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Things you learned about SC2 years into it - Page 3

Forum Index > SC2 General
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Prev 1 2 3 4 5 10 11 12 Next All
romelako
Profile Blog Joined February 2011
United States373 Posts
April 13 2013 07:49 GMT
#41
After thousands of games, I learned the Starcraft 2 is probably the most frustrating game I've ever played in my life...but the game I love the most!
tuho12345
Profile Blog Joined July 2011
4482 Posts
April 13 2013 07:50 GMT
#42
medivac can't load mule
Emix_Squall
Profile Joined February 2012
France705 Posts
Last Edited: 2013-04-13 07:57:10
April 13 2013 07:56 GMT
#43
On April 13 2013 16:49 romelako wrote:
After thousands of games, I learned the Starcraft 2 is probably the most frustrating game I've ever played in my life...but the game I love the most!


The frustrating aspect but the fact that you want more every time is sign of a great game!
Still n°2 of my top 3 of all times but it's only a matter of time before it goes n°1 (I just played way more WC3 in comparison so far)
Isualin
Profile Joined March 2011
Germany1903 Posts
Last Edited: 2013-04-13 08:00:03
April 13 2013 07:58 GMT
#44
It is actually the most stressful/frustrating game i have ever played. Doing homework or studying is more fun than laddering. I don't know why i try to improve, watch replays and stuff.
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2013-04-13 08:12:03
April 13 2013 08:08 GMT
#45
On April 13 2013 12:30 aurum510 wrote:
When I was watching Polt's stream 2 days ago, he told the audience something that I don't think even some pros know. He said that if a siege tank is in range of a planetary fortress, it will target the PF rather than units. He used this knowledge to drop in the opponent's main while his PF was being sieged by a half dozen tanks. While the opponent was focused on handling the drop, he took a dozen marines and killed the 6 tanks while taking no damage.

Pretty sick.

That's actually not how that works. Stacraft 2 targetting mechanisms are such that a ranged unit in A-move mode starts attacking the closest target it can hit, and continues targetting this thing until either 1) the target dies 2) the target goes out of range.
That's an important thing to know for micro purposes: for example, when you want to use pull back micro, you actually have to make the unit you want to save go out of range of the attacking units, not just make it so that it's not the closest unit to them anymore.

It works the same in the case you're talking about: siege tanks switches to siege mode, if the PF is the closest target they have, they start firing at it, and as both the PF and the siege tank don't move, the siege tank stays in range and continues firing at the PF whatever happens :D
You have to retarget manually to make them stop shooting at the PF.

Edit: My comment was just to precise that PFs don't have a higher "siege tank targetting AI priority" or something, it's just how the core auto-targetting mechanics work. What Polt said on stream is still a very gosu pro-tip :D
ne0lith
Profile Joined August 2011
537 Posts
April 13 2013 08:09 GMT
#46
You can have more than 1 base (I think they call it expand).
Dman
Profile Joined June 2010
United States53 Posts
April 13 2013 08:16 GMT
#47
On April 13 2013 17:08 ZenithM wrote:
Show nested quote +
On April 13 2013 12:30 aurum510 wrote:
When I was watching Polt's stream 2 days ago, he told the audience something that I don't think even some pros know. He said that if a siege tank is in range of a planetary fortress, it will target the PF rather than units. He used this knowledge to drop in the opponent's main while his PF was being sieged by a half dozen tanks. While the opponent was focused on handling the drop, he took a dozen marines and killed the 6 tanks while taking no damage.

Pretty sick.

That's actually not how that works. Stacraft 2 targetting mechanisms are such that a ranged unit in A-move mode starts attacking the closest target it can hit, and continues targetting this thing until either 1) the target dies 2) the target goes out of range.
That's an important thing to know for micro purposes: for example, when you want to use pull back micro, you actually have to make the unit you want to save go out of range of the attacking units, not just make it so that it's not the closest unit to them anymore.

It works the same in the case you're talking about: siege tanks switches to siege mode, if the PF is the closest target they have, they start firing at it, and as both the PF and the siege tank don't move, the siege tank stays in range and continues firing at the PF whatever happens :D
You have to retarget manually to make them stop shooting at the PF.

Edit: My comment was just to precise that PFs don't have a higher "siege tank targetting AI priority" or something, it's just how the core auto-targetting mechanics work. What Polt said on stream is still a very gosu pro-tip :D


Actually, it is completely true. PFs do have a higher "siege tank targeting AI priority" unless it got patched out (which I'm fairly certain has not happened). If a siege tank is attacking a PF, then manually changed to target 1 of 2 marines in range (closer than PF) after the first marine is killed it will return to attacking the PF until the target is manually changed again.
syriuszonito
Profile Joined June 2011
Poland332 Posts
Last Edited: 2013-04-13 08:24:43
April 13 2013 08:24 GMT
#48
that I can build spores without evo chamber, no idea when was this change introduced :D
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
April 13 2013 08:27 GMT
#49
That the voice actress for Kerrigan is also EDI in Mass Effect :p
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Heartland
Profile Blog Joined May 2012
Sweden24591 Posts
April 13 2013 08:37 GMT
#50
On April 13 2013 17:24 syriuszonito wrote:
that I can build spores without evo chamber, no idea when was this change introduced :D


