Blizzard's Potential Balance Test Map Changes - Page 30
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xAdra
Singapore1858 Posts
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FoShao
United States256 Posts
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omnic
United States188 Posts
On April 24 2013 08:12 FoShao wrote: lol what a surprise...thumps up for Z buffs, thumbs down for P buff ![]() you mean zerg buff right? I the zvz change is just as much of a buff as it is a nerf to zergs. There is something off about a burrow buff though so you have a point about the zerg buff. I think the people who thumbs that one up don't really understand that it's not going to make zerg aggression any better early game with the exception of roach all ins. | ||
Havik_
United States5585 Posts
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fenix404
United States305 Posts
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GhandiEAGLE
United States20754 Posts
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TheRealPaciFist
United States1049 Posts
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neoghaleon55
United States7435 Posts
On April 24 2013 08:34 TheRealPaciFist wrote: Anybody think it'd be cool to move the overlord drop upgrade to hatch tech? Might make early game more interesting, *shrug* But wouldn't that give Zergs the ability to research drops as fast as Terrans? :O | ||
Ksi
357 Posts
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RyLai
United States477 Posts
On April 24 2013 07:40 DoNuTs84 wrote: Im pretty sure buffing spores more would not make Zergs stop making Mutas in ZvZ. Buff Infestors so Zerg can have different tech to play around with. At least that would make games more interesting to watch also. Zerg dont really have many midgame options at the moment No. Oh God no. Please no. We don't want the tragedy of WoL to happen all over again. ONE unit broke the entire damn game, and you want to bring it back? NO! Everyone is happier with Infestors being balanced. On April 24 2013 08:31 GhandiEAGLE wrote: I dislike wanting to have infestors play a bigger role in muta vs muta battles. Takes a lot of the mastery out of the matchup. I do think it needs to be fixed somehow, though. Back in WoL, when I played Random, I was way ahead in a ZvZ because I got an early lead and went Mutas. I had like 20-something Mutas, turned away for a second to Inject Larvae, look back, and all my Mutas were caught by a Fungal Growth. 2 minutes later, the enemy just overruns me with a Roach army. It was so retarded. Though in 1 game, a pro lost his entire Muta flock to Fungal in HotS. It was a good play, a tech switch when he was behind in Mutas. The guy looked away for a second, and a Fungal landed on everything and everything proceeded to die... To be honest, air units caught by Fungal should auto spread the same as if they weren't Fungaled (like when they are on Stop command). And I don't know why everyone hates the current ZvZ so much. I LOVE it. Aggression followed by more aggression with more aggression. Do you all REALLY want to go back to turtling with Roach/Infestor? That was so incredibly boring. Aggression should be rewarded and encouraged, especially if it's with only portions of your army (or constant small attacks). Anything that breaks up the deathball and turtling gets a thumbs up from me. I mean, I did like watching TvT and considering the tactical and strategic positional control across the map, but then people got really good and passive and it turned into turtle into Sky Terran wayyyyy too often. Turtling=bad. Deathball=bad. | ||
Nerski
United States1095 Posts
On April 24 2013 08:51 neoghaleon55 wrote: But wouldn't that give Zergs the ability to research drops as fast as Terrans? :O It 'could' be faster for cheese play. Fast gas Z could get up drops if done ASAP, before T players could. It would make all kinds of new cheese available to zerg players. As negating a wall in by simply rushing drops could yield victories over greedy opponents with highly minimal defenses. I don't know if that'd be good or bad but it'd sure be interesting. | ||
iyasq8
113 Posts
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paddyz
Ireland628 Posts
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Dreamer.T
United States3584 Posts
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CounterOrder
Canada457 Posts
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TeslasPigeon
464 Posts
I'm glad that they are buffing the oracle to be honest, a unit that is quick and can tear workers apart is needed (of course there should be drawbacks, like smaller HP/shield). The only thing I wish is that blizzard would buff other units as well, like the carrier, hydra, battlecruiser, corruptor and siege tank. | ||
Nikoras
United States115 Posts
On April 23 2013 09:49 Ecstatic wrote: I kind of understand what Blizzard is trying to do with the Oracle change... but they're not really adding anything to counterbalance the change are they? If a skillful player can just constantly harass with oracle, where is the counter micro from the opponent that allows them to fend them off? The range on the oracle is small enough that 2 static defense structures can cover the mineral line and both gases. I don't think it will be a huge deal. | ||
Daralii
United States16991 Posts
On April 24 2013 09:15 Dreamer.T wrote: Lol, a buff to the oracle would mean terrans will be staying in their base forever while the toss does what ever he wants. Or they could build one turret, which forces the P to either abandon the harass or focus all his attention on microing it. | ||
omnic
United States188 Posts
On April 24 2013 09:32 Daralii wrote: Or they could build one turret, which forces the P to either abandon the harass or focus all his attention on microing it. Are you suggesting that somebody that is harassing an enemy player shouldn't have to pay attention to it and micro it? | ||
Chronos.
United States805 Posts
I actually think that ZvZ would be a really fantastic matchup right now if there was more micro you could do in muta vs muta fights. Everything else about the matchup is great, the positional / counter attack play and ground micro, but when it comes to the big final battle, it leaves much to be desired. | ||
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