• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:29
CEST 21:29
KST 04:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)81ZeroSpace at Steam NextFest - Last free demo36Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 Is the larve respawn broken? The future of the SC game model Daily SC2 Player Grid - feedback wanted
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 532 Nuclear Family The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ProGamer Paychecks Story ASL 22 Proposed Map Pool Data needed Best thing happen to StarCraft since Remastered? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7694 users

New Maps for 2013 Ladder Season 3 - Page 20

Forum Index > SC2 General
455 CommentsPost a Reply
Prev 1 18 19 20 21 22 23 Next All
Qikz
Profile Blog Joined November 2009
United Kingdom12042 Posts
April 28 2013 19:53 GMT
#381
On April 29 2013 04:21 TheDwf wrote:
Show nested quote +
On April 29 2013 04:08 Shiori wrote:
On April 29 2013 04:07 MidnightZL wrote:
On April 28 2013 03:02 washikie wrote:
Why did they not remove star station?


Maybe because ppl like it and it's a great map?

What exactly is great about it?

Scouting lottery on ladder, close spawns and a three screens wide concave at the third—what's not to love in there?


There's nothing wrong with having to double scout. Close spawns are not that much of an issue anymore and on that map especially close spawns make little difference due to the relatively long rush distance. The only thing I'll give you is a big concave at the third, but with decent positioning it shouldn't be an issue and it favours both sides as both have relatively vunerable thirds.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Gfire
Profile Joined March 2011
United States1699 Posts
April 28 2013 20:14 GMT
#382
On April 29 2013 04:53 Qikz wrote:
Show nested quote +
On April 29 2013 04:21 TheDwf wrote:
On April 29 2013 04:08 Shiori wrote:
On April 29 2013 04:07 MidnightZL wrote:
On April 28 2013 03:02 washikie wrote:
Why did they not remove star station?


Maybe because ppl like it and it's a great map?

What exactly is great about it?

Scouting lottery on ladder, close spawns and a three screens wide concave at the third—what's not to love in there?


There's nothing wrong with having to double scout. Close spawns are not that much of an issue anymore and on that map especially close spawns make little difference due to the relatively long rush distance. The only thing I'll give you is a big concave at the third, but with decent positioning it shouldn't be an issue and it favours both sides as both have relatively vunerable thirds.

It plays pretty well despite breaking about all the map making rules it could with it's simple layout. TBH maps are at a weird spot in hots right now, and I'm starting to think we need to take a step back and let go of some of the WoL mentalities. Map balance is more different in HotS than we expected I think.

Star Station is 15-11 PvT on TLPD despite huge air space for drops and a massively open third.

We had all these rules in place for Protoss to be able to expand but now... The maps that are bending those rules are the ones which are P favored.

Then again, TDA with rocks at the third favored Z towards the end of it's life so maybe we didn't know what we were talking about then, either.
all's fair in love and melodies
Dools1337
Profile Joined March 2012
France27 Posts
April 28 2013 20:31 GMT
#383

Then again, TDA with rocks at the third favored Z towards the end of it's life so maybe we didn't know what we were talking about then, either.


You mean without rocks don't you ?
Je vadrouille à travers les jours comme une putain dans un monde sans trottoir
Gfire
Profile Joined March 2011
United States1699 Posts
April 28 2013 20:51 GMT
#384
On April 29 2013 05:31 Dools1337 wrote:
Show nested quote +

Then again, TDA with rocks at the third favored Z towards the end of it's life so maybe we didn't know what we were talking about then, either.


You mean without rocks don't you ?

No. The months before the rocks were removed, it was Z favored ZvP.
all's fair in love and melodies
FCReverie
Profile Joined April 2013
Australia103 Posts
Last Edited: 2013-04-28 20:57:09
April 28 2013 20:55 GMT
#385
On April 29 2013 05:31 Dools1337 wrote:
Show nested quote +

Then again, TDA with rocks at the third favored Z towards the end of it's life so maybe we didn't know what we were talking about then, either.


You mean without rocks don't you ?

On ladder I thought that map had rocks until it was removed? I may be remembering wrong though.

EDIT: My bad guess they did get removed.
TheDwf
Profile Joined November 2011
France19747 Posts
April 28 2013 21:01 GMT
#386
On April 29 2013 04:53 Qikz wrote:
Show nested quote +
On April 29 2013 04:21 TheDwf wrote:
On April 29 2013 04:08 Shiori wrote:
On April 29 2013 04:07 MidnightZL wrote:
On April 28 2013 03:02 washikie wrote:
Why did they not remove star station?


