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Things you learned about SC2 years into it

Forum Index > SC2 General
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fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
April 13 2013 02:46 GMT
#1
I've been watching and playing Starcraft 2 since the first week of the original beta. I've played and watched thousands of games over this time.

But just last week I learned for the first time that cancelling a building while it's building or researching refunds the cost of that unit or upgrade. All these years I've manually cancelled things before they die... and sometimes necessarily so because the building survives. This is thanks to the new feature of displaying refunds for canceled baneling morphs etc, and realizing the refund was happening even when killed. Went into a vs AI game to test buildings, and mind = blown.

If that change was never made I might have never realized.

Another thing is I only recently realized banelings didn't count as light units, when it was mentioned in a cast I believe at MLG Dallas 2013.

I suspect there might be more. Anyone else have these moments?
Bourne
Profile Blog Joined February 2011
United Kingdom152 Posts
Last Edited: 2013-04-13 02:48:49
April 13 2013 02:48 GMT
#2
i didnt realise despite 5.7k games played, that a hallucination takes twice the amount of damage from real units.
wptlzkwjd
Profile Joined January 2012
Canada1240 Posts
Last Edited: 2013-04-13 02:49:06
April 13 2013 02:49 GMT
#3
I thought sieged tanks did the same dmg as they did in BW: 70. This was up to about 3-4 months before HotS was released. No joke, I mained as Top 25 Masters Terran.
Feel free to add me on steam: http://steamcommunity.com/id/MagnusAskeland/
LainRivers
Profile Joined March 2012
United States36 Posts
April 13 2013 02:51 GMT
#4
From beta until early HotS I never realized that zealot charge also increases their base movement speed.

They're almost as fast as fucking stalkers! SINCE WHEN!? apparently since forever.
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
April 13 2013 02:52 GMT
#5
On April 13 2013 11:48 Bourne wrote:
i didnt realise despite 5.7k games played, that a hallucination takes twice the amount of damage from real units.


Okay that's one for me too. That ones not to bad though because they were almost never used in WoL.

On April 13 2013 11:49 wptlzkwjd wrote:
I thought sieged tanks did the same dmg as they did in BW: 70. This was up to about 3-4 months before HotS was released. No joke, I mained as Top 25 Masters Terran.


O_o

Never looked at the tooltip? Or noticed they don't one shot marines?
DenTenker
Profile Blog Joined March 2013
United States606 Posts
April 13 2013 02:59 GMT
#6
On April 13 2013 11:51 LainRivers wrote:
From beta until early HotS I never realized that zealot charge also increases their base movement speed.

They're almost as fast as fucking stalkers! SINCE WHEN!? apparently since forever.


I just learned something too. I had no clue.

Also, in the Batte.net UI, there are slash commands! I never knew! How long have these been around?
If your all in didn't work, you didn't pull the workers.
Renzin
Profile Joined March 2011
Australia75 Posts
Last Edited: 2013-04-13 03:07:47
April 13 2013 03:07 GMT
#7
I don't think siege tanks in BW could one shot marines without upgrades, they only did 35 damage to small targets like marines which had 40 hp. Plus marines have more health in sc2 anyway.

Took me awhile to realise about the building grid option which makes life easier when setting out your base.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
April 13 2013 03:11 GMT
#8
On April 13 2013 11:51 LainRivers wrote:
From beta until early HotS I never realized that zealot charge also increases their base movement speed.

They're almost as fast as fucking stalkers! SINCE WHEN!? apparently since forever.


yep, same. i wish i had known sooner. i think i missed out on a lot of opportunities to qq about it.
conspired against by a confederacy of dunces.
Mvrio
Profile Joined July 2011
689 Posts
April 13 2013 03:12 GMT
#9
Welp, OP just taught me mine... banelings aren't light units?! 0__0
On October 03 2011 Jinsho wrote: Everyone is just a speck of fly dirt on the wall compared to Greg playing at his best :D
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 13 2013 03:12 GMT
#10
how did you not get to known that research would be fully refunded if the building is destroyed. It was basically a 3 month long aha moment on streams when everyone was still unsure if it does or doesn't. Impossible to really have missed that.

Hmm I think the Zerg being able to hotkey units in production, was unknow to me the longest. Most recent would be the widow mine burrow bug regarding force unburrows.

It also took me quiet some time to find out that if warpin units get unpowered that the cooldown on the warpgates doesn't trigger.
Since then I use Prisms to setup mini walls of Zealot to delay units and then go transport mode to cancel their warpin. Its better then having the warpins finish with red zealots, that will die the moment they are complete.
Conut
Profile Joined April 2012
Canada1026 Posts
Last Edited: 2013-04-13 03:16:02
April 13 2013 03:14 GMT
#11
if you press and hold Ctrl when you have and army selected then click on 1 unit in the hotkey/ unit selected it will select all of them. I have been pressing shift for getting shit out of control groups for 2.5 years, could have saved me SO MUCH TIME. thanks to demuslim for doing that trick on his stream and me being like wtffffff
Sc2 always got your back
smashlloyd20
Profile Joined October 2012
251 Posts
April 13 2013 03:14 GMT
#12
I thought Concussive Shells had like a 110 second research time until about 2 weeks ago. Then I learned a build that hit a timing using it and realized...
L3gendary
Profile Joined October 2010
Canada1470 Posts
April 13 2013 03:19 GMT
#13
Until HotS I didnt know that morphing bannelings and broodlords that are killed are automatically canceled and refunded...and I'm a zerg player.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
April 13 2013 03:21 GMT
#14
On April 13 2013 12:12 FeyFey wrote:
how did you not get to known that research would be fully refunded if the building is destroyed. It was basically a 3 month long aha moment on streams when everyone was still unsure if it does or doesn't. Impossible to really have missed that.


I don't think I watched streams at this time, mainly just Husky.
yokohama
Profile Joined February 2005
United States1116 Posts
April 13 2013 03:23 GMT
#15
I didn't realize the voice for Protoss' interface was the voice of Col. Campbell from Metal Gear Solid until a few weeks ago.
aurum510
Profile Joined July 2010
United States229 Posts
April 13 2013 03:30 GMT
#16
When I was watching Polt's stream 2 days ago, he told the audience something that I don't think even some pros know. He said that if a siege tank is in range of a planetary fortress, it will target the PF rather than units. He used this knowledge to drop in the opponent's main while his PF was being sieged by a half dozen tanks. While the opponent was focused on handling the drop, he took a dozen marines and killed the 6 tanks while taking no damage.

Pretty sick.
WiggyB
Profile Joined April 2013
United Kingdom103 Posts
April 13 2013 03:33 GMT
#17
^^ I just realized that last night!

I've just realized that the Starcraft DRM will lock itself after 30 days without an internet connection (Hence the nostalgic Starcraft 1 play through
Ever noticed you can type "Starcraft" with just your keyboard hand?
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
April 13 2013 03:34 GMT
#18
I didn't really learn that marauders outranged marines by 1 or that bunkers increased range by 1 until the Warhound existed and everyone was pissed off because it had 7 range and nothing could hit it except a marauder in a bunker lol.
StrategyAllyssa Grey <3<3
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2013-04-13 03:39:41
April 13 2013 03:35 GMT
#19
On April 13 2013 12:14 conut wrote:
if you press and hold Ctrl when you have and army selected then click on 1 unit in the hotkey/ unit selected it will select all of them. I have been pressing shift for getting shit out of control groups for 2.5 years, could have saved me SO MUCH TIME. thanks to demuslim for doing that trick on his stream and me being like wtffffff

wow wtf are you serious

this is going to be so amazingly helpful ;_;

edit: wait this might be something that I already knew and not what I'm thinking. testing...
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
RogerChillingworth
Profile Joined March 2010
Chad3065 Posts
April 13 2013 03:37 GMT
#20
On April 13 2013 12:35 Grobyc wrote:
Show nested quote +
On April 13 2013 12:14 conut wrote:
if you press and hold Ctrl when you have and army selected then click on 1 unit in the hotkey/ unit selected it will select all of them. I have been pressing shift for getting shit out of control groups for 2.5 years, could have saved me SO MUCH TIME. thanks to demuslim for doing that trick on his stream and me being like wtffffff

wow wtf are you serious

this is going to be so amazingly helpful ;_;


wait i dont get this.
Highwinds
Profile Joined August 2010
Canada955 Posts
Last Edited: 2013-04-13 03:39:08
April 13 2013 03:38 GMT
#21
When i started hots I didn't know reapers no longer required a tech lab.

Every game i would rush 1-2 early reapers for scouting or harass. In TvT mine were always later. I finally checked a replay when 1 game i lost going 2 rax reaper opening when he went 1 rax and had more than me. My mind was completely blown. I had already played 150 games by this point of hots
Yes It's a Good Day. 저는 아이유 사랑해요!
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
April 13 2013 03:43 GMT
#22
On April 13 2013 12:37 RogerChillingworth wrote:
Show nested quote +
On April 13 2013 12:35 Grobyc wrote:
On April 13 2013 12:14 conut wrote:
if you press and hold Ctrl when you have and army selected then click on 1 unit in the hotkey/ unit selected it will select all of them. I have been pressing shift for getting shit out of control groups for 2.5 years, could have saved me SO MUCH TIME. thanks to demuslim for doing that trick on his stream and me being like wtffffff

wow wtf are you serious

this is going to be so amazingly helpful ;_;


wait i dont get this.


If you have like roaches/hydras/zerglings in one group and u want to just select all lings you hold down "ctrl" + "click" the ling icon and it'll automatically select all lings in that group by themselves.

ALSO lets say you have roaches/hydras/zerglings in your group and you want just the hydras and roaches selected in the group then you do "shift" + "ctrl" + "click" zergling icon and it'll get rid of all zerglings from your current control group. (You have to manually reset your group afterwards if you want it to stay that way i.e. "ctrl" + "#" once the units are in or out of the group)
JD, need I say more? :D
LiLSighKoh
Profile Blog Joined October 2010
United States588 Posts
April 13 2013 03:45 GMT
#23
I never really thought of hotkeying my forward pylon as a camera hotkey. I think it was Rotterdam who mentioned it on his stream. Makes it much easier, since i hotkey it to spacebar, i don't have to scroll up or click on the minimap to warp in. Much more effecient!
"Want some? Go get some!"
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 13 2013 03:49 GMT
#24
On April 13 2013 12:43 LimeNade wrote:
Show nested quote +
On April 13 2013 12:37 RogerChillingworth wrote:
On April 13 2013 12:35 Grobyc wrote:
On April 13 2013 12:14 conut wrote:
if you press and hold Ctrl when you have and army selected then click on 1 unit in the hotkey/ unit selected it will select all of them. I have been pressing shift for getting shit out of control groups for 2.5 years, could have saved me SO MUCH TIME. thanks to demuslim for doing that trick on his stream and me being like wtffffff

wow wtf are you serious

this is going to be so amazingly helpful ;_;


wait i dont get this.


If you have like roaches/hydras/zerglings in one group and u want to just select all lings you hold down "ctrl" + "click" the ling icon and it'll automatically select all lings in that group by themselves.

ALSO lets say you have roaches/hydras/zerglings in your group and you want just the hydras and roaches selected in the group then you do "shift" + "ctrl" + "click" zergling icon and it'll get rid of all zerglings from your current control group. (You have to manually reset your group afterwards if you want it to stay that way i.e. "ctrl" + "#" once the units are in or out of the group)

Yeah this is what I meant. I knew about the first part but never thought it worked the other way around to delect all units of a type from your control.

Very annoying when you have SCVs in with your army after pulling SCVs to hold an allin or something and you're trying to quickly pick out the SCVs.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
LiLSighKoh
Profile Blog Joined October 2010
United States588 Posts
April 13 2013 03:57 GMT
#25
On April 13 2013 12:49 Grobyc wrote:
Show nested quote +
On April 13 2013 12:43 LimeNade wrote:
On April 13 2013 12:37 RogerChillingworth wrote:
On April 13 2013 12:35 Grobyc wrote:
On April 13 2013 12:14 conut wrote:
if you press and hold Ctrl when you have and army selected then click on 1 unit in the hotkey/ unit selected it will select all of them. I have been pressing shift for getting shit out of control groups for 2.5 years, could have saved me SO MUCH TIME. thanks to demuslim for doing that trick on his stream and me being like wtffffff

wow wtf are you serious

this is going to be so amazingly helpful ;_;


wait i dont get this.


If you have like roaches/hydras/zerglings in one group and u want to just select all lings you hold down "ctrl" + "click" the ling icon and it'll automatically select all lings in that group by themselves.

ALSO lets say you have roaches/hydras/zerglings in your group and you want just the hydras and roaches selected in the group then you do "shift" + "ctrl" + "click" zergling icon and it'll get rid of all zerglings from your current control group. (You have to manually reset your group afterwards if you want it to stay that way i.e. "ctrl" + "#" once the units are in or out of the group)

Yeah this is what I meant. I knew about the first part but never thought it worked the other way around to delect all units of a type from your control.

