On March 05 2013 10:33 Arceus wrote: So they basically find out that this event could not yield returns and back the fuck out last minute.
I mean, really? Did they do any market research and shit or just pour money in and cancel whenever it doesnt seem ok?
Step back for a moment and put yourself in there shoes.
a) Run an expensive videogame tournament and hemorrhage money because you said you would. b) Piss off the fan base of a market that's shrinking anyways.
It sucks ass, but the decision in this case in obvious. A majority of HOTS' features caters strictly to increasingly diehard fans. They should have pulled the cord earlier, but hey, firing and downsizing an entire team is a tough pill to swallow for any company.
well if the team wakes up to their brand getting sold and their product getting scrapped, I could sympathize
however these scene shrinking, esport making no money are yesterday news. I mean, who didnt know it long before? The only organization that is forced to make sc2 successful is GOM (but thats another story). IGN or whoever businesses are not supposed to operate this amateur.
Thank you Really. From the bottom of my heart. Someone who I can reason with.
Who the fuck was running IPL. Obviously someone who has zero experience of running a business. Or someone who just flat out didn't care enough about other people/fan base/players.
How incompetent do you have to be to not see so slightly into the future to not set up a massive tournament and then pull the plug last minute?? If I was running the show, or any decent human being for that matter (oh god I'm going to be crucified) I would have manned the fuck up, eaten the cost, and given one hell of a last show. It's not even a loss, it's a learning experience. Failures are the testament of success. I guaran-fucking-tee the next go around, they won't be so naive, but unfortunately in this case, it was at the cost of us and not them. Which shows a greasy company, over a true honest one.
When all the domino's are stacked up, and pretty much already falling, what kind of person puts their foot in front of the last one to save it??
Step back for a moment and put yourself in there shoes.
a) Run an expensive videogame tournament and hemorrhage money because you said you would. b) Piss off the fan base of a market that's shrinking anyways.
It sucks ass, but the decision in this case in obvious. A majority of HOTS' features caters strictly to increasingly diehard fans. They should have pulled the cord earlier, but hey, firing and downsizing an entire team is a tough pill to swallow for any company.
By the way, The decision must not be obvious because you're wrong. If you knew what capitalism was about, you would have to agree building a trusting relationship with your customers is just as important as expanding and growing. The two go hand in hand. So yes, sometimes you have to suffer in the interest of the future relationship you create with your customers. In this case, IPL took the ez way out, and now is left with a lot of disappointed customers.
If you care to disagree, Microsoft is an example: Slowly but surely, they have been ignoring the demands of what people want. They have been failing to listen, and in turn, gave up what was essentially (and legally at one point) a monopoly to Apple. Which is a company that one man worked at who could understand just how important it was to please their customer, or at the very least convince them that they care.
eSports is not headed in the right direction, thus IGN backed out. IGN is in trouble as it is, and eSports is not doing what it needs to do to stay so deeply involved. Honestly, your whole argument is invalid. You're just trying to bash someone for backing out of eSports without ACTUALLY taking a look at the reasons why.
Suffer in the interest of the future relationship with your customers...... They put a lot into the interest of their customers, but the bigger money maker was completely throwing shit out the window. This almost has no fault on SC2, although SC2 could be doing a lot of things better right now.
If the people involved with eSports were much less greedy, and much more willing to work for the benefit of eSports, then IGN wouldn't have backed out. Even though they are getting fucked elsewhere, they still wouldn't have backed out.
On March 05 2013 18:21 samwise_the_brave wrote: sc2 is going to die !theire statement is total bs . when they would have wrote sth like :" sry but we cant make money with sc2" it would have been the truth .
Yeah, SC2 is going to die. In 10-15 years.
Rofl, the only reason that people still play SC2 is because of the BW legacy, that wont keep the game alive when the next big RTS drops.
On March 05 2013 18:21 samwise_the_brave wrote: sc2 is going to die !theire statement is total bs . when they would have wrote sth like :" sry but we cant make money with sc2" it would have been the truth .
