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Things you learned about SC2 years into it - Page 6

Forum Index > SC2 General
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Eiki
Profile Joined February 2011
Norway22 Posts
April 13 2013 14:40 GMT
#101
I played at high master/grandmaster level for over a year without knowing that I could add units to hotkeys by using shift-N.
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
April 13 2013 14:51 GMT
#102
On April 13 2013 23:32 Subversive wrote:
Show nested quote +
On April 13 2013 22:59 mki wrote:
For me it was that hold command makes your units target harvesters. Useful for marine drops in mineral lines or zerg run bys.

Oh that's awesome. Makes hellions far more effective in mineral lines.

I don't think they target workers, they target the closest unit in range, which would be a worker if you are standing in a mineral line.
Shinyakusa
Profile Joined July 2012
United States36 Posts
April 13 2013 14:53 GMT
#103
On April 13 2013 21:13 MaxViktory wrote:
Since MULEs can't be loaded into a medivac, can locusts or infested terrans be loaded into overlords or burrowed?


I believe you can actually burrow them, infested terrans at least, but you cannot lift them(unless you are using a phoenix :D)
"Idra will for sure win now, now that he has on his leather gracket." - Artosis
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2013-04-13 14:57:42
April 13 2013 14:56 GMT
#104
On April 13 2013 11:48 Bourne wrote:
i didnt realise despite 5.7k games played, that a hallucination takes twice the amount of damage from real units.

so you played 6 game a day every day, from beta of wol to hots, impressive for the costancy
Iberville
Profile Blog Joined May 2010
Canada207 Posts
April 13 2013 15:00 GMT
#105
On April 13 2013 12:23 yokohama wrote:
I didn't realize the voice for Protoss' interface was the voice of Col. Campbell from Metal Gear Solid until a few weeks ago.

SIIIIIIIIICK!
I promise not to make a tasteless joke.
HGs TV!
Profile Joined September 2012
Colombia4 Posts
April 13 2013 15:06 GMT
#106
I learn that in ZvZ in a muta war, if you wanna get an advantage over your opponent, the best way is to put some lings at the bottom of the mutas, this way your lings will get this extra hits from enemy mutas and not your mutas.
que viva HGs! QUE VIVA!!
reneg
Profile Joined September 2010
United States859 Posts
April 13 2013 15:20 GMT
#107
On April 13 2013 20:14 Scorch wrote:
When my ally disconnects in a 2v2 (we are both zerg) and I build an overlord with one of his larvae, it doesn't add to my supply. It's just an ugly, creep-crapping paperweight. Also, his larvae can only morph into units he has the required buildings for, and they don't get my upgrades.
Yet I still somehow won that game alone and the win put us into master's league. Ha!


The overlord adds to your disc'd teammate's supply. You can continue building all of his tech tree if you can manage it while building your own army.

If i'm playing 2v2's with another Z, and he discs, i'll just build a tech building for him as well as for me, to keep being able to build the same all on the same hatch hotkeys (or i'll just use all my larvae on things like hydra and roaches, and make all of his lings)
moose...indian
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
April 13 2013 15:33 GMT
#108
On April 13 2013 11:59 DenTenker wrote:
Show nested quote +
On April 13 2013 11:51 LainRivers wrote:
From beta until early HotS I never realized that zealot charge also increases their base movement speed.

They're almost as fast as fucking stalkers! SINCE WHEN!? apparently since forever.


I just learned something too. I had no clue.

Also, in the Batte.net UI, there are slash commands! I never knew! How long have these been around?


Wait seriously?? Wow I learned something new...
Long live the Boss Toss!
talontromper
Profile Blog Joined March 2011
United States258 Posts
April 13 2013 15:41 GMT
#109
On April 13 2013 12:37 RogerChillingworth wrote:
Show nested quote +
On April 13 2013 12:35 Grobyc wrote:
On April 13 2013 12:14 conut wrote:
if you press and hold Ctrl when you have and army selected then click on 1 unit in the hotkey/ unit selected it will select all of them. I have been pressing shift for getting shit out of control groups for 2.5 years, could have saved me SO MUCH TIME. thanks to demuslim for doing that trick on his stream and me being like wtffffff

wow wtf are you serious

this is going to be so amazingly helpful ;_;


wait i dont get this.