Maybe because ppl like it and it's a great map?

What exactly is great about it?

Scouting lottery on ladder, close spawns and a three screens wide concave at the third—what's not to love in there?


There's nothing wrong with having to double scout. Close spawns are not that much of an issue anymore and on that map especially close spawns make little difference due to the relatively long rush distance. The only thing I'll give you is a big concave at the third, but with decent positioning it shouldn't be an issue and it favours both sides as both have relatively vunerable thirds.

No one double scouts at high level, and open thirds are not equal for both sides because not all races/compositions have equal opportunities to exploit them.
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-04-28 21:18:05
April 28 2013 21:08 GMT
#387
On April 29 2013 05:55 FCReverie wrote:
Show nested quote +
On April 29 2013 05:31 Dools1337 wrote:

Then again, TDA with rocks at the third favored Z towards the end of it's life so maybe we didn't know what we were talking about then, either.


You mean without rocks don't you ?

On ladder I thought that map had rocks until it was removed? I may be remembering wrong though.

EDIT: My bad guess they did get removed.

I don't know how balanced it was on ladder but in tournaments it was favoring Zerg.

TLPD Link.

This is from the time of the queen range patch to the time (ish) the rocks were removed.

On April 29 2013 06:01 TheDwf wrote:
Show nested quote +
On April 29 2013 04:53 Qikz wrote:
On April 29 2013 04:21 TheDwf wrote:
On April 29 2013 04:08 Shiori wrote:
On April 29 2013 04:07 MidnightZL wrote:
On April 28 2013 03:02 washikie wrote:
Why did they not remove star station?


Maybe because ppl like it and it's a great map?

What exactly is great about it?

Scouting lottery on ladder, close spawns and a three screens wide concave at the third—what's not to love in there?


There's nothing wrong with having to double scout. Close spawns are not that much of an issue anymore and on that map especially close spawns make little difference due to the relatively long rush distance. The only thing I'll give you is a big concave at the third, but with decent positioning it shouldn't be an issue and it favours both sides as both have relatively vunerable thirds.

No one double scouts at high level, and open thirds are not equal for both sides because not all races/compositions have equal opportunities to exploit them.

That's cause all the 4p maps are forced cross in tournaments. (I do see players double scout on whirlwind.)

You're right about the openness of course, but you could claim that about any level of openness. What level of openness is the right one... We don't know that yet, apparently. Being this open should be bad for P but the winrates say otherwise.
all's fair in love and melodies
Qikz
Profile Blog Joined November 2009
United Kingdom12042 Posts
April 28 2013 22:38 GMT
#388
On April 29 2013 06:01 TheDwf wrote:
Show nested quote +
On April 29 2013 04:53 Qikz wrote:
On April 29 2013 04:21 TheDwf wrote:
On April 29 2013 04:08 Shiori wrote:
On April 29 2013 04:07 MidnightZL wrote:
On April 28 2013 03:02 washikie wrote:
Why did they not remove star station?


Maybe because ppl like it and it's a great map?

What exactly is great about it?

Scouting lottery on ladder, close spawns and a three screens wide concave at the third—what's not to love in there?


There's nothing wrong with having to double scout. Close spawns are not that much of an issue anymore and on that map especially close spawns make little difference due to the relatively long rush distance. The only thing I'll give you is a big concave at the third, but with decent positioning it shouldn't be an issue and it favours both sides as both have relatively vunerable thirds.

No one double scouts at high level, and open thirds are not equal for both sides because not all races/compositions have equal opportunities to exploit them.


Nobody double scouts as as said, no maps require you to. In BW people used to double scout all the time. Open thirds are equal for all sides as all races can abuse it. Protoss has recall now to kill a third and get out. Terran mech has the ability to harass open bases more easily and bio has the mobility to go snipe bases. Zerg excell in large areas too.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Ireniicas
Profile Joined April 2013
66 Posts
April 28 2013 22:47 GMT
#389
Gonna miss Daybreak as I do Cloud Kingdom
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
April 28 2013 22:48 GMT
#390
On April 29 2013 05:51 Gfire wrote:
Show nested quote +
On April 29 2013 05:31 Dools1337 wrote:

Then again, TDA with rocks at the third favored Z towards the end of it's life so maybe we didn't know what we were talking about then, either.


