• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:34
CEST 21:34
KST 04:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
38 yo Retired SWE looking to save SC IP I have 0 hope Blizzard doing anything with SC IP SC4ALL II: StarCraft 2 Player Announcement 8/8 Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder Working 1v1, 2v2, 3v3 Ladder BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro16 Group D [BSL23] SM: Ret vs TerrOr - bo7 - Sunday 9pm CEST [Megathread] Daily Proleagues [ASL22] Ro16 Group C
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7640 users

TvZ Winrates with Mass Widow Mine - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 26 27 28 Next All
Champi
Profile Joined March 2010
1422 Posts
April 08 2013 02:32 GMT
#81
doesnt really mean anything. games been out a month. more time is needed to develop new builds and strategies to evolve the meta game and deal with new units like the mine.

its at the very least, an interesting statistic for the time being.
BronzeKnee
Profile Joined March 2011
United States5226 Posts
Last Edited: 2013-04-08 02:34:15
April 08 2013 02:33 GMT
#82
On April 08 2013 11:26 opterown wrote:
Show nested quote +
On April 08 2013 11:21 ETisME wrote:
On April 08 2013 11:11 opterown wrote:
On April 08 2013 11:10 sibs wrote:
This was true for 2010 and 2011 but after all the terran early game nerfs and the queen buff on top of it terran had the worst early game rushes which was proven statistically.


is this a troll post?

Zerg has by far the worst early game cheeses, from 2010 to 2013, I don't see how this is even arguable, protoss doesn't have much either, I think terran has had best early game shenanigans throughout all the patches.

i dno, post-patch, any combination of 2-base roach, ling, bane pressure against greedy terrans does a heck of a lot more damage than terran all-ins against greedy zergs who defend with 6 queens.

I don't think opening with 6 queens should be considered as greedy...

hatch first into pool into no gas and a third base, then six queens off three base is pretty greedy :D

Show nested quote +
On April 08 2013 11:25 BronzeKnee wrote:
On April 08 2013 11:19 opterown wrote:
On April 08 2013 11:17 BronzeKnee wrote:
On April 08 2013 11:14 opterown wrote:
On April 08 2013 11:13 BronzeKnee wrote:
On April 08 2013 11:06 opterown wrote:
On April 08 2013 11:04 BronzeKnee wrote:
On April 08 2013 11:00 opterown wrote:
On April 08 2013 10:57 dsjoerg wrote:
[quote]

Well there ya go. OP is either wrong or obvious. Or both!

In other news, here's the >10 mutas stats:

well with the muta analysis, have we not reached a similar conclusion for ZvP? 49% with less than 10 mutas, 63% with more than 10 mutas for master level. the GM level is even greater (but with less sample size, of course). so we should also discuss how mutas are very strong in ZvP, stronger than widow mines are in TvZ

nice stats, btw :D commend you on that!


So, you just admitted that his analysis of Widow Mines was correct. And this also explains why every Zerg build Mutalisks in ZvP.

However, the reasoning is pretty simple. In WoL, Storm would eat away at Mutalisk packs, while in HotS a single storm isn't crippling because they can move off and regen. Thus Protoss players are forced more and more into Phoenixes, which is similar to when a Protoss player forces a Zerg into Corrupters, you can switch quickly into ground units and just win.

when did i say it was correct? i said: if you claim that widow mines are strong against zerg, i expect a similar claim for zvp. no such claim has come out. the fact that mutas, another tier 2 unit has even a greater differential in stats should be a bigger concern. therefore by following your line of reasoning, we need to nerf mutas before we nerf widow mines :D

i commend his work and effort, not his analysis or conclusion


I'm going try and explain this as simply as possible.

Reading the OP, we find that people who make 10+ Widow Mines in TvZ have a 10% high winrate based on GGtracker statistics. That is the analysis and the conclusion.

Though the OP states "Of course this doesn't exactly prove that Widow Mines are OP, but at the very least it suggests that getting/preventing mass widow mines is an important part of TvZ" It basically says nothing.

So now you state:

On April 08 2013 10:30 opterown wrote:
i bet if you compared games with over/under ten mutalisks, or over/under ten high templar, etc you would get similar stats


And then someone states such statistics. You commend the work and effort. By commending the work and effort, you are basically saying "hey look you did a good job collecting statistics" and that is opposed to doing a bad job, in which the statistics are basically wrong.

Thus, since the analysis and conclusion were based entirely on the collection of statistics and he makes no inference on whether or not Widow Mines are OP, and then you commend the very same process of statistical collection, you have agreed to the conclusion of the OP which is: "that people who make 10+ Widow Mines in TvZ have a 10% high winrate based on GGtracker statistics."

cool, so you get some winrates. i'm not attacking those numbers, i'm saying the conclusions that a lot of people are going to make are invalid.


EXACTLY! Thank you!

But remember this, those conclusions that argue that Widow Mines are not overpowered now have to be independent of the statistic presented! Otherwise they are invalid!

and whenever did i say the statistics were wrong? i claimed that
a) analysis of over/under 10 of other units would get similar stats
b) you cannot conclude anything significant from this

so i don't quite get why you are specifically talking to me about this


I caught you in an logical inconsistency and I'm pressing it to prove my point, that statistics don't lie, only those who abuse them.