If you hold CTRL + SHift and click on the unit you would like to deselect, this action removes all of said unit.
"It was a glorious day for fools when modesty became a virtue. There is a difference between cockiness and confidence. Confidence allows for greatness in others."
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 13 2013 15:45 GMT
#110
I learned that Zealots have a second death sound programmed into the game (normally only ever activates in a x8 replay of all things). Instead of just screaming and burning up, the dying Zealot will say "Khala embrace me" while burning up.
Administrator~ Spirit will set you free ~
E.L.V.I.S
Profile Joined April 2011
Belgium458 Posts
April 13 2013 15:58 GMT
#111
On April 13 2013 12:12 Mvrio wrote:
Welp, OP just taught me mine... banelings aren't light units?! 0__0


ahahha i play zerg and i didnt know that
http://twitch.tv/maggrig | @SC2ELVIS | http://www.facebook.com/sc2ELVIS
Orzabal
Profile Joined December 2009
France287 Posts
April 13 2013 17:21 GMT
#112
On April 13 2013 16:09 Emix_Squall wrote:
When playing Zerg (I'm Random), sometime you get all your queens in the same place to defend air attacks or drops or anything.
It took me about 2 years to realize I don't need to manually send each and everyone of them back to their hatch to inject; but I can just box them all and inject all hatches and they'll all go to a different one! Saves lots of time!


Same as any cast like storm or fungal...try it.
Slipspace
Profile Joined May 2010
United States381 Posts
April 15 2013 10:11 GMT
#113
i learned recently that if you control + shift something in your selected units it will deselect all of the units you have selected of that unit type
FetTerBender
Profile Blog Joined September 2010
Germany1393 Posts
April 15 2013 11:54 GMT
#114
On April 14 2013 00:45 Plexa wrote:
I learned that Zealots have a second death sound programmed into the game (normally only ever activates in a x8 replay of all things). Instead of just screaming and burning up, the dying Zealot will say "Khala embrace me" while burning up.


Wow. This would be so much better imho...

Is there an engagement sound that doesnt make Zealots seem like total pansies? (Icannothold...)
There's a fine line between bravery and stupidity.
Callynn
Profile Joined December 2010
Netherlands917 Posts
April 15 2013 12:04 GMT
#115
I didn't know Banelings deal 80 damage (unupgraded) to buildings until I was flabbergasted by 5 banelings wrecking 3 spine crawlers. They appearantly also get +5 damage vs buildings per melee upgrade, meaning you only need 16 upgraded banelings and a zergling to absorb a shot to destroy a PF!

Gotta love finding things out XD
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Ketch
Profile Joined October 2010
Netherlands7285 Posts
Last Edited: 2013-04-15 12:08:48
April 15 2013 12:08 GMT
#116
oops wrong thread
Callynn
Profile Joined December 2010
Netherlands917 Posts
April 15 2013 12:16 GMT
#117
On April 13 2013 20:54 Cress wrote:
I did not realize that the charge ability on the void ray only effects armored units XD. I played PvZ against master zergs who would run their Queens and Hydras away when I charged my voids and wait for it to wear off as though it dealt extra damage. Hilarious.... >,<


Queens are armored so that's actually correct. Hydra's are light though :D
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
RetroSpekta
Profile Joined May 2011
South Africa10 Posts
April 15 2013 12:18 GMT
#118
If you put SCVs on auto repair in a medivac, they will repair hellions inside the medivac as well.
All your base...
lotny
Profile Joined February 2011
Poland154 Posts
April 15 2013 12:22 GMT
#119
On April 15 2013 21:16 Callynn wrote:
Show nested quote +
On April 13 2013 20:54 Cress wrote:
I did not realize that the charge ability on the void ray only effects armored units XD. I played PvZ against master zergs who would run their Queens and Hydras away when I charged my voids and wait for it to wear off as though it dealt extra damage. Hilarious.... >,<


Queens are armored so that's actually correct. Hydra's are light though :D


No they aren't, they are only biological and psionic
gronnelg
Profile Joined December 2010
Norway354 Posts
Last Edited: 2013-04-15 12:55:31
April 15 2013 12:50 GMT
#120
On April 13 2013 22:18 KayoDot wrote:
Didn't realize that when zealots have charge upgraded they run around with one of their arms up all the time.

Been playing since wings beta. Mind = Blown

Edit:
On April 15 2013 21:18 RetroSpekta wrote:
If you put SCVs on auto repair in a medivac, they will repair hellions inside the medivac as well.

Wooow! Mind = re-blown
Lulzez || My stream: http://www.twitch.tv/gronnelg
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