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New Maps for 2013 Ladder Season 3 - Page 16

Forum Index > SC2 General
455 CommentsPost a Reply
Prev 1 14 15 16 17 18 23 Next All
Weavel
Profile Joined January 2010
Finland9224 Posts
April 26 2013 14:04 GMT
#301
Awesome to see new maps <3. Finally daybreak is gone!
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
uLysSeS1
Profile Joined March 2010
Germany210 Posts
April 26 2013 14:06 GMT
#302
what.... klontas and zerus both have a back entrance to the natural? two maps that are straight up horrible in PvZ due to one stupid design choice? WHY?
derp.
StreetWise
Profile Joined January 2010
United States594 Posts
April 26 2013 14:06 GMT
#303
I voted thumbs up to map removal, but I felt the need to say that I will miss daybreak and I reading this thread I see I am not alone on this. It was an old tired map, but I felt that there still are many good games played on it and it was balanced as well as any map out there. Other than this I love all these changes. Maybe we should have a #savedaybreak campaign?
I will not be poisoned by your bitterness
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
April 26 2013 14:19 GMT
#304
Removing daybreak makes me sad. The first map seems ok but the second one wow that looks like a nightmare for ZvZ and its already such a rush based match up in HoTS because people all in if they don't want to go muta vs muta, plus early pools look like they would be super good. As for the other two id have to play on them to get an opinion but the third one looks like its really easy to get expansions as a protoss or terran and I really don't like maps where they can get 3 base uncontested. Plus the filtering all of the bases into the middle makes it really hard to attack if they zone out that area with tanks or mass mines and slow push you to death.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
April 26 2013 14:34 GMT
#305
On April 26 2013 23:06 StreetWise wrote:
I voted thumbs up to map removal, but I felt the need to say that I will miss daybreak and I reading this thread I see I am not alone on this. It was an old tired map, but I felt that there still are many good games played on it and it was balanced as well as any map out there. Other than this I love all these changes. Maybe we should have a #savedaybreak campaign?


You mean like when everybody demanded Metalopolis back and immediately regretted it? :D
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
llIH
Profile Joined June 2011
Norway2147 Posts
April 26 2013 14:44 GMT
#306
Really really really nice
Kowai01
Profile Joined March 2013
United States8 Posts
Last Edited: 2013-04-26 14:45:54
April 26 2013 14:45 GMT
#307
I dont like (2)Klontas Mire TE. It encourages Cheese to much and its very broken with the current STate of medivac drops since the distance is so close would much rather have all Tourny maps rather than random maps made by blizzard.
Kowai is different than Kawaii!
FCReverie
Profile Joined April 2013
Australia103 Posts
April 26 2013 14:57 GMT
#308
On April 26 2013 21:51 IcemanAsi wrote:
Mire is, intresting?

The meta for such a small rush distance simply does not exist. So I don't want to go all 'Broken!' and 'IMBA!!#!', but as far as I remmber from the early days of 'steppes of war' Zerg doesn't do that great in those scenrios.
But that was a LONG time ago, and even thou HotS didn't change zergs early game we do have very diffrent queens and unit and building timings are diffrent now.

I'm actually for it, I just hope they throw a balance test version before they put it into the pool so we can fool around with it and see if it's actually still broken to have such close spawns. This is the one place I would add a new kind of destructiable terrain ( the bridge itself ) allowing one player to actually destory the bridge in mid-game.

I agree here with this attitude. It's a new map style altogether different from anything we have seen for a long time. Things like 4 gate and bunkers have been nerfed since we had a map with such a small distance and it could cause some really interesting games.

It's a shame I know that most people will veto it after about 2 games :/
Sated
Profile Blog Joined March 2011
England4983 Posts
April 26 2013 15:01 GMT
#309
--- Nuked ---
zkeller51
Profile Joined September 2012
United States25 Posts
April 26 2013 15:03 GMT
#310
noooo daybreakkkkkk why couldn't it be whirlwind????
MstrJinbo
Profile Joined March 2011
United States1251 Posts
April 26 2013 15:06 GMT
#311
On April 27 2013 00:01 Sated wrote:
Show nested quote +
On April 26 2013 23:06 uLysSeS1 wrote:
what.... klontas and zerus both have a back entrance to the natural? two maps that are straight up horrible in PvZ due to one stupid design choice? WHY?