Very annoying when you have SCVs in with your army after pulling SCVs to hold an allin or something and you're trying to quickly pick out the SCVs.

This is something i never knew how to do, i would see streamers do it but i would always wonder how to do it. Now i know! Thanks~
"Want some? Go get some!"
DifuntO
Profile Joined November 2011
Greece2376 Posts
April 13 2013 04:07 GMT
#26
You can't put mules into medivacs. It would be cool to be able to drop manner mules from medivacs and not from the sky
All I do is Stim.
LeeDawg
Profile Joined April 2012
United States1306 Posts
April 13 2013 04:14 GMT
#27
On April 13 2013 12:23 yokohama wrote:
I didn't realize the voice for Protoss' interface was the voice of Col. Campbell from Metal Gear Solid until a few weeks ago.


oh my god. you are totally right! i never realized, but now that you mention it, it's totally the same, just with an echo
:-)
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
April 13 2013 04:25 GMT
#28
On April 13 2013 13:07 DifuntO wrote:
You can't put mules into medivacs. It would be cool to be able to drop manner mules from medivacs and not from the sky


I literally learned this between making the OP of this thread and reading this one, while watching the vods of GSL group D
vesicular
Profile Blog Joined March 2010
United States1310 Posts
April 13 2013 04:34 GMT
#29
I didn't realize until HotS came out and they introduced the simple command card that you could cancel building placement my right clicking. I had always hit Escape.
STX Fighting!
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
April 13 2013 06:55 GMT
#30
Ok guys, I'm a diamond Zerg who has been playing SC2 since release (not so gosu or anything, but high enough that you think I'd know very basic things about my race) but I just found out about 2 weeks ago that a hatchery has an animation if it's making a queen vs being idle.. T_T I went WTF in real life like 10 times because I couldn't believe I could play 1500 games and still not recognize what was in front of my eyes all along hahaha
Waffles > Pancakes
Emix_Squall
Profile Joined February 2012
France705 Posts
Last Edited: 2013-04-13 07:09:49
April 13 2013 07:09 GMT
#31
When playing Zerg (I'm Random), sometime you get all your queens in the same place to defend air attacks or drops or anything.
It took me about 2 years to realize I don't need to manually send each and everyone of them back to their hatch to inject; but I can just box them all and inject all hatches and they'll all go to a different one! Saves lots of time!
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
April 13 2013 07:20 GMT
#32
--- Nuked ---
Emix_Squall
Profile Joined February 2012
France705 Posts
April 13 2013 07:21 GMT
#33
On April 13 2013 16:20 Emzeeshady wrote:
I am a master Zerg and I just found out fungal detects cloaked units. I have never made an infestor before so that might have something to do with it...


Wait whhhhaaatt ???
Master and you never played with Infestors?
You started in HOTS or did you play all WOL on Lings / Banelings / Mutas => Ultra?
Loser777
Profile Blog Joined January 2008
1931 Posts
Last Edited: 2013-04-13 07:27:10
April 13 2013 07:26 GMT
#34
Didn't know how to attack move (always right clicked or target fired) until I was D on ICCUP and had played casually for maybe 5 years.
Didn't know shift-num to add (always used select-shift-ctrl-num to add) until this year.

The first one made a very big difference in my gameplay.
6581
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
April 13 2013 07:27 GMT
#35
--- Nuked ---
MaxViktory
Profile Joined June 2012
Sweden136 Posts
April 13 2013 07:37 GMT
#36
When I got into masters (the week before Dreamhack Summer last year) with Z after playing from the second season, I was still sure that infestors cost 200 gas and just had no clue how much supply an Ultralisk was.
digmouse
Profile Blog Joined November 2010
China6330 Posts
April 13 2013 07:38 GMT
#37
I know all the little facts you talked about in this post, I feel proud.

But I'm still only Gold.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
SoleSteeler
Profile Joined April 2003
Canada5449 Posts
April 13 2013 07:45 GMT
#38
On April 13 2013 15:55 Wafflelisk wrote:
Ok guys, I'm a diamond Zerg who has been playing SC2 since release (not so gosu or anything, but high enough that you think I'd know very basic things about my race) but I just found out about 2 weeks ago that a hatchery has an animation if it's making a queen vs being idle.. T_T I went WTF in real life like 10 times because I couldn't believe I could play 1500 games and still not recognize what was in front of my eyes all along hahaha


Really? I didn't know this...
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
April 13 2013 07:46 GMT
#39
Today on SPL I learned (together with Flash) that mules cannot go into medivac ^^
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
trias_e
Profile Blog Joined May 2010
United States520 Posts
April 13 2013 07:47 GMT
#40
I really really suck at starcraft 2.
romelako
Profile Blog Joined February 2011
United States373 Posts
April 13 2013 07:49 GMT
#41
After thousands of games, I learned the Starcraft 2 is probably the most frustrating game I've ever played in my life...but the game I love the most!
tuho12345
Profile Blog Joined July 2011
4482 Posts
April 13 2013 07:50 GMT
#42
medivac can't load mule
Emix_Squall
Profile Joined February 2012
France705 Posts
Last Edited: 2013-04-13 07:57:10
April 13 2013 07:56 GMT
#43
On April 13 2013 16:49 romelako wrote:
After thousands of games, I learned the Starcraft 2 is probably the most frustrating game I've ever played in my life...but the game I love the most!


The frustrating aspect but the fact that you want more every time is sign of a great game!
Still n°2 of my top 3 of all times but it's only a matter of time before it goes n°1 (I just played way more WC3 in comparison so far)
Isualin
Profile Joined March 2011
Germany1903 Posts
Last Edited: 2013-04-13 08:00:03
April 13 2013 07:58 GMT
#44
It is actually the most stressful/frustrating game i have ever played. Doing homework or studying is more fun than laddering. I don't know why i try to improve, watch replays and stuff.
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2013-04-13 08:12:03
April 13 2013 08:08 GMT
#45
On April 13 2013 12:30 aurum510 wrote:
When I was watching Polt's stream 2 days ago, he told the audience something that I don't think even some pros know. He said that if a siege tank is in range of a planetary fortress, it will target the PF rather than units. He used this knowledge to drop in the opponent's main while his PF was being sieged by a half dozen tanks. While the opponent was focused on handling the drop, he took a dozen marines and killed the 6 tanks while taking no damage.

Pretty sick.

That's actually not how that works. Stacraft 2 targetting mechanisms are such that a ranged unit in A-move mode starts attacking the closest target it can hit, and continues targetting this thing until either 1) the target dies 2) the target goes out of range.
That's an important thing to know for micro purposes: for example, when you want to use pull back micro, you actually have to make the unit you want to save go out of range of the attacking units, not just make it so that it's not the closest unit to them anymore.

It works the same in the case you're talking about: siege tanks switches to siege mode, if the PF is the closest target they have, they start firing at it, and as both the PF and the siege tank don't move, the siege tank stays in range and continues firing at the PF whatever happens :D
You have to retarget manually to make them stop shooting at the PF.

Edit: My comment was just to precise that PFs don't have a higher "siege tank targetting AI priority" or something, it's just how the core auto-targetting mechanics work. What Polt said on stream is still a very gosu pro-tip :D
ne0lith
Profile Joined August 2011
537 Posts
April 13 2013 08:09 GMT
#46
You can have more than 1 base (I think they call it expand).
Dman
Profile Joined June 2010
United States53 Posts
April 13 2013 08:16 GMT
#47
On April 13 2013 17:08 ZenithM wrote:
Show nested quote +
On April 13 2013 12:30 aurum510 wrote:
When I was watching Polt's stream 2 days ago, he told the audience something that I don't think even some pros know. He said that if a siege tank is in range of a planetary fortress, it will target the PF rather than units. He used this knowledge to drop in the opponent's main while his PF was being sieged by a half dozen tanks. While the opponent was focused on handling the drop, he took a dozen marines and killed the 6 tanks while taking no damage.

Pretty sick.

That's actually not how that works. Stacraft 2 targetting mechanisms are such that a ranged unit in A-move mode starts attacking the closest target it can hit, and continues targetting this thing until either 1) the target dies 2) the target goes out of range.
That's an important thing to know for micro purposes: for example, when you want to use pull back micro, you actually have to make the unit you want to save go out of range of the attacking units, not just make it so that it's not the closest unit to them anymore.

It works the same in the case you're talking about: siege tanks switches to siege mode, if the PF is the closest target they have, they start firing at it, and as both the PF and the siege tank don't move, the siege tank stays in range and continues firing at the PF whatever happens :D
You have to retarget manually to make them stop shooting at the PF.

Edit: My comment was just to precise that PFs don't have a higher "siege tank targetting AI priority" or something, it's just how the core auto-targetting mechanics work. What Polt said on stream is still a very gosu pro-tip :D


Actually, it is completely true. PFs do have a higher "siege tank targeting AI priority" unless it got patched out (which I'm fairly certain has not happened). If a siege tank is attacking a PF, then manually changed to target 1 of 2 marines in range (closer than PF) after the first marine is killed it will return to attacking the PF until the target is manually changed again.
syriuszonito
Profile Joined June 2011
Poland332 Posts
Last Edited: 2013-04-13 08:24:43
April 13 2013 08:24 GMT
#48
that I can build spores without evo chamber, no idea when was this change introduced :D
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
April 13 2013 08:27 GMT
#49
That the voice actress for Kerrigan is also EDI in Mass Effect :p
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Heartland
Profile Blog Joined May 2012
Sweden24591 Posts
April 13 2013 08:37 GMT
#50
On April 13 2013 17:24 syriuszonito wrote:
that I can build spores without evo chamber, no idea when was this change introduced :D


In Hots.
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
April 13 2013 08:38 GMT
#51
Sometimes, but just somtimes, you should concentrate on your studys rather than playing and watching SC2 for 16 hours a day.
www.twitch.tv/bluquh (PoE, Starbow, HS)
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2013-04-13 08:44:11
April 13 2013 08:39 GMT
#52
On April 13 2013 17:16 Dman wrote:
Show nested quote +
On April 13 2013 17:08 ZenithM wrote:
On April 13 2013 12:30 aurum510 wrote:
When I was watching Polt's stream 2 days ago, he told the audience something that I don't think even some pros know. He said that if a siege tank is in range of a planetary fortress, it will target the PF rather than units. He used this knowledge to drop in the opponent's main while his PF was being sieged by a half dozen tanks. While the opponent was focused on handling the drop, he took a dozen marines and killed the 6 tanks while taking no damage.

Pretty sick.

That's actually not how that works. Stacraft 2 targetting mechanisms are such that a ranged unit in A-move mode starts attacking the closest target it can hit, and continues targetting this thing until either 1) the target dies 2) the target goes out of range.
That's an important thing to know for micro purposes: for example, when you want to use pull back micro, you actually have to make the unit you want to save go out of range of the attacking units, not just make it so that it's not the closest unit to them anymore.

It works the same in the case you're talking about: siege tanks switches to siege mode, if the PF is the closest target they have, they start firing at it, and as both the PF and the siege tank don't move, the siege tank stays in range and continues firing at the PF whatever happens :D
You have to retarget manually to make them stop shooting at the PF.

Edit: My comment was just to precise that PFs don't have a higher "siege tank targetting AI priority" or something, it's just how the core auto-targetting mechanics work. What Polt said on stream is still a very gosu pro-tip :D


Actually, it is completely true. PFs do have a higher "siege tank targeting AI priority" unless it got patched out (which I'm fairly certain has not happened). If a siege tank is attacking a PF, then manually changed to target 1 of 2 marines in range (closer than PF) after the first marine is killed it will return to attacking the PF until the target is manually changed again.

I would appreciate if you tested first what you claim, because you forced me to open again SC2 (which I did to check what I said in the first place). As it turns out, what you said is completely wrong.

Edit: Either that or at least give a textual source...
kAra
Profile Joined September 2004
Germany1387 Posts
April 13 2013 08:41 GMT
#53
"bad players will always make excuses why they lost"
mada mada dane
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
April 13 2013 08:42 GMT
#54
I've been playing BW for 5 years and SC2 for 2 and still did not know about ctrl + left click on units.
the_business_og
Profile Joined April 2012
United States167 Posts
Last Edited: 2013-04-13 08:43:04
April 13 2013 08:42 GMT
#55
I learnt what hotkeys were 1 year into playing.
shanti
Natalya
Profile Joined December 2011
Belgium287 Posts
April 13 2013 08:58 GMT
#56
On April 13 2013 12:30 aurum510 wrote:
When I was watching Polt's stream 2 days ago, he told the audience something that I don't think even some pros know. He said that if a siege tank is in range of a planetary fortress, it will target the PF rather than units. He used this knowledge to drop in the opponent's main while his PF was being sieged by a half dozen tanks. While the opponent was focused on handling the drop, he took a dozen marines and killed the 6 tanks while taking no damage.

