how do you know if youve never tried it

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NEEDZMOAR
Sweden1277 Posts
On April 13 2013 16:27 Emzeeshady wrote: Show nested quote + On April 13 2013 16:21 Emix_Squall wrote: On April 13 2013 16:20 Emzeeshady wrote: I am a master Zerg and I just found out fungal detects cloaked units. I have never made an infestor before so that might have something to do with it... Wait whhhhaaatt ??? Master and you never played with Infestors? You started in HOTS or did you play all WOL on Lings / Banelings / Mutas => Ultra? Yep! Far more fun how do you know if youve never tried it ![]() | ||
MaxViktory
Sweden136 Posts
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vijeze
Netherlands719 Posts
On April 13 2013 21:04 NEEDZMOAR wrote: Show nested quote + On April 13 2013 16:27 Emzeeshady wrote: On April 13 2013 16:21 Emix_Squall wrote: On April 13 2013 16:20 Emzeeshady wrote: I am a master Zerg and I just found out fungal detects cloaked units. I have never made an infestor before so that might have something to do with it... Wait whhhhaaatt ??? Master and you never played with Infestors? You started in HOTS or did you play all WOL on Lings / Banelings / Mutas => Ultra? Yep! Far more fun how do you know if youve never tried it ![]() VODs :D? Common sense? :3 | ||
GornWood
Germany121 Posts
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kubiks
France1328 Posts
On April 13 2013 20:14 Scorch wrote: When my ally disconnects in a 2v2 (we are both zerg) and I build an overlord with one of his larvae, it doesn't add to my supply. It's just an ugly, creep-crapping paperweight. Also, his larvae can only morph into units he has the required buildings for, and they don't get my upgrades. Yet I still somehow won that game alone and the win put us into master's league. Ha! Lol actually having an ally leaving a game is the most imba strat in the 2v2. I think I could beat a pro with that. The fact is that it instantly gives you your ally ressources and income, and you spend it the way you want. But your supplies are still separates (the supply of your leaving ally still exists, it is just not shown on stream). You can spend all the money on you or your ally (or both, but that's not optimal ![]() If your ally leave in the beggining, you can for exemple 6 pool while taking a hatch first and making banelings ( ![]() ![]() I hope blizzard will patch this one day, because leavers is with pooling the 2 things that can make 2v2 really ugly. | ||
emythrel
United Kingdom2599 Posts
On April 13 2013 21:21 GornWood wrote: I've never looked up the costs of the "old" bw units and buildings because I thought that the costs didn't change from bw to sc2. Approximately one year ago I realized a factory only costs 150/100, instead of 200/100. Given this fact I now know why I always have so much money left after bulding a factory :D Also sc2 tanks are not only worse than bw tanks, in terms of damage, but also more expensive. A bw tank costs 150/100, while a sc2 tank costs 150/125. SC2 tanks aren't worse though. BW tanks do far more overkill, if two tanks fire one right after the the other they will both hit and kill the same units very often while in SC2 if a shot will kill the main target then the next shot fired by another tank just miliseconds later will hit a different target. That is why tanks have lower damage in SC2, because the AI is smarter and therefore they would do too much damage if they still did 70 damage per shot, probably also the reason they take up 3 supply (they were 2 in BW) and cost slighly more... because they are actually better than BW seige tanks | ||
GornWood
Germany121 Posts
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Chronos.
