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Not sure if many of you read Wired magazine, but I found this article this morning that I figured you'd all find particularly interesting.
Study Predicts Which StarCraft Race Will Conquer Space
"Will it be Zerg? Terran? Protoss? For the last 15 years, the three races of the perennially popular science fiction strategy game StarCraft have waged war across the Koprulu Sector on the outskirts of the Milky Way galaxy. Their armies have been painstakingly balanced against each other by the game’s developer Blizzard to ensure that fans could battle online forever with no race gaining a clear advantage.
However, a pair of researchers at the Royal Observatory of Edinburgh took it upon themselves to find out which race would ultimately triumph if given enough time. Thomas Targett and Duncan Forgan observed competitive StarCraft II matches, then dropped the collected data into statistical models."
And the results are...
+ Show Spoiler +TERRAN! Sorry Zerg & Protoss players, looks like MVP and The Eternal Emperor will win in the end.
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First off, that's a lot of dedication to do all this.
“It was found that the Terran inhabitants of the fictitious Koprulu sector,” read the post, “pursuing a strategy of early pressure against their opponents, would eventually conquer their Zerg and Protoss adversaries.”
Hear that? Cheese and all ins lead to galactic domination.
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The comments on that article are hilarious.
Show nested quote + Basically, humans have made a study that puts humans at an advantage.
In a game which was created by humans. I've already contacted various organizations on behalf of the Zerg and Protoss. Lawsuits will be filed against Blizzard shortly. The Zerg and Protoss have just as much right to wipe out other species as we do. This is an unfair violation of civil liberties and Blizzard should be ASHAMED.
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On March 07 2013 03:05 dcemuser wrote:The comments on that article are hilarious. Show nested quote + Basically, humans have made a study that puts humans at an advantage.
In a game which was created by humans. I've already contacted various organizations on behalf of the Zerg and Protoss. Lawsuits will be filed against Blizzard shortly. The Zerg and Protoss have just as much right to wipe out other species as we do. This is an unfair violation of civil liberties and Blizzard should be ASHAMED.
Maybe this will lead to new Terran nerfs in HoTS?
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On March 07 2013 03:19 renaissanceMAN wrote:Show nested quote +On March 07 2013 03:05 dcemuser wrote:The comments on that article are hilarious. Basically, humans have made a study that puts humans at an advantage.
In a game which was created by humans. I've already contacted various organizations on behalf of the Zerg and Protoss. Lawsuits will be filed against Blizzard shortly. The Zerg and Protoss have just as much right to wipe out other species as we do. This is an unfair violation of civil liberties and Blizzard should be ASHAMED. Maybe this will lead to new Terran nerfs in HoTS? 
If this won't then something else certainly will... Blizzard can't help themselves when it comes to nerfing Terran. ^^
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Bisutopia19225 Posts
Dark Templars are underrated in this article.
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On March 07 2013 03:22 BisuDagger wrote: Dark Templars are underrated in this article.
They were asked to show up for an interview, but never did.
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Looks like an unprecedented waste of time.
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On March 07 2013 03:19 renaissanceMAN wrote:Show nested quote +On March 07 2013 03:05 dcemuser wrote:The comments on that article are hilarious. Basically, humans have made a study that puts humans at an advantage.
In a game which was created by humans. I've already contacted various organizations on behalf of the Zerg and Protoss. Lawsuits will be filed against Blizzard shortly. The Zerg and Protoss have just as much right to wipe out other species as we do. This is an unfair violation of civil liberties and Blizzard should be ASHAMED. Maybe this will lead to new Terran nerfs in HoTS? 
Situation report: Heart of the Swarm launch day
"We've decided that Terran early pressure is a little bit too powerful. Based on a study done by humans of a game created by humans, we have put the humans at too much of an advantage. So, we'd like to test the following changes:
Barracks build time increased to 75 seconds. Bunkers require an engineering bay to build. Siege tanks retain free siege mode, but now require an upgrade: "Heavy duty armor" to build. 300/300/150 seconds. To compensate, they now do 40+25 vs armored!"
Hehehe
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better increase bunker build time
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On March 07 2013 03:28 renaissanceMAN wrote:Show nested quote +On March 07 2013 03:22 BisuDagger wrote: Dark Templars are underrated in this article. They were asked to show up for an interview, but never did. Haha, that's very good.
