• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:52
CEST 09:52
KST 16:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!33Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/ New 3v3 BGH Ladder (and more) on ShieldBattery! Pros React To: Calm's Big Brain Play Vs Mini
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6804 users

Things you learned about SC2 years into it - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 10 11 12 Next All
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2013-04-13 09:15:50
April 13 2013 09:14 GMT
#61
On April 13 2013 18:03 Natalya wrote:
Show nested quote +
On April 13 2013 16:09 Emix_Squall wrote:
When playing Zerg (I'm Random), sometime you get all your queens in the same place to defend air attacks or drops or anything.
It took me about 2 years to realize I don't need to manually send each and everyone of them back to their hatch to inject; but I can just box them all and inject all hatches and they'll all go to a different one! Saves lots of time!


it's not optimal at all to do it that way because then every queen will arrives late for the inject. If you send them manually, they'll be ready to all inject at the same time

What? It's exactly the same as if you select them one by one...

ITT: "What I still didn't learn years into SC2".
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 13 2013 09:15 GMT
#62
I literally just learned today that medivacs can't pick up mules lol.
When I think of something else, something will go here
Superouman
Profile Blog Joined August 2007
France2195 Posts
April 13 2013 09:24 GMT
#63
Engineering bays can't lift off
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Delphiki
Profile Joined October 2012
Philippines1955 Posts
April 13 2013 09:29 GMT
#64
On April 13 2013 18:15 blade55555 wrote:
I literally just learned today that medivacs can't pick up mules lol.

but I was heartbroken when I learned about that
Sox03
Profile Blog Joined April 2013
Germany55 Posts
April 13 2013 09:34 GMT
#65
Well i just read this thread and i learned that you can build spores without an evo...
As a protoss player i strongly dislike that.
Bumbler
Profile Joined May 2012
Germany10 Posts
April 13 2013 09:34 GMT
#66
I knew these things for a long time.
The only thing I started using late, were camera hotkeys.
I've played quite a while in (low) master before I started using them, although i knew about them.
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
April 13 2013 09:34 GMT
#67
On April 13 2013 11:52 fuzzylogic44 wrote:
Show nested quote +
On April 13 2013 11:48 Bourne wrote:
i didnt realise despite 5.7k games played, that a hallucination takes twice the amount of damage from real units.


Okay that's one for me too. That ones not to bad though because they were almost never used in WoL.

Show nested quote +
On April 13 2013 11:49 wptlzkwjd wrote:
I thought sieged tanks did the same dmg as they did in BW: 70. This was up to about 3-4 months before HotS was released. No joke, I mained as Top 25 Masters Terran.


O_o

Never looked at the tooltip? Or noticed they don't one shot marines?


Nneither does bw tanks since that 70 is explosive damage which means half damage to tiny (tiny isnt the correct term but you get my point) units such as lings, rines and zealots among others.
hXc_
Profile Joined May 2012
179 Posts
April 13 2013 10:07 GMT
#68
I learned yesterday on Polt's stream that you can put vikings into medivacs
Made me lol
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
April 13 2013 10:22 GMT
#69
That a hallucinated Archon won't break a forcefield.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Dman
Profile Joined June 2010
United States53 Posts
April 13 2013 10:35 GMT
#70
On April 13 2013 17:39 ZenithM wrote:
Show nested quote +
On April 13 2013 17:16 Dman wrote:
On April 13 2013 17:08 ZenithM wrote:
On April 13 2013 12:30 aurum510 wrote:
When I was watching Polt's stream 2 days ago, he told the audience something that I don't think even some pros know. He said that if a siege tank is in range of a planetary fortress, it will target the PF rather than units. He used this knowledge to drop in the opponent's main while his PF was being sieged by a half dozen tanks. While the opponent was focused on handling the drop, he took a dozen marines and killed the 6 tanks while taking no damage.

Pretty sick.

