New Maps for 2013 Ladder Season 3 - Page 18
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Inimic
Canada153 Posts
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MaestroSC
United States2073 Posts
. who thinks that the Naturals on one of those maps... seems rather... phalic shaped... can i? | ||
Scurvy
United States117 Posts
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Gladiator6
Sweden7024 Posts
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Slipspace
United States381 Posts
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MCXD
Australia2738 Posts
On April 27 2013 09:01 Slipspace wrote: its weird, the third map is the only one i care for and most people gave it a thumbs down Because it's practically impossible to counter attack on it in the mid/late game so it's likely a "boring split map" map. Wait, but that map has more thumbs up anyway, what are you talking about? | ||
Antylamon
United States1981 Posts
On April 27 2013 09:01 Slipspace wrote: its weird, the third map is the only one i care for and most people gave it a thumbs down Zerus Prime got 52% thumbs up... I think you're looking at the poll above the pic instead of below it. | ||
HeeroFX
United States2704 Posts
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fuzzylogic44
Canada2633 Posts
On April 26 2013 10:15 Glurkenspurk wrote: Blizzard is really good at making either incredibly boring maps, or incredibly shit maps. It's honestly kind of impressive that they've gone this long without ever making a good map. Antiga Shipyard? Metalopolis? Shakuras Plateau? Xel'Naga Caverns? Entombed Valley? Sure, most of those would be considered poor now, but for their time in the meta game they were good, balanced, and saw a lot of tournament use. | ||
fuzzylogic44
Canada2633 Posts
On April 26 2013 18:05 Ribbon wrote: Shakuras - 6 bases per side (and two middle bases) Newkirk - 7 bases per side Daybreak - 6 bases per side Metropolis - 5 bases per side, 2 middle bases (and island bases, which rarely came into play) Zerus Prime - 9 bases per side. I wonder if having more bases in a split map situation will make them play out more interestingly. We will be seeing a lot of Raven/Battlecruiser and Templar/Tempest on this map | ||
hzflank
United Kingdom2991 Posts
They can wall the top of the ramp and float the cc out to the natural, but protoss can cancel the 3rd zealot and go for 2 gate stalker production to kill any buildings left at the top of the ramp before shooting down at them. The terran can wall the natural choke with a depot and 2 raxes and float to their 3rd. But the protoss can deny the gas at the 3rd with a cannon from the high ground and hit their wall with a second cannon while using a 3rd cannon at home to defend. I really think the rush distance on this map is too small. The probe just gets there too fast. | ||
Novacute
Australia313 Posts
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gobbledydook
Australia2603 Posts
There's your average ordinary map Derelict Watcher There's your extreme rush map Klontas Mire There's your extreme macro map Zerus Prime what's not to like? surely it's better than having 3 of the same map. | ||
r1flEx
Belgium256 Posts
derelict watcher: put army between ramps of nat and third and your fine except vs drops zerus prime: easy 4th | ||
Prugelhugel
Austria637 Posts
Derelict Watcher - You can take your fourth+ base only towards your enemy. Very small main and very close third. P>T>Z, I think Klontas Mire - Strange Design. Reminds me of a mixture of Scrap-Station and Steppes of War. Since the distance from your base to your enemies base is so much longer compared to drop distance, I can't see Protoss doing any significant damage before getting wiped out by Mass drop. T>P>Z Zerus Prime - So big. But only one little chocke in the middle. Looks like a bigger version of Newkirk. Easy third and fourth (I assume the best fourth are the 9 and 3 o'clock bases) with 9 bases for each player + Split-map-gameplay. I think I gonna leave asap whenever I have to play TvT or ZvP on this map because I can play five other ladder games in the same time. I also think it favors Terran for the same reason the second map does. But not that hard though, most of the games will come down to late game imbalances: T≥P≥Z | ||
monsta
172 Posts
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Chewbacca.
United States3634 Posts
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Godwrath
Spain10126 Posts
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nunez
Norway4003 Posts
tournaments don't have any idea what constitutes a good map, but they have a very good idea of which casters and players pull the most stream viewers. embarrassing to read. tl mapmaking contest is a great idea however. it is the right way for blizzard to go about producing good maps. involve our awesome community and provide incentive for initiatives like ESV and TPW. | ||
kochanfe
Micronesia1338 Posts
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