You mean without rocks don't you ?

No. The months before the rocks were removed, it was Z favored ZvP.


I had many a discussion about this. Zerg players did not like it because they had to use a different build due to the rocks, but it was always zerg favoured. The fact that you could not use blink to reduce the distance from main to 3rd made it muta heaven. In the early game protoss has to send the early second scout and could not safely nexus first even if they scouted the right direction due to the long travel time, which made up for zerg not being able to take the quick third.

On the other hand, in the case of Planet S I know jack all. As a protoss player I cannot fathom how protoss is doing so well on the map. There are things in both matchups that should just cause protoss to lose, but they dont.
TheDwf
Profile Joined November 2011
France19747 Posts
April 28 2013 23:10 GMT
#391
On April 29 2013 06:08 Gfire wrote:
That's cause all the 4p maps are forced cross in tournaments.

I was talking about ladder, but no, some 4p maps have all spawns enabled in tournaments (e. g. Whirlwind) or "no horizontal spawns" (e. g. Star Station in GSL; in ATC I think it's cross only).

(I do see players double scout on whirlwind.)

True, I forgot Protoss can do this in PvZ, but in other match-ups I never saw that.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
April 28 2013 23:49 GMT
#392
--- Nuked ---
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
April 28 2013 23:51 GMT
#393
--- Nuked ---
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 28 2013 23:51 GMT
#394
On April 29 2013 06:08 Gfire wrote:
Show nested quote +
On April 29 2013 05:55 FCReverie wrote:
On April 29 2013 05:31 Dools1337 wrote:

Then again, TDA with rocks at the third favored Z towards the end of it's life so maybe we didn't know what we were talking about then, either.


You mean without rocks don't you ?

On ladder I thought that map had rocks until it was removed? I may be remembering wrong though.

EDIT: My bad guess they did get removed.

I don't know how balanced it was on ladder but in tournaments it was favoring Zerg.

TLPD Link.

This is from the time of the queen range patch to the time (ish) the rocks were removed.

Show nested quote +
On April 29 2013 06:01 TheDwf wrote:
On April 29 2013 04:53 Qikz wrote:
On April 29 2013 04:21 TheDwf wrote:
On April 29 2013 04:08 Shiori wrote:
On April 29 2013 04:07 MidnightZL wrote:
On April 28 2013 03:02 washikie wrote:
Why did they not remove star station?


Maybe because ppl like it and it's a great map?

What exactly is great about it?

Scouting lottery on ladder, close spawns and a three screens wide concave at the third—what's not to love in there?


There's nothing wrong with having to double scout. Close spawns are not that much of an issue anymore and on that map especially close spawns make little difference due to the relatively long rush distance. The only thing I'll give you is a big concave at the third, but with decent positioning it shouldn't be an issue and it favours both sides as both have relatively vunerable thirds.

No one double scouts at high level, and open thirds are not equal for both sides because not all races/compositions have equal opportunities to exploit them.

That's cause all the 4p maps are forced cross in tournaments. (I do see players double scout on whirlwind.)

You're right about the openness of course, but you could claim that about any level of openness. What level of openness is the right one... We don't know that yet, apparently. Being this open should be bad for P but the winrates say otherwise.


Taldarim wasn't zerg favored. Look at these:

http://www.teamliquid.net/tlpd/sc2-korean/maps/448_Crux_Tal'Darim_Altar_LE

zvt was 52% favoring terran (not bad) with a record of 64-57
zvp was 51.2% favoring zerg zvp (again not bad) with a record of 44 - 42

When I think of something else, something will go here
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
April 29 2013 00:00 GMT
#395
On April 29 2013 08:51 Emzeeshady wrote:
Show nested quote +
On April 29 2013 07:48 hzflank wrote:
On April 29 2013 05:51 Gfire wrote:
On April 29 2013 05:31 Dools1337 wrote:

Then again, TDA with rocks at the third favored Z towards the end of it's life so maybe we didn't know what we were talking about then, either.


You mean without rocks don't you ?

No. The months before the rocks were removed, it was Z favored ZvP.


I had many a discussion about this. Zerg players did not like it because they had to use a different build due to the rocks, but it was always zerg favoured. The fact that you could not use blink to reduce the distance from main to 3rd made it muta heaven. In the early game protoss has to send the early second scout and could not safely nexus first even if they scouted the right direction due to the long travel time, which made up for zerg not being able to take the quick third.