You stated the conclusion of the OP was wrong "when did i say it was correct?... i commend his work and effort, not his analysis or conclusion", but the conclusion was the statistics. Now your trying to backtrack.

no, i never said it was wrong or right, go read the posts. "when did i say it was correct" does not mean "it is wrong"


You could have come in here and said "nice stats I commend the effort" like you did with the Mutalisk guy, but you didn't you choose to come in and say:

On April 08 2013 10:30 opterown wrote:
i bet if you compared games with over/under ten mutalisks, or over/under ten high templar, etc you would get similar stats


Now what is that? Well, it is an attempt to discredit the person who made the thread by saying "well of course, you could find statistics like that other units, who cares?"

The fact that you could find statistics like that other units has nothing to do with this thread. Those statistics are better left for another thread.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2013-04-08 02:36:49
April 08 2013 02:34 GMT
#83
On April 08 2013 11:33 BronzeKnee wrote:
Show nested quote +
On April 08 2013 11:26 opterown wrote:
On April 08 2013 11:21 ETisME wrote:
On April 08 2013 11:11 opterown wrote:
On April 08 2013 11:10 sibs wrote:
This was true for 2010 and 2011 but after all the terran early game nerfs and the queen buff on top of it terran had the worst early game rushes which was proven statistically.


is this a troll post?

Zerg has by far the worst early game cheeses, from 2010 to 2013, I don't see how this is even arguable, protoss doesn't have much either, I think terran has had best early game shenanigans throughout all the patches.

i dno, post-patch, any combination of 2-base roach, ling, bane pressure against greedy terrans does a heck of a lot more damage than terran all-ins against greedy zergs who defend with 6 queens.

I don't think opening with 6 queens should be considered as greedy...

hatch first into pool into no gas and a third base, then six queens off three base is pretty greedy :D

On April 08 2013 11:25 BronzeKnee wrote:
On April 08 2013 11:19 opterown wrote:
On April 08 2013 11:17 BronzeKnee wrote:
On April 08 2013 11:14 opterown wrote:
On April 08 2013 11:13 BronzeKnee wrote:
On April 08 2013 11:06 opterown wrote:
On April 08 2013 11:04 BronzeKnee wrote:
On April 08 2013 11:00 opterown wrote:
[quote]
well with the muta analysis, have we not reached a similar conclusion for ZvP? 49% with less than 10 mutas, 63% with more than 10 mutas for master level. the GM level is even greater (but with less sample size, of course). so we should also discuss how mutas are very strong in ZvP, stronger than widow mines are in TvZ

nice stats, btw :D commend you on that!


So, you just admitted that his analysis of Widow Mines was correct. And this also explains why every Zerg build Mutalisks in ZvP.

However, the reasoning is pretty simple. In WoL, Storm would eat away at Mutalisk packs, while in HotS a single storm isn't crippling because they can move off and regen. Thus Protoss players are forced more and more into Phoenixes, which is similar to when a Protoss player forces a Zerg into Corrupters, you can switch quickly into ground units and just win.

when did i say it was correct? i said: if you claim that widow mines are strong against zerg, i expect a similar claim for zvp. no such claim has come out. the fact that mutas, another tier 2 unit has even a greater differential in stats should be a bigger concern. therefore by following your line of reasoning, we need to nerf mutas before we nerf widow mines :D

i commend his work and effort, not his analysis or conclusion


I'm going try and explain this as simply as possible.

Reading the OP, we find that people who make 10+ Widow Mines in TvZ have a 10% high winrate based on GGtracker statistics. That is the analysis and the conclusion.

Though the OP states "Of course this doesn't exactly prove that Widow Mines are OP, but at the very least it suggests that getting/preventing mass widow mines is an important part of TvZ" It basically says nothing.

So now you state:

On April 08 2013 10:30 opterown wrote:
i bet if you compared games with over/under ten mutalisks, or over/under ten high templar, etc you would get similar stats


And then someone states such statistics. You commend the work and effort. By commending the work and effort, you are basically saying "hey look you did a good job collecting statistics" and that is opposed to doing a bad job, in which the statistics are basically wrong.

Thus, since the analysis and conclusion were based entirely on the collection of statistics and he makes no inference on whether or not Widow Mines are OP, and then you commend the very same process of statistical collection, you have agreed to the conclusion of the OP which is: "that people who make 10+ Widow Mines in TvZ have a 10% high winrate based on GGtracker statistics."

cool, so you get some winrates. i'm not attacking those numbers, i'm saying the conclusions that a lot of people are going to make are invalid.


EXACTLY! Thank you!

But remember this, those conclusions that argue that Widow Mines are not overpowered now have to be independent of the statistic presented! Otherwise they are invalid!

and whenever did i say the statistics were wrong? i claimed that
a) analysis of over/under 10 of other units would get similar stats
b) you cannot conclude anything significant from this

so i don't quite get why you are specifically talking to me about this


I caught you in an logical inconsistency and I'm pressing it to prove my point, that statistics don't lie, only those who abuse them.

