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Study Predicts Which StarCraft Race Will... - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 All
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-03-07 16:02:58
March 07 2013 15:57 GMT
#41
On March 07 2013 08:08 mutantmagnet wrote:
I don't know what's sillier, a scientific study, that probably cost thousands of dollars, to point out that Terrans need to win Mid Game or the get steam rolled; when after 2 years of community collaboration we had already figured this out with less money directly involved, or that a bunch of people who can carefully analyze build orders can't carefully read a very brief statistical report.

This article doesn't explain it very well, but the study does NOT look at what race is more likely to win a game of SC2.

The study says, assume a galaxy with stars and planets distributed like the Milky Way, on some given planet is one of the 3 races, these races fight for control of other planets and are successful with the probability of winning in a game of SC2, then what race will eventually dominate the galaxy?

The aim of the study was not to study SC2 win rates or winning strategies, it was to simulate "interstellar colonisation".
To investigate how the StarCraft civilisations would fare in a realistic
Galactic environment, we carry out Monte Carlo Realisation
(MCR) simulations of a region of the Milky Way. Each realisation
is an independent simulation, where the six civilisations compete
to colonise all stars in the region. As the simulation evolves, the
civilisations expand their occupied regions, come into contact, and
fight for the ownership of star systems. Running multiple MCRs
allows us to characterise the random error in this process (see e.g.
Vukotic & Cirkovic 2007, Forgan 2009). The MCRs were carried
out in a cubic domain, with Nstar = 106 stars placed randomly according
to a constant stellar number density of 0.14pc−3. This set
the box length to be 191 pc (or around 620 light years). A neighbour
sphere was constructed for each star of radius 5 pc. All stars
found within this radius are added to a neighbours list - for a constant
stellar density, this corresponds to a typical neighbour count of
73. However, while the overall density is uniform, there are small
overdensities and underdensities present in the domain. This will
become important for civilisations attempting rapid colonisation.
In each realisation, one civilisation of each type was randomly
seeded onto a star. Civilisations then select the nearest star in that
star’s neighbour list unoccupied by their own species, and travel
towards it at fixed velocity. When a civilisation colonises a new
star, the civilisation must wait for a fixed time interval before initiating
a new colonisation mission, to represent the building time
required. Only one colonisation mission is allowed at any time for
any one star. The simulation selects a time-step according to the
smallest time interval required for any one colonisation mission
to arrive at its destination. Colonisation missions that arrive at a
planet occupied by another species engage in combat. The attacking
civilisation has a probability of victory against the defender
specified by the StarCraft 2 user data. This probability is used to
decide the victor. If the attacker wins, they assume control of the
star system and begin building a new colonisation mission. If the attacker
loses, their colonisation mission is destroyed, and the attackersmust
launch a new colonisation mission from their original location.
This process of initial expansion, contact with opponents, and
eventual total occupancy of the model region is shown in Figure 1.

Paper: http://www.roe.ac.uk/~tat/StarCraftScience_files/StarCraftScience.pdf

ScienceGroen
Profile Joined July 2012
United States43 Posts
March 07 2013 21:05 GMT
#42
On March 08 2013 00:57 paralleluniverse wrote:
Show nested quote +
On March 07 2013 08:08 mutantmagnet wrote:
I don't know what's sillier, a scientific study, that probably cost thousands of dollars, to point out that Terrans need to win Mid Game or the get steam rolled; when after 2 years of community collaboration we had already figured this out with less money directly involved, or that a bunch of people who can carefully analyze build orders can't carefully read a very brief statistical report.

This article doesn't explain it very well, but the study does NOT look at what race is more likely to win a game of SC2.

The study says, assume a galaxy with stars and planets distributed like the Milky Way, on some given planet is one of the 3 races, these races fight for control of other planets and are successful with the probability of winning in a game of SC2, then what race will eventually dominate the galaxy?