United States805 Posts
I'm pretty surprised at some of the unit / building based things that people didn't know. I think I just learned them all right off the bat because I started SC2 as a total noob, so I thoroughly read about everything before getting too deep into it. | ||
ArcticFox
United States1092 Posts
On April 13 2013 21:27 emythrel wrote: Show nested quote + On April 13 2013 21:21 GornWood wrote: I've never looked up the costs of the "old" bw units and buildings because I thought that the costs didn't change from bw to sc2. Approximately one year ago I realized a factory only costs 150/100, instead of 200/100. Given this fact I now know why I always have so much money left after bulding a factory :D Also sc2 tanks are not only worse than bw tanks, in terms of damage, but also more expensive. A bw tank costs 150/100, while a sc2 tank costs 150/125. SC2 tanks aren't worse though. BW tanks do far more overkill, if two tanks fire one right after the the other they will both hit and kill the same units very often while in SC2 if a shot will kill the main target then the next shot fired by another tank just miliseconds later will hit a different target. That is why tanks have lower damage in SC2, because the AI is smarter and therefore they would do too much damage if they still did 70 damage per shot, probably also the reason they take up 3 supply (they were 2 in BW) and cost slighly more... because they are actually better than BW seige tanks But SC2 tanks are 3 supply compared to the 2 in BW, which makes them overall worse, especially in a max v max situation. On topic: When the reaper killed a hellion 1v1 when I was watching Tastosis cast, my mind was blown right along with theirs. | ||
Targe
United Kingdom14103 Posts
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Schwammerl
Germany26 Posts
On April 13 2013 18:05 digmouse wrote: Show nested quote + On April 13 2013 18:01 arkedos wrote: On April 13 2013 17:27 ApocAlypsE007 wrote: That the voice actress for Kerrigan is also EDI in Mass Effect :p which is the voice of 7of9 from star trek. ![]() That's not true, Tricia Helfer never played any role in Star Trek, her most known character is Number Six in Battlestar Galactica I believe he meant the german voice actress for 7of9, which is also kerrigan's german voice. | ||
KayoDot
33 Posts
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d00p
711 Posts
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Ketch
Netherlands7285 Posts
On April 13 2013 17:37 Heartland wrote: Show nested quote + On April 13 2013 17:24 syriuszonito wrote: that I can build spores without evo chamber, no idea when was this change introduced :D In Hots. Well I found out today that you do need a spawning pool still ![]() | ||
lotny
Poland154 Posts
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SoniC_eu
Denmark1008 Posts
On April 13 2013 11:59 DenTenker wrote: Show nested quote + On April 13 2013 11:51 LainRivers wrote: From beta until early HotS I never realized that zealot charge also increases their base movement speed. They're almost as fast as fucking stalkers! SINCE WHEN!? apparently since forever. I just learned something too. I had no clue. Also, in the Batte.net UI, there are slash commands! I never knew! How long have these been around? oh shit...i learnt something there as well :O Speedlots are pretty good! | ||
mki
Poland882 Posts
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DemigodcelpH
1138 Posts
On April 13 2013 21:27 emythrel wrote: Show nested quote + On April 13 2013 21:21 GornWood wrote: I've never looked up the costs of the "old" bw units and buildings because I thought that the costs didn't change from bw to sc2. Approximately one year ago I realized a factory only costs 150/100, instead of 200/100. Given this fact I now know why I always have so much money left after bulding a factory :D Also sc2 tanks are not only worse than bw tanks, in terms of damage, but also more expensive. A bw tank costs 150/100, while a sc2 tank costs 150/125. SC2 tanks aren't worse though. BW tanks do far more overkill, if two tanks fire one right after the the other they will both hit and kill the same units very often while in SC2 if a shot will kill the main target then the next shot fired by another tank just miliseconds later will hit a different target. That is why tanks have lower damage in SC2, because the AI is smarter and therefore they would do too much damage if they still did 70 damage per shot, probably also the reason they take up 3 supply (they were 2 in BW) and cost slighly more... because they are actually better than BW seige tanks SC2 tanks are significantly (significantly) worse than BW tanks. The overkill is vastly overstated, and doesn't work how you think it does. | ||
Subversive
Australia2229 Posts
On April 13 2013 22:59 mki wrote: For me it was that hold command makes your units target harvesters. Useful for marine drops in mineral lines or zerg run bys. Oh that's awesome. Makes hellions far more effective in mineral lines. | ||
Quantum314
England217 Posts
In HotS now it's the same with photon overcharge on nexus. Did that to a guy who DT rushed me. He had his DT killing my probes and my observer was ~5-10 seconds away so I just used photon overcharge on the nexus, the DT then targeted the nexus instead of the probes until my observer arrived ^___^ | ||
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