Pretty sick.


It's not really that tanks target pf over units. It's that if they're attacking the pf, the AI works in such a way that they wont switch target if they're under attack by other units. It's how every units acts in the game, not any units will switch target before their target is dead.
arkedos
Profile Joined July 2011
Germany1426 Posts
April 13 2013 09:01 GMT
#57
On April 13 2013 17:27 ApocAlypsE007 wrote:
That the voice actress for Kerrigan is also EDI in Mass Effect :p


which is the voice of 7of9 from star trek.
love esports - hate homophobia
Natalya
Profile Joined December 2011
Belgium287 Posts
April 13 2013 09:03 GMT
#58
On April 13 2013 16:09 Emix_Squall wrote:
When playing Zerg (I'm Random), sometime you get all your queens in the same place to defend air attacks or drops or anything.
It took me about 2 years to realize I don't need to manually send each and everyone of them back to their hatch to inject; but I can just box them all and inject all hatches and they'll all go to a different one! Saves lots of time!


it's not optimal at all to do it that way because then every queen will arrives late for the inject. If you send them manually, they'll be ready to all inject at the same time
digmouse
Profile Blog Joined November 2010
China6330 Posts
April 13 2013 09:05 GMT
#59
On April 13 2013 18:01 arkedos wrote:
Show nested quote +
On April 13 2013 17:27 ApocAlypsE007 wrote:
That the voice actress for Kerrigan is also EDI in Mass Effect :p


which is the voice of 7of9 from star trek.

That's not true, Tricia Helfer never played any role in Star Trek, her most known character is Number Six in Battlestar Galactica
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
April 13 2013 09:10 GMT
#60
ctrl+shift clicking a unit in a selection at the bottom of the screen lets you deselect all of one unit
Creator of sc2unmasked.com
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2013-04-13 09:15:50
April 13 2013 09:14 GMT
#61
On April 13 2013 18:03 Natalya wrote:
Show nested quote +
On April 13 2013 16:09 Emix_Squall wrote:
When playing Zerg (I'm Random), sometime you get all your queens in the same place to defend air attacks or drops or anything.
It took me about 2 years to realize I don't need to manually send each and everyone of them back to their hatch to inject; but I can just box them all and inject all hatches and they'll all go to a different one! Saves lots of time!


it's not optimal at all to do it that way because then every queen will arrives late for the inject. If you send them manually, they'll be ready to all inject at the same time

What? It's exactly the same as if you select them one by one...

ITT: "What I still didn't learn years into SC2".
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 13 2013 09:15 GMT
#62
I literally just learned today that medivacs can't pick up mules lol.
When I think of something else, something will go here
Superouman
Profile Blog Joined August 2007
France2195 Posts
April 13 2013 09:24 GMT
#63
Engineering bays can't lift off
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Delphiki
Profile Joined October 2012
Philippines1955 Posts
April 13 2013 09:29 GMT
#64
On April 13 2013 18:15 blade55555 wrote:
I literally just learned today that medivacs can't pick up mules lol.

but I was heartbroken when I learned about that
Sox03
Profile Blog Joined April 2013
Germany55 Posts
April 13 2013 09:34 GMT
#65
Well i just read this thread and i learned that you can build spores without an evo...
As a protoss player i strongly dislike that.
Bumbler
Profile Joined May 2012
Germany10 Posts
April 13 2013 09:34 GMT
#66
I knew these things for a long time.
The only thing I started using late, were camera hotkeys.
I've played quite a while in (low) master before I started using them, although i knew about them.
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
April 13 2013 09:34 GMT
#67
On April 13 2013 11:52 fuzzylogic44 wrote:
Show nested quote +
On April 13 2013 11:48 Bourne wrote:
i didnt realise despite 5.7k games played, that a hallucination takes twice the amount of damage from real units.


Okay that's one for me too. That ones not to bad though because they were almost never used in WoL.

Show nested quote +
On April 13 2013 11:49 wptlzkwjd wrote:
I thought sieged tanks did the same dmg as they did in BW: 70. This was up to about 3-4 months before HotS was released. No joke, I mained as Top 25 Masters Terran.


O_o

Never looked at the tooltip? Or noticed they don't one shot marines?


Nneither does bw tanks since that 70 is explosive damage which means half damage to tiny (tiny isnt the correct term but you get my point) units such as lings, rines and zealots among others.
hXc_
Profile Joined May 2012
179 Posts
April 13 2013 10:07 GMT
#68
I learned yesterday on Polt's stream that you can put vikings into medivacs
Made me lol
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
April 13 2013 10:22 GMT
#69
That a hallucinated Archon won't break a forcefield.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Dman
Profile Joined June 2010
United States53 Posts
April 13 2013 10:35 GMT
#70
On April 13 2013 17:39 ZenithM wrote:
Show nested quote +
On April 13 2013 17:16 Dman wrote:
On April 13 2013 17:08 ZenithM wrote:
On April 13 2013 12:30 aurum510 wrote:
When I was watching Polt's stream 2 days ago, he told the audience something that I don't think even some pros know. He said that if a siege tank is in range of a planetary fortress, it will target the PF rather than units. He used this knowledge to drop in the opponent's main while his PF was being sieged by a half dozen tanks. While the opponent was focused on handling the drop, he took a dozen marines and killed the 6 tanks while taking no damage.

Pretty sick.

That's actually not how that works. Stacraft 2 targetting mechanisms are such that a ranged unit in A-move mode starts attacking the closest target it can hit, and continues targetting this thing until either 1) the target dies 2) the target goes out of range.
That's an important thing to know for micro purposes: for example, when you want to use pull back micro, you actually have to make the unit you want to save go out of range of the attacking units, not just make it so that it's not the closest unit to them anymore.

It works the same in the case you're talking about: siege tanks switches to siege mode, if the PF is the closest target they have, they start firing at it, and as both the PF and the siege tank don't move, the siege tank stays in range and continues firing at the PF whatever happens :D
You have to retarget manually to make them stop shooting at the PF.

Edit: My comment was just to precise that PFs don't have a higher "siege tank targetting AI priority" or something, it's just how the core auto-targetting mechanics work. What Polt said on stream is still a very gosu pro-tip :D


Actually, it is completely true. PFs do have a higher "siege tank targeting AI priority" unless it got patched out (which I'm fairly certain has not happened). If a siege tank is attacking a PF, then manually changed to target 1 of 2 marines in range (closer than PF) after the first marine is killed it will return to attacking the PF until the target is manually changed again.

I would appreciate if you tested first what you claim, because you forced me to open again SC2 (which I did to check what I said in the first place). As it turns out, what you said is completely wrong.

Edit: Either that or at least give a textual source...


Oops, sorry about that. I could have sworn that was the case; I thought I remembered a huge thread on it way back when...

Again, my bad.
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2013-04-13 10:51:32
April 13 2013 10:46 GMT
#71
My favorite fact l learned after two years of playing Terran (Diamond level) was that you can stim marines and marauders WHILE they are in a bunker. Click the bunker and, when it's loaded with infantry and you have stim researched, the bunker itself will have the stim icon and hotkey T available! Very useful for holding toss all-ins! Before, I would unload/stim/load back in, BW-style!
Musicus
Profile Joined August 2011
Germany23576 Posts
April 13 2013 10:55 GMT
#72
It's not years but I did not know that you don't need a spire for Vipers until after the beta, alwas timed my spire and hive to get them in the beta lol.
Maru and Serral are probably top 5.
DoctorGonzo
Profile Joined October 2010
Germany19 Posts
April 13 2013 11:03 GMT
#73
On April 13 2013 19:35 Dman wrote:
Show nested quote +
On April 13 2013 17:39 ZenithM wrote:
On April 13 2013 17:16 Dman wrote:
On April 13 2013 17:08 ZenithM wrote:
On April 13 2013 12:30 aurum510 wrote:
When I was watching Polt's stream 2 days ago, he told the audience something that I don't think even some pros know. He said that if a siege tank is in range of a planetary fortress, it will target the PF rather than units. He used this knowledge to drop in the opponent's main while his PF was being sieged by a half dozen tanks. While the opponent was focused on handling the drop, he took a dozen marines and killed the 6 tanks while taking no damage.

Pretty sick.

That's actually not how that works. Stacraft 2 targetting mechanisms are such that a ranged unit in A-move mode starts attacking the closest target it can hit, and continues targetting this thing until either 1) the target dies 2) the target goes out of range.
That's an important thing to know for micro purposes: for example, when you want to use pull back micro, you actually have to make the unit you want to save go out of range of the attacking units, not just make it so that it's not the closest unit to them anymore.

It works the same in the case you're talking about: siege tanks switches to siege mode, if the PF is the closest target they have, they start firing at it, and as both the PF and the siege tank don't move, the siege tank stays in range and continues firing at the PF whatever happens :D
You have to retarget manually to make them stop shooting at the PF.

Edit: My comment was just to precise that PFs don't have a higher "siege tank targetting AI priority" or something, it's just how the core auto-targetting mechanics work. What Polt said on stream is still a very gosu pro-tip :D


Actually, it is completely true. PFs do have a higher "siege tank targeting AI priority" unless it got patched out (which I'm fairly certain has not happened). If a siege tank is attacking a PF, then manually changed to target 1 of 2 marines in range (closer than PF) after the first marine is killed it will return to attacking the PF until the target is manually changed again.

I would appreciate if you tested first what you claim, because you forced me to open again SC2 (which I did to check what I said in the first place). As it turns out, what you said is completely wrong.

Edit: Either that or at least give a textual source...


Oops, sorry about that. I could have sworn that was the case; I thought I remembered a huge thread on it way back when...

Again, my bad.


It is also the case for Ravens' Auto-Turrets. That's the reason people sometimes spam them when attacking a siege-line, not because of their imba damage
He who makes a beast of himself gets rid of the pain of being a man.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
April 13 2013 11:06 GMT
#74
Just learned recently, when a drone is trying to steal your gas, you can put a worker (or something) at the corner of the gas to prevent it from building.
TAMinator
Profile Joined February 2011
Australia2706 Posts
April 13 2013 11:13 GMT
#75
On April 13 2013 18:15 blade55555 wrote:
I literally just learned today that medivacs can't pick up mules lol.

haah same here!
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
April 13 2013 11:14 GMT
#76
When my ally disconnects in a 2v2 (we are both zerg) and I build an overlord with one of his larvae, it doesn't add to my supply. It's just an ugly, creep-crapping paperweight. Also, his larvae can only morph into units he has the required buildings for, and they don't get my upgrades.
Yet I still somehow won that game alone and the win put us into master's league. Ha!
Zeon0
Profile Joined September 2010
Austria2995 Posts
April 13 2013 11:41 GMT
#77
On April 13 2013 11:49 wptlzkwjd wrote:
I thought sieged tanks did the same dmg as they did in BW: 70. This was up to about 3-4 months before HotS was released. No joke, I mained as Top 25 Masters Terran.

numbers are irrelevant, u need to have a good feeling of how much damage a unit does so u can estimate how a fight will turn out.

thats why zerg failed quite hard after the infestor nerf in wol, they were used to the strong infested terrans, but suddenly they sucked^^
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
virpi
Profile Blog Joined August 2009
Germany3599 Posts
April 13 2013 11:43 GMT
#78
I will never win the WCS.
first we make expand, then we defense it.
keeperton
Profile Joined December 2010
United States233 Posts
April 13 2013 11:53 GMT
#79
That if you select a bunch of units and hit shift+# for control group, it'll add them to a control group.
I used to add mutas from coccoons to my hotkey by control clicking the coccoons, then finding my muta group, and then shift+ctrl+clicking on them and then going ctrl+#.
Needless to say, the former is much easier and won't override once you add different coccoons if you don't only build in waves...
Cress
Profile Joined September 2011
United States212 Posts
April 13 2013 11:54 GMT
#80
I did not realize that the charge ability on the void ray only effects armored units XD. I played PvZ against master zergs who would run their Queens and Hydras away when I charged my voids and wait for it to wear off as though it dealt extra damage. Hilarious.... >,<
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
April 13 2013 12:04 GMT
#81
On April 13 2013 16:27 Emzeeshady wrote:
Show nested quote +
On April 13 2013 16:21 Emix_Squall wrote:
On April 13 2013 16:20 Emzeeshady wrote:
I am a master Zerg and I just found out fungal detects cloaked units. I have never made an infestor before so that might have something to do with it...


Wait whhhhaaatt ???
Master and you never played with Infestors?
You started in HOTS or did you play all WOL on Lings / Banelings / Mutas => Ultra?

