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Things you learned about SC2 years into it - Page 5

Forum Index > SC2 General
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NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
April 13 2013 12:04 GMT
#81
On April 13 2013 16:27 Emzeeshady wrote:
Show nested quote +
On April 13 2013 16:21 Emix_Squall wrote:
On April 13 2013 16:20 Emzeeshady wrote:
I am a master Zerg and I just found out fungal detects cloaked units. I have never made an infestor before so that might have something to do with it...


Wait whhhhaaatt ???
Master and you never played with Infestors?
You started in HOTS or did you play all WOL on Lings / Banelings / Mutas => Ultra?

Yep! Far more fun



how do you know if youve never tried it
MaxViktory
Profile Joined June 2012
Sweden136 Posts
April 13 2013 12:13 GMT
#82
Since MULEs can't be loaded into a medivac, can locusts or infested terrans be loaded into overlords or burrowed?
vijeze
Profile Joined February 2011
Netherlands719 Posts
April 13 2013 12:21 GMT
#83
On April 13 2013 21:04 NEEDZMOAR wrote:
Show nested quote +
On April 13 2013 16:27 Emzeeshady wrote:
On April 13 2013 16:21 Emix_Squall wrote:
On April 13 2013 16:20 Emzeeshady wrote:
I am a master Zerg and I just found out fungal detects cloaked units. I have never made an infestor before so that might have something to do with it...


Wait whhhhaaatt ???
Master and you never played with Infestors?
You started in HOTS or did you play all WOL on Lings / Banelings / Mutas => Ultra?

Yep! Far more fun



how do you know if youve never tried it

VODs :D?
Common sense?
:3
GornWood
Profile Joined June 2011
Germany121 Posts
April 13 2013 12:21 GMT
#84
I've never looked up the costs of the "old" bw units and buildings because I thought that the costs didn't change from bw to sc2. Approximately one year ago I realized a factory only costs 150/100, instead of 200/100. Given this fact I now know why I always have so much money left after bulding a factory :D Also sc2 tanks are not only worse than bw tanks, in terms of damage, but also more expensive. A bw tank costs 150/100, while a sc2 tank costs 150/125.
kubiks
Profile Blog Joined March 2011
France1328 Posts
Last Edited: 2013-04-13 12:25:01
April 13 2013 12:24 GMT
#85
On April 13 2013 20:14 Scorch wrote:
When my ally disconnects in a 2v2 (we are both zerg) and I build an overlord with one of his larvae, it doesn't add to my supply. It's just an ugly, creep-crapping paperweight. Also, his larvae can only morph into units he has the required buildings for, and they don't get my upgrades.
Yet I still somehow won that game alone and the win put us into master's league. Ha!


Lol actually having an ally leaving a game is the most imba strat in the 2v2.
I think I could beat a pro with that. The fact is that it instantly gives you your ally ressources and income, and you spend it the way you want. But your supplies are still separates (the supply of your leaving ally still exists, it is just not shown on stream). You can spend all the money on you or your ally (or both, but that's not optimal ).
If your ally leave in the beggining, you can for exemple 6 pool while taking a hatch first and making banelings (, if you're protoss you can do a 6 gate +1 with blink researching that hit earlier than a regular 4 gate, if you're terran, well, do a doom push .

I hope blizzard will patch this one day, because leavers is with pooling the 2 things that can make 2v2 really ugly.
Juanald you're my hero I miss you -> best troll ever on TL <3
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2013-04-13 12:28:27
April 13 2013 12:27 GMT
#86
On April 13 2013 21:21 GornWood wrote:
I've never looked up the costs of the "old" bw units and buildings because I thought that the costs didn't change from bw to sc2. Approximately one year ago I realized a factory only costs 150/100, instead of 200/100. Given this fact I now know why I always have so much money left after bulding a factory :D Also sc2 tanks are not only worse than bw tanks, in terms of damage, but also more expensive. A bw tank costs 150/100, while a sc2 tank costs 150/125.


