• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:57
CEST 02:57
KST 09:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 220ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Serral wins Maestros of the Game 2 5.0.16 Hotfix (June 30) - Balance + Bug Fixes IP For new Brazil servers for NA Players Server Blocker Weekly Cups (June 22-28): Zergs thrive in new patch
Tourneys
Vespene Cup #1 — $300+ USD, July 10 HomeStory Cup 29 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BW General Discussion Farewell Beloved Starcraft (Youtube Videos) FlaShFTW vs A.Alm Grudge Match Event
Tourneys
Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4729 users

New Maps for 2013 Ladder Season 3 - Page 13

Forum Index > SC2 General
455 CommentsPost a Reply
Prev 1 11 12 13 14 15 23 Next All
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
April 26 2013 08:24 GMT
#241
On April 08 2013 18:23 Grumbels wrote:
Imo, it's a good thing that some of the new maps are named after areas prominent in the campaign. (Korhal floating island) I think they also should have a map with the Zerus theme, and in general they should be making references to the campaign even in the maps, for instance with Mengsk statues and whatnot. I think that's more engaging and memorable for casual viewers.

Yay, I guess Blizzard had the same idea I had. ^_^
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Sindar
Profile Joined April 2013
6 Posts
April 26 2013 08:25 GMT
#242
i don't like new maps. RIP daybreak
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-04-26 08:35:02
April 26 2013 08:31 GMT
#243
Like Derelict Watcher and am ok-ish with Zerus. However I HATE everything about Klontas Mire. That one seems like an early 2011 map in both visuals and layout.

Daybreak was fine in my opinion even though it got repetitive. It's still arguably the best SC2 map tied with Cloud Kingdom in my book. I'd rather have seen Star Station kick the bucket.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
April 26 2013 08:33 GMT
#244
New maps look pretty sick. Went into this thread with low expectations but I'm really ahppy with these changes seeing as I Newkirk and Korhal vetoed anyway.
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
April 26 2013 08:34 GMT
#245
About time Daybreak was put out to pasture. Although I wouldn't be surprised if it did a Metalopolis and came back again. Korhal is a good removal as well, since PvP just wasn't an option on that map. I'm actually a little sad to see Newkirk go as I have a ridiculously high 79% winrate on that map. I'm still a little confused as to why tournaments (including GSL) seem so happy to use Star Station. I would've been very happy to see that map go too, but at least I have no shortage of vetos.
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
April 26 2013 08:36 GMT
#246
that one thumb down... reminds me slag pits.
Incredible Miracle
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
Last Edited: 2013-04-26 08:40:58
April 26 2013 08:39 GMT
#247
lol, having a good look at Klontas Mire. Realistically which Zerg wouldn’t 6/8/10 pool against Protoss on that map? And in PvT all Terran has to do is mine up that walkway to deter Protoss (not that they need to since Protoss use Pylons anyway). Yet Protoss has to continuously live in fear of a 3:30 attack. I’ll give it a try but it looks like an instant veto to me.
Emix_Squall
Profile Joined February 2012
France705 Posts
April 26 2013 08:45 GMT
#248
RIP Daybreak, you were a good macro friend and I'll miss you :'(
Sissors
Profile Joined March 2012
1395 Posts
April 26 2013 08:45 GMT
#249
On April 26 2013 17:39 Greendotz wrote:
lol, having a good look at Klontas Mire. Realistically which Zerg wouldn’t 6/8/10 pool against Protoss on that map? And in PvT all Terran has to do is mine up that walkway to deter Protoss (not that they need to since Protoss use Pylons anyway). Yet Protoss has to continuously live in fear of a 3:30 attack. I’ll give it a try but it looks like an instant veto to me.

Honestly that is more realistic in TvZ, in TvP I really wouldn't rely on a few mines. If anything I would think that ridge is mainly a problem for zerg. Both toss and terran have long-range AOE weapons that will easily deal with any serious army trying to pass there. And zerg of course has infestors that also will deal easily with it, but they aren't very popular atm.

