• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:35
CET 10:35
KST 18:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies0ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1458 users

Study Predicts Which StarCraft Race Will... - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 All
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-03-07 16:02:58
March 07 2013 15:57 GMT
#41
On March 07 2013 08:08 mutantmagnet wrote:
I don't know what's sillier, a scientific study, that probably cost thousands of dollars, to point out that Terrans need to win Mid Game or the get steam rolled; when after 2 years of community collaboration we had already figured this out with less money directly involved, or that a bunch of people who can carefully analyze build orders can't carefully read a very brief statistical report.

This article doesn't explain it very well, but the study does NOT look at what race is more likely to win a game of SC2.

The study says, assume a galaxy with stars and planets distributed like the Milky Way, on some given planet is one of the 3 races, these races fight for control of other planets and are successful with the probability of winning in a game of SC2, then what race will eventually dominate the galaxy?

The aim of the study was not to study SC2 win rates or winning strategies, it was to simulate "interstellar colonisation".
To investigate how the StarCraft civilisations would fare in a realistic
Galactic environment, we carry out Monte Carlo Realisation
(MCR) simulations of a region of the Milky Way. Each realisation
is an independent simulation, where the six civilisations compete
to colonise all stars in the region. As the simulation evolves, the
civilisations expand their occupied regions, come into contact, and
fight for the ownership of star systems. Running multiple MCRs
allows us to characterise the random error in this process (see e.g.
Vukotic & Cirkovic 2007, Forgan 2009). The MCRs were carried
out in a cubic domain, with Nstar = 106 stars placed randomly according
to a constant stellar number density of 0.14pc−3. This set
the box length to be 191 pc (or around 620 light years). A neighbour
sphere was constructed for each star of radius 5 pc. All stars
found within this radius are added to a neighbours list - for a constant
stellar density, this corresponds to a typical neighbour count of
73. However, while the overall density is uniform, there are small
overdensities and underdensities present in the domain. This will
become important for civilisations attempting rapid colonisation.
In each realisation, one civilisation of each type was randomly
seeded onto a star. Civilisations then select the nearest star in that
star’s neighbour list unoccupied by their own species, and travel
towards it at fixed velocity. When a civilisation colonises a new
star, the civilisation must wait for a fixed time interval before initiating
a new colonisation mission, to represent the building time
required. Only one colonisation mission is allowed at any time for
any one star. The simulation selects a time-step according to the
smallest time interval required for any one colonisation mission
to arrive at its destination. Colonisation missions that arrive at a
planet occupied by another species engage in combat. The attacking
civilisation has a probability of victory against the defender
specified by the StarCraft 2 user data. This probability is used to
decide the victor. If the attacker wins, they assume control of the
star system and begin building a new colonisation mission. If the attacker
loses, their colonisation mission is destroyed, and the attackersmust
launch a new colonisation mission from their original location.
This process of initial expansion, contact with opponents, and
eventual total occupancy of the model region is shown in Figure 1.

Paper: http://www.roe.ac.uk/~tat/StarCraftScience_files/StarCraftScience.pdf

ScienceGroen
Profile Joined July 2012
United States43 Posts
March 07 2013 21:05 GMT
#42
On March 08 2013 00:57 paralleluniverse wrote:
Show nested quote +
On March 07 2013 08:08 mutantmagnet wrote:
I don't know what's sillier, a scientific study, that probably cost thousands of dollars, to point out that Terrans need to win Mid Game or the get steam rolled; when after 2 years of community collaboration we had already figured this out with less money directly involved, or that a bunch of people who can carefully analyze build orders can't carefully read a very brief statistical report.

This article doesn't explain it very well, but the study does NOT look at what race is more likely to win a game of SC2.

The study says, assume a galaxy with stars and planets distributed like the Milky Way, on some given planet is one of the 3 races, these races fight for control of other planets and are successful with the probability of winning in a game of SC2, then what race will eventually dominate the galaxy?