SC2 tanks aren't worse though. BW tanks do far more overkill, if two tanks fire one right after the the other they will both hit and kill the same units very often while in SC2 if a shot will kill the main target then the next shot fired by another tank just miliseconds later will hit a different target.

That is why tanks have lower damage in SC2, because the AI is smarter and therefore they would do too much damage if they still did 70 damage per shot, probably also the reason they take up 3 supply (they were 2 in BW) and cost slighly more... because they are actually better than BW seige tanks
When there is nothing left to lose but your dignity, it is already gone.
GornWood
Profile Joined June 2011
Germany121 Posts
April 13 2013 12:35 GMT
#87
I was only comparing the damage, which is made with a single shot, not considering AI and overkill. If you think about those you have to take unit pathing into consideration aswell and blabla...
Chronos.
Profile Joined February 2012
United States805 Posts
April 13 2013 12:38 GMT
#88
Using shift to add units to control groups. When I used to add units to a control group, I'd select my control group, shift drag the units so they were selected with it, then rehotkey using control. Using shift # is so much faster, and using it on morphing larva is amaaazingly useful!

I'm pretty surprised at some of the unit / building based things that people didn't know. I think I just learned them all right off the bat because I started SC2 as a total noob, so I thoroughly read about everything before getting too deep into it.
ArcticFox
Profile Joined February 2011
United States1092 Posts
April 13 2013 12:40 GMT
#89
On April 13 2013 21:27 emythrel wrote:
Show nested quote +
On April 13 2013 21:21 GornWood wrote:
I've never looked up the costs of the "old" bw units and buildings because I thought that the costs didn't change from bw to sc2. Approximately one year ago I realized a factory only costs 150/100, instead of 200/100. Given this fact I now know why I always have so much money left after bulding a factory :D Also sc2 tanks are not only worse than bw tanks, in terms of damage, but also more expensive. A bw tank costs 150/100, while a sc2 tank costs 150/125.


SC2 tanks aren't worse though. BW tanks do far more overkill, if two tanks fire one right after the the other they will both hit and kill the same units very often while in SC2 if a shot will kill the main target then the next shot fired by another tank just miliseconds later will hit a different target.

That is why tanks have lower damage in SC2, because the AI is smarter and therefore they would do too much damage if they still did 70 damage per shot, probably also the reason they take up 3 supply (they were 2 in BW) and cost slighly more... because they are actually better than BW seige tanks

But SC2 tanks are 3 supply compared to the 2 in BW, which makes them overall worse, especially in a max v max situation.

On topic: When the reaper killed a hellion 1v1 when I was watching Tastosis cast, my mind was blown right along with theirs.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
April 13 2013 12:46 GMT
#90
I've learnt that no matter how good I get I'm still bad
11/5/14 CATACLYSM | The South West's worst Falco main
Schwammerl
Profile Joined August 2010
Germany26 Posts
April 13 2013 13:15 GMT
#91
On April 13 2013 18:05 digmouse wrote:
Show nested quote +
On April 13 2013 18:01 arkedos wrote:
On April 13 2013 17:27 ApocAlypsE007 wrote:
That the voice actress for Kerrigan is also EDI in Mass Effect :p


which is the voice of 7of9 from star trek.

That's not true, Tricia Helfer never played any role in Star Trek, her most known character is Number Six in Battlestar Galactica


I believe he meant the german voice actress for 7of9, which is also kerrigan's german voice.
¯\_(ツ)_/¯ ㅈㅈ ಠ_ಠ
KayoDot
Profile Joined October 2011
33 Posts
April 13 2013 13:18 GMT
#92
Didn't realize that when zealots have charge upgraded they run around with one of their arms up all the time.
An airplane, a puppet, an orange, a spoon, a window, and outside Stars and the moon.
d00p
Profile Blog Joined May 2011
711 Posts
April 13 2013 13:35 GMT
#93
About 6 months in (initially playing as random) I learned that creep tumors can be replicated. Before that I would spread creep with queens and new tumors only. May not be years into it but this was pretty huge. Then again no one spread creep in 2010.
Ketch
Profile Joined October 2010
Netherlands7285 Posts
April 13 2013 13:45 GMT
#94
On April 13 2013 17:37 Heartland wrote:
Show nested quote +
On April 13 2013 17:24 syriuszonito wrote:
that I can build spores without evo chamber, no idea when was this change introduced :D


In Hots.