The aim of the study was not to study SC2 win rates or winning strategies, it was to simulate "interstellar colonisation".
Show nested quote +
To investigate how the StarCraft civilisations would fare in a realistic
Galactic environment, we carry out Monte Carlo Realisation
(MCR) simulations of a region of the Milky Way. Each realisation
is an independent simulation, where the six civilisations compete
to colonise all stars in the region. As the simulation evolves, the
civilisations expand their occupied regions, come into contact, and
fight for the ownership of star systems. Running multiple MCRs
allows us to characterise the random error in this process (see e.g.
Vukotic & Cirkovic 2007, Forgan 2009). The MCRs were carried
out in a cubic domain, with Nstar = 106 stars placed randomly according
to a constant stellar number density of 0.14pc−3. This set
the box length to be 191 pc (or around 620 light years). A neighbour
sphere was constructed for each star of radius 5 pc. All stars
found within this radius are added to a neighbours list - for a constant
stellar density, this corresponds to a typical neighbour count of
73. However, while the overall density is uniform, there are small
overdensities and underdensities present in the domain. This will
become important for civilisations attempting rapid colonisation.
In each realisation, one civilisation of each type was randomly
seeded onto a star. Civilisations then select the nearest star in that
star’s neighbour list unoccupied by their own species, and travel
towards it at fixed velocity. When a civilisation colonises a new
star, the civilisation must wait for a fixed time interval before initiating
a new colonisation mission, to represent the building time
required. Only one colonisation mission is allowed at any time for
any one star. The simulation selects a time-step according to the
smallest time interval required for any one colonisation mission
to arrive at its destination. Colonisation missions that arrive at a
planet occupied by another species engage in combat. The attacking
civilisation has a probability of victory against the defender
specified by the StarCraft 2 user data. This probability is used to
decide the victor. If the attacker wins, they assume control of the
star system and begin building a new colonisation mission. If the attacker
loses, their colonisation mission is destroyed, and the attackersmust
launch a new colonisation mission from their original location.
This process of initial expansion, contact with opponents, and
eventual total occupancy of the model region is shown in Figure 1.

Paper: http://www.roe.ac.uk/~tat/StarCraftScience_files/StarCraftScience.pdf



Well said, and your criticism about not explaining that it was about interstellar colonization is noted. In retrospect I think I could have explained that better.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 07 2013 21:08 GMT
#43
On March 07 2013 03:28 renaissanceMAN wrote:
Show nested quote +
On March 07 2013 03:22 BisuDagger wrote:
Dark Templars are underrated in this article.


They were asked to show up for an interview, but never did.


What you did there: I see it
Demonhunter04
Profile Joined July 2011
1530 Posts
March 07 2013 21:10 GMT
#44
On March 07 2013 03:52 SoulTakerz wrote:
They used starcraft 2 replays instead of facts backed up by lore and the story line from the campaign...


Well duh, cuz if they used lore the Zerg would always win.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
March 07 2013 21:24 GMT
#45
On March 08 2013 06:08 Chairman Ray wrote:
Show nested quote +
On March 07 2013 03:28 renaissanceMAN wrote:
On March 07 2013 03:22 BisuDagger wrote:
Dark Templars are underrated in this article.


They were asked to show up for an interview, but never did.


What you did there: I see it

To bad they didn't.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
March 07 2013 21:24 GMT
#46
--- Nuked ---
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
March 07 2013 21:25 GMT
#47
On March 08 2013 06:08 Chairman Ray wrote:
Show nested quote +
On March 07 2013 03:28 renaissanceMAN wrote:
On March 07 2013 03:22 BisuDagger wrote:
Dark Templars are underrated in this article.


They were asked to show up for an interview, but never did.


What you did there: I see it


Did you have detection?
virpi
Profile Blog Joined August 2009
Germany3598 Posts
Last Edited: 2013-03-07 21:34:58
March 07 2013 21:34 GMT
#48
On March 08 2013 06:24 bo1b wrote:
Show nested quote +
On March 08 2013 06:08 Chairman Ray wrote:
On March 07 2013 03:28 renaissanceMAN wrote:
On March 07 2013 03:22 BisuDagger wrote:
Dark Templars are underrated in this article.