You stated the conclusion of the OP was wrong "when did i say it was correct?... i commend his work and effort, not his analysis or conclusion", but the conclusion was the statistics. Now your trying to backtrack.

no, i never said it was wrong or right, go read the posts. "when did i say it was correct" does not mean "it is wrong"


You could have come in here and said "nice stats I commend the effort" like you did with the Mutalisk guy, but you didn't you choose to come in and say:

Show nested quote +
On April 08 2013 10:30 opterown wrote:
i bet if you compared games with over/under ten mutalisks, or over/under ten high templar, etc you would get similar stats


Now what is that? Well, it is an attempt to discredit the person who made the thread by saying "well of course, you could find statistics like that other units, who cares?"

The fact is it true for other units has nothing to do with this thread, or the statistics.

don't put words into my mouth, i said what i have said, and that's apparent to the other posters in this thread, thanks.

that's enough for this conversation, i'm not going to reply anymore
ModeratorRetired LR Bonjwa
TL+ Member
BronzeKnee
Profile Joined March 2011
United States5226 Posts
Last Edited: 2013-04-08 02:38:03
April 08 2013 02:34 GMT
#84
On April 08 2013 11:34 opterown wrote:
Show nested quote +
On April 08 2013 11:33 BronzeKnee wrote:
On April 08 2013 11:26 opterown wrote:
On April 08 2013 11:21 ETisME wrote:
On April 08 2013 11:11 opterown wrote:
On April 08 2013 11:10 sibs wrote:
This was true for 2010 and 2011 but after all the terran early game nerfs and the queen buff on top of it terran had the worst early game rushes which was proven statistically.


is this a troll post?

Zerg has by far the worst early game cheeses, from 2010 to 2013, I don't see how this is even arguable, protoss doesn't have much either, I think terran has had best early game shenanigans throughout all the patches.

i dno, post-patch, any combination of 2-base roach, ling, bane pressure against greedy terrans does a heck of a lot more damage than terran all-ins against greedy zergs who defend with 6 queens.

I don't think opening with 6 queens should be considered as greedy...

hatch first into pool into no gas and a third base, then six queens off three base is pretty greedy :D

On April 08 2013 11:25 BronzeKnee wrote:
On April 08 2013 11:19 opterown wrote:
On April 08 2013 11:17 BronzeKnee wrote:
On April 08 2013 11:14 opterown wrote:
On April 08 2013 11:13 BronzeKnee wrote:
On April 08 2013 11:06 opterown wrote:
On April 08 2013 11:04 BronzeKnee wrote:
[quote]

So, you just admitted that his analysis of Widow Mines was correct. And this also explains why every Zerg build Mutalisks in ZvP.

However, the reasoning is pretty simple. In WoL, Storm would eat away at Mutalisk packs, while in HotS a single storm isn't crippling because they can move off and regen. Thus Protoss players are forced more and more into Phoenixes, which is similar to when a Protoss player forces a Zerg into Corrupters, you can switch quickly into ground units and just win.

when did i say it was correct? i said: if you claim that widow mines are strong against zerg, i expect a similar claim for zvp. no such claim has come out. the fact that mutas, another tier 2 unit has even a greater differential in stats should be a bigger concern. therefore by following your line of reasoning, we need to nerf mutas before we nerf widow mines :D

i commend his work and effort, not his analysis or conclusion


I'm going try and explain this as simply as possible.

Reading the OP, we find that people who make 10+ Widow Mines in TvZ have a 10% high winrate based on GGtracker statistics. That is the analysis and the conclusion.

Though the OP states "Of course this doesn't exactly prove that Widow Mines are OP, but at the very least it suggests that getting/preventing mass widow mines is an important part of TvZ" It basically says nothing.

So now you state:

On April 08 2013 10:30 opterown wrote:
i bet if you compared games with over/under ten mutalisks, or over/under ten high templar, etc you would get similar stats


And then someone states such statistics. You commend the work and effort. By commending the work and effort, you are basically saying "hey look you did a good job collecting statistics" and that is opposed to doing a bad job, in which the statistics are basically wrong.

Thus, since the analysis and conclusion were based entirely on the collection of statistics and he makes no inference on whether or not Widow Mines are OP, and then you commend the very same process of statistical collection, you have agreed to the conclusion of the OP which is: "that people who make 10+ Widow Mines in TvZ have a 10% high winrate based on GGtracker statistics."

cool, so you get some winrates. i'm not attacking those numbers, i'm saying the conclusions that a lot of people are going to make are invalid.


EXACTLY! Thank you!

But remember this, those conclusions that argue that Widow Mines are not overpowered now have to be independent of the statistic presented! Otherwise they are invalid!

and whenever did i say the statistics were wrong? i claimed that
a) analysis of over/under 10 of other units would get similar stats
b) you cannot conclude anything significant from this

so i don't quite get why you are specifically talking to me about this


I caught you in an logical inconsistency and I'm pressing it to prove my point, that statistics don't lie, only those who abuse them.

You stated the conclusion of the OP was wrong "when did i say it was correct?... i commend his work and effort, not his analysis or conclusion", but the conclusion was the statistics. Now your trying to backtrack.

no, i never said it was wrong or right, go read the posts. "when did i say it was correct" does not mean "it is wrong"


You could have come in here and said "nice stats I commend the effort" like you did with the Mutalisk guy, but you didn't you choose to come in and say:

On April 08 2013 10:30 opterown wrote:
i bet if you compared games with over/under ten mutalisks, or over/under ten high templar, etc you would get similar stats


Now what is that? Well, it is an attempt to discredit the person who made the thread by saying "well of course, you could find statistics like that other units, who cares?"