In Hots.
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
April 13 2013 08:38 GMT
#51
Sometimes, but just somtimes, you should concentrate on your studys rather than playing and watching SC2 for 16 hours a day.
www.twitch.tv/bluquh (PoE, Starbow, HS)
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2013-04-13 08:44:11
April 13 2013 08:39 GMT
#52
On April 13 2013 17:16 Dman wrote:
Show nested quote +
On April 13 2013 17:08 ZenithM wrote:
On April 13 2013 12:30 aurum510 wrote:
When I was watching Polt's stream 2 days ago, he told the audience something that I don't think even some pros know. He said that if a siege tank is in range of a planetary fortress, it will target the PF rather than units. He used this knowledge to drop in the opponent's main while his PF was being sieged by a half dozen tanks. While the opponent was focused on handling the drop, he took a dozen marines and killed the 6 tanks while taking no damage.

Pretty sick.

That's actually not how that works. Stacraft 2 targetting mechanisms are such that a ranged unit in A-move mode starts attacking the closest target it can hit, and continues targetting this thing until either 1) the target dies 2) the target goes out of range.
That's an important thing to know for micro purposes: for example, when you want to use pull back micro, you actually have to make the unit you want to save go out of range of the attacking units, not just make it so that it's not the closest unit to them anymore.

It works the same in the case you're talking about: siege tanks switches to siege mode, if the PF is the closest target they have, they start firing at it, and as both the PF and the siege tank don't move, the siege tank stays in range and continues firing at the PF whatever happens :D
You have to retarget manually to make them stop shooting at the PF.

Edit: My comment was just to precise that PFs don't have a higher "siege tank targetting AI priority" or something, it's just how the core auto-targetting mechanics work. What Polt said on stream is still a very gosu pro-tip :D


Actually, it is completely true. PFs do have a higher "siege tank targeting AI priority" unless it got patched out (which I'm fairly certain has not happened). If a siege tank is attacking a PF, then manually changed to target 1 of 2 marines in range (closer than PF) after the first marine is killed it will return to attacking the PF until the target is manually changed again.

I would appreciate if you tested first what you claim, because you forced me to open again SC2 (which I did to check what I said in the first place). As it turns out, what you said is completely wrong.

Edit: Either that or at least give a textual source...
kAra
Profile Joined September 2004
Germany1387 Posts
April 13 2013 08:41 GMT
#53
"bad players will always make excuses why they lost"
mada mada dane
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
April 13 2013 08:42 GMT
#54
I've been playing BW for 5 years and SC2 for 2 and still did not know about ctrl + left click on units.
the_business_og
Profile Joined April 2012
United States167 Posts
Last Edited: 2013-04-13 08:43:04
April 13 2013 08:42 GMT
#55
I learnt what hotkeys were 1 year into playing.
shanti
Natalya
Profile Joined December 2011
Belgium287 Posts
April 13 2013 08:58 GMT
#56
On April 13 2013 12:30 aurum510 wrote:
When I was watching Polt's stream 2 days ago, he told the audience something that I don't think even some pros know. He said that if a siege tank is in range of a planetary fortress, it will target the PF rather than units. He used this knowledge to drop in the opponent's main while his PF was being sieged by a half dozen tanks. While the opponent was focused on handling the drop, he took a dozen marines and killed the 6 tanks while taking no damage.

Pretty sick.


It's not really that tanks target pf over units. It's that if they're attacking the pf, the AI works in such a way that they wont switch target if they're under attack by other units. It's how every units acts in the game, not any units will switch target before their target is dead.
arkedos
Profile Joined July 2011
Germany1426 Posts
April 13 2013 09:01 GMT
#57
On April 13 2013 17:27 ApocAlypsE007 wrote:
That the voice actress for Kerrigan is also EDI in Mass Effect :p


which is the voice of 7of9 from star trek.
love esports - hate homophobia
Natalya
Profile Joined December 2011
Belgium287 Posts
April 13 2013 09:03 GMT
#58
On April 13 2013 16:09 Emix_Squall wrote:
When playing Zerg (I'm Random), sometime you get all your queens in the same place to defend air attacks or drops or anything.
It took me about 2 years to realize I don't need to manually send each and everyone of them back to their hatch to inject; but I can just box them all and inject all hatches and they'll all go to a different one! Saves lots of time!


it's not optimal at all to do it that way because then every queen will arrives late for the inject. If you send them manually, they'll be ready to all inject at the same time
digmouse
Profile Blog Joined November 2010
China6330 Posts
April 13 2013 09:05 GMT
#59
On April 13 2013 18:01 arkedos wrote:
Show nested quote +
On April 13 2013 17:27 ApocAlypsE007 wrote:
That the voice actress for Kerrigan is also EDI in Mass Effect :p


which is the voice of 7of9 from star trek.

That's not true, Tricia Helfer never played any role in Star Trek, her most known character is Number Six in Battlestar Galactica
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
April 13 2013 09:10 GMT
#60
ctrl+shift clicking a unit in a selection at the bottom of the screen lets you deselect all of one unit
Creator of sc2unmasked.com
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