Yep! Far more fun



how do you know if youve never tried it
MaxViktory
Profile Joined June 2012
Sweden136 Posts
April 13 2013 12:13 GMT
#82
Since MULEs can't be loaded into a medivac, can locusts or infested terrans be loaded into overlords or burrowed?
vijeze
Profile Joined February 2011
Netherlands719 Posts
April 13 2013 12:21 GMT
#83
On April 13 2013 21:04 NEEDZMOAR wrote:
Show nested quote +
On April 13 2013 16:27 Emzeeshady wrote:
On April 13 2013 16:21 Emix_Squall wrote:
On April 13 2013 16:20 Emzeeshady wrote:
I am a master Zerg and I just found out fungal detects cloaked units. I have never made an infestor before so that might have something to do with it...


Wait whhhhaaatt ???
Master and you never played with Infestors?
You started in HOTS or did you play all WOL on Lings / Banelings / Mutas => Ultra?

Yep! Far more fun



how do you know if youve never tried it

VODs :D?
Common sense?
:3
GornWood
Profile Joined June 2011
Germany121 Posts
April 13 2013 12:21 GMT
#84
I've never looked up the costs of the "old" bw units and buildings because I thought that the costs didn't change from bw to sc2. Approximately one year ago I realized a factory only costs 150/100, instead of 200/100. Given this fact I now know why I always have so much money left after bulding a factory :D Also sc2 tanks are not only worse than bw tanks, in terms of damage, but also more expensive. A bw tank costs 150/100, while a sc2 tank costs 150/125.
kubiks
Profile Blog Joined March 2011
France1328 Posts
Last Edited: 2013-04-13 12:25:01
April 13 2013 12:24 GMT
#85
On April 13 2013 20:14 Scorch wrote:
When my ally disconnects in a 2v2 (we are both zerg) and I build an overlord with one of his larvae, it doesn't add to my supply. It's just an ugly, creep-crapping paperweight. Also, his larvae can only morph into units he has the required buildings for, and they don't get my upgrades.
Yet I still somehow won that game alone and the win put us into master's league. Ha!


Lol actually having an ally leaving a game is the most imba strat in the 2v2.
I think I could beat a pro with that. The fact is that it instantly gives you your ally ressources and income, and you spend it the way you want. But your supplies are still separates (the supply of your leaving ally still exists, it is just not shown on stream). You can spend all the money on you or your ally (or both, but that's not optimal ).
If your ally leave in the beggining, you can for exemple 6 pool while taking a hatch first and making banelings (, if you're protoss you can do a 6 gate +1 with blink researching that hit earlier than a regular 4 gate, if you're terran, well, do a doom push .

I hope blizzard will patch this one day, because leavers is with pooling the 2 things that can make 2v2 really ugly.
Juanald you're my hero I miss you -> best troll ever on TL <3
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2013-04-13 12:28:27
April 13 2013 12:27 GMT
#86
On April 13 2013 21:21 GornWood wrote:
I've never looked up the costs of the "old" bw units and buildings because I thought that the costs didn't change from bw to sc2. Approximately one year ago I realized a factory only costs 150/100, instead of 200/100. Given this fact I now know why I always have so much money left after bulding a factory :D Also sc2 tanks are not only worse than bw tanks, in terms of damage, but also more expensive. A bw tank costs 150/100, while a sc2 tank costs 150/125.


SC2 tanks aren't worse though. BW tanks do far more overkill, if two tanks fire one right after the the other they will both hit and kill the same units very often while in SC2 if a shot will kill the main target then the next shot fired by another tank just miliseconds later will hit a different target.

That is why tanks have lower damage in SC2, because the AI is smarter and therefore they would do too much damage if they still did 70 damage per shot, probably also the reason they take up 3 supply (they were 2 in BW) and cost slighly more... because they are actually better than BW seige tanks
When there is nothing left to lose but your dignity, it is already gone.
GornWood
Profile Joined June 2011
Germany121 Posts
April 13 2013 12:35 GMT
#87
I was only comparing the damage, which is made with a single shot, not considering AI and overkill. If you think about those you have to take unit pathing into consideration aswell and blabla...
Chronos.
Profile Joined February 2012
United States805 Posts
April 13 2013 12:38 GMT
#88
Using shift to add units to control groups. When I used to add units to a control group, I'd select my control group, shift drag the units so they were selected with it, then rehotkey using control. Using shift # is so much faster, and using it on morphing larva is amaaazingly useful!

I'm pretty surprised at some of the unit / building based things that people didn't know. I think I just learned them all right off the bat because I started SC2 as a total noob, so I thoroughly read about everything before getting too deep into it.
ArcticFox
Profile Joined February 2011
United States1092 Posts
April 13 2013 12:40 GMT
#89
On April 13 2013 21:27 emythrel wrote:
Show nested quote +
On April 13 2013 21:21 GornWood wrote:
I've never looked up the costs of the "old" bw units and buildings because I thought that the costs didn't change from bw to sc2. Approximately one year ago I realized a factory only costs 150/100, instead of 200/100. Given this fact I now know why I always have so much money left after bulding a factory :D Also sc2 tanks are not only worse than bw tanks, in terms of damage, but also more expensive. A bw tank costs 150/100, while a sc2 tank costs 150/125.


SC2 tanks aren't worse though. BW tanks do far more overkill, if two tanks fire one right after the the other they will both hit and kill the same units very often while in SC2 if a shot will kill the main target then the next shot fired by another tank just miliseconds later will hit a different target.

That is why tanks have lower damage in SC2, because the AI is smarter and therefore they would do too much damage if they still did 70 damage per shot, probably also the reason they take up 3 supply (they were 2 in BW) and cost slighly more... because they are actually better than BW seige tanks

But SC2 tanks are 3 supply compared to the 2 in BW, which makes them overall worse, especially in a max v max situation.

On topic: When the reaper killed a hellion 1v1 when I was watching Tastosis cast, my mind was blown right along with theirs.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
April 13 2013 12:46 GMT
#90
I've learnt that no matter how good I get I'm still bad
11/5/14 CATACLYSM | The South West's worst Falco main
Schwammerl
Profile Joined August 2010
Germany26 Posts
April 13 2013 13:15 GMT
#91
On April 13 2013 18:05 digmouse wrote:
Show nested quote +
On April 13 2013 18:01 arkedos wrote:
On April 13 2013 17:27 ApocAlypsE007 wrote:
That the voice actress for Kerrigan is also EDI in Mass Effect :p


which is the voice of 7of9 from star trek.

That's not true, Tricia Helfer never played any role in Star Trek, her most known character is Number Six in Battlestar Galactica


I believe he meant the german voice actress for 7of9, which is also kerrigan's german voice.
¯\_(ツ)_/¯ ㅈㅈ ಠ_ಠ
KayoDot
Profile Joined October 2011
33 Posts
April 13 2013 13:18 GMT
#92
Didn't realize that when zealots have charge upgraded they run around with one of their arms up all the time.
An airplane, a puppet, an orange, a spoon, a window, and outside Stars and the moon.
d00p
Profile Blog Joined May 2011
711 Posts
April 13 2013 13:35 GMT
#93
About 6 months in (initially playing as random) I learned that creep tumors can be replicated. Before that I would spread creep with queens and new tumors only. May not be years into it but this was pretty huge. Then again no one spread creep in 2010.
Ketch
Profile Joined October 2010
Netherlands7285 Posts
April 13 2013 13:45 GMT
#94
On April 13 2013 17:37 Heartland wrote:
Show nested quote +
On April 13 2013 17:24 syriuszonito wrote:
that I can build spores without evo chamber, no idea when was this change introduced :D


In Hots.


Well I found out today that you do need a spawning pool still
lotny
Profile Joined February 2011
Poland154 Posts
Last Edited: 2013-04-13 13:52:25
April 13 2013 13:49 GMT
#95
Banes ignore building armor but not unit armor, I found out when I started playing zvz
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
April 13 2013 13:56 GMT
#96
On April 13 2013 11:59 DenTenker wrote:
Show nested quote +
On April 13 2013 11:51 LainRivers wrote:
From beta until early HotS I never realized that zealot charge also increases their base movement speed.

They're almost as fast as fucking stalkers! SINCE WHEN!? apparently since forever.


I just learned something too. I had no clue.

Also, in the Batte.net UI, there are slash commands! I never knew! How long have these been around?

oh shit...i learnt something there as well :O Speedlots are pretty good!
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
mki
Profile Blog Joined November 2010
Poland882 Posts
April 13 2013 13:59 GMT
#97
For me it was that hold command makes your units target harvesters. Useful for marine drops in mineral lines or zerg run bys.
Head of New Business at Team Kinguin :: https://www.teamkinguin.com
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2013-04-13 14:07:00
April 13 2013 14:05 GMT
#98
On April 13 2013 21:27 emythrel wrote:
Show nested quote +
On April 13 2013 21:21 GornWood wrote:
I've never looked up the costs of the "old" bw units and buildings because I thought that the costs didn't change from bw to sc2. Approximately one year ago I realized a factory only costs 150/100, instead of 200/100. Given this fact I now know why I always have so much money left after bulding a factory :D Also sc2 tanks are not only worse than bw tanks, in terms of damage, but also more expensive. A bw tank costs 150/100, while a sc2 tank costs 150/125.


SC2 tanks aren't worse though. BW tanks do far more overkill, if two tanks fire one right after the the other they will both hit and kill the same units very often while in SC2 if a shot will kill the main target then the next shot fired by another tank just miliseconds later will hit a different target.

That is why tanks have lower damage in SC2, because the AI is smarter and therefore they would do too much damage if they still did 70 damage per shot, probably also the reason they take up 3 supply (they were 2 in BW) and cost slighly more... because they are actually better than BW seige tanks


SC2 tanks are significantly (significantly) worse than BW tanks. The overkill is vastly overstated, and doesn't work how you think it does.
Subversive
Profile Joined October 2009
Australia2229 Posts
April 13 2013 14:32 GMT
#99
On April 13 2013 22:59 mki wrote:
For me it was that hold command makes your units target harvesters. Useful for marine drops in mineral lines or zerg run bys.

Oh that's awesome. Makes hellions far more effective in mineral lines.
#1 Great fan ~ // Khan // FlaSh // JangBi // EffOrt //
Quantum314
Profile Blog Joined January 2011
England217 Posts
April 13 2013 14:39 GMT
#100
For me it was that if you send a DT to the mineral line of somewhere with a planetary fortress when the terran doesn't have detection, the DT will still automatically target the PF rather than the SCV's even though the PF can't attack it.

In HotS now it's the same with photon overcharge on nexus. Did that to a guy who DT rushed me. He had his DT killing my probes and my observer was ~5-10 seconds away so I just used photon overcharge on the nexus, the DT then targeted the nexus instead of the probes until my observer arrived ^___^
"Physicists are atoms way of thinking about atoms"
Eiki
Profile Joined February 2011
Norway22 Posts
April 13 2013 14:40 GMT
#101
I played at high master/grandmaster level for over a year without knowing that I could add units to hotkeys by using shift-N.
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
April 13 2013 14:51 GMT
#102
On April 13 2013 23:32 Subversive wrote:
Show nested quote +
On April 13 2013 22:59 mki wrote:
For me it was that hold command makes your units target harvesters. Useful for marine drops in mineral lines or zerg run bys.

Oh that's awesome. Makes hellions far more effective in mineral lines.

I don't think they target workers, they target the closest unit in range, which would be a worker if you are standing in a mineral line.
Shinyakusa
Profile Joined July 2012
United States36 Posts
April 13 2013 14:53 GMT
#103
On April 13 2013 21:13 MaxViktory wrote:
Since MULEs can't be loaded into a medivac, can locusts or infested terrans be loaded into overlords or burrowed?


I believe you can actually burrow them, infested terrans at least, but you cannot lift them(unless you are using a phoenix :D)
"Idra will for sure win now, now that he has on his leather gracket." - Artosis
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2013-04-13 14:57:42
April 13 2013 14:56 GMT
#104
On April 13 2013 11:48 Bourne wrote:
i didnt realise despite 5.7k games played, that a hallucination takes twice the amount of damage from real units.

so you played 6 game a day every day, from beta of wol to hots, impressive for the costancy
Iberville
Profile Blog Joined May 2010
Canada207 Posts
April 13 2013 15:00 GMT
#105
On April 13 2013 12:23 yokohama wrote:
I didn't realize the voice for Protoss' interface was the voice of Col. Campbell from Metal Gear Solid until a few weeks ago.