The fact is it true for other units has nothing to do with this thread, or the statistics.

don't put words into my mouth, i said what i have said, and that's apparent to the other posters in this thread, thanks.


Well, you could have chose to commend him and say nice stats and give the little smile, but you didn't... and that says what it says too. That statement you gave doesn't foster further discussion, it just discredits what the OP is trying to show by saying other things can be shown in the same light. That is what the statement does.
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
April 08 2013 02:36 GMT
#85
--- Nuked ---
SolidMoose
Profile Joined June 2011
United States1240 Posts
April 08 2013 02:40 GMT
#86
This doesnt really saying anything. I mean, 10 is a random number in the first place to do a cutoff. Second, you could get this same data by arbitrarily picking random units Terran does or does not make. At best it's simply saying widow mines are an effective unit in the matchup. Just as are marines, marauders, medivacs, etc. It means nothing.
Entirety
Profile Blog Joined April 2012
1423 Posts
April 08 2013 02:40 GMT
#87
Okay, here's how to improve this analysis and control for some more variables.

1. Early-game shenanigans.
We need to control for these. How would we do that? Well, I would recommend finding the minimum time in all of the replays that 10 Widow Mines was achieved. Then, remove any games under this time from the sample. So, if it takes 10:00 to build 10 Widow Mines at the minimum, remove all those 4:30 11/11 games.

2. Already existing advantages.
Simply check each game and at the time when 10 Widow Mines were produced, check if the Terran was up in supply by 20 or more. If the Terran was already far ahead in supply, it is likely that Widow Mines did not contribute significantly to the Terran's victory.

3. Check the distribution of Widow Mine usage within Masters.
Notice that the proportion of Widow Mine games increases as you move up through the leagues? This may be because Bronze players cannot effectively control Widow Mines, whereas Masters players are proficient with them. Is it possible that such a gradient also exists within Masters (High Masters players use Widow Mines more often than Low Masters players). If so, then see if this is a cause (more skilled players use Widow Mines, leading to higher win rates) or an effect (Widow Mines are OP, so Terrans that use them are ranked higher).

4. Examine why Widow Mines were not used.
Maybe the Terran didn't go for Widow Mines because the Zerg had mass Ultralisks and the Terran thought that going Widow Mines would not help at all. In this case, the Terran's subsequent loss does not prove that Widow Mines would have fared any better.

5. Look at professional games.
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
ZenithM
Profile Joined February 2011
France15952 Posts
April 08 2013 02:40 GMT
#88
People who are going all "stats don't lie, they're just stats, don't hate on the stats, stats are good for you" kinda piss me off :D
Making the thread about that stat in the first place isn't innocent by any means.

Just a little link: http://wiki.teamliquid.net/starcraft2/Australian_Cyber_League/2012_Pro_Circuit/Sydney#Championship_Bracket
It's just all statistics man, in all good fun. By the way I'm Terran. Just a statistic too, not trying to say anything...

+ Show Spoiler +
It's even funnier because my link is even less relevant that OP's numbers.
aksfjh
Profile Joined November 2010
United States4853 Posts
April 08 2013 02:41 GMT
#89
On April 08 2013 11:17 BronzeKnee wrote:
Show nested quote +
On April 08 2013 11:14 opterown wrote:
On April 08 2013 11:13 BronzeKnee wrote:
On April 08 2013 11:06 opterown wrote:
On April 08 2013 11:04 BronzeKnee wrote:
On April 08 2013 11:00 opterown wrote:
On April 08 2013 10:57 dsjoerg wrote:
On April 08 2013 10:48 Emzeeshady wrote:
Also, we already knew Widow Mines are really good vs Zerg. This isn't all that informative.


Well there ya go. OP is either wrong or obvious. Or both!

In other news, here's the >10 mutas stats:

well with the muta analysis, have we not reached a similar conclusion for ZvP? 49% with less than 10 mutas, 63% with more than 10 mutas for master level. the GM level is even greater (but with less sample size, of course). so we should also discuss how mutas are very strong in ZvP, stronger than widow mines are in TvZ

nice stats, btw :D commend you on that!


So, you just admitted that his analysis of Widow Mines was correct. And this also explains why every Zerg build Mutalisks in ZvP.

However, the reasoning is pretty simple. In WoL, Storm would eat away at Mutalisk packs, while in HotS a single storm isn't crippling because they can move off and regen. Thus Protoss players are forced more and more into Phoenixes, which is similar to when a Protoss player forces a Zerg into Corrupters, you can switch quickly into ground units and just win.

when did i say it was correct? i said: if you claim that widow mines are strong against zerg, i expect a similar claim for zvp. no such claim has come out. the fact that mutas, another tier 2 unit has even a greater differential in stats should be a bigger concern. therefore by following your line of reasoning, we need to nerf mutas before we nerf widow mines :D

i commend his work and effort, not his analysis or conclusion


I'm going try and explain this as simply as possible.

Reading the OP, we find that people who make 10+ Widow Mines in TvZ have a 10% high winrate based on GGtracker statistics. That is the analysis and the conclusion.

Though the OP states "Of course this doesn't exactly prove that Widow Mines are OP, but at the very least it suggests that getting/preventing mass widow mines is an important part of TvZ" It basically says nothing.