They were asked to show up for an interview, but never did.


What you did there: I see it

To bad they didn't.

well, the dts did. but the others didn't
first we make expand, then we defense it.
Serimek
Profile Joined August 2011
France2274 Posts
March 07 2013 21:36 GMT
#49
This thread is pure gold. Love the comments as much as the study.
SC2 is the best game to watch and was the best to play before I grew old and slow...
SlixSC
Profile Joined October 2012
666 Posts
March 07 2013 21:48 GMT
#50
On March 07 2013 06:02 BronzeKnee wrote:
Terran has already dominated WOL, in terms of overall TLPD winrates, premier tournament wins, GSL participation, ect...

So to continue to expect there dominance isn't shocking, especially when they receive buffs to Bio to help them in TvP and Infestors get nerfed, helping them in TvZ.

I predict the exact same thing will happen. It will be WOL all over again, and by the time HOTS is done, another race will start dominating, and then get nerfed and Terran will dominate LOTV too.


You totally missed the point of the article.

The article isn't talking about win rates (in which case Terran would be the worst race throughout the last 10 months), the article explains how aggressive expanding and focus on army rather than economy will make a civilization more likely to succeed in an intergalactic mass expand scenario.

It doesn't take into consideration army strength, mass or any numbers. It's purely about the strategy.

And it's not really rocket science, a more aggressive race will colonise planets quicker than less aggressive races.

Whoop-Dee
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
March 07 2013 22:08 GMT
#51
The puns in this thread are too much.
11/5/14 CATACLYSM | The South West's worst Falco main
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
March 07 2013 22:37 GMT
#52
--- Nuked ---
Zenatsu
Profile Joined February 2011
100 Posts
Last Edited: 2013-03-08 03:02:09
March 08 2013 03:01 GMT
#53
The level of puns in this Thread are TOO DAMN HIGH!
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
March 08 2013 03:03 GMT
#54
On March 07 2013 03:28 renaissanceMAN wrote:
Show nested quote +
On March 07 2013 03:22 BisuDagger wrote:
Dark Templars are underrated in this article.


They were asked to show up for an interview, but never did.

*claps.

Well done.
ok
Meadowlark
Profile Blog Joined December 2012
United States349 Posts
March 08 2013 03:10 GMT
#55
All about the cheese, just follow your (T)Heart to galactic domination.
''Three bottles of Monster in a day; I'm pumped as fuck." -Stephano
ninjafetus
Profile Joined December 2008
United States231 Posts
March 08 2013 03:23 GMT
#56
They used replays from GM servers in NA, EU, and Korean regions, from patches 1.3 and 1.4.
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
March 08 2013 03:28 GMT
#57
On March 08 2013 07:08 Targe wrote:
The puns in this thread are too much.


Puns are now available as an upgrade in the tech lab.
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
sUgArMaNiAc
Profile Joined March 2013
Australia110 Posts
March 08 2013 03:51 GMT
#58
If all Terrans have MKP's micro then a marine and a medivac versing a fleet of broodlords will end up with Terrans dominion over us all
No luck catching those swans then?
asdfOu
Profile Joined August 2011
United States2089 Posts
March 08 2013 04:48 GMT
#59
hahaah i literally lol'd
rip prime
tuho12345
Profile Blog Joined July 2011
4482 Posts
March 08 2013 04:55 GMT
#60
On March 07 2013 03:19 renaissanceMAN wrote:
Show nested quote +
On March 07 2013 03:05 dcemuser wrote:
The comments on that article are hilarious.


Basically, humans have made a study that puts humans at an advantage.


In a game which was created by humans.


I've already contacted various organizations on behalf of the Zerg and Protoss. Lawsuits will be filed against Blizzard shortly. The Zerg and Protoss have just as much right to wipe out other species as we do. This is an unfair violation of civil liberties and Blizzard should be ASHAMED.


Maybe this will lead to new Terran nerfs in HoTS?

don't worry, fucking MVP will strengthen Blizzard's decision on nerfing the shit outta Terran.
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