Yeah, SC2 is going to die. In 10-15 years.
Rofl, the only reason that people still play SC2 is because of the BW legacy, that wont keep the game alive when the next big RTS drops.
What do you do in the SC2 section if you don't like the game? Are you that miserable?
And yeah, there are no "next big RTS". No one except Blizzard has made competitive RTS in 15 years now, I don't think that's coincedence.
On March 05 2013 18:21 samwise_the_brave wrote: sc2 is going to die !theire statement is total bs . when they would have wrote sth like :" sry but we cant make money with sc2" it would have been the truth .
Yeah, SC2 is going to die. In 10-15 years.
Rofl, the only reason that people still play SC2 is because of the BW legacy, that wont keep the game alive when the next big RTS drops.
What next big RTS? Blizzard has free terrain in the competitive RTS market.
Really sad to hear. Hope you will find a new home soon. Nice that you refund everybody. Not every company is doing this nowadays if an event got canceled...
On March 05 2013 11:09 Doodsmack wrote: Sorry but someone has to say it:
It's good for the bubble to contract. This scene has way too many events. They all bring each other down and lose their significance when there's so many.
Yup, I agree. This also vindicates Sundance even more IMO. He's always stressed that there are too many unsustainable tournaments and tried to emphasize finding an actual profitable, sustainable model for tournaments while others just hemorrhaged money and hoped for the best. While there's some things about MLG I don't like, I really appreciate their business sense and realism.
True. IPL has really grown. From moderate online tournament to best event outside South Korea by fair margin (except - maybe - WCS Europe but that's kind of special case).
But on serious note, I've tried to teach/share sc2 with friends that have never played bw let alone an RTS, they find it too hard and even daunting. These are smart, well seasoned gamers that simply refuse to learn the beautiful game because it is NOT noob friendly. A game like sc2 with such a high skill ceiling needs longer and more detailed tutorials and support functions. Otherwise we will fade into insignificance and so will the RTS. More players = more interest = more viewers = stable business model.
On March 05 2013 18:21 samwise_the_brave wrote: sc2 is going to die !theire statement is total bs . when they would have wrote sth like :" sry but we cant make money with sc2" it would have been the truth .
Yeah, SC2 is going to die. In 10-15 years.
Rofl, the only reason that people still play SC2 is because of the BW legacy, that wont keep the game alive when the next big RTS drops.
What next big RTS? Blizzard has free terrain in the competitive RTS market.
Well to be fair some are being made although one could argue that they will all fail, maybe one will surprise us.
CoH 1 was popular right?
"We'd love to see Company of Heroes 2 become an eSports title. We're definitely going to see what we can do to facilitate making that happen."
Planetary Annihilation has the kick starter hype. (plus LAN promised!)
The design of the replay system is critical for eSports which is one of the reasons we are putting so much work into making it great.
Fundamentally I'm trying to build a base game and an engine that is flexible and scalable. I expect that the community will help to figure out under which conditions and game modes the game is best played from a competitive aspect. For example the esports version of WC3 is called Dota.
Command and Conquer is free to play which LoL shows can help if they do it right. (Or destroy it if they do it wrong)
As well as multiplayer deathmatch and co-operative modes, Van Caneghem mentioned that the team are integrating e-sports features. “We’re really going to run the gambit of what people enjoy in a multiplayer environment,” he said.
“I don’t think we’re making a list of the features yet, but I think you can basically make a list of the assumed ones that you’d need to be an e-sports game, and it’s definitely part of the plan.”
So, a spectator mode with a free camera mode, shoutcast support, tournament support? We’ll have to wait and see.
On March 05 2013 19:21 Chinnro wrote: Only Terran can save sc2.....
But on serious note, I've tried to teach/share sc2 with friends that have never played bw let alone an RTS, they find it too hard and even daunting. These are smart, well seasoned gamers that simply refuse to learn the beautiful game because it is NOT noob friendly. A game like sc2 with such a high skill ceiling needs longer and more detailed tutorials and support functions. Otherwise we will fade into insignificance and so will the RTS. More players = more interest = more viewers = stable business model.
