|
On April 16 2013 01:57 Kaitlin wrote: This thread should be renamed the "I've never read the 1000 Tips thread" because I haven't seen anything here that wasn't there. Also, I think one of the tips listed in that thread is to read that thread ... Wow...Reading that thread is crazy. So many little things i probably never would of noticed.
|
On April 16 2013 04:19 Lock0n wrote:Show nested quote +On April 16 2013 02:38 jinorazi wrote: took me 10 years to learn that you can click "drop" on dropships to drop while moving the dropship. i used to hotkey individual dropships 1, 2, 3, 4 , etc. and click on unit icon to drop them individually Here's something that will blow your mind: I just found out last week that you can queue up moving drops in conjunction with boost by clicking the first location, then shift click D on dropship, shift boost and then shift clicking on the second location, and the dropship will drop all the units in a line from A to B and will not even stop moving. Better still if you are going for 2 mine drop one in Nat and one in Main you can queue this, click on point before the Nat, shift click Boost, shift click Nat, shift click on 1 mine, shift click main, shift click second mine, shift click exit route from base. This will make the dropship boost before it gets to the Nat and drop one mine at each base without stopping, and lets you scout the entire base without any micro. You have to burrow the mines manually, but it's a sick tactic. Sounds more complicated than it actually is, but it's just an advanced use of the shift queue technique.
haha i'm not surprised as they seemed to not limit the potential of shift-queue. i queue drop often though i havnt tried the queued moving drop since i tend to it.
to people that dont know: take advantage of shift-queue
|
On April 16 2013 04:42 jinorazi wrote:Show nested quote +On April 16 2013 04:19 Lock0n wrote:On April 16 2013 02:38 jinorazi wrote: took me 10 years to learn that you can click "drop" on dropships to drop while moving the dropship. i used to hotkey individual dropships 1, 2, 3, 4 , etc. and click on unit icon to drop them individually Here's something that will blow your mind: I just found out last week that you can queue up moving drops in conjunction with boost by clicking the first location, then shift click D on dropship, shift boost and then shift clicking on the second location, and the dropship will drop all the units in a line from A to B and will not even stop moving. Better still if you are going for 2 mine drop one in Nat and one in Main you can queue this, click on point before the Nat, shift click Boost, shift click Nat, shift click on 1 mine, shift click main, shift click second mine, shift click exit route from base. This will make the dropship boost before it gets to the Nat and drop one mine at each base without stopping, and lets you scout the entire base without any micro. You have to burrow the mines manually, but it's a sick tactic. Sounds more complicated than it actually is, but it's just an advanced use of the shift queue technique. haha i'm not surprised as they seemed to not limit the potential of shift-queue. i queue drop often though i havnt tried the queued moving drop since i tend to it. to people that dont know: take advantage of shift-queue
You can also queue up the boost at any location want, you just need to add an additional waypoint for the boost starting location
|
You can shift-queue a ling to run to a position and burrow , but I can't shift-queue a long run to a location and start morphing into a bane. They just become a bane as soon as you click your morphing hotkey ! Shame that
|
On April 16 2013 01:57 Kaitlin wrote: This thread should be renamed the "I've never read the 1000 TIps thread" because I haven't seen anything here that wasn't there. Also, I think one of the tips listed in that thread is to read that thread ...
This thread should be renamed the "The 10% of the information of the 1000 Tips thread which are actually worth reading". Really useful stuff in here.
|
It took me like 1-2 years to realize that shift + control group key adds selected units to the control groups. I hit mid masters always hitting control group -> shift selecting the units I wanted to add -> ctrl+control group to hotkey them. I also played for like 6 months not knowing there was a build in warpgate hotkey, but shortly after that I realized it's smarter to hotkey gates separately anyways.
|
On April 16 2013 04:29 JonyJ wrote: You can load vikings into medivacs, took me a while to discover.