So now you state:

On April 08 2013 10:30 opterown wrote:
i bet if you compared games with over/under ten mutalisks, or over/under ten high templar, etc you would get similar stats


And then someone states such statistics. You commend the work and effort. By commending the work and effort, you are basically saying "hey look you did a good job collecting statistics" and that is opposed to doing a bad job, in which the statistics are basically wrong.

Thus, since the analysis and conclusion were based entirely on the collection of statistics and he makes no inference on whether or not Widow Mines are OP, and then you commend the very same process of statistical collection, you have agreed to the conclusion of the OP which is: "that people who make 10+ Widow Mines in TvZ have a 10% high winrate based on GGtracker statistics."

cool, so you get some winrates. i'm not attacking those numbers, i'm saying the conclusions that a lot of people are going to make are invalid.


EXACTLY! Thank you!

But remember this, those conclusions that argue that Widow Mines are not overpowered now have to be independent of the statistic presented! Otherwise they are invalid!

Here's a conclusion for you: Widow mines are not OP because Terran winrates aren't ballooning out of control. Master Terrans are winning ~52.5% of their TvZs with that very same data, and the assumption with the game is that everything is "balanced" until proven otherwise. To conclude anything along the lines of "widow mines OP" is to show an inherent bias against Terran, as well as balance in general.

The topic itself is a goddamn farce because of what others have mentioned. It's a limited analysis, based on a very specific statistics, which leaves out a TON of context. Even context which can be provided by the source, GGTracker, is strangely absent, like winrates at other thresholds of widow mines, winrates for other units of Terran at different thresholds, and winrates of other units from other races at various thresholds.
Jarree
Profile Joined January 2012
Finland1004 Posts
April 08 2013 02:47 GMT
#90
Epic findings. And not in a good way.
BronzeKnee
Profile Joined March 2011
United States5226 Posts
Last Edited: 2013-04-08 03:01:41
April 08 2013 02:47 GMT
#91
On April 08 2013 11:41 aksfjh wrote:
Show nested quote +
On April 08 2013 11:17 BronzeKnee wrote:
On April 08 2013 11:14 opterown wrote:
On April 08 2013 11:13 BronzeKnee wrote:
On April 08 2013 11:06 opterown wrote:
On April 08 2013 11:04 BronzeKnee wrote:
On April 08 2013 11:00 opterown wrote:
On April 08 2013 10:57 dsjoerg wrote:
On April 08 2013 10:48 Emzeeshady wrote:
Also, we already knew Widow Mines are really good vs Zerg. This isn't all that informative.


Well there ya go. OP is either wrong or obvious. Or both!

In other news, here's the >10 mutas stats:

well with the muta analysis, have we not reached a similar conclusion for ZvP? 49% with less than 10 mutas, 63% with more than 10 mutas for master level. the GM level is even greater (but with less sample size, of course). so we should also discuss how mutas are very strong in ZvP, stronger than widow mines are in TvZ

nice stats, btw :D commend you on that!


So, you just admitted that his analysis of Widow Mines was correct. And this also explains why every Zerg build Mutalisks in ZvP.

However, the reasoning is pretty simple. In WoL, Storm would eat away at Mutalisk packs, while in HotS a single storm isn't crippling because they can move off and regen. Thus Protoss players are forced more and more into Phoenixes, which is similar to when a Protoss player forces a Zerg into Corrupters, you can switch quickly into ground units and just win.

when did i say it was correct? i said: if you claim that widow mines are strong against zerg, i expect a similar claim for zvp. no such claim has come out. the fact that mutas, another tier 2 unit has even a greater differential in stats should be a bigger concern. therefore by following your line of reasoning, we need to nerf mutas before we nerf widow mines :D

i commend his work and effort, not his analysis or conclusion


I'm going try and explain this as simply as possible.

Reading the OP, we find that people who make 10+ Widow Mines in TvZ have a 10% high winrate based on GGtracker statistics. That is the analysis and the conclusion.

Though the OP states "Of course this doesn't exactly prove that Widow Mines are OP, but at the very least it suggests that getting/preventing mass widow mines is an important part of TvZ" It basically says nothing.

So now you state:

On April 08 2013 10:30 opterown wrote:
i bet if you compared games with over/under ten mutalisks, or over/under ten high templar, etc you would get similar stats


And then someone states such statistics. You commend the work and effort. By commending the work and effort, you are basically saying "hey look you did a good job collecting statistics" and that is opposed to doing a bad job, in which the statistics are basically wrong.

Thus, since the analysis and conclusion were based entirely on the collection of statistics and he makes no inference on whether or not Widow Mines are OP, and then you commend the very same process of statistical collection, you have agreed to the conclusion of the OP which is: "that people who make 10+ Widow Mines in TvZ have a 10% high winrate based on GGtracker statistics."

cool, so you get some winrates. i'm not attacking those numbers, i'm saying the conclusions that a lot of people are going to make are invalid.


EXACTLY! Thank you!

But remember this, those conclusions that argue that Widow Mines are not overpowered now have to be independent of the statistic presented! Otherwise they are invalid!

Here's a conclusion for you: Widow mines are not OP because Terran winrates aren't ballooning out of control. Master Terrans are winning ~52.5% of their TvZs with that very same data, and the assumption with the game is that everything is "balanced" until proven otherwise. To conclude anything along the lines of "widow mines OP" is to show an inherent bias against Terran, as well as balance in general.

