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New Maps for 2013 Ladder Season 3 - Page 17

Forum Index > SC2 General
455 CommentsPost a Reply
Prev 1 15 16 17 18 19 23 Next All
ACrow
Profile Joined October 2011
Germany6583 Posts
April 26 2013 16:52 GMT
#321
My three vetoed maps all got removed? check
New maps look decent? check
If they turn out to be bad, I have plenty of vetoes to rid myself of them? check

Awesome I never liked the look of Daybreak, and while it is the best map we had to date, I've grown soooooooo tired of seeing/playing it. I'm so happy that it'll be gone soon.
Get off my lawn, young punks
TeslasPigeon
Profile Joined March 2012
464 Posts
April 26 2013 16:52 GMT
#322
I'm kind of sad that Blizzard didn't incorporate any KESPA or GSL maps this time. I mean why even bother making maps when you have two very competent organizations that are doing it for you?

In the future you start to run into problems where ladder maps completely diverge from GSL and KESPA maps, making ladder not a good tool for practicing for professionals. Then you have other tournaments that rely solely on ladder maps for an entire year which sucks as a viewer. Or perhaps now that WCS has been incorporated into major tournaments Blizzard will start to force Blizzard maps as the standard?

Also as a filthy casual I am kind of bummed out that I can't play on the same maps that I see Jangbi, Fantasy, or Flash play. Sure I could make a custom game, but let's be honest no one is playing those and last time I wanted to play Arkanoid I waited 20 minutes to no avail.
BronzeKnee
Profile Joined March 2011
United States5222 Posts
April 26 2013 16:55 GMT
#323
On April 27 2013 01:00 AlieN_ wrote:
I see this early muta on Klontas Mire


You'll never survive the WonWonWon in ZvP though.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
April 26 2013 16:56 GMT
#324
I'm kind of sad that Blizzard didn't incorporate any KESPA or GSL maps this time. I mean why even bother making maps when you have two very competent organizations that are doing it for you?


You mean maps like bel'shir vestage whirlwind and planet s?
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2013-04-26 17:02:09
April 26 2013 16:58 GMT
#325
Hard to believe that tournaments actually said okay to these maps. Chances are blizzard went up to all of them (mostly kespa since they make weird maps), and asked "Apart from the initial concept design, what minor changes would you make? Should those rocks stay or go?" and then went from there. Something is extremely fishy about these tournaments agreeing to Klontas Mire TE all of a sudden when, in the first place, they're afraid to use community maps that have been in production for months.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
12D3
Profile Joined February 2010
United States39 Posts
April 26 2013 17:12 GMT
#326
--- Nuked ---
winsause
Profile Joined March 2011
United States65 Posts
April 26 2013 18:15 GMT
#327
Klontas Mire looks fun
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
April 26 2013 18:30 GMT
#328
I’ve been messing about a bit on Derelict Watcher custom and this map just seems totally crazy. Seemingly one of the easiest maps out there to hold 4-5 bases with absolutely HUUUUGE open areas for battles. Obviously playing against an AI doesn’t give you a clear idea on how things will turn out but I’m excited for this map to go live.
Bluejava
Profile Blog Joined June 2011
Sweden135 Posts
April 26 2013 18:40 GMT
#329
I really like the look of Klontas Mire actually Looks pretty creepy. Not a place I would build my house
"I've learned one thing for sure: Life is random and chaotic. Trying to put things into a pattern will only temporarily solve the problem. Once you embrace the madness, it will stop feeling overwhelming."
Nuclease
Profile Joined August 2011
United States1049 Posts
April 26 2013 18:43 GMT
#330
Klontas Mire looks absolutely fucking horrid but other than that I really like the additions.