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DISCLAIMER This is not a peer reviewed scientific research paper, nor has it been submitted to a scientific journal. All work was conducted outside of office hours on personal time. Still fun.
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On March 07 2013 03:35 Tuczniak wrote:Show nested quote +On March 07 2013 03:28 renaissanceMAN wrote:On March 07 2013 03:22 BisuDagger wrote: Dark Templars are underrated in this article. They were asked to show up for an interview, but never did. Haha, that's very good. ahahaha nice
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Replay analysis... showed Terrans are favored to win against Zerg and Protoss. Uhh..
Okay? Here I was thinking this would be a really good, detailed and complex post with tons of adapted canon lore, elaborate predictions with anecdotal proof, real-world scientific references... you know, the ultimate compilation, detailing and explaining the "what ifs" and "what nots" of a hypothetical Koprulu Sector.
I am disappoint.
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who files lawsuits for zerg and protoss? xD
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They used starcraft 2 replays instead of facts backed up by lore and the story line from the campaign...
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On March 07 2013 03:52 SoulTakerz wrote: They used starcraft 2 replays instead of facts backed up by lore and the story line from the campaign...
You didn't play the version of the campaign where the last level includes MVP beating his wrists all while defending continuous attacks from Squirtle?
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On March 07 2013 03:54 renaissanceMAN wrote:Show nested quote +On March 07 2013 03:52 SoulTakerz wrote: They used starcraft 2 replays instead of facts backed up by lore and the story line from the campaign...
You didn't play the version of the campaign where the last level includes MVP beating his wrists all while defending continuous attacks from Squirtle? What defense? It's a 2 rax!
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On March 07 2013 03:47 iheartEDM wrote: who files lawsuits for zerg and protoss? xD
I don't know about about Zerg, but Protoss disputes go straight to the arbiters.
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On March 07 2013 04:14 Bagration wrote:Show nested quote +On March 07 2013 03:47 iheartEDM wrote: who files lawsuits for zerg and protoss? xD I don't know about about Zerg, but Protoss disputes go straight to the arbiters.
gg
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On March 07 2013 03:54 renaissanceMAN wrote:Show nested quote +On March 07 2013 03:52 SoulTakerz wrote: They used starcraft 2 replays instead of facts backed up by lore and the story line from the campaign...
You didn't play the version of the campaign where the last level includes MVP beating his wrists all while defending continuous attacks from Squirtle?
forgive me, i dont watch a lot of sc2 so i don't know what you're saying here.
all i'm saying is that if they put in actual data like: the race's technology, their population (Stuff like how the Terran have billions of non-fighting citizens or how every single Zerg was bred to kill should be taken into consideration as well), and how their leader behave. They could realistically predict who is going to win at the end with all these data from the campaign of both sc1 and sc2, but no they watch 500 pro sc2 games instead.
Sorry for terrible English, it is not my first language.
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I wonder what kind of feedback this would receive if published in Khalani
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On March 07 2013 03:28 renaissanceMAN wrote:Show nested quote +On March 07 2013 03:22 BisuDagger wrote: Dark Templars are underrated in this article. They were asked to show up for an interview, but never did. pure gold. wp gg
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On March 07 2013 04:34 _Puppies wrote:I wonder what kind of feedback this would receive if published in Khalani
Enough to kill a Medivac.
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On March 07 2013 04:23 SoulTakerz wrote:Show nested quote +On March 07 2013 03:54 renaissanceMAN wrote:On March 07 2013 03:52 SoulTakerz wrote: They used starcraft 2 replays instead of facts backed up by lore and the story line from the campaign...
You didn't play the version of the campaign where the last level includes MVP beating his wrists all while defending continuous attacks from Squirtle? forgive me, i dont watch a lot of sc2 so i don't know what you're saying here. all i'm saying is that if they put in actual data like: the race's technology, their population (Stuff like how the Terran have billions of non-fighting citizens or how every single Zerg was bred to kill should be taken into consideration as well), and how their leader behave. They could realistically predict who is going to win at the end with all these data from the campaign of both sc1 and sc2, but no they watch 500 pro sc2 games instead. Sorry for terrible English, it is not my first language. you're taking this article a bit too seriously then.
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On March 07 2013 03:04 Bagration wrote:First off, that's a lot of dedication to do all this. Show nested quote +“It was found that the Terran inhabitants of the fictitious Koprulu sector,” read the post, “pursuing a strategy of early pressure against their opponents, would eventually conquer their Zerg and Protoss adversaries.” Hear that? Cheese and all ins lead to galactic domination. 
basically, what they found out is what Starcraft players of all races, have always known since SC vanilla....marines be OP.
