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New Maps for 2013 Ladder Season 3 - Page 18

Forum Index > SC2 General
455 CommentsPost a Reply
Prev 1 16 17 18 19 20 23 Next All
Inimic
Profile Joined March 2013
Canada153 Posts
April 26 2013 23:30 GMT
#341
Zerus Prime is one of the worst maps I've ever seen. To fight left-right, there's this stupid narrow land bridge basically, and you practically have 4 in-house bases- 3 if they're horizontal to you I guess. What a disgusting map.
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2013-04-26 23:36:18
April 26 2013 23:32 GMT
#342
I cannot be the only one...

. who thinks that the Naturals on one of those maps... seems rather... phalic shaped... can i?
Scurvy
Profile Joined March 2012
United States117 Posts
April 26 2013 23:45 GMT
#343
Derelict Watcher is quite nice, I approve.
With it or on it.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
April 26 2013 23:51 GMT
#344
I like the new environments with the 1vs1 maps, reminds me of the campaign.
Flying, sOs, free, Light, Soulkey & ZerO
Slipspace
Profile Joined May 2010
United States381 Posts
April 27 2013 00:01 GMT
#345
its weird, the third map is the only one i care for and most people gave it a thumbs down
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
Last Edited: 2013-04-27 00:03:40
April 27 2013 00:02 GMT
#346
On April 27 2013 09:01 Slipspace wrote:
its weird, the third map is the only one i care for and most people gave it a thumbs down


Because it's practically impossible to counter attack on it in the mid/late game so it's likely a "boring split map" map.

Wait, but that map has more thumbs up anyway, what are you talking about?
Antylamon
Profile Joined March 2011
United States1981 Posts
April 27 2013 00:02 GMT
#347
On April 27 2013 09:01 Slipspace wrote:
its weird, the third map is the only one i care for and most people gave it a thumbs down


Zerus Prime got 52% thumbs up... I think you're looking at the poll above the pic instead of below it.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
April 27 2013 05:25 GMT
#348
I think Zerus Prime is better than korahal city though. At least the tile set is different. Coming from WC III I love the new maps in the pool. But I wouldn't mind seeing old maps like cloud kingdom for example getting rotated back in or other GSL maps would be cool too. I actually would love to see if they would let the community vote for at least one map to be in the pool, that would be pretty awesome. I think they did it once where you got to vote on a map to be out of the pool and a map to replace it.
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
April 27 2013 05:48 GMT
#349
On April 26 2013 10:15 Glurkenspurk wrote:
Blizzard is really good at making either incredibly boring maps, or incredibly shit maps. It's honestly kind of impressive that they've gone this long without ever making a good map.


Antiga Shipyard? Metalopolis? Shakuras Plateau? Xel'Naga Caverns? Entombed Valley?

Sure, most of those would be considered poor now, but for their time in the meta game they were good, balanced, and saw a lot of tournament use.
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
April 27 2013 05:53 GMT
#350
On April 26 2013 18:05 Ribbon wrote:
Show nested quote +
On April 26 2013 17:24 Tobblish wrote:
Zerus Prime TE
Very easy to take bases, create split map with such a narrow middle.
Didn't Blizzard learn from Newkirk?


Shakuras - 6 bases per side (and two middle bases)
Newkirk - 7 bases per side
Daybreak - 6 bases per side
Metropolis - 5 bases per side, 2 middle bases (and island bases, which rarely came into play)
Zerus Prime - 9 bases per side.

I wonder if having more bases in a split map situation will make them play out more interestingly.


We will be seeing a lot of Raven/Battlecruiser and Templar/Tempest on this map
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
April 27 2013 06:18 GMT
#351
I spent a few hours testing PvT on Klontas Mire. A probe gets into the terran base before they rally out the scv to build a depot. Even if they know it is coming, they can barely start a bunker in time for your zealot + probe to attack after a 9 pylon 9 gate. They can get a bunker up, but they will lose several scvs doing so and neither of us was able to win as terran when going for a bunker.