That's actually not how that works. Stacraft 2 targetting mechanisms are such that a ranged unit in A-move mode starts attacking the closest target it can hit, and continues targetting this thing until either 1) the target dies 2) the target goes out of range.
That's an important thing to know for micro purposes: for example, when you want to use pull back micro, you actually have to make the unit you want to save go out of range of the attacking units, not just make it so that it's not the closest unit to them anymore.

It works the same in the case you're talking about: siege tanks switches to siege mode, if the PF is the closest target they have, they start firing at it, and as both the PF and the siege tank don't move, the siege tank stays in range and continues firing at the PF whatever happens :D
You have to retarget manually to make them stop shooting at the PF.

Edit: My comment was just to precise that PFs don't have a higher "siege tank targetting AI priority" or something, it's just how the core auto-targetting mechanics work. What Polt said on stream is still a very gosu pro-tip :D


Actually, it is completely true. PFs do have a higher "siege tank targeting AI priority" unless it got patched out (which I'm fairly certain has not happened). If a siege tank is attacking a PF, then manually changed to target 1 of 2 marines in range (closer than PF) after the first marine is killed it will return to attacking the PF until the target is manually changed again.

I would appreciate if you tested first what you claim, because you forced me to open again SC2 (which I did to check what I said in the first place). As it turns out, what you said is completely wrong.

Edit: Either that or at least give a textual source...


Oops, sorry about that. I could have sworn that was the case; I thought I remembered a huge thread on it way back when...

Again, my bad.
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2013-04-13 10:51:32
April 13 2013 10:46 GMT
#71
My favorite fact l learned after two years of playing Terran (Diamond level) was that you can stim marines and marauders WHILE they are in a bunker. Click the bunker and, when it's loaded with infantry and you have stim researched, the bunker itself will have the stim icon and hotkey T available! Very useful for holding toss all-ins! Before, I would unload/stim/load back in, BW-style!
Musicus
Profile Joined August 2011
Germany23579 Posts
April 13 2013 10:55 GMT
#72
It's not years but I did not know that you don't need a spire for Vipers until after the beta, alwas timed my spire and hive to get them in the beta lol.
Maru and Serral are probably top 5.
DoctorGonzo
Profile Joined October 2010
Germany19 Posts
April 13 2013 11:03 GMT
#73
On April 13 2013 19:35 Dman wrote:
Show nested quote +
On April 13 2013 17:39 ZenithM wrote:
On April 13 2013 17:16 Dman wrote:
On April 13 2013 17:08 ZenithM wrote:
On April 13 2013 12:30 aurum510 wrote:
When I was watching Polt's stream 2 days ago, he told the audience something that I don't think even some pros know. He said that if a siege tank is in range of a planetary fortress, it will target the PF rather than units. He used this knowledge to drop in the opponent's main while his PF was being sieged by a half dozen tanks. While the opponent was focused on handling the drop, he took a dozen marines and killed the 6 tanks while taking no damage.

Pretty sick.

That's actually not how that works. Stacraft 2 targetting mechanisms are such that a ranged unit in A-move mode starts attacking the closest target it can hit, and continues targetting this thing until either 1) the target dies 2) the target goes out of range.
That's an important thing to know for micro purposes: for example, when you want to use pull back micro, you actually have to make the unit you want to save go out of range of the attacking units, not just make it so that it's not the closest unit to them anymore.

It works the same in the case you're talking about: siege tanks switches to siege mode, if the PF is the closest target they have, they start firing at it, and as both the PF and the siege tank don't move, the siege tank stays in range and continues firing at the PF whatever happens :D
You have to retarget manually to make them stop shooting at the PF.

Edit: My comment was just to precise that PFs don't have a higher "siege tank targetting AI priority" or something, it's just how the core auto-targetting mechanics work. What Polt said on stream is still a very gosu pro-tip :D


Actually, it is completely true. PFs do have a higher "siege tank targeting AI priority" unless it got patched out (which I'm fairly certain has not happened). If a siege tank is attacking a PF, then manually changed to target 1 of 2 marines in range (closer than PF) after the first marine is killed it will return to attacking the PF until the target is manually changed again.

