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On April 15 2013 23:42 MrSourGit wrote:Show nested quote +On April 15 2013 23:25 WalkinDead wrote: took me a while to find out about auto split :D I saw this in Destiny's stream yesterday , he split a load of bands without dragging boxes quick , I was so confused ! I have been box dragging to split for ages ! Can someone explain auto-split to me plz :O !?!?! This is actually a VERY good and informative thread , nice 1 to the OP  !
I think he just meaned workers auto split option for the beginning of a game. =)
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On April 15 2013 23:08 mk.ultra wrote: Diamond solo but just found out like 2 weeks ago that you could add things into a control group with Shift+#
-_-
whaaaaat
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Here's one I found out while messing about in the unit tester which Zergs may appreciate: If an Oracle casts revelation and 'tags' your army, burrowing and un-burrowing will instantly remove the tags/vision.
This is news to me.
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i learned from this thread that charge increases the zealot's normal movement speed
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On April 16 2013 00:22 Nekovivie wrote:Show nested quote +On April 15 2013 23:08 mk.ultra wrote: Diamond solo but just found out like 2 weeks ago that you could add things into a control group with Shift+#
-_- whaaaaat
He is going to be even more shocked when he finds out about the trick where you click off a single unit and remake the control group. The fastest way to control towers and send out single lings.
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Always thought unit being warped in took more damage until they were finally finished
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On April 16 2013 00:49 Noocta wrote: Always thought unit being warped in took more damage until they were finally finished You sir are thinking of Hallucinations.
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On April 16 2013 00:49 Noocta wrote: Always thought unit being warped in took more damage until they were finally finished
Well if you kill units after they have only finished warping in half you essentially killed them although you did only 50% of their hp+shields in damage. (Obviously only an example, the earlier you kill warping in units the more you gained)
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On April 13 2013 21:13 MaxViktory wrote: Since MULEs can't be loaded into a medivac, can locusts or infested terrans be loaded into overlords or burrowed?
Any "timed" unit (MULE's, Infestors, hallucinated units, etc) cannot be loaded into drops. So, that's why mules can't be loaded into medivacs, but the same rule applies to all races.
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I just learned about Shift+# to add to control groups. Give I'm only a gold, but still.
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that void ray charge is useless vs queens
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If you patrol while running away your stimmed bioball, they will semi-split against banelings (not far enough that some won't still get splashed, but it's better than nothing).
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mules are aint no loadable been playin' since WoL beta
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On April 16 2013 00:49 Noocta wrote: Always thought unit being warped in took more damage until they were finally finished
I thought this too. I remembered hearing on a stream somewhere that warping in units took 50% more damage while warping in. I guess this was completely wrong info. I've been playing like it was fact forever. I intentionally target units that are warping in first so I can kill them quicker. Whoops.
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I didn't know until recently that chrono heals shields of buildings faster as well
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This thread should be renamed the "I've never read the 1000 TIps thread" because I haven't seen anything here that wasn't there. Also, I think one of the tips listed in that thread is to read that thread ...
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On April 16 2013 01:53 SkaPunk wrote: I didn't know until recently that chrono heals shields of buildings faster as well
what? really??? i dont believe that one
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On April 16 2013 01:57 Kaitlin wrote: This thread should be renamed the "I've never read the 1000 TIps thread" because I haven't seen anything here that wasn't there. Also, I think one of the tips listed in that thread is to read that thread ...
mimimi
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On April 16 2013 00:32 ThomasjServo wrote:Show nested quote +Here's one I found out while messing about in the unit tester which Zergs may appreciate: If an Oracle casts revelation and 'tags' your army, burrowing and un-burrowing will instantly remove the tags/vision. This is news to me. New to me too. Also very useful for zerg lategame. completly nullifies revelation,
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Never knew how effective concaves were until I first played desert strike :D
I also went 3 months in WoL before understanding how detection/burrowed infestors worked.
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