The aim of the study was not to study SC2 win rates or winning strategies, it was to simulate "interstellar colonisation".
Show nested quote +
To investigate how the StarCraft civilisations would fare in a realistic
Galactic environment, we carry out Monte Carlo Realisation
(MCR) simulations of a region of the Milky Way. Each realisation
is an independent simulation, where the six civilisations compete
to colonise all stars in the region. As the simulation evolves, the
civilisations expand their occupied regions, come into contact, and
fight for the ownership of star systems. Running multiple MCRs
allows us to characterise the random error in this process (see e.g.
Vukotic & Cirkovic 2007, Forgan 2009). The MCRs were carried
out in a cubic domain, with Nstar = 106 stars placed randomly according
to a constant stellar number density of 0.14pc−3. This set
the box length to be 191 pc (or around 620 light years). A neighbour
sphere was constructed for each star of radius 5 pc. All stars
found within this radius are added to a neighbours list - for a constant
stellar density, this corresponds to a typical neighbour count of
73. However, while the overall density is uniform, there are small
overdensities and underdensities present in the domain. This will
become important for civilisations attempting rapid colonisation.
In each realisation, one civilisation of each type was randomly
seeded onto a star. Civilisations then select the nearest star in that
star’s neighbour list unoccupied by their own species, and travel
towards it at fixed velocity. When a civilisation colonises a new
star, the civilisation must wait for a fixed time interval before initiating
a new colonisation mission, to represent the building time
required. Only one colonisation mission is allowed at any time for
any one star. The simulation selects a time-step according to the
smallest time interval required for any one colonisation mission
to arrive at its destination. Colonisation missions that arrive at a
planet occupied by another species engage in combat. The attacking
civilisation has a probability of victory against the defender
specified by the StarCraft 2 user data. This probability is used to
decide the victor. If the attacker wins, they assume control of the
star system and begin building a new colonisation mission. If the attacker
loses, their colonisation mission is destroyed, and the attackersmust
launch a new colonisation mission from their original location.
This process of initial expansion, contact with opponents, and
eventual total occupancy of the model region is shown in Figure 1.

Paper: http://www.roe.ac.uk/~tat/StarCraftScience_files/StarCraftScience.pdf



Well said, and your criticism about not explaining that it was about interstellar colonization is noted. In retrospect I think I could have explained that better.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 07 2013 21:08 GMT
#43
On March 07 2013 03:28 renaissanceMAN wrote:
Show nested quote +
On March 07 2013 03:22 BisuDagger wrote:
Dark Templars are underrated in this article.


They were asked to show up for an interview, but never did.


What you did there: I see it
Demonhunter04
Profile Joined July 2011
1530 Posts
March 07 2013 21:10 GMT
#44
On March 07 2013 03:52 SoulTakerz wrote:
They used starcraft 2 replays instead of facts backed up by lore and the story line from the campaign...


Well duh, cuz if they used lore the Zerg would always win.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
March 07 2013 21:24 GMT
#45
On March 08 2013 06:08 Chairman Ray wrote:
Show nested quote +
On March 07 2013 03:28 renaissanceMAN wrote:
On March 07 2013 03:22 BisuDagger wrote:
Dark Templars are underrated in this article.


They were asked to show up for an interview, but never did.


What you did there: I see it

To bad they didn't.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
March 07 2013 21:24 GMT
#46
--- Nuked ---
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
March 07 2013 21:25 GMT
#47
On March 08 2013 06:08 Chairman Ray wrote:
Show nested quote +
On March 07 2013 03:28 renaissanceMAN wrote:
On March 07 2013 03:22 BisuDagger wrote:
Dark Templars are underrated in this article.


They were asked to show up for an interview, but never did.


What you did there: I see it


Did you have detection?
virpi
Profile Blog Joined August 2009
Germany3599 Posts
Last Edited: 2013-03-07 21:34:58
March 07 2013 21:34 GMT
#48
On March 08 2013 06:24 bo1b wrote:
Show nested quote +
On March 08 2013 06:08 Chairman Ray wrote:
On March 07 2013 03:28 renaissanceMAN wrote:
On March 07 2013 03:22 BisuDagger wrote:
Dark Templars are underrated in this article.


They were asked to show up for an interview, but never did.


What you did there: I see it

To bad they didn't.

well, the dts did. but the others didn't
first we make expand, then we defense it.
Serimek
Profile Joined August 2011
France2274 Posts
March 07 2013 21:36 GMT
#49
This thread is pure gold. Love the comments as much as the study.
SC2 is the best game to watch and was the best to play before I grew old and slow...
SlixSC
Profile Joined October 2012
666 Posts
March 07 2013 21:48 GMT
#50
On March 07 2013 06:02 BronzeKnee wrote:
Terran has already dominated WOL, in terms of overall TLPD winrates, premier tournament wins, GSL participation, ect...

