013 07:21 GMT
#213
wtf whats the obsession with these small areas in the middle that completely half the map in two, really dumb by blizzard again (3rd map)
http://www.twitch.tv/czelpredy
gronnelg
Profile Joined December 2010
Norway354 Posts
April 26 2013 07:22 GMT
#214
Zerus prime is kinda reminiscent of Shakuras Plateau, albeit better.
Is certainly looks prone to split map scenarios. Imagine planetaries, WM, and sieges at the middle.
But since it's bigger, I bet nydus will be stronger than on Shakuras, and skytoss should be able to break it.
Lulzez || My stream: http://www.twitch.tv/gronnelg
arkedos
Profile Joined July 2011
Germany1426 Posts
April 26 2013 07:24 GMT
#215
On April 26 2013 12:37 [Erasmus] wrote:
daybreak is overdue for retirement... but there 0 excuses for removing it while trash like star station are still in the map pool and not removed.



Personally I think Star Station is not that bad. The only problem is IMO that there are 4 watch towers and too few paths that can not be seen.
love esports - hate homophobia
BakedButters
Profile Joined November 2011
United States748 Posts
April 26 2013 07:24 GMT
#216
I will miss Daybreak. I have my best winning % on it
Snute <3 Bomber <3 Parting <3 Life <3
FCReverie
Profile Joined April 2013
Australia103 Posts
April 26 2013 07:25 GMT
#217
On April 26 2013 13:55 hzflank wrote:
On Klontas, if you send a probe at the start of the game it gets to your opponent natural in time for an 8 pylon. If you rally your first built probe it is a 9 pylon. The natural is 8 tiles wide so can be fully walled by a pylon and 2 gateways. You can even place the pylon against a wall so that it has less surface area for drones to hit. I am not sure how viable this will actually be against a player who pulls enough drones, but if the zerg does not pull drones before the gateways are started it could be amusing.

Edit, 8 pylon starts the second gateway at 1:45, 9 or 10 pylon at 1:50. 10 pylon gate gate seems the best way as you also have the least wait time between starting the pylon and the second gate (less time for them to pull drones). If you prefer you can wall it to the bottom of the ramp instead, but i dont see why you would do this.

Considering how close the bases are I think they should make the natural choke one space wider to prevent this.

You have to remember that it is also a good 7 pool map. If both players cheese the Z will win.
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
April 26 2013 07:26 GMT
#218
Looking good! though the days of one base b-busting in Korhal City are now gone
I play children's card games and watch a lot of dota, CS and HS
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
April 26 2013 07:29 GMT
#219
NO MORE DAYBREAK! Finally!
11/5/14 CATACLYSM | The South West's worst Falco main
iEatWoofers
Profile Joined August 2011
Switzerland108 Posts
April 26 2013 07:34 GMT
#220
Finally no more Daybreak! Was really getting sick of that map by now...
Klontas Mire TE reminds me way too much of Scrap Station. *shudder* But hey... it's HotS... so who knows, I guess...
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