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in sc vanilla, marines were not op. That only happened when bw added medics ^_^
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I love everything about this thread.
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Terran has already dominated WOL, in terms of overall TLPD winrates, premier tournament wins, GSL participation, ect...
So to continue to expect there dominance isn't shocking, especially when they receive buffs to Bio to help them in TvP and Infestors get nerfed, helping them in TvZ.
I predict the exact same thing will happen. It will be WOL all over again, and by the time HOTS is done, another race will start dominating, and then get nerfed and Terran will dominate LOTV too.
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Team terran always prevails!
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On March 07 2013 04:44 zhurai wrote:Show nested quote +On March 07 2013 04:23 SoulTakerz wrote:On March 07 2013 03:54 renaissanceMAN wrote:On March 07 2013 03:52 SoulTakerz wrote: They used starcraft 2 replays instead of facts backed up by lore and the story line from the campaign...
You didn't play the version of the campaign where the last level includes MVP beating his wrists all while defending continuous attacks from Squirtle? forgive me, i dont watch a lot of sc2 so i don't know what you're saying here. all i'm saying is that if they put in actual data like: the race's technology, their population (Stuff like how the Terran have billions of non-fighting citizens or how every single Zerg was bred to kill should be taken into consideration as well), and how their leader behave. They could realistically predict who is going to win at the end with all these data from the campaign of both sc1 and sc2, but no they watch 500 pro sc2 games instead. Sorry for terrible English, it is not my first language. you're taking this article a bit too seriously then.
ahahaha I thought it might have gone over a few peoples heads...
i just imagined the last level of WoL except kerrigan was replaced with a horrible sprite of MVP 's wrists
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On March 07 2013 04:14 Bagration wrote:Show nested quote +On March 07 2013 03:47 iheartEDM wrote: who files lawsuits for zerg and protoss? xD I don't know about about Zerg, but Protoss disputes go straight to the arbiters. Zerg went to PETA
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I thought Life will always find a way?
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Humans are the best species in the galaxy. You cannot break the tenacity of the human spirit.
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I don't know what's sillier, a scientific study, that probably cost thousands of dollars, to point out that Terrans need to win Mid Game or the get steam rolled; when after 2 years of community collaboration we had already figured this out with less money directly involved, or that a bunch of people who can carefully analyze build orders can't carefully read a very brief statistical report.
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Attach the words "scientific study" to anything and you can turn heads toward whats otherwise a meaningless, mindless pile of statistics.
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On March 07 2013 08:08 mutantmagnet wrote: I don't know what's sillier, a scientific study, that probably cost thousands of dollars, to point out that Terrans need to win Mid Game or the get steam rolled; when after 2 years of community collaboration we had already figured this out with less money directly involved, or that a bunch of people who can carefully analyze build orders can't carefully read a very brief statistical report.
i believe they said they did this for fun in their spare time
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I'm actually wondering now, if there was a huuuuuuugeeeeee map lets say at least 1,000 times larger than our largest map and there was essentially no supply cap (something ridiculous like 10,000 or infinity or something), which race would win?
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i feel like zerg could do like some 500/500 timing attack before the other races even had like 300 supply lol
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Haha Cmon, guys. It's not a serious study. It's a half joke about SC2 intended to get you all thinking about science and learning about statistical modeling. Mission...half accomplished.
It's not about who would win the war, it's about applying data to a scientific model.
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On March 07 2013 08:08 mutantmagnet wrote: I don't know what's sillier, a scientific study, that probably cost thousands of dollars, to point out that Terrans need to win Mid Game or the get steam rolled; when after 2 years of community collaboration we had already figured this out with less money directly involved, or that a bunch of people who can carefully analyze build orders can't carefully read a very brief statistical report. This article doesn't explain it very well, but the study does NOT look at what race is more likely to win a game of SC2.
The study says, assume a galaxy with stars and planets distributed like the Milky Way, on some given planet is one of the 3 races, these races fight for control of other planets and are successful with the probability of winning in a game of SC2, then what race will eventually dominate the galaxy?
The aim of the study was not to study SC2 win rates or winning strategies, it was to simulate "interstellar colonisation".
