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TvZ Winrates with Mass Widow Mine - Page 2

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Wafflelisk
Profile Joined October 2011
Canada1061 Posts
April 08 2013 01:26 GMT
#21
Honestly I'd like to see stats with similar numbers of other tier 2+ units to see if widow mines still stand out or it's a result of economy/game length
Waffles > Pancakes
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
April 08 2013 01:30 GMT
#22
i bet if you compared games with over/under ten mutalisks, or over/under ten high templar, etc you would get similar stats
ModeratorRetired LR Bonjwa
TL+ Member
aksfjh
Profile Joined November 2010
United States4853 Posts
April 08 2013 01:31 GMT
#23
On April 08 2013 10:09 KiLL_ORdeR wrote:
Show nested quote +
On April 08 2013 10:05 Bippzy wrote:
Out of curiousity, why did you set the cut off at 10? Did you use a certain build to determine that number? I haven't played or watched much hots yet, so if there is a pretty standard mass widow mine build i feel that should be used as a cutoff.

Still interested that more widow mines is correlated with more wins. But, correlafion doesn't mean causation, especially in an infant metagame.


I think most builds that don't use mass widow mines will have 2 or 3 widow mines in each base, and maybe 1 for each counter attack route. After that I would assume Terrans would switch the factory to a tech lab and produce tanks, but I have yet to see a pro game where this happens since tanks aren't really viable anymore in TvZ.

I have a feeling it's actually the medivac's boost that is causing Terran to have a higher winrate. Games where Terran has less than 10 widow mines probably mean that they are playing at a disadvantage, either economically or in terms of unit comp since well used vipers pretty much rape tanks.

I don't think you actually know how widow mines are being used in those games...

They are effectively being used during pushes much more than solitary defense. Think of how tanks were built and deployed, setting up when the army was found or in a more defensive position when pushing creep, and not primarily to sit at expansions or counter attack routes. The difference is the deployment/retreat time and range.

Further, this doesn't really show anything at this point. There could be a huge number of reasons they show higher winrates, including their relatively low usage along with their at least modest power in the matchup, and how likely a game is to go to the mid game.

Honestly, this thread sounds a lot more like fearmongering than accurate analysis, lobbying for Terran nerfs rather than provide an honest ground for discussion.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2013-04-08 01:37:56
April 08 2013 01:35 GMT
#24
I'm shocked that people are just brushing off this as either not statistical significant or trying to discredit it. It isn't a be all, end all argument to buff or nerf anything, it is a simply statistic.

On April 08 2013 10:31 aksfjh wrote:

Further, this doesn't really show anything at this point.


Saying it shows nothing is ignorant. The only thing this shows is that when Terrans make more then 10 Widow Mines, they win more games. That is all it shows, nothing more, nothing less.
Entirety
Profile Blog Joined April 2012
1423 Posts
April 08 2013 01:38 GMT
#25
There are confounding variables too.

- People who make more Widow Mines are probably more knowledgeable about Heart of the Swarm and may win more games due to this. They win because they transitioned to Heart of the Swarm better, not because of the Widow Mines
.
- People who make more Widow Mines, which are "harder units to use" (arguably), may be better simply because you have to have a certain level of skill to utilize Widow Mines effectively.

- People who make more Widow Mines may make them against certain compositions in which Widow Mines are favorable.
For example, let's assume no one normally makes Hellbats against Zerg. However, when Zerg goes for mass ling, the Terran goes for 10+ Hellbats. In games where Terrans go 10+ Hellbats, they have 100% win rate vs. Zerg. Does that mean Hellbats make TvZ imba? No, because when Zergs deal with Hellbats effectively (by not going mass ling), then Terran doesn't make Hellbats.

- People who make more Widow Mines had the time/resources to do so.
When a Terran dies to 6pool, that is added to the category of "did not produce 10 Widow Mines" and lowers the win rate. Just the fact that the Terran even produced 10 Widow Mines means that the Terran survived really early game cheese.

- People who make more Widow Mines might have gone Mech, and this may be more indicative of Mech being a problem rather than Widow Mines specifically.

I could list some more examples, but those are just some ways that these results can be interpreted.
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
Greenwizard
Profile Joined June 2012
48 Posts
Last Edited: 2013-04-08 01:42:50
April 08 2013 01:41 GMT
#26
Ok this is totaly stupid if you really think about it. If the terran has more then 10 wm means he probably has a big army too ( it's min 15 + ), means he is probably winning in macro or is at the same level , less chance for him to be loseing. If the terran has less then 10 wm means he has a smaller army or (has less wm) and we can conclude that his army is small and maybe behind.
When you compare these things is like ... win rates if the zerg has 10+ ultras or less , win rates if the terran has 8+ bcs after min 15. You compare the winrate of a race on the fact if he has a bigger or smaller army at a point in game, of the bigger army has a bigger win rate. It's retarded and stupid excuse to blame mines.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2013-04-08 02:39:23
April 08 2013 01:42 GMT
#27
On April 08 2013 10:38 Entirety wrote:

- People who make more Widow Mines had the time/resources to do so.
When a Terran dies to 6pool, that is added to the category of "did not produce 10 Widow Mines" and lowers the win rate. Just the fact that the Terran even produced 10 Widow Mines means that the Terran survived really early game cheese.