The topic itself is a goddamn farce because of what others have mentioned. It's a limited analysis, based on a very specific statistics, which leaves out a TON of context. Even context which can be provided by the source, GGTracker, is strangely absent, like winrates at other thresholds of widow mines, winrates for other units of Terran at different thresholds, and winrates of other units from other races at various thresholds.


"...i'm saying the conclusions that a lot of people are going to make are invalid."

You can draw whatever conclusion you want, but what I quoted above is what I was arguing and what I think of your conclusion. The statistic is what it is, and I think Entirety is on the right path.

This statistic shows what could be an issue, and we should look into it more before deciding it is or it isn't. Simply stating it is or isn't a problem is not a valid conclusion, and is the problem is thinking those kind of conclusions are valid.
Infinite Loop
Profile Joined October 2011
New Zealand41 Posts
April 08 2013 02:48 GMT
#92
I predict this thread will devolve into an all out balance war soon.
sage_francis
Profile Joined December 2006
France1823 Posts
April 08 2013 02:52 GMT
#93
This is a terrible thread who will obvioulsy, and one more time, lead to zerg tears against terran and wm.
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
Last Edited: 2013-04-08 02:52:59
April 08 2013 02:52 GMT
#94
So, it was a disguised whine thread ! Never think that would happens.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
April 08 2013 03:05 GMT
#95
ive never seen a more useless stat
gz
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Myrddraal
Profile Joined December 2010
Australia937 Posts
Last Edited: 2013-04-08 03:14:02
April 08 2013 03:09 GMT
#96
On April 08 2013 11:33 BronzeKnee wrote:
Show nested quote +
On April 08 2013 11:26 opterown wrote:
On April 08 2013 11:21 ETisME wrote:
On April 08 2013 11:11 opterown wrote:
On April 08 2013 11:10 sibs wrote:
This was true for 2010 and 2011 but after all the terran early game nerfs and the queen buff on top of it terran had the worst early game rushes which was proven statistically.


is this a troll post?

Zerg has by far the worst early game cheeses, from 2010 to 2013, I don't see how this is even arguable, protoss doesn't have much either, I think terran has had best early game shenanigans throughout all the patches.

i dno, post-patch, any combination of 2-base roach, ling, bane pressure against greedy terrans does a heck of a lot more damage than terran all-ins against greedy zergs who defend with 6 queens.

I don't think opening with 6 queens should be considered as greedy...

hatch first into pool into no gas and a third base, then six queens off three base is pretty greedy :D

On April 08 2013 11:25 BronzeKnee wrote:
On April 08 2013 11:19 opterown wrote:
On April 08 2013 11:17 BronzeKnee wrote:
On April 08 2013 11:14 opterown wrote:
On April 08 2013 11:13 BronzeKnee wrote:
On April 08 2013 11:06 opterown wrote:
On April 08 2013 11:04 BronzeKnee wrote:
On April 08 2013 11:00 opterown wrote:
[quote]
well with the muta analysis, have we not reached a similar conclusion for ZvP? 49% with less than 10 mutas, 63% with more than 10 mutas for master level. the GM level is even greater (but with less sample size, of course). so we should also discuss how mutas are very strong in ZvP, stronger than widow mines are in TvZ

nice stats, btw :D commend you on that!


So, you just admitted that his analysis of Widow Mines was correct. And this also explains why every Zerg build Mutalisks in ZvP.

However, the reasoning is pretty simple. In WoL, Storm would eat away at Mutalisk packs, while in HotS a single storm isn't crippling because they can move off and regen. Thus Protoss players are forced more and more into Phoenixes, which is similar to when a Protoss player forces a Zerg into Corrupters, you can switch quickly into ground units and just win.

when did i say it was correct? i said: if you claim that widow mines are strong against zerg, i expect a similar claim for zvp. no such claim has come out. the fact that mutas, another tier 2 unit has even a greater differential in stats should be a bigger concern. therefore by following your line of reasoning, we need to nerf mutas before we nerf widow mines :D

i commend his work and effort, not his analysis or conclusion


I'm going try and explain this as simply as possible.

Reading the OP, we find that people who make 10+ Widow Mines in TvZ have a 10% high winrate based on GGtracker statistics. That is the analysis and the conclusion.

Though the OP states "Of course this doesn't exactly prove that Widow Mines are OP, but at the very least it suggests that getting/preventing mass widow mines is an important part of TvZ" It basically says nothing.

So now you state:

On April 08 2013 10:30 opterown wrote:
i bet if you compared games with over/under ten mutalisks, or over/under ten high templar, etc you would get similar stats


And then someone states such statistics. You commend the work and effort. By commending the work and effort, you are basically saying "hey look you did a good job collecting statistics" and that is opposed to doing a bad job, in which the statistics are basically wrong.

Thus, since the analysis and conclusion were based entirely on the collection of statistics and he makes no inference on whether or not Widow Mines are OP, and then you commend the very same process of statistical collection, you have agreed to the conclusion of the OP which is: "that people who make 10+ Widow Mines in TvZ have a 10% high winrate based on GGtracker statistics."

cool, so you get some winrates. i'm not attacking those numbers, i'm saying the conclusions that a lot of people are going to make are invalid.


EXACTLY! Thank you!

