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Things you learned about SC2 years into it - Page 8

Forum Index > SC2 General
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Nachtwind
Profile Joined June 2011
Germany1130 Posts
April 15 2013 15:16 GMT
#141
On April 15 2013 23:42 MrSourGit wrote:
Show nested quote +
On April 15 2013 23:25 WalkinDead wrote:
took me a while to find out about auto split :D


I saw this in Destiny's stream yesterday , he split a load of bands without dragging boxes quick , I was so confused ! I have been box dragging to split for ages !

Can someone explain auto-split to me plz :O !?!?!

This is actually a VERY good and informative thread , nice 1 to the OP !


I think he just meaned workers auto split option for the beginning of a game. =)
invisible tetris level master
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
April 15 2013 15:22 GMT
#142
On April 15 2013 23:08 mk.ultra wrote:
Diamond solo but just found out like 2 weeks ago that you could add things into a control group with Shift+#

-_-


whaaaaat
If you are not supporting K-Pop you are hurting E-Sports.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
April 15 2013 15:32 GMT
#143
Here's one I found out while messing about in the unit tester which Zergs may appreciate: If an Oracle casts revelation and 'tags' your army, burrowing and un-burrowing will instantly remove the tags/vision.


This is news to me.
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
April 15 2013 15:32 GMT
#144
i learned from this thread that charge increases the zealot's normal movement speed
TY <3 Cure <3 Inno <3 Special <3
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 15 2013 15:43 GMT
#145
On April 16 2013 00:22 Nekovivie wrote:
Show nested quote +
On April 15 2013 23:08 mk.ultra wrote:
Diamond solo but just found out like 2 weeks ago that you could add things into a control group with Shift+#

-_-


whaaaaat


He is going to be even more shocked when he finds out about the trick where you click off a single unit and remake the control group. The fastest way to control towers and send out single lings.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Noocta
Profile Joined June 2010
France12578 Posts
April 15 2013 15:49 GMT
#146
Always thought unit being warped in took more damage until they were finally finished
" I'm not gonna fight you. I'm gonna kick your ass ! "
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
April 15 2013 15:58 GMT
#147
On April 16 2013 00:49 Noocta wrote:
Always thought unit being warped in took more damage until they were finally finished

You sir are thinking of Hallucinations.
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
April 15 2013 16:01 GMT
#148
On April 16 2013 00:49 Noocta wrote:
Always thought unit being warped in took more damage until they were finally finished


Well if you kill units after they have only finished warping in half you essentially killed them although you did only 50% of their hp+shields in damage. (Obviously only an example, the earlier you kill warping in units the more you gained)
vesicular
Profile Blog Joined March 2010
United States1310 Posts
April 15 2013 16:04 GMT
#149
On April 13 2013 21:13 MaxViktory wrote:
Since MULEs can't be loaded into a medivac, can locusts or infested terrans be loaded into overlords or burrowed?


Any "timed" unit (MULE's, Infestors, hallucinated units, etc) cannot be loaded into drops. So, that's why mules can't be loaded into medivacs, but the same rule applies to all races.
STX Fighting!
AwM
Profile Joined November 2012
United States80 Posts
April 15 2013 16:26 GMT
#150
I just learned about Shift+# to add to control groups. Give I'm only a gold, but still.
Every time you read this a SCV dies.
InfusedTT.DaZe
Profile Joined August 2010
Romania693 Posts
April 15 2013 16:39 GMT
#151
that void ray charge is useless vs queens
"Echoes of past events nudge the tiller on my present course, I await its reflection in the future"
Mortal
Profile Blog Joined November 2010
2943 Posts
April 15 2013 16:44 GMT
#152
If you patrol while running away your stimmed bioball, they will semi-split against banelings (not far enough that some won't still get splashed, but it's better than nothing).
The universe created an audience for itself.
Atlasy
Profile Blog Joined August 2010
Hungary229 Posts
April 15 2013 16:50 GMT
#153
mules are aint no loadable been playin' since WoL beta
Ayaz2810
Profile Joined September 2011
United States2763 Posts
April 15 2013 16:51 GMT
#154
On April 16 2013 00:49 Noocta wrote:
Always thought unit being warped in took more damage until they were finally finished


I thought this too. I remembered hearing on a stream somewhere that warping in units took 50% more damage while warping in. I guess this was completely wrong info. I've been playing like it was fact forever. I intentionally target units that are warping in first so I can kill them quicker. Whoops.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
SkaPunk
Profile Joined October 2010
United States471 Posts
April 15 2013 16:53 GMT
#155
I didn't know until recently that chrono heals shields of buildings faster as well
Team Fallacy
Kaitlin
Profile Joined December 2010
United States2958 Posts
April 15 2013 16:57 GMT
#156
This thread should be renamed the "I've never read the 1000 TIps thread" because I haven't seen anything here that wasn't there. Also, I think one of the tips listed in that thread is to read that thread ...
osmanic
Profile Joined June 2009
Germany200 Posts
April 15 2013 16:59 GMT
#157
On April 16 2013 01:53 SkaPunk wrote:
I didn't know until recently that chrono heals shields of buildings faster as well


what? really??? i dont believe that one
twitch.tv/manicx90 <- my master toss stream
Nachtwind
Profile Joined June 2011
Germany1130 Posts
April 15 2013 16:59 GMT
#158
On April 16 2013 01:57 Kaitlin wrote:
This thread should be renamed the "I've never read the 1000 TIps thread" because I haven't seen anything here that wasn't there. Also, I think one of the tips listed in that thread is to read that thread ...


mimimi
invisible tetris level master
Paljas
Profile Joined October 2011
Germany6926 Posts
April 15 2013 17:00 GMT
#159
On April 16 2013 00:32 ThomasjServo wrote:
Show nested quote +
Here's one I found out while messing about in the unit tester which Zergs may appreciate: If an Oracle casts revelation and 'tags' your army, burrowing and un-burrowing will instantly remove the tags/vision.


This is news to me.

New to me too. Also very useful for zerg lategame. completly nullifies revelation,
TL+ Member
greenknight999
Profile Joined January 2012
69 Posts
April 15 2013 17:01 GMT
#160
Never knew how effective concaves were until I first played desert strike :D

I also went 3 months in WoL before understanding how detection/burrowed infestors worked.
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