So to continue to expect there dominance isn't shocking, especially when they receive buffs to Bio to help them in TvP and Infestors get nerfed, helping them in TvZ.

I predict the exact same thing will happen. It will be WOL all over again, and by the time HOTS is done, another race will start dominating, and then get nerfed and Terran will dominate LOTV too.


You totally missed the point of the article.

The article isn't talking about win rates (in which case Terran would be the worst race throughout the last 10 months), the article explains how aggressive expanding and focus on army rather than economy will make a civilization more likely to succeed in an intergalactic mass expand scenario.

It doesn't take into consideration army strength, mass or any numbers. It's purely about the strategy.

And it's not really rocket science, a more aggressive race will colonise planets quicker than less aggressive races.

Whoop-Dee
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
March 07 2013 22:08 GMT
#51
The puns in this thread are too much.
11/5/14 CATACLYSM | The South West's worst Falco main
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
March 07 2013 22:37 GMT
#52
--- Nuked ---
Zenatsu
Profile Joined February 2011
100 Posts
Last Edited: 2013-03-08 03:02:09
March 08 2013 03:01 GMT
#53
The level of puns in this Thread are TOO DAMN HIGH!
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
March 08 2013 03:03 GMT
#54
On March 07 2013 03:28 renaissanceMAN wrote:
Show nested quote +
On March 07 2013 03:22 BisuDagger wrote:
Dark Templars are underrated in this article.


They were asked to show up for an interview, but never did.

*claps.

Well done.
ok
Meadowlark
Profile Blog Joined December 2012
United States349 Posts
March 08 2013 03:10 GMT
#55
All about the cheese, just follow your (T)Heart to galactic domination.
''Three bottles of Monster in a day; I'm pumped as fuck." -Stephano
ninjafetus
Profile Joined December 2008
United States231 Posts
March 08 2013 03:23 GMT
#56
They used replays from GM servers in NA, EU, and Korean regions, from patches 1.3 and 1.4.
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
March 08 2013 03:28 GMT
#57
On March 08 2013 07:08 Targe wrote:
The puns in this thread are too much.


Puns are now available as an upgrade in the tech lab.
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
sUgArMaNiAc
Profile Joined March 2013
Australia110 Posts
March 08 2013 03:51 GMT
#58
If all Terrans have MKP's micro then a marine and a medivac versing a fleet of broodlords will end up with Terrans dominion over us all
No luck catching those swans then?
asdfOu
Profile Joined August 2011
United States2089 Posts
March 08 2013 04:48 GMT
#59
hahaah i literally lol'd
rip prime
tuho12345
Profile Blog Joined July 2011
4482 Posts
March 08 2013 04:55 GMT
#60
On March 07 2013 03:19 renaissanceMAN wrote:
Show nested quote +
On March 07 2013 03:05 dcemuser wrote:
The comments on that article are hilarious.


Basically, humans have made a study that puts humans at an advantage.


In a game which was created by humans.


I've already contacted various organizations on behalf of the Zerg and Protoss. Lawsuits will be filed against Blizzard shortly. The Zerg and Protoss have just as much right to wipe out other species as we do. This is an unfair violation of civil liberties and Blizzard should be ASHAMED.


Maybe this will lead to new Terran nerfs in HoTS?

don't worry, fucking MVP will strengthen Blizzard's decision on nerfing the shit outta Terran.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
WardiTV Mondays #65
CranKy Ducklings76
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 94
StarCraft: Brood War
Sea 2085
Shuttle 771
GuemChi 754
Bisu 703
Larva 343
Soma 259
Stork 239
Killer 145
Sharp 130
PianO 108
[ Show more ]
Leta 102
Yoon 95
Rush 92
soO 41
Mong 39
yabsab 36
NotJumperer 27
ajuk12(nOOB) 22
GoRush 20
ggaemo 15
sorry 14
Sacsri 9
Terrorterran 6
League of Legends
JimRising 454
Counter-Strike
olofmeister963
Heroes of the Storm
Khaldor115
Other Games
summit1g9353
XaKoH 263
Mew2King57
nookyyy 27
Organizations
Other Games
BasetradeTV65
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1491
• Stunt253
• HappyZerGling75
Upcoming Events
Wardi Open
2h 26m
Monday Night Weeklies
7h 26m
WardiTV Invitational
2 days
Replay Cast
2 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.