Well that's why LoL has so stellar presence. In HotS beta there were some tutorials for competitive online play that hugely reminded me tutorials in LoL. I don't know if they are sufficient, though.
On March 05 2013 11:09 Doodsmack wrote: Sorry but someone has to say it:
It's good for the bubble to contract. This scene has way too many events. They all bring each other down and lose their significance when there's so many.
Yup, I agree. This also vindicates Sundance even more IMO. He's always stressed that there are too many unsustainable tournaments and tried to emphasize finding an actual profitable, sustainable model for tournaments while others just hemorrhaged money and hoped for the best. While there's some things about MLG I don't like, I really appreciate their business sense and realism.
I think it's a good thing, too. It wouldn't hurt for tournaments to learn how to produce more content more cost-effectively, and for viewers to get used to more modest productions.
Think about the personalities and 'entities' that really helped SC2 explode. It wasn't big organizations like MLG or NASL. It was things like State of the Game, the Day9 Daily, Husky and HD that really bridged the gap, and drew in people that never watched BW into the e-sports scene.
What I always liked about NASL now is that they brought in guys like Mr. Bitter and Rotterdam, and seem to be making a genuine effort to produce content that helps promote and support the tournaments.
1/ IPL 5 was one of the best event ever. Hence I was expecting IPL 6 so bad 2/ The competition between IPL and MLG was pushing both companies to improve their tournaments. Will MLG still willing to be better and better now that they have a monopoly (at least in NA) ? 3/ The fall of IPL might weakened a bit GSL as they partnered up. And considering that KeSPA is now in SC2, we need anything but a weakened GSL 4/ Great talents like Kevin Knokke are needed in our community. Let's hope he will be involved in another organisation if this cancellation is the downfall of IPL.
The most pressing issue is this nevertheless :
On March 05 2013 09:59 Entirety wrote: What will happen to IPTL Finals that were to be played at IPL 6?
On March 05 2013 19:21 Chinnro wrote: Only Terran can save sc2.....
But on serious note, I've tried to teach/share sc2 with friends that have never played bw let alone an RTS, they find it too hard and even daunting. These are smart, well seasoned gamers that simply refuse to learn the beautiful game because it is NOT noob friendly. A game like sc2 with such a high skill ceiling needs longer and more detailed tutorials and support functions. Otherwise we will fade into insignificance and so will the RTS. More players = more interest = more viewers = stable business model.
HOTS' new features like Matchmaking AI's which functions as a ladder for Player versus AI, where the difficulty of the AI goes either up or down depending on the player's results.
Another very noob friendly feature is the 3 stage training mode which tells the player exactly what to do, from building SCVs, building supply depots, barracks, army, scout and take map control, all this in 3 stages of training.
This was so amazing that once 2.x hit on WOL I bought the game for my 10 year old brother and he is picking things up extremely fast with these new features.
Now you have Campaign, Training mode, the Versus AI, the old challenges, the old basic tutorials, the "Help" menu explaining buildings and units including strengths and weaknesses.
All this should really be enough noob friendliness or features for people with ladder anxiety to practice until they feel comfortable enough to compete on ladder.
On March 05 2013 18:21 samwise_the_brave wrote: sc2 is going to die !theire statement is total bs . when they would have wrote sth like :" sry but we cant make money with sc2" it would have been the truth .
Yeah, SC2 is going to die. In 10-15 years.
Seriously tho, you believe we will sit here 2023 watching sc2 as an "esport"? :p
On March 05 2013 18:21 samwise_the_brave wrote: sc2 is going to die !theire statement is total bs . when they would have wrote sth like :" sry but we cant make money with sc2" it would have been the truth .
Yeah, SC2 is going to die. In 10-15 years.
Seriously tho, you believe we will sit here 2023 watching sc2 as an "esport"? :p
I expect a little renewed interest when Legacy of the Void is finally released