New Maps for 2013 Ladder Season 3 - Page 16
Forum Index > SC2 General |
Weavel
Finland9221 Posts
| ||
uLysSeS1
Germany210 Posts
| ||
StreetWise
United States594 Posts
| ||
FlukyS
Ireland485 Posts
| ||
Yonnua
United Kingdom2331 Posts
On April 26 2013 23:06 StreetWise wrote: I voted thumbs up to map removal, but I felt the need to say that I will miss daybreak and I reading this thread I see I am not alone on this. It was an old tired map, but I felt that there still are many good games played on it and it was balanced as well as any map out there. Other than this I love all these changes. Maybe we should have a #savedaybreak campaign? You mean like when everybody demanded Metalopolis back and immediately regretted it? :D | ||
llIH
Norway2143 Posts
| ||
Kowai01
United States8 Posts
| ||
FCReverie
Australia103 Posts
On April 26 2013 21:51 IcemanAsi wrote: Mire is, intresting? The meta for such a small rush distance simply does not exist. So I don't want to go all 'Broken!' and 'IMBA!!#!', but as far as I remmber from the early days of 'steppes of war' Zerg doesn't do that great in those scenrios. But that was a LONG time ago, and even thou HotS didn't change zergs early game we do have very diffrent queens and unit and building timings are diffrent now. I'm actually for it, I just hope they throw a balance test version before they put it into the pool so we can fool around with it and see if it's actually still broken to have such close spawns. This is the one place I would add a new kind of destructiable terrain ( the bridge itself ) allowing one player to actually destory the bridge in mid-game. I agree here with this attitude. It's a new map style altogether different from anything we have seen for a long time. Things like 4 gate and bunkers have been nerfed since we had a map with such a small distance and it could cause some really interesting games. It's a shame I know that most people will veto it after about 2 games :/ | ||
Sated
England4983 Posts
| ||
zkeller51
United States25 Posts
| ||
MstrJinbo
United States1251 Posts
On April 27 2013 00:01 Sated wrote: Ohana had rocks. Metropolis had rocks. Akilon Wastes currently has rocks. There isn't a problem with them as long as you remain aware of them... The rocks are kind of in an awkward place compared to where the Protoss Wallin would be. Not really the case with those other maps. As a zerg I noticed it immediately, and ideas started coming on how I could possibly exploit that. Currently my theorycrafting involves swarmhosts and nydus worms. | ||
Sated
England4983 Posts
| ||
MstrJinbo
United States1251 Posts
On April 27 2013 00:09 Sated wrote: You can't exploit it unless the Protoss screws up. It takes a single Pylon to cover the rocks, and once you see them taking damage you do something about it... Probably, I certainly don't see stuff like roaches doing a damn thing. This is not like blistering sands with the backdoor in the main. | ||
shin_toss
Philippines2589 Posts
| ||
Jampackedeon
United States2053 Posts
| ||
AlieN_
Poland9 Posts
![]() | ||
TheFish7
United States2824 Posts
Why do they even bother with this shit when there is an army of nerds willing to make maps for contests? Also why is everyone voting up the Derelicte map? That is probably the most boring circle syndrome map I've seen in a while. Guess people vote based on aesthetics. At least its better than Newkirk | ||
PanzerElite
540 Posts
On April 27 2013 00:03 zkeller51 wrote: noooo daybreakkkkkk why couldn't it be whirlwind ???? whirlwind = good map, daybreak makes me puke juggg | ||
Targe
United Kingdom14103 Posts
On April 27 2013 00:03 zkeller51 wrote: noooo daybreakkkkkk why couldn't it be whirlwind???? Cause Daybreak is super old and boring, Whirlwind is new and provides exciting games. | ||
Dingodile
4133 Posts
On April 26 2013 23:45 Kowai01 wrote: I dont like (2)Klontas Mire TE. It encourages Cheese to much and its very broken with the current STate of medivac drops since the distance is so close would much rather have all Tourny maps rather than random maps made by blizzard. we need very diffent maps, that why i like this map. In WoL we only played pretty similar maps, for this reason we saw too many same games. | ||
| ||