• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:45
CET 17:45
KST 01:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2020 users

Things you learned about SC2 years into it - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
romelako
Profile Blog Joined February 2011
United States373 Posts
April 13 2013 07:49 GMT
#41
After thousands of games, I learned the Starcraft 2 is probably the most frustrating game I've ever played in my life...but the game I love the most!
tuho12345
Profile Blog Joined July 2011
4482 Posts
April 13 2013 07:50 GMT
#42
medivac can't load mule
Emix_Squall
Profile Joined February 2012
France705 Posts
Last Edited: 2013-04-13 07:57:10
April 13 2013 07:56 GMT
#43
On April 13 2013 16:49 romelako wrote:
After thousands of games, I learned the Starcraft 2 is probably the most frustrating game I've ever played in my life...but the game I love the most!


The frustrating aspect but the fact that you want more every time is sign of a great game!
Still n°2 of my top 3 of all times but it's only a matter of time before it goes n°1 (I just played way more WC3 in comparison so far)
Isualin
Profile Joined March 2011
Germany1903 Posts
Last Edited: 2013-04-13 08:00:03
April 13 2013 07:58 GMT
#44
It is actually the most stressful/frustrating game i have ever played. Doing homework or studying is more fun than laddering. I don't know why i try to improve, watch replays and stuff.
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2013-04-13 08:12:03
April 13 2013 08:08 GMT
#45
On April 13 2013 12:30 aurum510 wrote:
When I was watching Polt's stream 2 days ago, he told the audience something that I don't think even some pros know. He said that if a siege tank is in range of a planetary fortress, it will target the PF rather than units. He used this knowledge to drop in the opponent's main while his PF was being sieged by a half dozen tanks. While the opponent was focused on handling the drop, he took a dozen marines and killed the 6 tanks while taking no damage.

Pretty sick.

That's actually not how that works. Stacraft 2 targetting mechanisms are such that a ranged unit in A-move mode starts attacking the closest target it can hit, and continues targetting this thing until either 1) the target dies 2) the target goes out of range.
That's an important thing to know for micro purposes: for example, when you want to use pull back micro, you actually have to make the unit you want to save go out of range of the attacking units, not just make it so that it's not the closest unit to them anymore.

It works the same in the case you're talking about: siege tanks switches to siege mode, if the PF is the closest target they have, they start firing at it, and as both the PF and the siege tank don't move, the siege tank stays in range and continues firing at the PF whatever happens :D
You have to retarget manually to make them stop shooting at the PF.

Edit: My comment was just to precise that PFs don't have a higher "siege tank targetting AI priority" or something, it's just how the core auto-targetting mechanics work. What Polt said on stream is still a very gosu pro-tip :D
ne0lith
Profile Joined August 2011
537 Posts
April 13 2013 08:09 GMT
#46
You can have more than 1 base (I think they call it expand).
Dman
Profile Joined June 2010
United States53 Posts
April 13 2013 08:16 GMT
#47
On April 13 2013 17:08 ZenithM wrote:
Show nested quote +
On April 13 2013 12:30 aurum510 wrote:
When I was watching Polt's stream 2 days ago, he told the audience something that I don't think even some pros know. He said that if a siege tank is in range of a planetary fortress, it will target the PF rather than units. He used this knowledge to drop in the opponent's main while his PF was being sieged by a half dozen tanks. While the opponent was focused on handling the drop, he took a dozen marines and killed the 6 tanks while taking no damage.

Pretty sick.

That's actually not how that works. Stacraft 2 targetting mechanisms are such that a ranged unit in A-move mode starts attacking the closest target it can hit, and continues targetting this thing until either 1) the target dies 2) the target goes out of range.
That's an important thing to know for micro purposes: for example, when you want to use pull back micro, you actually have to make the unit you want to save go out of range of the attacking units, not just make it so that it's not the closest unit to them anymore.

It works the same in the case you're talking about: siege tanks switches to siege mode, if the PF is the closest target they have, they start firing at it, and as both the PF and the siege tank don't move, the siege tank stays in range and continues firing at the PF whatever happens :D
You have to retarget manually to make them stop shooting at the PF.