And I would imagine a toss can also pressure a zerg quite early via that path.
FCReverie
Profile Joined April 2013
Australia103 Posts
April 26 2013 08:54 GMT
#250
On April 26 2013 17:45 Sissors wrote:
Show nested quote +
On April 26 2013 17:39 Greendotz wrote:
lol, having a good look at Klontas Mire. Realistically which Zerg wouldn’t 6/8/10 pool against Protoss on that map? And in PvT all Terran has to do is mine up that walkway to deter Protoss (not that they need to since Protoss use Pylons anyway). Yet Protoss has to continuously live in fear of a 3:30 attack. I’ll give it a try but it looks like an instant veto to me.

Honestly that is more realistic in TvZ, in TvP I really wouldn't rely on a few mines. If anything I would think that ridge is mainly a problem for zerg. Both toss and terran have long-range AOE weapons that will easily deal with any serious army trying to pass there. And zerg of course has infestors that also will deal easily with it, but they aren't very popular atm.

And I would imagine a toss can also pressure a zerg quite early via that path.


Well you know wouldn't it be cool if they came back into style? But only for specific maps? Tbh I'm getting kind of sick of seeing Z build muta in all 3 MU.
azzih
Profile Joined October 2012
Germany98 Posts
April 26 2013 08:56 GMT
#251
new 2v2 maps looking good. Still some really bad maps in this pool.
Germany
gobbledydook
Profile Joined October 2012
Australia2605 Posts
April 26 2013 08:58 GMT
#252
double 8 gate is so fun on Klontas Mire lol

my poor opponent tried to wall off with forge and gates. Nope.
I am a dirty Protoss bullshit abuser
scr
Profile Joined May 2011
Hungary1025 Posts
April 26 2013 09:00 GMT
#253
On April 26 2013 17:45 Sissors wrote:
Show nested quote +
On April 26 2013 17:39 Greendotz wrote:
lol, having a good look at Klontas Mire. Realistically which Zerg wouldn’t 6/8/10 pool against Protoss on that map? And in PvT all Terran has to do is mine up that walkway to deter Protoss (not that they need to since Protoss use Pylons anyway). Yet Protoss has to continuously live in fear of a 3:30 attack. I’ll give it a try but it looks like an instant veto to me.

Honestly that is more realistic in TvZ, in TvP I really wouldn't rely on a few mines. If anything I would think that ridge is mainly a problem for zerg. Both toss and terran have long-range AOE weapons that will easily deal with any serious army trying to pass there. And zerg of course has infestors that also will deal easily with it, but they aren't very popular atm.

And I would imagine a toss can also pressure a zerg quite early via that path.


byebye hatch first v T
Try again, fail better.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
April 26 2013 09:05 GMT
#254
On April 26 2013 17:24 Tobblish wrote:
Zerus Prime TE
Very easy to take bases, create split map with such a narrow middle.
Didn't Blizzard learn from Newkirk?


Shakuras - 6 bases per side (and two middle bases)
Newkirk - 7 bases per side
Daybreak - 6 bases per side
Metropolis - 5 bases per side, 2 middle bases (and island bases, which rarely came into play)
Zerus Prime - 9 bases per side.

I wonder if having more bases in a split map situation will make them play out more interestingly.
CloudMage
Profile Joined June 2011
Canada221 Posts
April 26 2013 09:15 GMT
#255
OH man new maps!!!! SICK!
HuK <3 WhiteRa <3 Grubby <3 TLO <3 Day[9] <3
dani`
Profile Joined January 2011
Netherlands2402 Posts
April 26 2013 09:16 GMT
#256
I think we shouldn't judge Klontas Mire too quickly just because it's a bit different. That bridge (blockable in the middle by 1 Pylon, or 2 Pylons at the end points) will probably create some pretty unique situations and it's not really a reliable rush path anyway considering your enemy can either block it or just create a massive concave at the end point. Though to be honest I don't really like the rest of its layout either but let's see some games on it first ^_^
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
April 26 2013 09:22 GMT
#257
On April 26 2013 16:17 Bagi wrote:
Show nested quote +
On April 26 2013 16:10 oGsTrueSmug wrote:
On April 26 2013 16:00 conut wrote:
dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY
i can see some goofy crazy fun matches

Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns.
Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing.