On the other hand, in the case of Planet S I know jack all. As a protoss player I cannot fathom how protoss is doing so well on the map. There are things in both matchups that should just cause protoss to lose, but they dont.

The only viable option for Zerg on TD with rocks was an all in and 2 base Muta and both are countered by opening stargate.


Why were they the only options? What was so wrong with a basic pool > hatch > gas going up to 5 queens while you have have 6 lings slowly kill the rocks? You get a weaker economy but faster tech and creep and could still take your third before the protoss took theirs.

Also, stargate did not counter muta at the time. This was before they even added the phoenix range tech, let alone the hots phoenix range buff. Blink into 3 base storm was the counter to muta play, which was very hard to do on TDA.
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-04-29 00:04:56
April 29 2013 00:03 GMT
#396
On April 29 2013 08:51 blade55555 wrote:
Show nested quote +
On April 29 2013 06:08 Gfire wrote:
On April 29 2013 05:55 FCReverie wrote:
On April 29 2013 05:31 Dools1337 wrote:

Then again, TDA with rocks at the third favored Z towards the end of it's life so maybe we didn't know what we were talking about then, either.


You mean without rocks don't you ?

On ladder I thought that map had rocks until it was removed? I may be remembering wrong though.

EDIT: My bad guess they did get removed.

I don't know how balanced it was on ladder but in tournaments it was favoring Zerg.

TLPD Link.

This is from the time of the queen range patch to the time (ish) the rocks were removed.

On April 29 2013 06:01 TheDwf wrote:
On April 29 2013 04:53 Qikz wrote:
On April 29 2013 04:21 TheDwf wrote:
On April 29 2013 04:08 Shiori wrote:
On April 29 2013 04:07 MidnightZL wrote:
On April 28 2013 03:02 washikie wrote:
Why did they not remove star station?


Maybe because ppl like it and it's a great map?

What exactly is great about it?

Scouting lottery on ladder, close spawns and a three screens wide concave at the third—what's not to love in there?


There's nothing wrong with having to double scout. Close spawns are not that much of an issue anymore and on that map especially close spawns make little difference due to the relatively long rush distance. The only thing I'll give you is a big concave at the third, but with decent positioning it shouldn't be an issue and it favours both sides as both have relatively vunerable thirds.

No one double scouts at high level, and open thirds are not equal for both sides because not all races/compositions have equal opportunities to exploit them.

That's cause all the 4p maps are forced cross in tournaments. (I do see players double scout on whirlwind.)

You're right about the openness of course, but you could claim that about any level of openness. What level of openness is the right one... We don't know that yet, apparently. Being this open should be bad for P but the winrates say otherwise.


Taldarim wasn't zerg favored. Look at these:

http://www.teamliquid.net/tlpd/sc2-korean/maps/448_Crux_Tal'Darim_Altar_LE

zvt was 52% favoring terran (not bad) with a record of 64-57
zvp was 51.2% favoring zerg zvp (again not bad) with a record of 44 - 42


We're talking about totally different periods of time here. What you have is all-time in Korea only. I don't think it was even played much in Korea during the time period that I was talking about. It was close to balanced for some time, but as the patches came out and meta evolved, it became Zerg favored by the time the rocks were removed.

On April 29 2013 09:00 hzflank wrote:
Also, stargate did not counter muta at the time. This was before they even added the phoenix range tech, let alone the hots phoenix range buff. Blink into 3 base storm was the counter to muta play, which was very hard to do on TDA.

Phoenix range was in by that time.
all's fair in love and melodies
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
April 29 2013 00:10 GMT
#397
--- Nuked ---
LeeDawg
Profile Joined April 2012
United States1306 Posts
April 29 2013 00:10 GMT
#398
On April 29 2013 09:03 Gfire wrote:
Show nested quote +
On April 29 2013 08:51 blade55555 wrote:
On April 29 2013 06:08 Gfire wrote:
On April 29 2013 05:55 FCReverie wrote:
On April 29 2013 05:31 Dools1337 wrote:

Then again, TDA with rocks at the third favored Z towards the end of it's life so maybe we didn't know what we were talking about then, either.


You mean without rocks don't you ?

On ladder I thought that map had rocks until it was removed? I may be remembering wrong though.