THANK FUCKING JESUS the two shittiest HotS beta maps are gone, and Daybreak needed to be retired. RIP.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
geoIOPS
Profile Joined August 2010
40 Posts
April 26 2013 18:45 GMT
#331
I'm really excited to play the new maps and that Daybreak finally got removed. I don't think I'll veto any of the maps to start, although Mire will definitely require a new strategy/build orders.
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
April 26 2013 19:42 GMT
#332
Is it me or can you forge fast expand in PvZ on the map zerus prime at your third base location? Ramp looks same size as Whirlwind map for example and that means you get 3 very easy bases as protoss vs zerg, might even metagame where zerg goes to 4 bases right after pool instead of 3 if Protoss can wall off normally on third base.

I'll have to check monday since i'm a weekend away, or maybe someone can start up the map and try it out for me?
Twitch.tv/TechGTV / Twitter.com/TechGTV
Gfire
Profile Joined March 2011
United States1699 Posts
April 26 2013 20:36 GMT
#333
On April 27 2013 04:42 TechSc2 wrote:
Is it me or can you forge fast expand in PvZ on the map zerus prime at your third base location? Ramp looks same size as Whirlwind map for example and that means you get 3 very easy bases as protoss vs zerg, might even metagame where zerg goes to 4 bases right after pool instead of 3 if Protoss can wall off normally on third base.

I'll have to check monday since i'm a weekend away, or maybe someone can start up the map and try it out for me?

The ramp is way bigger than that.
all's fair in love and melodies
probeater
Profile Joined October 2012
124 Posts
April 26 2013 21:10 GMT
#334
did they remove Ohana?
I have a Dark Templar Statue at home.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
April 26 2013 21:14 GMT
#335
On April 27 2013 06:10 probeater wrote:
did they remove Ohana?

It was removed this season already along with Cloud Kingdom.
JtoK
Profile Joined December 2011
Germany232 Posts
April 26 2013 21:31 GMT
#336
Finally Daybreak ended! I like the new maps! I hope they are playable in pro sc2 scene.
TheLetterQ
Profile Joined August 2011
United States65 Posts
April 26 2013 22:15 GMT
#337
Can someone explain why everyone is so hard on Klontus Mire? It doesn't look like a GREAT map to me, but it tries some interesting things at least. It does seem to be a little hard to take bases, but I doubt that is the only reason people don't like it.

As for the other too, Derelict Watcher seems to be a bit too open. As a zerg player, it looks like I have a huge window of opprotunity to catch some ground-based deathball in the surround of my dreams.

Zerus Prime seems like a pretty run of the mill late game split map type map, in the tradition of Shakuras.

I get the idea of why people would rather see GSL or Kespa maps, but when you look at the actual maps that proleague and wcs korea are using, what maps exactly would really fit in on the ladder? Most of the proleague exclusive maps are pretty protoss favored, and the GSL maps might be a little better, but is anyone really clamouring for Atlas or Red City?
MrTortoise
Profile Joined January 2011
1388 Posts
April 26 2013 22:21 GMT
#338
god dammit i actually thought i might like klontas mire


may as well be a map with 2 bases in a straight line with some expansions inbetween
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 26 2013 23:07 GMT
#339
On April 27 2013 04:42 TechSc2 wrote:
Is it me or can you forge fast expand in PvZ on the map zerus prime at your third base location? Ramp looks same size as Whirlwind map for example and that means you get 3 very easy bases as protoss vs zerg, might even metagame where zerg goes to 4 bases right after pool instead of 3 if Protoss can wall off normally on third base.

I'll have to check monday since i'm a weekend away, or maybe someone can start up the map and try it out for me?

Hilariously enough, it's actually probably easier to try to FFE at the 4th (triple expand eco cheese anyone?) - looks like you could probably wall it with about 4 buildings.
vibeo gane,
flodeskum
Profile Joined September 2010
Iceland1267 Posts
April 26 2013 23:23 GMT
#340
Klontas mire looks like scrap station got revamped.

Despite everyone hating on it I actually like weird maps like that. Usually they make for very fun and scrappy games.
IdrA: " my fans are kinda retarded"
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