But remember this, those conclusions that argue that Widow Mines are not overpowered now have to be independent of the statistic presented! Otherwise they are invalid!

and whenever did i say the statistics were wrong? i claimed that
a) analysis of over/under 10 of other units would get similar stats
b) you cannot conclude anything significant from this

so i don't quite get why you are specifically talking to me about this


I caught you in an logical inconsistency and I'm pressing it to prove my point, that statistics don't lie, only those who abuse them.

You stated the conclusion of the OP was wrong "when did i say it was correct?... i commend his work and effort, not his analysis or conclusion", but the conclusion was the statistics. Now your trying to backtrack.

no, i never said it was wrong or right, go read the posts. "when did i say it was correct" does not mean "it is wrong"


You could have come in here and said "nice stats I commend the effort" like you did with the Mutalisk guy, but you didn't you choose to come in and say:

Show nested quote +
On April 08 2013 10:30 opterown wrote:
i bet if you compared games with over/under ten mutalisks, or over/under ten high templar, etc you would get similar stats


Now what is that? Well, it is an attempt to discredit the person who made the thread by saying "well of course, you could find statistics like that other units, who cares?"

The fact that you could find statistics like that other units has nothing to do with this thread. Those statistics are better left for another thread.


Bronze, you do realise that you just accused opterown of backtracking and when he shut down your bad logic you went and backtracked yourself to attack his first post?

Also, I get that you were trying to defend the OP here, but you kinda made a complete fool of yourself by berating opterown for dismissing the OP and commending "the Mutalisk guy" because.. + Show Spoiler +
OP is "the Mutalisk guy"!
.

[stranded]: http://www.indiedb.com/games/stranded
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
Last Edited: 2013-04-08 03:11:19
April 08 2013 03:10 GMT
#97
It's probably also true Terran has a higher win rate with >7 SCVs produced in a game vs. <7 SCVs. I chose 7 because I didn't want to choose 10. This doesn't really prove that SCVs are OP though...
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
April 08 2013 03:16 GMT
#98
These are potentially interesting statistics, although people are right that we shouldn't be too quick to draw conclusions from them. As some others mentioned, it would be valuable to control for games that end very early. And just to have some idea what these numbers even mean, there should be similar analyses for a number of existing units — ones from WoL that most people can agree are probably not imbalanced in HotS. For example, win rates in games with >10 tanks, win rates with >8 infestors, win rates with >6 battlecruisers, etc.

I'd predict games with >10 tanks don't vary that much from the overall winrate, games with <8 infestors are significantly higher, and games with >6 battlecruisers have win rates above 70% (since any game that allows the Terran to safely transition into air Terran is probably a game that Terran was winning).
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
BronzeKnee
Profile Joined March 2011
United States5226 Posts
April 08 2013 03:16 GMT
#99
On April 08 2013 12:09 Myrddraal wrote:
Show nested quote +
On April 08 2013 11:33 BronzeKnee wrote:
On April 08 2013 11:26 opterown wrote:
On April 08 2013 11:21 ETisME wrote:
On April 08 2013 11:11 opterown wrote:
On April 08 2013 11:10 sibs wrote:
This was true for 2010 and 2011 but after all the terran early game nerfs and the queen buff on top of it terran had the worst early game rushes which was proven statistically.


is this a troll post?

Zerg has by far the worst early game cheeses, from 2010 to 2013, I don't see how this is even arguable, protoss doesn't have much either, I think terran has had best early game shenanigans throughout all the patches.

i dno, post-patch, any combination of 2-base roach, ling, bane pressure against greedy terrans does a heck of a lot more damage than terran all-ins against greedy zergs who defend with 6 queens.

I don't think opening with 6 queens should be considered as greedy...

hatch first into pool into no gas and a third base, then six queens off three base is pretty greedy :D

On April 08 2013 11:25 BronzeKnee wrote:
On April 08 2013 11:19 opterown wrote:
On April 08 2013 11:17 BronzeKnee wrote:
On April 08 2013 11:14 opterown wrote:
On April 08 2013 11:13 BronzeKnee wrote:
On April 08 2013 11:06 opterown wrote:
On April 08 2013 11:04 BronzeKnee wrote:
[quote]

So, you just admitted that his analysis of Widow Mines was correct. And this also explains why every Zerg build Mutalisks in ZvP.

However, the reasoning is pretty simple. In WoL, Storm would eat away at Mutalisk packs, while in HotS a single storm isn't crippling because they can move off and regen. Thus Protoss players are forced more and more into Phoenixes, which is similar to when a Protoss player forces a Zerg into Corrupters, you can switch quickly into ground units and just win.

when did i say it was correct? i said: if you claim that widow mines are strong against zerg, i expect a similar claim for zvp. no such claim has come out. the fact that mutas, another tier 2 unit has even a greater differential in stats should be a bigger concern. therefore by following your line of reasoning, we need to nerf mutas before we nerf widow mines :D

i commend his work and effort, not his analysis or conclusion


I'm going try and explain this as simply as possible.

Reading the OP, we find that people who make 10+ Widow Mines in TvZ have a 10% high winrate based on GGtracker statistics. That is the analysis and the conclusion.

Though the OP states "Of course this doesn't exactly prove that Widow Mines are OP, but at the very least it suggests that getting/preventing mass widow mines is an important part of TvZ" It basically says nothing.