Edit: My comment was just to precise that PFs don't have a higher "siege tank targetting AI priority" or something, it's just how the core auto-targetting mechanics work. What Polt said on stream is still a very gosu pro-tip :D


Actually, it is completely true. PFs do have a higher "siege tank targeting AI priority" unless it got patched out (which I'm fairly certain has not happened). If a siege tank is attacking a PF, then manually changed to target 1 of 2 marines in range (closer than PF) after the first marine is killed it will return to attacking the PF until the target is manually changed again.
syriuszonito
Profile Joined June 2011
Poland332 Posts
Last Edited: 2013-04-13 08:24:43
April 13 2013 08:24 GMT
#48
that I can build spores without evo chamber, no idea when was this change introduced :D
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
April 13 2013 08:27 GMT
#49
That the voice actress for Kerrigan is also EDI in Mass Effect :p
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
April 13 2013 08:37 GMT
#50
On April 13 2013 17:24 syriuszonito wrote:
that I can build spores without evo chamber, no idea when was this change introduced :D


In Hots.
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
April 13 2013 08:38 GMT
#51
Sometimes, but just somtimes, you should concentrate on your studys rather than playing and watching SC2 for 16 hours a day.
www.twitch.tv/bluquh (PoE, Starbow, HS)
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2013-04-13 08:44:11
April 13 2013 08:39 GMT
#52
On April 13 2013 17:16 Dman wrote:
Show nested quote +
On April 13 2013 17:08 ZenithM wrote:
On April 13 2013 12:30 aurum510 wrote:
When I was watching Polt's stream 2 days ago, he told the audience something that I don't think even some pros know. He said that if a siege tank is in range of a planetary fortress, it will target the PF rather than units. He used this knowledge to drop in the opponent's main while his PF was being sieged by a half dozen tanks. While the opponent was focused on handling the drop, he took a dozen marines and killed the 6 tanks while taking no damage.

Pretty sick.

That's actually not how that works. Stacraft 2 targetting mechanisms are such that a ranged unit in A-move mode starts attacking the closest target it can hit, and continues targetting this thing until either 1) the target dies 2) the target goes out of range.
That's an important thing to know for micro purposes: for example, when you want to use pull back micro, you actually have to make the unit you want to save go out of range of the attacking units, not just make it so that it's not the closest unit to them anymore.

It works the same in the case you're talking about: siege tanks switches to siege mode, if the PF is the closest target they have, they start firing at it, and as both the PF and the siege tank don't move, the siege tank stays in range and continues firing at the PF whatever happens :D
You have to retarget manually to make them stop shooting at the PF.

Edit: My comment was just to precise that PFs don't have a higher "siege tank targetting AI priority" or something, it's just how the core auto-targetting mechanics work. What Polt said on stream is still a very gosu pro-tip :D


Actually, it is completely true. PFs do have a higher "siege tank targeting AI priority" unless it got patched out (which I'm fairly certain has not happened). If a siege tank is attacking a PF, then manually changed to target 1 of 2 marines in range (closer than PF) after the first marine is killed it will return to attacking the PF until the target is manually changed again.

I would appreciate if you tested first what you claim, because you forced me to open again SC2 (which I did to check what I said in the first place). As it turns out, what you said is completely wrong.

Edit: Either that or at least give a textual source...
kAra
Profile Joined September 2004
Germany1391 Posts
April 13 2013 08:41 GMT
#53
"bad players will always make excuses why they lost"
mada mada dane
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
April 13 2013 08:42 GMT
#54
I've been playing BW for 5 years and SC2 for 2 and still did not know about ctrl + left click on units.
the_business_og
Profile Joined April 2012
United States167 Posts
Last Edited: 2013-04-13 08:43:04
April 13 2013 08:42 GMT
#55
I learnt what hotkeys were 1 year into playing.
shanti
Natalya
Profile Joined December 2011
Belgium287 Posts
April 13 2013 08:58 GMT
#56
On April 13 2013 12:30 aurum510 wrote:
When I was watching Polt's stream 2 days ago, he told the audience something that I don't think even some pros know. He said that if a siege tank is in range of a planetary fortress, it will target the PF rather than units. He used this knowledge to drop in the opponent's main while his PF was being sieged by a half dozen tanks. While the opponent was focused on handling the drop, he took a dozen marines and killed the 6 tanks while taking no damage.