To investigate how the StarCraft civilisations would fare in a realistic Galactic environment, we carry out Monte Carlo Realisation (MCR) simulations of a region of the Milky Way. Each realisation is an independent simulation, where the six civilisations compete to colonise all stars in the region. As the simulation evolves, the civilisations expand their occupied regions, come into contact, and fight for the ownership of star systems. Running multiple MCRs allows us to characterise the random error in this process (see e.g. Vukotic & Cirkovic 2007, Forgan 2009). The MCRs were carried out in a cubic domain, with Nstar = 106 stars placed randomly according to a constant stellar number density of 0.14pc−3. This set the box length to be 191 pc (or around 620 light years). A neighbour sphere was constructed for each star of radius 5 pc. All stars found within this radius are added to a neighbours list - for a constant stellar density, this corresponds to a typical neighbour count of 73. However, while the overall density is uniform, there are small overdensities and underdensities present in the domain. This will become important for civilisations attempting rapid colonisation. In each realisation, one civilisation of each type was randomly seeded onto a star. Civilisations then select the nearest star in that star’s neighbour list unoccupied by their own species, and travel towards it at fixed velocity. When a civilisation colonises a new star, the civilisation must wait for a fixed time interval before initiating a new colonisation mission, to represent the building time required. Only one colonisation mission is allowed at any time for any one star. The simulation selects a time-step according to the smallest time interval required for any one colonisation mission to arrive at its destination. Colonisation missions that arrive at a planet occupied by another species engage in combat. The attacking civilisation has a probability of victory against the defender specified by the StarCraft 2 user data. This probability is used to decide the victor. If the attacker wins, they assume control of the star system and begin building a new colonisation mission. If the attacker loses, their colonisation mission is destroyed, and the attackersmust launch a new colonisation mission from their original location. This process of initial expansion, contact with opponents, and eventual total occupancy of the model region is shown in Figure 1. Paper: http://www.roe.ac.uk/~tat/StarCraftScience_files/StarCraftScience.pdf
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On March 08 2013 00:57 paralleluniverse wrote:Show nested quote +On March 07 2013 08:08 mutantmagnet wrote: I don't know what's sillier, a scientific study, that probably cost thousands of dollars, to point out that Terrans need to win Mid Game or the get steam rolled; when after 2 years of community collaboration we had already figured this out with less money directly involved, or that a bunch of people who can carefully analyze build orders can't carefully read a very brief statistical report. This article doesn't explain it very well, but the study does NOT look at what race is more likely to win a game of SC2. The study says, assume a galaxy with stars and planets distributed like the Milky Way, on some given planet is one of the 3 races, these races fight for control of other planets and are successful with the probability of winning in a game of SC2, then what race will eventually dominate the galaxy? The aim of the study was not to study SC2 win rates or winning strategies, it was to simulate "interstellar colonisation". Show nested quote +To investigate how the StarCraft civilisations would fare in a realistic Galactic environment, we carry out Monte Carlo Realisation (MCR) simulations of a region of the Milky Way. Each realisation is an independent simulation, where the six civilisations compete to colonise all stars in the region. As the simulation evolves, the civilisations expand their occupied regions, come into contact, and fight for the ownership of star systems. Running multiple MCRs allows us to characterise the random error in this process (see e.g. Vukotic & Cirkovic 2007, Forgan 2009). The MCRs were carried out in a cubic domain, with Nstar = 106 stars placed randomly according to a constant stellar number density of 0.14pc−3. This set the box length to be 191 pc (or around 620 light years). A neighbour sphere was constructed for each star of radius 5 pc. All stars found within this radius are added to a neighbours list - for a constant stellar density, this corresponds to a typical neighbour count of 73. However, while the overall density is uniform, there are small overdensities and underdensities present in the domain. This will become important for civilisations attempting rapid colonisation. In each realisation, one civilisation of each type was randomly seeded onto a star. Civilisations then select the nearest star in that star’s neighbour list unoccupied by their own species, and travel towards it at fixed velocity. When a civilisation colonises a new star, the civilisation must wait for a fixed time interval before initiating a new colonisation mission, to represent the building time required. Only one colonisation mission is allowed at any time for any one star. The simulation selects a time-step according to the smallest time interval required for any one colonisation mission to arrive at its destination. Colonisation missions that arrive at a planet occupied by another species engage in combat. The attacking civilisation has a probability of victory against the defender specified by the StarCraft 2 user data. This probability is used to decide the victor. If the attacker wins, they assume control of the star system and begin building a new colonisation mission. If the attacker loses, their colonisation mission is destroyed, and the attackersmust launch a new colonisation mission from their original location. This process of initial expansion, contact with opponents, and eventual total occupancy of the model region is shown in Figure 1. Paper: http://www.roe.ac.uk/~tat/StarCraftScience_files/StarCraftScience.pdf
Well said, and your criticism about not explaining that it was about interstellar colonization is noted. In retrospect I think I could have explained that better.