Well that's a chinese riddle if I ever saw one.
|
On April 13 2013 22:49 lotny wrote: Banes ignore building armor but not unit armor, I found out when I started playing zvz
This doesn't really make sense considering that upgrades increase the amount of damage banelings deal to buildings.
|
United Kingdom20157 Posts
Because the building attack is a spell.
Does it increase damage dealt to buildings? I'm not sure if it does, but if so, it's a workaround to the spell system
|
On April 16 2013 21:53 Cyro wrote: Because the building attack is a spell.
Does it increase damage dealt to buildings? I'm not sure if it does, but if so, it's a workaround to the spell system
It definitely does. +5 per upgrade level to a total of 95 damage per baneling to buildings.
|
I guess this is not for me personally, but I am still trying to convince my friends that you can see where a widow mine is borrowed. Even more so after it has attacked once
|
Show nested quote +Apparently I just learned that Queens aren't armored, I'm so confused that they aren't, people saying it in this thread, even Artosis saying it in one of his casts, I was just thinking; "what idiots?" I was so certain that Immortals totally eat Queens... Wouldn't Void Rays have been much, much more effective against Zerg in WoL if Queens were armored? In my head it made total sense, since Voidrays sucked so much against everything else.
|
I learned like 3month ago that spawning pool have an animation when researching speed when Nestea (i think) canceled it and they said : "he tricked him that he was going speed". And i was like whaaatt ? How can he trick the guy there is no animation you dumbfuck caster and... wait... oh.... There is an animation...
|
When I started setting goals on when to attack. Like to time a stim +1 attack. My winrate went up drastically. This was in gold league many many years ago. But I learned this from watching GSL
|
On April 16 2013 20:50 MrSourGit wrote:You can shift-queue a ling to run to a position and burrow , but I can't shift-queue a long run to a location and start morphing into a bane. They just become a bane as soon as you click your morphing hotkey ! Shame that
That is apparently on purpose. I'm not sure why, but Blizz has specifically said this is built in and will never change. You can shift-morph overseers/broodlords and shift-siege tanks but can't shift-morph banes. I HAAAATTEE it.
|
I learned, after about 6 months, that you can bring down a mule and have it started mining automatically by clicking on the mineral patch. I used to bring it down next to the mineral patch and set it to work after it had landed :/
Feel kinda stupid about that one...
|
I learned that the more you play and the less your read, the better your execution gets!
But the more you play and the less you read, the worse your motivation gets...
|
On April 16 2013 02:37 Natalya wrote:Show nested quote +On April 16 2013 02:21 kill619 wrote: Masters and it just occured to me that I don't have to shift queue workers back to mineral lines every time I tell them to build something. Makes building stuff in hectic situations so much easier and makes playing terran flow so much better. Well you dont have to do it, but if you dont do it, you'll be losing mining time left and right
That's what I use to think, until I realized that If you watch any korean terran stream they rarely shift queue right after building something. It's situational, but for the most part if your building stuff as often as you should and your fast enough the workers are hardly ever idle.
|
well .. it took me 1 game in a sunny day but you will all get shocked 5 queens full energy beat the shit out of 8 voidrays . in big numbers the perfect counter for voidrays is queens . ! try ! and make tones of them !
|
On April 13 2013 12:12 FeyFey wrote: how did you not get to known that research would be fully refunded if the building is destroyed. It was basically a 3 month long aha moment on streams when everyone was still unsure if it does or doesn't. Impossible to really have missed that.
Hmm I think the Zerg being able to hotkey units in production, was unknow to me the longest. Most recent would be the widow mine burrow bug regarding force unburrows.
It also took me quiet some time to find out that if warpin units get unpowered that the cooldown on the warpgates doesn't trigger. Since then I use Prisms to setup mini walls of Zealot to delay units and then go transport mode to cancel their warpin. Its better then having the warpins finish with red zealots, that will die the moment they are complete.
What widow mine burrow bug?
|
|
|
|