They can wall the top of the ramp and float the cc out to the natural, but protoss can cancel the 3rd zealot and go for 2 gate stalker production to kill any buildings left at the top of the ramp before shooting down at them.

The terran can wall the natural choke with a depot and 2 raxes and float to their 3rd. But the protoss can deny the gas at the 3rd with a cannon from the high ground and hit their wall with a second cannon while using a 3rd cannon at home to defend.

I really think the rush distance on this map is too small. The probe just gets there too fast.
Novacute
Profile Joined September 2011
Australia313 Posts
April 27 2013 06:24 GMT
#352
Looking good, can't wait to play on Derelict Watcher..
gobbledydook
Profile Joined October 2012
Australia2605 Posts
April 27 2013 08:06 GMT
#353
I like the new ladder maps, or more so, the variety of new ladder maps.

There's your average ordinary map Derelict Watcher
There's your extreme rush map Klontas Mire
There's your extreme macro map Zerus Prime

what's not to like? surely it's better than having 3 of the same map.
I am a dirty Protoss bullshit abuser
r1flEx
Profile Joined October 2012
Belgium256 Posts
April 27 2013 10:22 GMT
#354
derelict watcher and zerus prime = hardcore protoss maps?
derelict watcher: put army between ramps of nat and third and your fine except vs drops
zerus prime: easy 4th
Prugelhugel
Profile Joined February 2012
Austria637 Posts
April 27 2013 10:43 GMT
#355
Well, from my perspective:

Derelict Watcher - You can take your fourth+ base only towards your enemy. Very small main and very close third. P>T>Z, I think

Klontas Mire - Strange Design. Reminds me of a mixture of Scrap-Station and Steppes of War. Since the distance from your base to your enemies base is so much longer compared to drop distance, I can't see Protoss doing any significant damage before getting wiped out by Mass drop. T>P>Z

Zerus Prime - So big. But only one little chocke in the middle. Looks like a bigger version of Newkirk. Easy third and fourth (I assume the best fourth are the 9 and 3 o'clock bases) with 9 bases for each player + Split-map-gameplay. I think I gonna leave asap whenever I have to play TvT or ZvP on this map because I can play five other ladder games in the same time. I also think it favors Terran for the same reason the second map does. But not that hard though, most of the games will come down to late game imbalances: T≥P≥Z
"This map definitly needs more rocks" - No SC2 player ever
monsta
Profile Joined November 2012
172 Posts
April 27 2013 13:05 GMT
#356
why they removed newkirk? was actually a really balanced map.. :/
Chewbacca.
Profile Joined January 2011
United States3634 Posts
April 27 2013 13:08 GMT
#357
As a zerg player, I'm dreading ever playing on Zerus prime in ZvP/ZvT.
Godwrath
Profile Joined August 2012
Spain10142 Posts
April 27 2013 13:10 GMT
#358
2/3 Splitting friendly maps. Hasuobs must be happy.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
April 27 2013 15:09 GMT
#359
these map changes take us two steps forward (removing newkirk, korhal), but probably even more steps back. i don't think any of these maps can come close to replacing daybreak (as stale as it is) and i'm not convinced they're better than newk/kor. hopefully i don't have to unveto star station.

tournaments don't have any idea what constitutes a good map, but they have a very good idea of which casters and players pull the most stream viewers. embarrassing to read. tl mapmaking contest is a great idea however. it is the right way for blizzard to go about producing good maps. involve our awesome community and provide incentive for initiatives like ESV and TPW.
conspired against by a confederacy of dunces.
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
Last Edited: 2013-04-27 15:35:21
April 27 2013 15:35 GMT
#360
Jesus fucking christ. When will Blizzard learn to stop making their own maps? They've been terrible at it for 15 years...
"The flame that burns twice as bright burns half as long." - Lao Tzu
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