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GameHeart Overlay 2.0 - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 45 Next All
Evangelist
Profile Blog Joined June 2011
1246 Posts
March 09 2013 17:12 GMT
#181
On March 09 2013 03:52 GameHeart wrote:
Things that would no longer function using the Blizzard API:

-Drawing tools
-Camera intros
-Smurf renaming
-Team logo flairs
-League logo flairs
-Zoom function
-Layout switching
-Stronger team colors
-Spawn positions selection
-Upgrade levels on resource bar
-Built in scoreboard

You guys are basically asking me to throw out 98% of the work I have done on this project. It hurts me.


Have Blizzard gotten in touch with you to see what they would actually need to do to support something of this magnitude? Blizzard aren't alien to custom APIs - their WoW UI API is pretty robust.
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-03-09 20:32:19
March 09 2013 20:31 GMT
#182
Blizzard definitely doesn't need to get in touch with me. They have a lot of very smart and skilled people and if they wanted to do these things and could afford to put the time into them they would probably do them. I am sure they have probably considered doing all of them in the past. Maybe they are even working on some right now...who knows.
Gameheart
alQahira
Profile Joined June 2011
United States511 Posts
March 09 2013 21:06 GMT
#183
In the demo video it looked like the telestrator arrows and things don't show up on the minimap. Would it be possible to add that somehow? That would give some nice overall perspective to what is being drawn on the screen.
Ejohrik
Profile Joined December 2010
Sweden219 Posts
March 09 2013 21:10 GMT
#184
This could make me take a bigger interest in StarCraft II again, I am sure. Amazing! :D
GameHeart
Profile Blog Joined February 2012
286 Posts
March 10 2013 07:43 GMT
#185
On March 10 2013 06:06 alQahira wrote:
In the demo video it looked like the telestrator arrows and things don't show up on the minimap. Would it be possible to add that somehow? That would give some nice overall perspective to what is being drawn on the screen.


I am working on something like what you are describing but it's quite complex so it will probably be awhile, if ever that I can implement it. But basically the plan is to allow people to draw on the megamap (when you bring the giant minimap up on screen) and have those drawings show up in the game. I don't think it will be too far a stretch from there to get it to show up on the minimap as well.
Gameheart
TigerKarl
Profile Joined November 2010
1757 Posts
March 13 2013 23:27 GMT
#186
This looks very promising. Thanks for your work and good luck!
FusioN.Strider
Profile Joined February 2012
Germany131 Posts
April 03 2013 00:53 GMT
#187
Someone show this to the DreamHack people.
This is really amazing, awesome work!
MISTAKE!
HappyZerGling
Profile Blog Joined February 2011
Ukraine161 Posts
April 03 2013 01:10 GMT
#188
Wow!!! This is incredible!

Blizzard, plz make this thing official and pay this guy as much as he asks! :D
happy me, happy skill, happy win :D twitch.tv/happyzerg https://twitter.com/HappyZerG1
GameHeart
Profile Blog Joined February 2012
286 Posts
April 04 2013 14:44 GMT
#189
Keep your eye out guys there should be some big news pretty soon. In the mean time I would like to say that I will be uploading the GameHeart overlay with 19 maps to North America, Europe and Korea regions within the next week, maybe two at the latest.

It is also my goal that the next major version of the overlay will work in conjunction with the new Blizzard UI tool rather than as an alternative so organizations are not forced to choose between them. At that time I will hopefully be able to offer replay casting support as well.

The map pool will be as follows:

Akilon Wastes
Antiga Shipyard
Bel'Shir Vestige
Cloud Kingdom
Daybreak
DF Atlas
DMZ
Entombed Valley
Howling Peak
Icarus
Korhal City
Metropolis
Neo Planet S
Newkirk City
Ohana
Red City
Star Station
TPW Phantasm
Whirlwind

If there is a map not on this list you feel should be, please let me know. Alternatively, if you think there is a map on this list that no tournament will ever use I would like to know as well. Unfortunately I don't have enough time to follow the competitive scene anymore so any help is appreciated.

Thank you for your continued interest.
Gameheart
graNite
Profile Blog Joined December 2010
Germany4434 Posts
April 04 2013 14:47 GMT
#190
Great!
Is it possible to also switch attack and armor icons on the unit selection? Blizzard is not able to fix that... they need to be in the same order as in their upgrade buildings.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Rake_EU
Profile Joined June 2011
Sweden8 Posts
April 04 2013 15:04 GMT
#191
This looks amazing!
I really hope it will be picked up and used
thetaoptimus
Profile Joined October 2012
Poland24 Posts
April 04 2013 17:24 GMT
#192
GameHeart

You are doing a great job - do not listen whiners. GameHeart is a great tool.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
April 05 2013 04:28 GMT
#193
This is one of the most awesome user-created things I've ever seen on this game. Fantastic job, I really hope this catches on.
vileEchoic -- clanvile.com
Vari
Profile Joined September 2010
United States532 Posts
April 05 2013 06:19 GMT
#194
according to SOTG we might be seeing this on GSTL in 3 hours.
Stroke Me Lady Fame
Nyarly
Profile Blog Joined March 2011
France1030 Posts
Last Edited: 2013-04-05 07:00:28
April 05 2013 06:58 GMT
#195
That is so very cool on so many levels.
Wroshe
Profile Joined June 2011
Netherlands1051 Posts
April 05 2013 09:25 GMT
#196
Now used in GSTL.
tshi
Profile Joined September 2012
United States2495 Posts
April 05 2013 09:26 GMT
#197
Congratz! I hope this is the first step for success for your work!
scrub - inexperienced player with relatively little skill and excessive arrogance
Stow.Wif
Profile Joined April 2011
France67 Posts
April 05 2013 09:28 GMT
#198
wow. Great job. Nice you made it into GSTL
GameHeart
Profile Blog Joined February 2012
286 Posts
April 05 2013 09:28 GMT
#199
Thanks guys! Hopefully everything goes smoothly tonight to pave the way for more organizations adopting custom map solutions in the future!

Props to Gom (and JOHN the translator!!) for having the balls to take a risk and try something different!
Gameheart
Flaele
Profile Joined November 2011
Belgium182 Posts
April 05 2013 09:29 GMT
#200
Congratulations guys, you deserved it, amazing work there.
.
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