Pretty sick.


It's not really that tanks target pf over units. It's that if they're attacking the pf, the AI works in such a way that they wont switch target if they're under attack by other units. It's how every units acts in the game, not any units will switch target before their target is dead.
arkedos
Profile Joined July 2011
Germany1426 Posts
April 13 2013 09:01 GMT
#57
On April 13 2013 17:27 ApocAlypsE007 wrote:
That the voice actress for Kerrigan is also EDI in Mass Effect :p


which is the voice of 7of9 from star trek.
love esports - hate homophobia
Natalya
Profile Joined December 2011
Belgium287 Posts
April 13 2013 09:03 GMT
#58
On April 13 2013 16:09 Emix_Squall wrote:
When playing Zerg (I'm Random), sometime you get all your queens in the same place to defend air attacks or drops or anything.
It took me about 2 years to realize I don't need to manually send each and everyone of them back to their hatch to inject; but I can just box them all and inject all hatches and they'll all go to a different one! Saves lots of time!


it's not optimal at all to do it that way because then every queen will arrives late for the inject. If you send them manually, they'll be ready to all inject at the same time
digmouse
Profile Blog Joined November 2010
China6330 Posts
April 13 2013 09:05 GMT
#59
On April 13 2013 18:01 arkedos wrote:
Show nested quote +
On April 13 2013 17:27 ApocAlypsE007 wrote:
That the voice actress for Kerrigan is also EDI in Mass Effect :p


which is the voice of 7of9 from star trek.

That's not true, Tricia Helfer never played any role in Star Trek, her most known character is Number Six in Battlestar Galactica
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
April 13 2013 09:10 GMT
#60
ctrl+shift clicking a unit in a selection at the bottom of the screen lets you deselect all of one unit
Creator of sc2unmasked.com
Prev 1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
SC Evo League
12:30
#18
LiquipediaDiscussion
WardiTV 2025
11:00
Playoffs
Solar vs herOLIVE!
Classic vs TBD
TBD vs Clem
WardiTV1930
ComeBackTV 1340
TaKeTV 555
IndyStarCraft 280
Rex162
CosmosSc2 98
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko504
IndyStarCraft 280
Rex 162
ProTech106
CosmosSc2 98
BRAT_OK 48
MindelVK 26
StarCraft: Brood War
Bisu 1244
EffOrt 1068
Stork 854
ggaemo 371
Shuttle 308
firebathero 284
Leta 275
Last 146
Hyuk 132
Larva 96
[ Show more ]
Shinee 55
ajuk12(nOOB) 49
Mong 34
ToSsGirL 26
yabsab 21
Terrorterran 20
SilentControl 7
ivOry 2
Stormgate
BeoMulf149
Dota 2
Gorgc7109
singsing4481
qojqva2214
syndereN240
XcaliburYe153
BananaSlamJamma149
LuMiX1
League of Legends
rGuardiaN93
Heroes of the Storm
Khaldor484
Liquid`Hasu349
Trikslyr60
Other Games
B2W.Neo799
Beastyqt579
crisheroes282
Liquid`VortiX140
XaKoH 112
KnowMe89
QueenE84
Fuzer 62
Organizations
Other Games
PGL1209
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• C_a_k_e 1978
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 2
• blackmanpl 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV504
League of Legends
• Nemesis2731
• Jankos1964
Upcoming Events
PSISTORM Gaming Misc
11m
Ladder Legends
2h 16m
BSL 21
3h 16m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
17h 16m
Ladder Legends
1d
BSL 21
1d 3h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 16h
Wardi Open
1d 19h
Monday Night Weeklies
2 days
WardiTV Invitational
3 days
[ Show More ]
Replay Cast
4 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.