So now you state:

On April 08 2013 10:30 opterown wrote:
i bet if you compared games with over/under ten mutalisks, or over/under ten high templar, etc you would get similar stats


And then someone states such statistics. You commend the work and effort. By commending the work and effort, you are basically saying "hey look you did a good job collecting statistics" and that is opposed to doing a bad job, in which the statistics are basically wrong.

Thus, since the analysis and conclusion were based entirely on the collection of statistics and he makes no inference on whether or not Widow Mines are OP, and then you commend the very same process of statistical collection, you have agreed to the conclusion of the OP which is: "that people who make 10+ Widow Mines in TvZ have a 10% high winrate based on GGtracker statistics."

cool, so you get some winrates. i'm not attacking those numbers, i'm saying the conclusions that a lot of people are going to make are invalid.


EXACTLY! Thank you!

But remember this, those conclusions that argue that Widow Mines are not overpowered now have to be independent of the statistic presented! Otherwise they are invalid!

and whenever did i say the statistics were wrong? i claimed that
a) analysis of over/under 10 of other units would get similar stats
b) you cannot conclude anything significant from this

so i don't quite get why you are specifically talking to me about this


I caught you in an logical inconsistency and I'm pressing it to prove my point, that statistics don't lie, only those who abuse them.

You stated the conclusion of the OP was wrong "when did i say it was correct?... i commend his work and effort, not his analysis or conclusion", but the conclusion was the statistics. Now your trying to backtrack.

no, i never said it was wrong or right, go read the posts. "when did i say it was correct" does not mean "it is wrong"


You could have come in here and said "nice stats I commend the effort" like you did with the Mutalisk guy, but you didn't you choose to come in and say:

On April 08 2013 10:30 opterown wrote:
i bet if you compared games with over/under ten mutalisks, or over/under ten high templar, etc you would get similar stats


Now what is that? Well, it is an attempt to discredit the person who made the thread by saying "well of course, you could find statistics like that other units, who cares?"

The fact that you could find statistics like that other units has nothing to do with this thread. Those statistics are better left for another thread.


Bronze, you do realise that you just accused opterown of backtracking and when he shut down your bad logic you went and backtracked yourself to attack his first post?

Also, I get that you were trying to defend the OP here, but you kinda made a complete fool of yourself by berating opterown for dismissing the OP and commending "the Mutalisk guy" because.. + Show Spoiler +
OP is "the Mutalisk guy"!
.



The fact the Mutalisk guy is the OP doesn't change anything regarding the conclusions of what was said or done. I could be the Mutalisk guy and the OP, still nothing would have changed.

And I didn't backtrack to attack his first post, re-read the whole chain.
dsjoerg
Profile Joined January 2012
United States384 Posts
April 08 2013 03:17 GMT
#100
On April 08 2013 11:41 aksfjh wrote:
Here's a conclusion for you: Widow mines are not OP because Terran winrates aren't ballooning out of control.


Simple ladder winrates have been soundly debunked as an indicator of balance. The reason being that the ladder MMR machinery ensures a ~50% winrate in aggregate. http://www.teamliquid.net/forum/viewmessage.php?topic_id=393423 and especially this comment from reddit.


The topic itself is a goddamn farce because of what others have mentioned. It's a limited analysis, based on a very specific statistics, which leaves out a TON of context. Even context which can be provided by the source, GGTracker, is strangely absent, like winrates at other thresholds of widow mines, winrates for other units of Terran at different thresholds, and winrates of other units from other races at various thresholds.


If people are interested in being able to generate these kind of stats for themselves I can add some pages to the GGTracker site to let them do that. I'd probably make it a GGTracker Pro thing because it's pretty punishing on the database at the moment.
card-carrying grubby fan. developer of GGTracker.
Prev 1 2 3 4 5 6 7 26 27 28 Next All
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
17:00
Swiss - Round 2
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason109
EnDerr 22
StarCraft: Brood War
Shuttle 671
Dewaltoss 127
HiyA 44
910 28
Trap 23
Barracks 22
Free 6
Dota 2
monkeys_forever208
Heroes of the Storm
Liquid`Hasu590
Other Games
summit1g4542
Grubby3152
FrodaN2807
byalli1004
fl0m685
shahzam381
B2W.Neo360
mouzStarbuck286
KnowMe214
Hui .168
ToD143
IndyStarCraft 92
Mew2King89
QueenE75
Trikslyr49
CosmosSc2 28
Livibee0
Organizations
Dota 2
PGL Dota 2 - Main Stream8965
Other Games
gamesdonequick2439
BasetradeTV67
[ Show 17 non-featured ]
StarCraft 2
• printf 70
• mYiSmile145
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 17
• FirePhoenix9
• Pr0nogo 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1484
League of Legends
• Shiphtur250
Other Games
• imaqtpie1130
• WagamamaTV256
Upcoming Events
Replay Cast
4h 26m
GSL
15h 26m
Shopify Rebellion Sundays
19h 26m
Spirit vs Mixu
BSL
23h 26m
Ret vs TerrOr
Replay Cast
1d 4h
Afreeca Starleague
1d 14h
Shine vs Rush
WardiTV Weekly
1d 15h
Monday Night Weeklies
1d 20h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Light vs EffOrt
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-18
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.