Yes, because Terrans in Masters league die to 6 pools all the time... I clearly remember Idra destroying aLive with 6 Pools...

If anything what you said raises the win rate! 11/11 is still pretty strong too... if anything I'd argue that if short games favor a high winrate for Terran, and this has been shown statistically many times in WOL.
Defenestrator
Profile Joined October 2011
400 Posts
April 08 2013 01:44 GMT
#28
On April 08 2013 10:38 Entirety wrote:
There are confounding variables too.

- People who make more Widow Mines are probably more knowledgeable about Heart of the Swarm and may win more games due to this. They win because they transitioned to Heart of the Swarm better, not because of the Widow Mines
.
- People who make more Widow Mines, which are "harder units to use" (arguably), may be better simply because you have to have a certain level of skill to utilize Widow Mines effectively.

- People who make more Widow Mines may make them against certain compositions in which Widow Mines are favorable.
For example, let's assume no one normally makes Hellbats against Zerg. However, when Zerg goes for mass ling, the Terran goes for 10+ Hellbats. In games where Terrans go 10+ Hellbats, they have 100% win rate vs. Zerg. Does that mean Hellbats make TvZ imba? No, because when Zergs deal with Hellbats effectively (by not going mass ling), then Terran doesn't make Hellbats.

- People who make more Widow Mines had the time/resources to do so.
When a Terran dies to 6pool, that is added to the category of "did not produce 10 Widow Mines" and lowers the win rate. Just the fact that the Terran even produced 10 Widow Mines means that the Terran survived really early game cheese.

- People who make more Widow Mines might have gone Mech, and this may be more indicative of Mech being a problem rather than Widow Mines specifically.

I could list some more examples, but those are just some ways that these results can be interpreted.

Your arguments are reaching, at best. How about the most obvious explanation: that T players who base their strategy around widow mines win more in TvZ than those who don't? To me, the main message from the data provided is that if you're losing in TvZ and you're not making widow mines, then maybe you should start. It's too early IMO to delve too deep into balance anyway at this point; widow mines are a pretty strange/novel unit, and I don't think people have had enough time to figure them out.

Also, to critics: care to suggest a better way of measuring this?
Ultras and banelings go together like peas and carrots
ninjamyst
Profile Joined September 2010
United States1903 Posts
April 08 2013 01:45 GMT
#29
this is such bad analysis...
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2013-04-08 01:46:55
April 08 2013 01:45 GMT
#30
On April 08 2013 10:41 Greenwizard wrote:
Ok this is totaly stupid if you really think about it. If the terran has more then 10 wm means he probably has a big army too ( it's min 15 + ), means he is probably winning in macro or is at the same level , less chance for him to be loseing. If the terran has less then 10 wm means he has a smaller army or (has less wm) and we can conclude that his army is small and maybe behind.
When you compare these things is like ... win rates if the zerg has 10+ ultras or less , win rates if the terran has 8+ bcs after min 15. You compare the winrate of a race on the fact if he has a bigger or smaller army at a point in game, of the bigger army has a bigger win rate. It's retarded and stupid excuse to blame mines.


Hey buddy, re-read this:

In 616 of those, the Terran produces 10 or fewer widow mines, and wins 49% of the time. In the other 345 games, the Terran produces more than 10 widow mines, and wins 59% of the time.


He doesn't have to have all 10 Mines at once. He just has to produce 10 or more throughout the game. And as I said before, comparing the number of Widow Mines to expensive tier 3 units at any point of the game is ridiculous. Widow Mines cost as much as a Roach for god sakes, and can be Reactored.

Finally, as I've been saying, no one said anything about blaming Mines, the OP just noted a statistic.

Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
April 08 2013 01:47 GMT
#31
--- Nuked ---
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
April 08 2013 01:48 GMT
#32
--- Nuked ---
aksfjh
Profile Joined November 2010
United States4853 Posts
April 08 2013 01:48 GMT
#33
On April 08 2013 10:42 BronzeKnee wrote:
Show nested quote +
On April 08 2013 10:38 Entirety wrote:

- People who make more Widow Mines had the time/resources to do so.
When a Terran dies to 6pool, that is added to the category of "did not produce 10 Widow Mines" and lowers the win rate. Just the fact that the Terran even produced 10 Widow Mines means that the Terran survived really early game cheese.