Well I found out today that you do need a spawning pool still
lotny
Profile Joined February 2011
Poland154 Posts
Last Edited: 2013-04-13 13:52:25
April 13 2013 13:49 GMT
#95
Banes ignore building armor but not unit armor, I found out when I started playing zvz
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
April 13 2013 13:56 GMT
#96
On April 13 2013 11:59 DenTenker wrote:
Show nested quote +
On April 13 2013 11:51 LainRivers wrote:
From beta until early HotS I never realized that zealot charge also increases their base movement speed.

They're almost as fast as fucking stalkers! SINCE WHEN!? apparently since forever.


I just learned something too. I had no clue.

Also, in the Batte.net UI, there are slash commands! I never knew! How long have these been around?

oh shit...i learnt something there as well :O Speedlots are pretty good!
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
mki
Profile Blog Joined November 2010
Poland882 Posts
April 13 2013 13:59 GMT
#97
For me it was that hold command makes your units target harvesters. Useful for marine drops in mineral lines or zerg run bys.
Head of New Business at Team Kinguin :: https://www.teamkinguin.com
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2013-04-13 14:07:00
April 13 2013 14:05 GMT
#98
On April 13 2013 21:27 emythrel wrote:
Show nested quote +
On April 13 2013 21:21 GornWood wrote:
I've never looked up the costs of the "old" bw units and buildings because I thought that the costs didn't change from bw to sc2. Approximately one year ago I realized a factory only costs 150/100, instead of 200/100. Given this fact I now know why I always have so much money left after bulding a factory :D Also sc2 tanks are not only worse than bw tanks, in terms of damage, but also more expensive. A bw tank costs 150/100, while a sc2 tank costs 150/125.


SC2 tanks aren't worse though. BW tanks do far more overkill, if two tanks fire one right after the the other they will both hit and kill the same units very often while in SC2 if a shot will kill the main target then the next shot fired by another tank just miliseconds later will hit a different target.

That is why tanks have lower damage in SC2, because the AI is smarter and therefore they would do too much damage if they still did 70 damage per shot, probably also the reason they take up 3 supply (they were 2 in BW) and cost slighly more... because they are actually better than BW seige tanks


SC2 tanks are significantly (significantly) worse than BW tanks. The overkill is vastly overstated, and doesn't work how you think it does.
Subversive
Profile Joined October 2009
Australia2229 Posts
April 13 2013 14:32 GMT
#99
On April 13 2013 22:59 mki wrote:
For me it was that hold command makes your units target harvesters. Useful for marine drops in mineral lines or zerg run bys.

Oh that's awesome. Makes hellions far more effective in mineral lines.
#1 Great fan ~ // Khan // FlaSh // JangBi // EffOrt //
Quantum314
Profile Blog Joined January 2011
England217 Posts
April 13 2013 14:39 GMT
#100
For me it was that if you send a DT to the mineral line of somewhere with a planetary fortress when the terran doesn't have detection, the DT will still automatically target the PF rather than the SCV's even though the PF can't attack it.

In HotS now it's the same with photon overcharge on nexus. Did that to a guy who DT rushed me. He had his DT killing my probes and my observer was ~5-10 seconds away so I just used photon overcharge on the nexus, the DT then targeted the nexus instead of the probes until my observer arrived ^___^
"Physicists are atoms way of thinking about atoms"
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