SIIIIIIIIICK!
I promise not to make a tasteless joke.
HGs TV!
Profile Joined September 2012
Colombia4 Posts
April 13 2013 15:06 GMT
#106
I learn that in ZvZ in a muta war, if you wanna get an advantage over your opponent, the best way is to put some lings at the bottom of the mutas, this way your lings will get this extra hits from enemy mutas and not your mutas.
que viva HGs! QUE VIVA!!
reneg
Profile Joined September 2010
United States859 Posts
April 13 2013 15:20 GMT
#107
On April 13 2013 20:14 Scorch wrote:
When my ally disconnects in a 2v2 (we are both zerg) and I build an overlord with one of his larvae, it doesn't add to my supply. It's just an ugly, creep-crapping paperweight. Also, his larvae can only morph into units he has the required buildings for, and they don't get my upgrades.
Yet I still somehow won that game alone and the win put us into master's league. Ha!


The overlord adds to your disc'd teammate's supply. You can continue building all of his tech tree if you can manage it while building your own army.

If i'm playing 2v2's with another Z, and he discs, i'll just build a tech building for him as well as for me, to keep being able to build the same all on the same hatch hotkeys (or i'll just use all my larvae on things like hydra and roaches, and make all of his lings)
moose...indian
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
April 13 2013 15:33 GMT
#108
On April 13 2013 11:59 DenTenker wrote:
Show nested quote +
On April 13 2013 11:51 LainRivers wrote:
From beta until early HotS I never realized that zealot charge also increases their base movement speed.

They're almost as fast as fucking stalkers! SINCE WHEN!? apparently since forever.


I just learned something too. I had no clue.

Also, in the Batte.net UI, there are slash commands! I never knew! How long have these been around?


Wait seriously?? Wow I learned something new...
Long live the Boss Toss!
talontromper
Profile Blog Joined March 2011
United States258 Posts
April 13 2013 15:41 GMT
#109
On April 13 2013 12:37 RogerChillingworth wrote:
Show nested quote +
On April 13 2013 12:35 Grobyc wrote:
On April 13 2013 12:14 conut wrote:
if you press and hold Ctrl when you have and army selected then click on 1 unit in the hotkey/ unit selected it will select all of them. I have been pressing shift for getting shit out of control groups for 2.5 years, could have saved me SO MUCH TIME. thanks to demuslim for doing that trick on his stream and me being like wtffffff

wow wtf are you serious

this is going to be so amazingly helpful ;_;


wait i dont get this.



If you hold CTRL + SHift and click on the unit you would like to deselect, this action removes all of said unit.
"It was a glorious day for fools when modesty became a virtue. There is a difference between cockiness and confidence. Confidence allows for greatness in others."
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 13 2013 15:45 GMT
#110
I learned that Zealots have a second death sound programmed into the game (normally only ever activates in a x8 replay of all things). Instead of just screaming and burning up, the dying Zealot will say "Khala embrace me" while burning up.
Administrator~ Spirit will set you free ~
E.L.V.I.S
Profile Joined April 2011
Belgium458 Posts
April 13 2013 15:58 GMT
#111
On April 13 2013 12:12 Mvrio wrote:
Welp, OP just taught me mine... banelings aren't light units?! 0__0


ahahha i play zerg and i didnt know that
http://twitch.tv/maggrig | @SC2ELVIS | http://www.facebook.com/sc2ELVIS
Orzabal
Profile Joined December 2009
France287 Posts
April 13 2013 17:21 GMT
#112
On April 13 2013 16:09 Emix_Squall wrote:
When playing Zerg (I'm Random), sometime you get all your queens in the same place to defend air attacks or drops or anything.
It took me about 2 years to realize I don't need to manually send each and everyone of them back to their hatch to inject; but I can just box them all and inject all hatches and they'll all go to a different one! Saves lots of time!


Same as any cast like storm or fungal...try it.
Slipspace
Profile Joined May 2010
United States381 Posts
April 15 2013 10:11 GMT
#113
i learned recently that if you control + shift something in your selected units it will deselect all of the units you have selected of that unit type
FetTerBender
Profile Blog Joined September 2010
Germany1393 Posts
April 15 2013 11:54 GMT
#114
On April 14 2013 00:45 Plexa wrote:
I learned that Zealots have a second death sound programmed into the game (normally only ever activates in a x8 replay of all things). Instead of just screaming and burning up, the dying Zealot will say "Khala embrace me" while burning up.


Wow. This would be so much better imho...

Is there an engagement sound that doesnt make Zealots seem like total pansies? (Icannothold...)
There's a fine line between bravery and stupidity.
Callynn
Profile Joined December 2010
Netherlands917 Posts
April 15 2013 12:04 GMT
#115
I didn't know Banelings deal 80 damage (unupgraded) to buildings until I was flabbergasted by 5 banelings wrecking 3 spine crawlers. They appearantly also get +5 damage vs buildings per melee upgrade, meaning you only need 16 upgraded banelings and a zergling to absorb a shot to destroy a PF!

Gotta love finding things out XD
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Ketch
Profile Joined October 2010
Netherlands7285 Posts
Last Edited: 2013-04-15 12:08:48
April 15 2013 12:08 GMT
#116
oops wrong thread
Callynn
Profile Joined December 2010
Netherlands917 Posts
April 15 2013 12:16 GMT
#117
On April 13 2013 20:54 Cress wrote:
I did not realize that the charge ability on the void ray only effects armored units XD. I played PvZ against master zergs who would run their Queens and Hydras away when I charged my voids and wait for it to wear off as though it dealt extra damage. Hilarious.... >,<


Queens are armored so that's actually correct. Hydra's are light though :D
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
RetroSpekta
Profile Joined May 2011
South Africa10 Posts
April 15 2013 12:18 GMT
#118
If you put SCVs on auto repair in a medivac, they will repair hellions inside the medivac as well.
All your base...
lotny
Profile Joined February 2011
Poland154 Posts
April 15 2013 12:22 GMT
#119
On April 15 2013 21:16 Callynn wrote:
Show nested quote +
On April 13 2013 20:54 Cress wrote:
I did not realize that the charge ability on the void ray only effects armored units XD. I played PvZ against master zergs who would run their Queens and Hydras away when I charged my voids and wait for it to wear off as though it dealt extra damage. Hilarious.... >,<


Queens are armored so that's actually correct. Hydra's are light though :D


No they aren't, they are only biological and psionic
gronnelg
Profile Joined December 2010
Norway354 Posts
Last Edited: 2013-04-15 12:55:31
April 15 2013 12:50 GMT
#120
On April 13 2013 22:18 KayoDot wrote:
Didn't realize that when zealots have charge upgraded they run around with one of their arms up all the time.

Been playing since wings beta. Mind = Blown

Edit:
On April 15 2013 21:18 RetroSpekta wrote:
If you put SCVs on auto repair in a medivac, they will repair hellions inside the medivac as well.

Wooow! Mind = re-blown
Lulzez || My stream: http://www.twitch.tv/gronnelg
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 15 2013 12:55 GMT
#121
Until last week I didn't think immortals would be good against terran drops. Then I saw HUK hold off a drop with 1 immortal, 1 sentry and 2 zealots. On then did I realize, "Oh yeah, I guess an immortal would be good against 8 supply of terran units."

Also, if you hallucinate probes, you get 4 of them. You can fake putting down a lot of proxy pylons with 4 probes(no they can't build, but zergs still freak out).
I have the Honor to be your Obedient Servant, P.6
TL+ Member
xaeravoq
Profile Joined October 2012
50 Posts
April 15 2013 13:07 GMT
#122
so u thought that queuing up an upgrade and then canceling it a second later would not give you the cost back? troll post imo.
Vallz
Profile Joined March 2011
41 Posts
April 15 2013 13:09 GMT
#123
It took me quite long time to realize that EMP on cloaked units will reveal them T.T
I was already masters at that point, maybe it's because I rarely used ghosts and protoss rarely used DT's D:! Would've been helpful vs obs though!
MrSourGit
Profile Joined August 2012
England135 Posts
April 15 2013 13:26 GMT
#124
On April 13 2013 17:24 syriuszonito wrote:
that I can build spores without evo chamber, no idea when was this change introduced :D


Haha that made me smile !

I left about 4-5 games (all vs T ....) due to the fact that I had evo's and couldn't make spines or spores and didn't have lair , no detection , no mining ...... Then I found out its coz my spawning pool got sniped .... I thought it was a bug !
Winston Churchill - ''I may be drunk, Miss , but in the morning I will be sober and you will still be ugly'
Lazzi
Profile Joined June 2011
Switzerland1923 Posts
April 15 2013 13:43 GMT
#125
I learned today that you can still lose when you 9 pool someone who goes 15 hatch 16 gaz. Even if you're pro.
It's good to be back
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
April 15 2013 13:45 GMT
#126
...that everyone below me on the ladder knows more about build orders than I do.

advice: Just play!
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
April 15 2013 13:57 GMT
#127
That video game addiction shouldn't be confused with "passion".
mk.ultra
Profile Joined March 2012
United States54 Posts
April 15 2013 14:08 GMT
#128
Diamond solo but just found out like 2 weeks ago that you could add things into a control group with Shift+#

-_-
When the power of love overcomes the love of power, the world will know peace.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
April 15 2013 14:08 GMT
#129
On April 13 2013 19:46 NihiLStarcraft wrote:
My favorite fact l learned after two years of playing Terran (Diamond level) was that you can stim marines and marauders WHILE they are in a bunker. Click the bunker and, when it's loaded with infantry and you have stim researched, the bunker itself will have the stim icon and hotkey T available! Very useful for holding toss all-ins! Before, I would unload/stim/load back in, BW-style!



My fucking mind just blew. This is so awesome as a T player.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
April 15 2013 14:22 GMT
#130
On April 15 2013 22:57 Doodsmack wrote:
That video game addiction shouldn't be confused with "passion".


Wisdom.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
WalkinDead
Profile Blog Joined February 2013
88 Posts
April 15 2013 14:25 GMT
#131
took me a while to find out about auto split :D
Valestrum
Profile Blog Joined November 2010
United States246 Posts
April 15 2013 14:31 GMT
#132
Terran can repair Protoss robotic-like units (Void rays, immortals, etc).
¯\_(ツ)_/¯
AKnopf
Profile Blog Joined March 2011
Germany259 Posts
April 15 2013 14:34 GMT
#133
On April 13 2013 17:24 syriuszonito wrote:
that I can build spores without evo chamber, no idea when was this change introduced :D


Ohh really? I just now learned that! Thank you
The world - its a funny place
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2013-04-15 14:36:21
April 15 2013 14:36 GMT
#134
On April 13 2013 20:54 Cress wrote:
I did not realize that the charge ability on the void ray only effects armored units XD. I played PvZ against master zergs who would run their Queens and Hydras away when I charged my voids and wait for it to wear off as though it dealt extra damage. Hilarious.... >,<


You and a lot of pro gamers apparently

Unless they press the button due to force of habit
Stop procrastinating
MrSourGit
Profile Joined August 2012
England135 Posts
April 15 2013 14:42 GMT
#135
On April 15 2013 23:25 WalkinDead wrote:
took me a while to find out about auto split :D


I saw this in Destiny's stream yesterday , he split a load of bands without dragging boxes quick , I was so confused ! I have been box dragging to split for ages !

Can someone explain auto-split to me plz :O !?!?!

This is actually a VERY good and informative thread , nice 1 to the OP !
Winston Churchill - ''I may be drunk, Miss , but in the morning I will be sober and you will still be ugly'
PandaTank
Profile Blog Joined September 2010
South Africa255 Posts
April 15 2013 14:42 GMT
#136
I never knew that canceling an upgrade or unit refunds 100% of the resources. I always assumed it was 75% like buildings.
facebook.com/PandaTank \\\ @PandaTankSC2
hastur420
Profile Joined March 2013
Belize178 Posts
April 15 2013 14:45 GMT
#137
i'm a masters protoss and I just learned that you can build probes by pressing the p key. and i was building them by clicking on the probe icon all my way to masters.
Emix_Squall
Profile Joined February 2012
France705 Posts
Last Edited: 2013-04-15 14:54:25
April 15 2013 14:53 GMT
#138
On April 15 2013 23:45 hastur420 wrote:
i'm a masters protoss and I just learned that you can build probes by pressing the p key. and i was building them by clicking on the probe icon all my way to masters.


Default hotkey is E not P ...

(Well that's for the English version, guess it changes if you have a localized version of the game)
Absentia
Profile Joined March 2011
United Kingdom973 Posts
April 15 2013 15:11 GMT
#139
On April 15 2013 21:18 RetroSpekta wrote:
If you put SCVs on auto repair in a medivac, they will repair hellions inside the medivac as well.


Wasn't this fixed in a patch?
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
April 15 2013 15:12 GMT
#140
Already been mentioned, but it took me about 2 years to realise charge upgrade also increases the Zealot base speed to almost the same as a Stalker.