Yes, because Terrans in Masters league die to 6 pools all the time... I clearly remember Idra destroying aLive with 6 Pools...

Are you joking?

If anything what you said raises the win rate! 11/11 is still pretty strong too... if anything I'd argue that if short games favor a high winrate for Terran, and this has been shown statistically many times in WOL.

Or ling/baneling or baneling/roach all ins, which were shown to be highly effective at the end of WoL. Hell, 7rr cane still be an effective all in.
Talack
Profile Joined September 2010
Canada2742 Posts
April 08 2013 01:52 GMT
#34
What exactly is this supposed to show :S

That terran can win if they make widow mines? :S
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2013-04-08 01:53:27
April 08 2013 01:52 GMT
#35
Interesting stats and I agree, it is pretty bad that a Zerg can end the game really fast before you are able to get 10 widow mines.

Jokes aside, there can't be any conclusion with those stats, because some Zergs deny the existence of Infestors some Terrans still use Tanks post Hive, some Zergs don't use Vipers if they face Widow mines or Tanks, even if the means for this are given.
Just want to say that no one really has any idea how to play right now. I bet 50% of Masters still doesn't know how to targetfire with a Widow Mine and lose to people copying Life's early bust style.
paladin8
Profile Joined May 2012
United States44 Posts
April 08 2013 01:54 GMT
#36
Everyone who is pointing out what someone aptly described as "confounding variables" is correct. There's no way for us to understand the real reason why producing 10+ widow mines seems to lead to a 10% higher winrate.

However, if we frame the discussion in a different way, we might be able to say something useful. For example, if we apply the same statistic to another unit (e.g. tanks), we can compare the resulting winrates. So does producing 10+ widow mines lead to a higher winrate or does producing 4+ tanks lead to a higher winrate? This comparison still has many potential pitfalls, but it would at least be more fair than the one presented.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2013-04-08 02:01:30
April 08 2013 01:54 GMT
#37
On April 08 2013 10:52 FeyFey wrote:
...there can't be any conclusion with those stats... I bet 50% of Masters still doesn't know how to targetfire with a Widow Mine and lose because of people copying Life's early bust style.


Sweet. So let's replace actual statistics that you don't like and talk about statistics that you made up and bet on.

Whenever anyone comes out with a statistical argument on TL, it is like that person is arguing the world is round and the year is 1633. Ignorance abounds.

The best part for me is, that BaaL' argues against this statistic hard (5th post on first page), yet he is actually featured in many of the replays on GGtracker and builds a lot of Widow Mines!

Talk about conflict on interests... could it be that BaaL' is simply trying to protect the Widow Mine from a nerf because he relies so heavily on it?
dsjoerg
Profile Joined January 2012
United States384 Posts
April 08 2013 01:57 GMT
#38
On April 08 2013 10:48 Emzeeshady wrote:
Also, we already knew Widow Mines are really good vs Zerg. This isn't all that informative.


Well there ya go. OP is either wrong or obvious. Or both!

In other news, here's the >10 mutas stats:
[image loading]

Most surprising to me here is Master ZvT, where >10 mutas doesn't seem to make much of a winrate difference.

To the naysayers, would it be of any use to restrict the analysis to armies over a certain size and at a certain time? I can retrieve TvZ games where T's army size was at least ABC, and then we can split it by <10 WM and >10 WM.

I have no stake in the outcome here btw, I play Protoss Just trying to learn the game from a numerical perspective, so as to avoid arguments that ultimately boil down to an Appeal to Authority.
card-carrying grubby fan. developer of GGTracker.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2013-04-08 02:01:39
April 08 2013 02:00 GMT
#39
On April 08 2013 10:57 dsjoerg wrote:
Show nested quote +
On April 08 2013 10:48 Emzeeshady wrote:
Also, we already knew Widow Mines are really good vs Zerg. This isn't all that informative.


Well there ya go. OP is either wrong or obvious. Or both!

In other news, here's the >10 mutas stats:

well with the muta analysis, have we not reached a similar conclusion for ZvP? 49% with less than 10 mutas, 63% with more than 10 mutas for master level. the GM level is even greater (but with less sample size, of course). so we should also discuss how mutas are very strong in ZvP, stronger than widow mines are in TvZ

nice stats, btw :D commend you on that!
ModeratorRetired LR Bonjwa
TL+ Member
m0ck
Profile Blog Joined November 2010
4194 Posts
April 08 2013 02:02 GMT
#40
10 widowmines 750/250

10 Mutas 1000/1000


Those are not equivalent.
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