Ohana had rocks. Metropolis had rocks. Akilon Wastes currently has rocks. There isn't a problem with them as long as you remain aware of them...


The rocks are kind of in an awkward place compared to where the Protoss Wallin would be. Not really the case with those other maps. As a zerg I noticed it immediately, and ideas started coming on how I could possibly exploit that. Currently my theorycrafting involves swarmhosts and nydus worms.
Sated
Profile Blog Joined March 2011
England4983 Posts
April 26 2013 15:09 GMT
#312
--- Nuked ---
MstrJinbo
Profile Joined March 2011
United States1251 Posts
April 26 2013 15:27 GMT
#313
On April 27 2013 00:09 Sated wrote:
Show nested quote +
On April 27 2013 00:06 MstrJinbo wrote:
On April 27 2013 00:01 Sated wrote:
On April 26 2013 23:06 uLysSeS1 wrote:
what.... klontas and zerus both have a back entrance to the natural? two maps that are straight up horrible in PvZ due to one stupid design choice? WHY?

Ohana had rocks. Metropolis had rocks. Akilon Wastes currently has rocks. There isn't a problem with them as long as you remain aware of them...


The rocks are kind of in an awkward place compared to where the Protoss Wallin would be. Not really the case with those other maps. As a zerg I noticed it immediately, and ideas started coming on how I could possibly exploit that. Currently my theorycrafting involves swarmhosts and nydus worms.

You can't exploit it unless the Protoss screws up. It takes a single Pylon to cover the rocks, and once you see them taking damage you do something about it...


Probably, I certainly don't see stuff like roaches doing a damn thing. This is not like blistering sands with the backdoor in the main.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
April 26 2013 15:34 GMT
#314
Klontas Mire seems interesting
AKMU / IU
Jampackedeon
Profile Joined November 2010
United States2053 Posts
April 26 2013 15:49 GMT
#315
Well, I know which one I'm thumbing down....
AlieN_
Profile Joined January 2013
Poland9 Posts
April 26 2013 16:00 GMT
#316
I see this early muta on Klontas Mire
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2013-04-26 16:17:46
April 26 2013 16:14 GMT
#317
The only decent map here is Reclamation and that is made borderline retarded by having high yield minerals.

Why do they even bother with this shit when there is an army of nerds willing to make maps for contests?

Also why is everyone voting up the Derelicte map? That is probably the most boring circle syndrome map I've seen in a while. Guess people vote based on aesthetics. At least its better than Newkirk
~ ~ <°)))><~ ~ ~
PanzerElite
Profile Joined May 2012
540 Posts
Last Edited: 2013-04-26 16:20:08
April 26 2013 16:19 GMT
#318
On April 27 2013 00:03 zkeller51 wrote:
noooo daybreakkkkkk why couldn't it be whirlwind ????

whirlwind = good map, daybreak makes me puke juggg
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
April 26 2013 16:26 GMT
#319
On April 27 2013 00:03 zkeller51 wrote:
noooo daybreakkkkkk why couldn't it be whirlwind????


Cause Daybreak is super old and boring, Whirlwind is new and provides exciting games.
11/5/14 CATACLYSM | The South West's worst Falco main
Dingodile
Profile Joined December 2011
4139 Posts
April 26 2013 16:44 GMT
#320
On April 26 2013 23:45 Kowai01 wrote:
I dont like (2)Klontas Mire TE. It encourages Cheese to much and its very broken with the current STate of medivac drops since the distance is so close would much rather have all Tourny maps rather than random maps made by blizzard.

we need very diffent maps, that why i like this map. In WoL we only played pretty similar maps, for this reason we saw too many same games.
Grubby | ToD | Moon | Lyn | Sky
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