Here's one I found out while messing about in the unit tester which Zergs may appreciate: If an Oracle casts revelation and 'tags' your army, burrowing and un-burrowing will instantly remove the tags/vision.
Nachtwind
Profile Joined June 2011
Germany1130 Posts
April 15 2013 15:16 GMT
#141
On April 15 2013 23:42 MrSourGit wrote:
Show nested quote +
On April 15 2013 23:25 WalkinDead wrote:
took me a while to find out about auto split :D


I saw this in Destiny's stream yesterday , he split a load of bands without dragging boxes quick , I was so confused ! I have been box dragging to split for ages !

Can someone explain auto-split to me plz :O !?!?!

This is actually a VERY good and informative thread , nice 1 to the OP !


I think he just meaned workers auto split option for the beginning of a game. =)
invisible tetris level master
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
April 15 2013 15:22 GMT
#142
On April 15 2013 23:08 mk.ultra wrote:
Diamond solo but just found out like 2 weeks ago that you could add things into a control group with Shift+#

-_-


whaaaaat
If you are not supporting K-Pop you are hurting E-Sports.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
April 15 2013 15:32 GMT
#143
Here's one I found out while messing about in the unit tester which Zergs may appreciate: If an Oracle casts revelation and 'tags' your army, burrowing and un-burrowing will instantly remove the tags/vision.


This is news to me.
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
April 15 2013 15:32 GMT
#144
i learned from this thread that charge increases the zealot's normal movement speed
TY <3 Cure <3 Inno <3 Special <3
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 15 2013 15:43 GMT
#145
On April 16 2013 00:22 Nekovivie wrote:
Show nested quote +
On April 15 2013 23:08 mk.ultra wrote:
Diamond solo but just found out like 2 weeks ago that you could add things into a control group with Shift+#

-_-


whaaaaat


He is going to be even more shocked when he finds out about the trick where you click off a single unit and remake the control group. The fastest way to control towers and send out single lings.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Noocta
Profile Joined June 2010
France12578 Posts
April 15 2013 15:49 GMT
#146
Always thought unit being warped in took more damage until they were finally finished
" I'm not gonna fight you. I'm gonna kick your ass ! "
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
April 15 2013 15:58 GMT
#147
On April 16 2013 00:49 Noocta wrote:
Always thought unit being warped in took more damage until they were finally finished

You sir are thinking of Hallucinations.
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
April 15 2013 16:01 GMT
#148
On April 16 2013 00:49 Noocta wrote:
Always thought unit being warped in took more damage until they were finally finished


Well if you kill units after they have only finished warping in half you essentially killed them although you did only 50% of their hp+shields in damage. (Obviously only an example, the earlier you kill warping in units the more you gained)
vesicular
Profile Blog Joined March 2010
United States1310 Posts
April 15 2013 16:04 GMT
#149
On April 13 2013 21:13 MaxViktory wrote:
Since MULEs can't be loaded into a medivac, can locusts or infested terrans be loaded into overlords or burrowed?


Any "timed" unit (MULE's, Infestors, hallucinated units, etc) cannot be loaded into drops. So, that's why mules can't be loaded into medivacs, but the same rule applies to all races.
STX Fighting!
AwM
Profile Joined November 2012
United States80 Posts
April 15 2013 16:26 GMT
#150
I just learned about Shift+# to add to control groups. Give I'm only a gold, but still.
Every time you read this a SCV dies.
InfusedTT.DaZe
Profile Joined August 2010
Romania693 Posts
April 15 2013 16:39 GMT
#151
that void ray charge is useless vs queens
"Echoes of past events nudge the tiller on my present course, I await its reflection in the future"
Mortal
Profile Blog Joined November 2010
2943 Posts
April 15 2013 16:44 GMT
#152
If you patrol while running away your stimmed bioball, they will semi-split against banelings (not far enough that some won't still get splashed, but it's better than nothing).
The universe created an audience for itself.
Atlasy
Profile Blog Joined August 2010
Hungary229 Posts
April 15 2013 16:50 GMT
#153
mules are aint no loadable been playin' since WoL beta
Ayaz2810
Profile Joined September 2011
United States2763 Posts
April 15 2013 16:51 GMT
#154
On April 16 2013 00:49 Noocta wrote:
Always thought unit being warped in took more damage until they were finally finished


I thought this too. I remembered hearing on a stream somewhere that warping in units took 50% more damage while warping in. I guess this was completely wrong info. I've been playing like it was fact forever. I intentionally target units that are warping in first so I can kill them quicker. Whoops.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
SkaPunk
Profile Joined October 2010
United States471 Posts
April 15 2013 16:53 GMT
#155
I didn't know until recently that chrono heals shields of buildings faster as well
Team Fallacy
Kaitlin
Profile Joined December 2010
United States2958 Posts
April 15 2013 16:57 GMT
#156
This thread should be renamed the "I've never read the 1000 TIps thread" because I haven't seen anything here that wasn't there. Also, I think one of the tips listed in that thread is to read that thread ...
osmanic
Profile Joined June 2009
Germany200 Posts
April 15 2013 16:59 GMT
#157
On April 16 2013 01:53 SkaPunk wrote:
I didn't know until recently that chrono heals shields of buildings faster as well


what? really??? i dont believe that one
twitch.tv/manicx90 <- my master toss stream
Nachtwind
Profile Joined June 2011
Germany1130 Posts
April 15 2013 16:59 GMT
#158
On April 16 2013 01:57 Kaitlin wrote:
This thread should be renamed the "I've never read the 1000 TIps thread" because I haven't seen anything here that wasn't there. Also, I think one of the tips listed in that thread is to read that thread ...


mimimi
invisible tetris level master
Paljas
Profile Joined October 2011
Germany6926 Posts
April 15 2013 17:00 GMT
#159
On April 16 2013 00:32 ThomasjServo wrote:
Show nested quote +
Here's one I found out while messing about in the unit tester which Zergs may appreciate: If an Oracle casts revelation and 'tags' your army, burrowing and un-burrowing will instantly remove the tags/vision.


This is news to me.

New to me too. Also very useful for zerg lategame. completly nullifies revelation,
TL+ Member
greenknight999
Profile Joined January 2012
69 Posts
April 15 2013 17:01 GMT
#160
Never knew how effective concaves were until I first played desert strike :D

I also went 3 months in WoL before understanding how detection/burrowed infestors worked.
Mortal
Profile Blog Joined November 2010
2943 Posts
April 15 2013 17:01 GMT
#161
On April 16 2013 01:50 Atlasy wrote:
mules are aint no loadable been playin' since WoL beta

What
The universe created an audience for itself.
ejozl
Profile Joined October 2010
Denmark3445 Posts
April 15 2013 17:13 GMT
#162
Show nested quote +
I didn't know until recently that chrono heals shields of buildings faster as well



what? really??? i dont believe that one

This is definitely true.

Apparently I just learned that Queens aren't armored, I'm so confused that they aren't, people saying it in this thread, even Artosis saying it in one of his casts, I was just thinking; "what idiots?"
I was so certain that Immortals totally eat Queens...
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
April 15 2013 17:16 GMT
#163
On April 16 2013 02:13 ejozl wrote:
Show nested quote +
I didn't know until recently that chrono heals shields of buildings faster as well



what? really??? i dont believe that one

This is definitely true.

Apparently I just learned that Queens aren't armored, I'm so confused that they aren't, people saying it in this thread, even Artosis saying it in one of his casts, I was just thinking; "what idiots?"
I was so certain that Immortals totally eat Queens...


Wouldn't Void Rays have been much, much more effective against Zerg in WoL if Queens were armored?
"my shaft scares me too" - strenx 2014
kill619
Profile Joined December 2011
United States212 Posts
April 15 2013 17:21 GMT
#164
Masters and it just occured to me that I don't have to shift queue workers back to mineral lines every time I tell them to build something. Makes building stuff in hectic situations so much easier and makes playing terran flow so much better.
Natalya
Profile Joined December 2011
Belgium287 Posts
April 15 2013 17:37 GMT
#165
On April 16 2013 02:21 kill619 wrote:
Masters and it just occured to me that I don't have to shift queue workers back to mineral lines every time I tell them to build something. Makes building stuff in hectic situations so much easier and makes playing terran flow so much better.


Well you dont have to do it, but if you dont do it, you'll be losing mining time left and right
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2013-04-15 17:43:00
April 15 2013 17:38 GMT
#166
took me 10 years to learn that you can click "drop" on dropships to drop while moving the dropship.
i used to hotkey individual dropships 1, 2, 3, 4 , etc. and click on unit icon to drop them individually
age: 84 | location: california | sex: 잘함
Indolent
Profile Joined January 2012
Poland137 Posts
Last Edited: 2013-04-15 18:17:35
April 15 2013 18:16 GMT
#167
Day[9] enlightened me that I can use scroll to quickly send resources to my buddy in 2v2 game. I learned that after about 1,5 year of playing^^

Also I learn new things in HotS all the time. I recently found out that I have to attack the rocks instead of just righ-clicking them. Also I've found out that Thor now has 2 modes:D
Nachtwind
Profile Joined June 2011
Germany1130 Posts
April 15 2013 18:21 GMT
#168
On April 16 2013 03:16 Indolent wrote:
Day[9] enlightened me that I can use scroll to quickly send resources to my buddy in 2v2 game. I learned that after about 1,5 year of playing^^

Also I learn new things in HotS all the time. I recently found out that I have to attack the rocks instead of just righ-clicking them. Also I've found out that Thor now has 2 modes:D


Is there a option to turn that off? I mean WoL style?
invisible tetris level master
Indolent
Profile Joined January 2012
Poland137 Posts
April 15 2013 18:41 GMT
#169
I haven't found anything like that
Virtuous
Profile Blog Joined April 2011
United States111 Posts
April 15 2013 19:02 GMT
#170
Marines can stim in bunkers... I don't know how I never knew this lol
scroojr
Profile Joined October 2012
Canada14 Posts
April 15 2013 19:05 GMT
#171
I donno if this has been posted already, but when controlling large control groups with multiple kinds of units in the group you can CTRL+SHIFT+click to remove that type of unit from your control group entirely
ColterTV
Profile Joined September 2010
Argentina163 Posts
April 15 2013 19:05 GMT
#172
On April 16 2013 02:16 MasterOfPuppets wrote:
Wouldn't Void Rays have been much, much more effective against Zerg in WoL if Queens were armored?


Void ray charge only works on air armored units
ColterTV Stream -> http://www.twitch.tv/ColterTV
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2013-04-15 19:14:32
April 15 2013 19:12 GMT
#173
On April 16 2013 01:53 SkaPunk wrote:
I didn't know until recently that chrono heals shields of buildings faster as well

Wtf, I thought I was being trolled, but it's actually true. Well I learned something from this thread, at last.
I'm not really Protoss, so eh, that's my excuse :D

Edit: It's mentioned in Liquipedia.
MrSourGit
Profile Joined August 2012
England135 Posts
April 15 2013 19:13 GMT
#174
On April 16 2013 00:16 Nachtwind wrote:
Show nested quote +
On April 15 2013 23:42 MrSourGit wrote:
On April 15 2013 23:25 WalkinDead wrote:
took me a while to find out about auto split :D


I saw this in Destiny's stream yesterday , he split a load of bands without dragging boxes quick , I was so confused ! I have been box dragging to split for ages !

Can someone explain auto-split to me plz :O !?!?!

This is actually a VERY good and informative thread , nice 1 to the OP !


I think he just meaned workers auto split option for the beginning of a game. =)


Awwww ok , kinda glad to be honest , coz I enjoy dragging boxes to make my concaves and such !
Winston Churchill - ''I may be drunk, Miss , but in the morning I will be sober and you will still be ugly'
Conut
Profile Joined April 2012
Canada1026 Posts
April 15 2013 19:17 GMT
#175
On April 13 2013 18:10 oOOoOphidian wrote:
ctrl+shift clicking a unit in a selection at the bottom of the screen lets you deselect all of one unit


WHAT THATS HOW YOU DO IT omg thank you
Sc2 always got your back
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2013-04-15 19:40:43
April 15 2013 19:17 GMT
#176
On April 13 2013 22:49 lotny wrote:
Banes ignore building armor but not unit armor, I found out when I started playing zvz


Oh my god, it took me to page 5 to read something I didn't already know. Now I know I play this game wayyy too much if I knew everything beforehand (relevant to gameplay at least).

On April 16 2013 04:05 ColterTV wrote:
Show nested quote +
On April 16 2013 02:16 MasterOfPuppets wrote:
Wouldn't Void Rays have been much, much more effective against Zerg in WoL if Queens were armored?


Void ray charge only works on air armored units


Can someone verify this?