I would appreciate if you tested first what you claim, because you forced me to open again SC2 (which I did to check what I said in the first place). As it turns out, what you said is completely wrong.

Edit: Either that or at least give a textual source...


Oops, sorry about that. I could have sworn that was the case; I thought I remembered a huge thread on it way back when...

Again, my bad.


It is also the case for Ravens' Auto-Turrets. That's the reason people sometimes spam them when attacking a siege-line, not because of their imba damage
He who makes a beast of himself gets rid of the pain of being a man.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
April 13 2013 11:06 GMT
#74
Just learned recently, when a drone is trying to steal your gas, you can put a worker (or something) at the corner of the gas to prevent it from building.
TAMinator
Profile Joined February 2011
Australia2706 Posts
April 13 2013 11:13 GMT
#75
On April 13 2013 18:15 blade55555 wrote:
I literally just learned today that medivacs can't pick up mules lol.

haah same here!
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
April 13 2013 11:14 GMT
#76
When my ally disconnects in a 2v2 (we are both zerg) and I build an overlord with one of his larvae, it doesn't add to my supply. It's just an ugly, creep-crapping paperweight. Also, his larvae can only morph into units he has the required buildings for, and they don't get my upgrades.
Yet I still somehow won that game alone and the win put us into master's league. Ha!
Zeon0
Profile Joined September 2010
Austria2995 Posts
April 13 2013 11:41 GMT
#77
On April 13 2013 11:49 wptlzkwjd wrote:
I thought sieged tanks did the same dmg as they did in BW: 70. This was up to about 3-4 months before HotS was released. No joke, I mained as Top 25 Masters Terran.

numbers are irrelevant, u need to have a good feeling of how much damage a unit does so u can estimate how a fight will turn out.

thats why zerg failed quite hard after the infestor nerf in wol, they were used to the strong infested terrans, but suddenly they sucked^^
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
virpi
Profile Blog Joined August 2009
Germany3599 Posts
April 13 2013 11:43 GMT
#78
I will never win the WCS.
first we make expand, then we defense it.
keeperton
Profile Joined December 2010
United States233 Posts
April 13 2013 11:53 GMT
#79
That if you select a bunch of units and hit shift+# for control group, it'll add them to a control group.
I used to add mutas from coccoons to my hotkey by control clicking the coccoons, then finding my muta group, and then shift+ctrl+clicking on them and then going ctrl+#.
Needless to say, the former is much easier and won't override once you add different coccoons if you don't only build in waves...
Cress
Profile Joined September 2011
United States212 Posts
April 13 2013 11:54 GMT
#80
I did not realize that the charge ability on the void ray only effects armored units XD. I played PvZ against master zergs who would run their Queens and Hydras away when I charged my voids and wait for it to wear off as though it dealt extra damage. Hilarious.... >,<
Prev 1 2 3 4 5 6 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
summit1g5209
WinterStarcraft611
StarCraft: Brood War
Shuttle 4293
Killer 611
actioN 346
Pusan 132
Larva 120
Leta 109
HiyA 45
Mind 45
910 34
ZergMaN 23
[ Show more ]
Bale 19
SilentControl 9
ajuk12(nOOB) 6
Dota 2
NeuroSwarm194
Fuzer 140
League of Legends
JimRising 623
Super Smash Bros
hungrybox513
Heroes of the Storm
Khaldor0
Other Games
Coldzera 1077
KnowMe245
XaKoH 227
Organizations
Other Games
gamesdonequick324
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH368
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2263
League of Legends
• Jankos357
Upcoming Events
WardiTV Weekly
3h 8m
Sparkling Tuna Cup
1d 2h
Afreeca Starleague
1d 2h
Monday Night Weeklies
1d 8h
GSL
2 days
PiGosaur Cup
2 days
Replay Cast
3 days
The PondCast
4 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.