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On March 07 2013 03:28 renaissanceMAN wrote:Show nested quote +On March 07 2013 03:22 BisuDagger wrote: Dark Templars are underrated in this article. They were asked to show up for an interview, but never did.
What you did there: I see it
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On March 07 2013 03:52 SoulTakerz wrote: They used starcraft 2 replays instead of facts backed up by lore and the story line from the campaign...
Well duh, cuz if they used lore the Zerg would always win.
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On March 08 2013 06:08 Chairman Ray wrote:Show nested quote +On March 07 2013 03:28 renaissanceMAN wrote:On March 07 2013 03:22 BisuDagger wrote: Dark Templars are underrated in this article. They were asked to show up for an interview, but never did. What you did there: I see it To bad they didn't.
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On March 08 2013 06:08 Chairman Ray wrote:Show nested quote +On March 07 2013 03:28 renaissanceMAN wrote:On March 07 2013 03:22 BisuDagger wrote: Dark Templars are underrated in this article. They were asked to show up for an interview, but never did. What you did there: I see it
Did you have detection?
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On March 08 2013 06:24 bo1b wrote:Show nested quote +On March 08 2013 06:08 Chairman Ray wrote:On March 07 2013 03:28 renaissanceMAN wrote:On March 07 2013 03:22 BisuDagger wrote: Dark Templars are underrated in this article. They were asked to show up for an interview, but never did. What you did there: I see it To bad they didn't. well, the dts did. but the others didn't
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This thread is pure gold. Love the comments as much as the study.
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On March 07 2013 06:02 BronzeKnee wrote: Terran has already dominated WOL, in terms of overall TLPD winrates, premier tournament wins, GSL participation, ect...
So to continue to expect there dominance isn't shocking, especially when they receive buffs to Bio to help them in TvP and Infestors get nerfed, helping them in TvZ.
I predict the exact same thing will happen. It will be WOL all over again, and by the time HOTS is done, another race will start dominating, and then get nerfed and Terran will dominate LOTV too.
You totally missed the point of the article.
The article isn't talking about win rates (in which case Terran would be the worst race throughout the last 10 months), the article explains how aggressive expanding and focus on army rather than economy will make a civilization more likely to succeed in an intergalactic mass expand scenario.
It doesn't take into consideration army strength, mass or any numbers. It's purely about the strategy.
And it's not really rocket science, a more aggressive race will colonise planets quicker than less aggressive races.
Whoop-Dee
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United Kingdom14103 Posts
The puns in this thread are too much.
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The level of puns in this Thread are TOO DAMN HIGH!
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On March 07 2013 03:28 renaissanceMAN wrote:Show nested quote +On March 07 2013 03:22 BisuDagger wrote: Dark Templars are underrated in this article. They were asked to show up for an interview, but never did. *claps.
Well done.
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All about the cheese, just follow your Heart to galactic domination.
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They used replays from GM servers in NA, EU, and Korean regions, from patches 1.3 and 1.4.
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On March 08 2013 07:08 Targe wrote: The puns in this thread are too much.
Puns are now available as an upgrade in the tech lab.
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If all Terrans have MKP's micro then a marine and a medivac versing a fleet of broodlords will end up with Terrans dominion over us all
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On March 07 2013 03:19 renaissanceMAN wrote:Show nested quote +On March 07 2013 03:05 dcemuser wrote:The comments on that article are hilarious. Basically, humans have made a study that puts humans at an advantage.
In a game which was created by humans. I've already contacted various organizations on behalf of the Zerg and Protoss. Lawsuits will be filed against Blizzard shortly. The Zerg and Protoss have just as much right to wipe out other species as we do. This is an unfair violation of civil liberties and Blizzard should be ASHAMED. Maybe this will lead to new Terran nerfs in HoTS?  don't worry, fucking MVP will strengthen Blizzard's decision on nerfing the shit outta Terran.
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