EDIT: Ok, not true, I was fairly confident it wasn't. I was fully aware Queens haven't ever been armored .
Lock0n
Profile Joined December 2012
United Kingdom184 Posts
April 15 2013 19:19 GMT
#177
On April 16 2013 02:38 jinorazi wrote:
took me 10 years to learn that you can click "drop" on dropships to drop while moving the dropship.
i used to hotkey individual dropships 1, 2, 3, 4 , etc. and click on unit icon to drop them individually


Here's something that will blow your mind: I just found out last week that you can queue up moving drops in conjunction with boost by clicking the first location, then shift click D on dropship, shift boost and then shift clicking on the second location, and the dropship will drop all the units in a line from A to B and will not even stop moving.

Better still if you are going for 2 mine drop one in Nat and one in Main you can queue this, click on point before the Nat, shift click Boost, shift click Nat, shift click on 1 mine, shift click main, shift click second mine, shift click exit route from base. This will make the dropship boost before it gets to the Nat and drop one mine at each base without stopping, and lets you scout the entire base without any micro. You have to burrow the mines manually, but it's a sick tactic. Sounds more complicated than it actually is, but it's just an advanced use of the shift queue technique.
HoboJoe20
Profile Joined June 2012
Canada63 Posts
April 15 2013 19:26 GMT
#178
On April 16 2013 04:17 FabledIntegral wrote:
Show nested quote +
On April 16 2013 04:05 ColterTV wrote:
Void ray charge only works on air armored units

Can someone verify this?

I am pretty confident it works against ALL armoured units, land or air. I've seen too many pros use void rays to deal with ultras for it to only work against air.
ZenithM
Profile Joined February 2011
France15952 Posts
April 15 2013 19:27 GMT
#179
On April 16 2013 04:17 FabledIntegral wrote:
Show nested quote +
On April 13 2013 22:49 lotny wrote:
Banes ignore building armor but not unit armor, I found out when I started playing zvz


Oh my god, it took me to page 5 to read something I didn't already know. Now I know I play this game wayyy too much if I knew everything beforehand (relevant to gameplay at least).

Show nested quote +
On April 16 2013 04:05 ColterTV wrote:
On April 16 2013 02:16 MasterOfPuppets wrote:
Wouldn't Void Rays have been much, much more effective against Zerg in WoL if Queens were armored?


Void ray charge only works on air armored units


Can someone verify this?

Lol, void ray charge works on all armored units.
It's just that Queens have never been armored in the first place.
JonyJ
Profile Joined August 2010
Israel7 Posts
April 15 2013 19:29 GMT
#180
You can load vikings into medivacs, took me a while to discover.
AwM
Profile Joined November 2012
United States80 Posts
April 15 2013 19:35 GMT
#181
On April 16 2013 01:57 Kaitlin wrote:
This thread should be renamed the "I've never read the 1000 Tips thread" because I haven't seen anything here that wasn't there. Also, I think one of the tips listed in that thread is to read that thread ...

Wow...Reading that thread is crazy. So many little things i probably never would of noticed.
Every time you read this a SCV dies.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
April 15 2013 19:42 GMT
#182
On April 16 2013 04:19 Lock0n wrote:
Show nested quote +
On April 16 2013 02:38 jinorazi wrote:
took me 10 years to learn that you can click "drop" on dropships to drop while moving the dropship.
i used to hotkey individual dropships 1, 2, 3, 4 , etc. and click on unit icon to drop them individually


Here's something that will blow your mind: I just found out last week that you can queue up moving drops in conjunction with boost by clicking the first location, then shift click D on dropship, shift boost and then shift clicking on the second location, and the dropship will drop all the units in a line from A to B and will not even stop moving.

Better still if you are going for 2 mine drop one in Nat and one in Main you can queue this, click on point before the Nat, shift click Boost, shift click Nat, shift click on 1 mine, shift click main, shift click second mine, shift click exit route from base. This will make the dropship boost before it gets to the Nat and drop one mine at each base without stopping, and lets you scout the entire base without any micro. You have to burrow the mines manually, but it's a sick tactic. Sounds more complicated than it actually is, but it's just an advanced use of the shift queue technique.


haha i'm not surprised as they seemed to not limit the potential of shift-queue. i queue drop often though i havnt tried the queued moving drop since i tend to it.

to people that dont know: take advantage of shift-queue
age: 84 | location: california | sex: 잘함
Lock0n
Profile Joined December 2012
United Kingdom184 Posts
April 15 2013 19:53 GMT
#183
On April 16 2013 04:42 jinorazi wrote:
Show nested quote +
On April 16 2013 04:19 Lock0n wrote:
On April 16 2013 02:38 jinorazi wrote:
took me 10 years to learn that you can click "drop" on dropships to drop while moving the dropship.
i used to hotkey individual dropships 1, 2, 3, 4 , etc. and click on unit icon to drop them individually


Here's something that will blow your mind: I just found out last week that you can queue up moving drops in conjunction with boost by clicking the first location, then shift click D on dropship, shift boost and then shift clicking on the second location, and the dropship will drop all the units in a line from A to B and will not even stop moving.

Better still if you are going for 2 mine drop one in Nat and one in Main you can queue this, click on point before the Nat, shift click Boost, shift click Nat, shift click on 1 mine, shift click main, shift click second mine, shift click exit route from base. This will make the dropship boost before it gets to the Nat and drop one mine at each base without stopping, and lets you scout the entire base without any micro. You have to burrow the mines manually, but it's a sick tactic. Sounds more complicated than it actually is, but it's just an advanced use of the shift queue technique.


haha i'm not surprised as they seemed to not limit the potential of shift-queue. i queue drop often though i havnt tried the queued moving drop since i tend to it.

to people that dont know: take advantage of shift-queue


You can also queue up the boost at any location want, you just need to add an additional waypoint for the boost starting location
MrSourGit
Profile Joined August 2012
England135 Posts
April 16 2013 11:50 GMT
#184
You can shift-queue a ling to run to a position and burrow , but I can't shift-queue a long run to a location and start morphing into a bane. They just become a bane as soon as you click your morphing hotkey !
Shame that
Winston Churchill - ''I may be drunk, Miss , but in the morning I will be sober and you will still be ugly'
Prugelhugel
Profile Joined February 2012
Austria637 Posts
April 16 2013 11:59 GMT
#185
On April 16 2013 01:57 Kaitlin wrote:
This thread should be renamed the "I've never read the 1000 TIps thread" because I haven't seen anything here that wasn't there. Also, I think one of the tips listed in that thread is to read that thread ...


This thread should be renamed the "The 10% of the information of the 1000 Tips thread which are actually worth reading".
Really useful stuff in here.
"This map definitly needs more rocks" - No SC2 player ever
Lorch
Profile Joined June 2011
Germany3685 Posts
April 16 2013 12:09 GMT
#186
It took me like 1-2 years to realize that shift + control group key adds selected units to the control groups. I hit mid masters always hitting control group -> shift selecting the units I wanted to add -> ctrl+control group to hotkey them. I also played for like 6 months not knowing there was a build in warpgate hotkey, but shortly after that I realized it's smarter to hotkey gates separately anyways.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
April 16 2013 12:33 GMT
#187
On April 16 2013 04:29 JonyJ wrote:
You can load vikings into medivacs, took me a while to discover.


Well that's a chinese riddle if I ever saw one.
If you are not supporting K-Pop you are hurting E-Sports.
Exigaet
Profile Joined May 2010
Canada355 Posts
April 16 2013 12:47 GMT
#188
On April 13 2013 22:49 lotny wrote:
Banes ignore building armor but not unit armor, I found out when I started playing zvz


This doesn't really make sense considering that upgrades increase the amount of damage banelings deal to buildings.
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
April 16 2013 12:53 GMT
#189
Because the building attack is a spell.

Does it increase damage dealt to buildings? I'm not sure if it does, but if so, it's a workaround to the spell system
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Exigaet
Profile Joined May 2010
Canada355 Posts
April 16 2013 12:56 GMT
#190
On April 16 2013 21:53 Cyro wrote:
Because the building attack is a spell.

Does it increase damage dealt to buildings? I'm not sure if it does, but if so, it's a workaround to the spell system


It definitely does. +5 per upgrade level to a total of 95 damage per baneling to buildings.
Alabast
Profile Joined June 2010
United States65 Posts
April 16 2013 13:20 GMT
#191
I guess this is not for me personally, but I am still trying to convince my friends that you can see where a widow mine is borrowed. Even more so after it has attacked once
Get sommmme
ejozl
Profile Joined October 2010
Denmark3445 Posts
April 16 2013 13:26 GMT
#192
Show nested quote +
Apparently I just learned that Queens aren't armored, I'm so confused that they aren't, people saying it in this thread, even Artosis saying it in one of his casts, I was just thinking; "what idiots?"
I was so certain that Immortals totally eat Queens...



Wouldn't Void Rays have been much, much more effective against Zerg in WoL if Queens were armored?

In my head it made total sense, since Voidrays sucked so much against everything else.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
April 16 2013 13:38 GMT
#193
I learned like 3month ago that spawning pool have an animation when researching speed when Nestea (i think) canceled it and they said : "he tricked him that he was going speed". And i was like whaaatt ? How can he trick the guy there is no animation you dumbfuck caster and... wait... oh.... There is an animation...
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
llIH
Profile Joined June 2011
Norway2143 Posts
April 16 2013 13:42 GMT
#194
When I started setting goals on when to attack. Like to time a stim +1 attack. My winrate went up drastically. This was in gold league many many years ago. But I learned this from watching GSL
-VapidSlug-
Profile Joined June 2012
United States108 Posts
April 16 2013 16:51 GMT
#195
On April 16 2013 20:50 MrSourGit wrote:
You can shift-queue a ling to run to a position and burrow , but I can't shift-queue a long run to a location and start morphing into a bane. They just become a bane as soon as you click your morphing hotkey !
Shame that


That is apparently on purpose. I'm not sure why, but Blizz has specifically said this is built in and will never change. You can shift-morph overseers/broodlords and shift-siege tanks but can't shift-morph banes. I HAAAATTEE it.
Rotting organs ripping grinding, Biological discordance, Birthday equals self abhorrence, Years keep passing aging always, Mutate into vapid slugs
WiggyB
Profile Joined April 2013
United Kingdom103 Posts
April 16 2013 17:07 GMT
#196
I learned, after about 6 months, that you can bring down a mule and have it started mining automatically by clicking on the mineral patch. I used to bring it down next to the mineral patch and set it to work after it had landed :/

Feel kinda stupid about that one...
Ever noticed you can type "Starcraft" with just your keyboard hand?
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 16 2013 17:13 GMT
#197
I learned that the more you play and the less your read, the better your execution gets!


But the more you play and the less you read, the worse your motivation gets...
Hark, what baseball through yonder window breaks?
kill619
Profile Joined December 2011
United States212 Posts
April 17 2013 00:16 GMT
#198
On April 16 2013 02:37 Natalya wrote:
Show nested quote +
On April 16 2013 02:21 kill619 wrote:
Masters and it just occured to me that I don't have to shift queue workers back to mineral lines every time I tell them to build something. Makes building stuff in hectic situations so much easier and makes playing terran flow so much better.


Well you dont have to do it, but if you dont do it, you'll be losing mining time left and right



That's what I use to think, until I realized that If you watch any korean terran stream they rarely shift queue right after building something. It's situational, but for the most part if your building stuff as often as you should and your fast enough the workers are hardly ever idle.
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
April 17 2013 00:22 GMT
#199
well .. it took me 1 game in a sunny day but you will all get shocked 5 queens full energy beat the shit out of 8 voidrays .
in big numbers the perfect counter for voidrays is queens . ! try ! and make tones of them !
1/4 \pi \epsilon_0
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
April 17 2013 00:23 GMT
#200
On April 13 2013 12:12 FeyFey wrote:
how did you not get to known that research would be fully refunded if the building is destroyed. It was basically a 3 month long aha moment on streams when everyone was still unsure if it does or doesn't. Impossible to really have missed that.

Hmm I think the Zerg being able to hotkey units in production, was unknow to me the longest. Most recent would be the widow mine burrow bug regarding force unburrows.

It also took me quiet some time to find out that if warpin units get unpowered that the cooldown on the warpgates doesn't trigger.
Since then I use Prisms to setup mini walls of Zealot to delay units and then go transport mode to cancel their warpin. Its better then having the warpins finish with red zealots, that will die the moment they are complete.


What widow mine burrow bug?
"How are you?" "I am fine, because it is not normal to scream in pain."
Wertheron
Profile Joined October 2011
France439 Posts
Last Edited: 2013-04-17 11:47:44
April 17 2013 11:44 GMT
#201
I learned that :

http://www.dailymotion.com/video/xz2kq7_association-des-vipers-et-des-ultras-starcraft-2-team-aaa-com_videogames

PS: impossible to post a dalymotion video directly on TL forums ?
matt93
Profile Joined January 2013
Australia32 Posts
Last Edited: 2013-04-17 12:18:53
April 17 2013 12:17 GMT
#202
I'm a masters (NA) zerg and a GM on Sea and I only found out last week that you could right click changelings to kill them instead of a-clicking, saves a lot of hassle when people patrol their changelings through my mineral line T_T

embarassingly I also found out that an extractor only costs 25 minerals after thinking they costed 35 minerals for ages =.=
I'm bad, really bad but I'll blame it on my internet.
Silencioseu
Profile Joined June 2011
Cyprus493 Posts
April 17 2013 14:16 GMT
#203
That i am not necessarily significantly better than anyone i beat, and that i definitely don't lose just by luck...
i kno i r badass no need to repeat
zokker13
Profile Joined November 2009
Germany77 Posts
April 17 2013 14:17 GMT
#204
"New is always better" does work...