EDIT: My bad guess they did get removed.

I don't know how balanced it was on ladder but in tournaments it was favoring Zerg.

TLPD Link.

This is from the time of the queen range patch to the time (ish) the rocks were removed.

On April 29 2013 06:01 TheDwf wrote:
On April 29 2013 04:53 Qikz wrote:
On April 29 2013 04:21 TheDwf wrote:
On April 29 2013 04:08 Shiori wrote:
On April 29 2013 04:07 MidnightZL wrote:
On April 28 2013 03:02 washikie wrote:
Why did they not remove star station?


Maybe because ppl like it and it's a great map?

What exactly is great about it?

Scouting lottery on ladder, close spawns and a three screens wide concave at the third—what's not to love in there?


There's nothing wrong with having to double scout. Close spawns are not that much of an issue anymore and on that map especially close spawns make little difference due to the relatively long rush distance. The only thing I'll give you is a big concave at the third, but with decent positioning it shouldn't be an issue and it favours both sides as both have relatively vunerable thirds.

No one double scouts at high level, and open thirds are not equal for both sides because not all races/compositions have equal opportunities to exploit them.

That's cause all the 4p maps are forced cross in tournaments. (I do see players double scout on whirlwind.)

You're right about the openness of course, but you could claim that about any level of openness. What level of openness is the right one... We don't know that yet, apparently. Being this open should be bad for P but the winrates say otherwise.


Taldarim wasn't zerg favored. Look at these:

http://www.teamliquid.net/tlpd/sc2-korean/maps/448_Crux_Tal'Darim_Altar_LE

zvt was 52% favoring terran (not bad) with a record of 64-57
zvp was 51.2% favoring zerg zvp (again not bad) with a record of 44 - 42


We're talking about totally different periods of time here. What you have is all-time in Korea only. I don't think it was even played much in Korea during the time period that I was talking about. It was close to balanced for some time, but as the patches came out and meta evolved, it became Zerg favored by the time the rocks were removed.

Show nested quote +
On April 29 2013 09:00 hzflank wrote:
Also, stargate did not counter muta at the time. This was before they even added the phoenix range tech, let alone the hots phoenix range buff. Blink into 3 base storm was the counter to muta play, which was very hard to do on TDA.

Phoenix range was in by that time.


still, no one went phoenix to counter muta at the time. the accepted counter to muta was 3 base storm.
:-)
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
April 29 2013 00:55 GMT
#399
Blizzard is getting much better at making maps, but like 90% of the 4p maps they make or add to the ladder should just be cross only.......
rice_devOurer
Profile Joined July 2012
United States773 Posts
April 29 2013 01:10 GMT
#400
On April 29 2013 09:55 Shebuha wrote:
Blizzard is getting much better at making maps, but like 90% of the 4p maps they make or add to the ladder should just be cross only.......

Imagine the horizontal doom drops /siege tanks from horizontal spawn 4ths to 4ths...
-_-
IN SOVIET RUSSIA ノ┬─┬ノ ︵ ( \o°o)\ Table Flips you
Prev 1 18 19 20 21 22 23 Next All
Please log in or register to reply.
Live Events Refresh
Online Event
15:00
Yamato Cup #6
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MaxPax 432
Railgan 109
BRAT_OK 99
trigger 77
Vindicta 5
StarCraft: Brood War
Dewaltoss 151
Hyun 33
League of Legends
Doublelift5760
Counter-Strike
ScreaM2752
kennyS918
shoxiejesuss803
zeus410
kRYSTAL_19
Super Smash Bros
hungrybox636
Heroes of the Storm
Khaldor319
Other Games
Grubby3973
FrodaN2916
Liquid`RaSZi1515
JuggernautJason1332
B2W.Neo719
Beastyqt643
KnowMe265
byalli206
ArmadaUGS114
UpATreeSC69
Mew2King38
Organizations
Other Games
EGCTV1828
gamesdonequick1606
BasetradeTV253
StarCraft 2
angryscii 35
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Freeedom7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie921
• Shiphtur427
Upcoming Events
RSL Revival
6h 31m
WardiTV Weekly
15h 31m
RSL Revival
1d 14h
RSL Revival
1d 21h
Bombastic Starleague
2 days
Kung Fu Cup
2 days
OSC
3 days
CrankTV Team League
3 days
Bombastic Starleague
4 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.