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My three vetoed maps all got removed? check New maps look decent? check If they turn out to be bad, I have plenty of vetoes to rid myself of them? check
Awesome I never liked the look of Daybreak, and while it is the best map we had to date, I've grown soooooooo tired of seeing/playing it. I'm so happy that it'll be gone soon.
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I'm kind of sad that Blizzard didn't incorporate any KESPA or GSL maps this time. I mean why even bother making maps when you have two very competent organizations that are doing it for you?
In the future you start to run into problems where ladder maps completely diverge from GSL and KESPA maps, making ladder not a good tool for practicing for professionals. Then you have other tournaments that rely solely on ladder maps for an entire year which sucks as a viewer. Or perhaps now that WCS has been incorporated into major tournaments Blizzard will start to force Blizzard maps as the standard?
Also as a filthy casual I am kind of bummed out that I can't play on the same maps that I see Jangbi, Fantasy, or Flash play. Sure I could make a custom game, but let's be honest no one is playing those and last time I wanted to play Arkanoid I waited 20 minutes to no avail.
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On April 27 2013 01:00 AlieN_ wrote:I see this early muta on Klontas Mire 
You'll never survive the WonWonWon in ZvP though.
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I'm kind of sad that Blizzard didn't incorporate any KESPA or GSL maps this time. I mean why even bother making maps when you have two very competent organizations that are doing it for you?
You mean maps like bel'shir vestage whirlwind and planet s?
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Hard to believe that tournaments actually said okay to these maps. Chances are blizzard went up to all of them (mostly kespa since they make weird maps), and asked "Apart from the initial concept design, what minor changes would you make? Should those rocks stay or go?" and then went from there. Something is extremely fishy about these tournaments agreeing to Klontas Mire TE all of a sudden when, in the first place, they're afraid to use community maps that have been in production for months.
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Klontas Mire looks fun
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I’ve been messing about a bit on Derelict Watcher custom and this map just seems totally crazy. Seemingly one of the easiest maps out there to hold 4-5 bases with absolutely HUUUUGE open areas for battles. Obviously playing against an AI doesn’t give you a clear idea on how things will turn out but I’m excited for this map to go live.
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I really like the look of Klontas Mire actually Looks pretty creepy. Not a place I would build my house
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Klontas Mire looks absolutely fucking horrid but other than that I really like the additions.
THANK FUCKING JESUS the two shittiest HotS beta maps are gone, and Daybreak needed to be retired. RIP.
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I'm really excited to play the new maps and that Daybreak finally got removed. I don't think I'll veto any of the maps to start, although Mire will definitely require a new strategy/build orders.
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Is it me or can you forge fast expand in PvZ on the map zerus prime at your third base location? Ramp looks same size as Whirlwind map for example and that means you get 3 very easy bases as protoss vs zerg, might even metagame where zerg goes to 4 bases right after pool instead of 3 if Protoss can wall off normally on third base.
I'll have to check monday since i'm a weekend away, or maybe someone can start up the map and try it out for me?
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On April 27 2013 04:42 TechSc2 wrote: Is it me or can you forge fast expand in PvZ on the map zerus prime at your third base location? Ramp looks same size as Whirlwind map for example and that means you get 3 very easy bases as protoss vs zerg, might even metagame where zerg goes to 4 bases right after pool instead of 3 if Protoss can wall off normally on third base.
I'll have to check monday since i'm a weekend away, or maybe someone can start up the map and try it out for me? The ramp is way bigger than that.
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On April 27 2013 06:10 probeater wrote: did they remove Ohana? It was removed this season already along with Cloud Kingdom.
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Finally Daybreak ended! I like the new maps! I hope they are playable in pro sc2 scene.
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Can someone explain why everyone is so hard on Klontus Mire? It doesn't look like a GREAT map to me, but it tries some interesting things at least. It does seem to be a little hard to take bases, but I doubt that is the only reason people don't like it.
As for the other too, Derelict Watcher seems to be a bit too open. As a zerg player, it looks like I have a huge window of opprotunity to catch some ground-based deathball in the surround of my dreams.
Zerus Prime seems like a pretty run of the mill late game split map type map, in the tradition of Shakuras.
I get the idea of why people would rather see GSL or Kespa maps, but when you look at the actual maps that proleague and wcs korea are using, what maps exactly would really fit in on the ladder? Most of the proleague exclusive maps are pretty protoss favored, and the GSL maps might be a little better, but is anyone really clamouring for Atlas or Red City?
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god dammit i actually thought i might like klontas mire
may as well be a map with 2 bases in a straight line with some expansions inbetween
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On April 27 2013 04:42 TechSc2 wrote: Is it me or can you forge fast expand in PvZ on the map zerus prime at your third base location? Ramp looks same size as Whirlwind map for example and that means you get 3 very easy bases as protoss vs zerg, might even metagame where zerg goes to 4 bases right after pool instead of 3 if Protoss can wall off normally on third base.
I'll have to check monday since i'm a weekend away, or maybe someone can start up the map and try it out for me? Hilariously enough, it's actually probably easier to try to FFE at the 4th (triple expand eco cheese anyone?) - looks like you could probably wall it with about 4 buildings.
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Klontas mire looks like scrap station got revamped.
Despite everyone hating on it I actually like weird maps like that. Usually they make for very fun and scrappy games.
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