... in any section of life except for games.


Good Engine, bad Gameplay.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-04-17 14:22:18
April 17 2013 14:21 GMT
#205
Yesterday I learned that you can start warping in with a warp prism before it shows the power field.

Thank you HerO.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2013-04-19 00:44:53
April 19 2013 00:42 GMT
#206
On April 16 2013 22:38 FFW_Rude wrote:
I learned like 3month ago that spawning pool have an animation when researching speed when Nestea (i think) canceled it and they said : "he tricked him that he was going speed". And i was like whaaatt ? How can he trick the guy there is no animation you dumbfuck caster and... wait... oh.... There is an animation...

How did you menage to zvz
Stork[gm]
RDaneelOlivaw
Profile Joined April 2011
Vatican City State733 Posts
April 19 2013 00:48 GMT
#207
I'm a Zerg and I still don't actually know how much a hydralisk costs
DarkPlasmaBall
Profile Blog Joined March 2010
United States44992 Posts
April 19 2013 00:54 GMT
#208
On April 19 2013 09:48 RDaneelOlivaw wrote:
I'm a Zerg and I still don't actually know how much a hydralisk costs


100 minerals, 50 gas, 2 supply, 33 seconds.

~ http://wiki.teamliquid.net/starcraft2/Hydralisk_(Heart_of_the_Swarm)
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Wilko
Profile Blog Joined August 2009
Germany470 Posts
Last Edited: 2013-04-19 04:06:57
April 19 2013 00:55 GMT
#209
I learned that you can load locusts into overlords and drop them into your opponent's base

~edit~
Nevermind, he actually dropped swarm host burrowed them, and pciked them up again right after the locusts left
BaaL`
Profile Joined May 2010
297 Posts
April 19 2013 01:55 GMT
#210
That you can simply hold R and click away to snipe all you want! Same for EMPs, just hold down E, click them, and they will all go off if you have the energy.
Nachtwind
Profile Joined June 2011
Germany1130 Posts
April 19 2013 02:03 GMT
#211
On April 19 2013 09:55 Wilko wrote:
I learned that you can load locusts into overlords and drop them into your opponent's base


This are news. I thought you can´t load timed units into transporters.
invisible tetris level master
kaluro
Profile Joined November 2011
Netherlands760 Posts
April 19 2013 08:48 GMT
#212
On April 17 2013 21:17 matt93 wrote:
I'm a masters (NA) zerg and a GM on Sea and I only found out last week that you could right click changelings to kill them instead of a-clicking, saves a lot of hassle when people patrol their changelings through my mineral line T_T


:O! What, you can right click changelings?!?! O_O
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
April 19 2013 08:50 GMT
#213
On April 19 2013 17:48 kaluro wrote:
Show nested quote +
On April 17 2013 21:17 matt93 wrote:
I'm a masters (NA) zerg and a GM on Sea and I only found out last week that you could right click changelings to kill them instead of a-clicking, saves a lot of hassle when people patrol their changelings through my mineral line T_T


:O! What, you can right click changelings?!?! O_O


Mind = blown :D
I figured that one out really soon. It's super important too so I don't fire my colossus lasers at my own poor zealots.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
mYiKane
Profile Blog Joined March 2011
Canada1772 Posts
April 19 2013 08:56 GMT
#214
i learned that you can ctrl + shift + click on a unit's portrait to deslect all of that unit :D sooooooooooooo helpful!!
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
Last Edited: 2013-04-19 09:22:47
April 19 2013 09:21 GMT
#215
I learned the "backspace"-method as Zerg 2 months agoish (HOTS release).

Was even in the WOL beta, this has improved my macro soooooo much. And have been playing on and off since..
Officially the founder of Team Property (:
liberate71
Profile Joined October 2011
Australia10252 Posts
April 19 2013 09:31 GMT
#216
On April 13 2013 12:57 LiLSighKoh wrote:
Show nested quote +
On April 13 2013 12:49 Grobyc wrote:
On April 13 2013 12:43 LimeNade wrote:
On April 13 2013 12:37 RogerChillingworth wrote:
On April 13 2013 12:35 Grobyc wrote:
On April 13 2013 12:14 conut wrote:
if you press and hold Ctrl when you have and army selected then click on 1 unit in the hotkey/ unit selected it will select all of them. I have been pressing shift for getting shit out of control groups for 2.5 years, could have saved me SO MUCH TIME. thanks to demuslim for doing that trick on his stream and me being like wtffffff

wow wtf are you serious

this is going to be so amazingly helpful ;_;


wait i dont get this.


If you have like roaches/hydras/zerglings in one group and u want to just select all lings you hold down "ctrl" + "click" the ling icon and it'll automatically select all lings in that group by themselves.

ALSO lets say you have roaches/hydras/zerglings in your group and you want just the hydras and roaches selected in the group then you do "shift" + "ctrl" + "click" zergling icon and it'll get rid of all zerglings from your current control group. (You have to manually reset your group afterwards if you want it to stay that way i.e. "ctrl" + "#" once the units are in or out of the group)

Yeah this is what I meant. I knew about the first part but never thought it worked the other way around to delect all units of a type from your control.

Very annoying when you have SCVs in with your army after pulling SCVs to hold an allin or something and you're trying to quickly pick out the SCVs.

This is something i never knew how to do, i would see streamers do it but i would always wonder how to do it. Now i know! Thanks~


Yep thats me, I'd hold shift and find the tabs in my control group spamming uncontrollably... and didnt know how it get the units out.. :\ needed ctrl aswell... sigh!
Minelord Stimfestor, also known as karma.
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
April 19 2013 09:36 GMT
#217
On April 19 2013 18:31 liberate71 wrote:
Show nested quote +
On April 13 2013 12:57 LiLSighKoh wrote:
On April 13 2013 12:49 Grobyc wrote:
On April 13 2013 12:43 LimeNade wrote:
On April 13 2013 12:37 RogerChillingworth wrote:
On April 13 2013 12:35 Grobyc wrote:
On April 13 2013 12:14 conut wrote:
if you press and hold Ctrl when you have and army selected then click on 1 unit in the hotkey/ unit selected it will select all of them. I have been pressing shift for getting shit out of control groups for 2.5 years, could have saved me SO MUCH TIME. thanks to demuslim for doing that trick on his stream and me being like wtffffff

wow wtf are you serious

this is going to be so amazingly helpful ;_;


wait i dont get this.


If you have like roaches/hydras/zerglings in one group and u want to just select all lings you hold down "ctrl" + "click" the ling icon and it'll automatically select all lings in that group by themselves.

ALSO lets say you have roaches/hydras/zerglings in your group and you want just the hydras and roaches selected in the group then you do "shift" + "ctrl" + "click" zergling icon and it'll get rid of all zerglings from your current control group. (You have to manually reset your group afterwards if you want it to stay that way i.e. "ctrl" + "#" once the units are in or out of the group)

Yeah this is what I meant. I knew about the first part but never thought it worked the other way around to delect all units of a type from your control.

Very annoying when you have SCVs in with your army after pulling SCVs to hold an allin or something and you're trying to quickly pick out the SCVs.

This is something i never knew how to do, i would see streamers do it but i would always wonder how to do it. Now i know! Thanks~


Yep thats me, I'd hold shift and find the tabs in my control group spamming uncontrollably... and didnt know how it get the units out.. :\ needed ctrl aswell... sigh!


I actually just hit CTRL + Click on selected unit. To get em all. Like said before, you have all army. CTRL + Click Ling/marine/whatever, you get the whole group of that unit selected.
Officially the founder of Team Property (:
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 19 2013 17:28 GMT
#218
Yeah but that only works if you have only one type of unit. If you have marauders/marines/medivacs/ghosts or roach/ling/bane or w/e it's easier to ctrl shift deselect one unit (workers) than to ctrl select multiple unit types.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
April 19 2013 17:33 GMT
#219
learned about 2 years in that right-clicking repair button on scv's makes them autorepair!
leova
Profile Joined April 2011
266 Posts
April 19 2013 22:00 GMT
#220
I just realized that with the new HOTS engine, Zerglings actually GLIDE while running!

Saw this in a LAGTV cast, actually, here at the 5:00 minute mark:



thought a few people might enjoy it
eXeRebeLLioN
Profile Joined May 2012
Croatia12 Posts
April 20 2013 00:01 GMT
#221
You can use changeling to block protoss FFE wall if he doesnt have zelot there. Chances are he will not notice its a changeling and you get few extra seconds to attack his 3rd or harass with mutas if his army is out of position
Marathi
Profile Joined July 2011
298 Posts
April 20 2013 00:08 GMT
#222
That no matter how bad losing feels, it's necessary to improve! ><
eSports tees designed by me - http://tinyurl.com/bqmexd9
StayPhrosty
Profile Joined August 2009
Canada406 Posts
April 20 2013 00:21 GMT
#223
i played BW every day of my freaking childhood and it honestly took about 5 years before someone on battlenet showed me what a hotkey was (was playing some cloaked tower defence map). it wasnt until about 5 years after that i found out about esports... seriously, like a decade of starcraft and i only found the cool shit as the scene was dying...
To be is to do-Socrates To do is to be-Sartre Do Be Do Be Do-Sinatra
iLevitate
Profile Joined April 2012
United States225 Posts
April 20 2013 00:39 GMT
#224
Master league here.

Just recently learn how to use TAB for spells
You lose, You learn
MarFol
Profile Joined June 2011
17 Posts
April 20 2013 08:13 GMT
#225
In HOTS I thought that you can´t see anymore, how much gas the enemy harvested and u can´t see which buildings are building and what upgrades enemy units have. Luckily I found a checkbox in the options menu
MarFol
Profile Joined June 2011
17 Posts
April 20 2013 08:16 GMT
#226
On April 20 2013 02:33 Pulimuli wrote:
learned about 2 years in that right-clicking repair button on scv's makes them autorepair!


does anyone know if you can do it with keyboard somehow?
summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2013-04-20 11:40:02
April 20 2013 11:39 GMT
#227
I've been watching and playing Starcraft since the first one came out. ive played bw. ive played the wol beta, wol, the hots beta and now hots

an it took me until after HotS was released to realize that this game will never live up to my expectations
Resd
Profile Joined October 2010
Netherlands10 Posts
April 20 2013 12:20 GMT
#228
On April 20 2013 17:16 MarFol wrote:
Show nested quote +
On April 20 2013 02:33 Pulimuli wrote:
learned about 2 years in that right-clicking repair button on scv's makes them autorepair!


does anyone know if you can do it with keyboard somehow?


With standard hotkeys it is ALT + R.
kaluro
Profile Joined November 2011
Netherlands760 Posts
April 23 2013 09:53 GMT
#229
On April 20 2013 20:39 summerloud wrote:
I've been watching and playing Starcraft since the first one came out. ive played bw. ive played the wol beta, wol, the hots beta and now hots

an it took me until after HotS was released to realize that this game will never live up to my expectations


And what exactly are your expectations if I may ask? Bashing the game is one thing but not mentioning its flaws is just ridiculous, really ;-)!
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
April 23 2013 09:58 GMT
#230
On April 13 2013 12:30 aurum510 wrote:
When I was watching Polt's stream 2 days ago, he told the audience something that I don't think even some pros know. He said that if a siege tank is in range of a planetary fortress, it will target the PF rather than units. He used this knowledge to drop in the opponent's main while his PF was being sieged by a half dozen tanks. While the opponent was focused on handling the drop, he took a dozen marines and killed the 6 tanks while taking no damage.

Pretty sick.


Waaaaaaaaaahhhh that is sick.
Kashll
Profile Blog Joined May 2008
United States1117 Posts
April 23 2013 10:48 GMT
#231
On April 20 2013 21:20 Resd wrote:
Show nested quote +
On April 20 2013 17:16 MarFol wrote:
On April 20 2013 02:33 Pulimuli wrote:
learned about 2 years in that right-clicking repair button on scv's makes them autorepair!


does anyone know if you can do it with keyboard somehow?


With standard hotkeys it is ALT + R.


Well fuck me silly. Yes I may or may not have a few thousand games as terran at a high masters level and just learned this.
"After silence, that which comes nearest to expressing the inexpressible is music." - Aldous Huxley
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