Daybreak also creates the most boring split-map turtle games in existence, just go check out Hasuobs' winning games in WCS EU against Bly and Happy.

Most people are just tired of that map anyway, time to move on.



thats your opinion, many players enjoy macro maps.
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
April 26 2013 09:23 GMT
#258
On April 26 2013 16:25 FCReverie wrote:
Show nested quote +
On April 26 2013 13:55 hzflank wrote:
On Klontas, if you send a probe at the start of the game it gets to your opponent natural in time for an 8 pylon. If you rally your first built probe it is a 9 pylon. The natural is 8 tiles wide so can be fully walled by a pylon and 2 gateways. You can even place the pylon against a wall so that it has less surface area for drones to hit. I am not sure how viable this will actually be against a player who pulls enough drones, but if the zerg does not pull drones before the gateways are started it could be amusing.

Edit, 8 pylon starts the second gateway at 1:45, 9 or 10 pylon at 1:50. 10 pylon gate gate seems the best way as you also have the least wait time between starting the pylon and the second gate (less time for them to pull drones). If you prefer you can wall it to the bottom of the ramp instead, but i dont see why you would do this.

Considering how close the bases are I think they should make the natural choke one space wider to prevent this.

You have to remember that it is also a good 7 pool map. If both players cheese the Z will win.



well that changes everything. Now, as a zerg, Im incredibly excited for the new maps T.T
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 26 2013 09:25 GMT
#259
On April 26 2013 18:22 NEEDZMOAR wrote:
Show nested quote +
On April 26 2013 16:17 Bagi wrote:
On April 26 2013 16:10 oGsTrueSmug wrote:
On April 26 2013 16:00 conut wrote:
dude all these maps look sick, and for people complaining about that one map, LETS GIVE SOMETHING NEW A TRYYYYY
i can see some goofy crazy fun matches

Funnily enough, people aren't big on "goofy" and "giving something new a try" when it involves maps that look like a return to the dark days of Scrap Station, Steppes of War and Xel'naga Caverns.
Daybreak was great because it lent itself both to 2-base play and more long-term macro games, especially now in HotS (so far). That it's been axed and replaced with macro-oriented maps and Scrap Station Mk. 2 is kinda depressing.

Daybreak also creates the most boring split-map turtle games in existence, just go check out Hasuobs' winning games in WCS EU against Bly and Happy.

Most people are just tired of that map anyway, time to move on.



thats your opinion, many players enjoy macro maps.


There are macro maps and then there are boring split map maps. Newkirk/daybreak are 2 maps that lead to lots of split map situations which are pretty boring.

A good macro map would be a map like whirlwind where it's not a map where you can get into a split map scenario because it's so big and lots of places to attack from.
When I think of something else, something will go here
DureX.152
Profile Joined July 2012
Poland9 Posts
April 26 2013 09:27 GMT
#260
why daybreakkkkkkkk ? QQ
Prev 1 11 12 13 14 15 23 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Qualifiers
CranKy Ducklings57
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft554
Nina 168
ProTech157
FoxeR 83
oGsTOP 49
StarCraft: Brood War
NaDa 11
Counter-Strike
summit1g9954
Fnx 2156
Coldzera 955
Other Games
JimRising 561
ViBE226
UpATreeSC53
JuggernautJason15
Organizations
Dota 2
PGL Dota 2 - Main Stream200
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP93
• davetesta28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21711
League of Legends
• Scarra2518
Upcoming Events
HomeStory Cup
10h 33m
OSC
12h 3m
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
4 days
CrankTV Team League
5 days
Replay Cast
5 days
RSL Revival
6 days
[ Show More ]
CranKy Ducklings
6 days
Afreeca Starleague
6 days
Snow vs Jaedong
YSC vs hero
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.