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GameHeart Overlay 2.0 - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 45 Next All
geno
Profile Blog Joined October 2007
United States1404 Posts
April 05 2013 10:36 GMT
#221
Blown away by this. So many awesome improvements, things I didn't think we'd see for months or even years, and it's already in the GSTL. Love the queues, logos, worker counts, bottom right info pane, cleaner timer, and especially the zoom out. Just amazing.

Main feedback (I'm not sure which of these are Gameheart and which ones are GSTL's decisions):
I like the regular Victory screen a bit better, the new one feels quite basic after getting used to Blizzards.

The logos in the mineral lines are a bit distracting. I feel like they would be better on the opposite side of the minerals, and transparent like the natural, but I'm not sure if that's even necessary. The natural logo is pretty good as is.

The info panel directly to the right of the minimap feels out of place. It feels unnecessary to have the names of the players on the screen twice (top middle and that panel), and I'm just too used to supply/mineral stuff in the top right. Feels that space is less useful than bottom middle anyways, a more compact version of that info up at the top right I think I would like more.
Rainling
Profile Joined June 2011
United States456 Posts
April 05 2013 10:37 GMT
#222
This looks amazing! I have a few qualms though.

I'm not a big fan of icons of units under production being displayed above buildings or larvae. I don't think it meshes well with the in-game graphics. If casters want to display what is being produced, they can just select individual buildings.

The only other issues I have with this are cosmetic, i.e. victory screen and size and position of team logos. I like everything else about this UI.
Ace1123
Profile Joined September 2011
Philippines1187 Posts
April 05 2013 10:42 GMT
#223
The score screen where the winner is shown could use some design change. the original is a lot better. :D
ForGG, Mvp, MMA, MarineKing, BoxeR,
Rainling
Profile Joined June 2011
United States456 Posts
April 05 2013 10:43 GMT
#224
On April 05 2013 19:36 geno wrote:
The info panel directly to the right of the minimap feels out of place. It feels unnecessary to have the names of the players on the screen twice (top middle and that panel), and I'm just too used to supply/mineral stuff in the top right. Feels that space is less useful than bottom middle anyways, a more compact version of that info up at the top right I think I would like more.

I agree, using the names of players twice seems unnecessary. The color and order of the stats in the bottom left is enough to identify the players, adding names in the bottom left is redundant.
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-04-05 10:45:27
April 05 2013 10:44 GMT
#225
Hey guys! Thanks for all the positive feedback and the great critiques!

I am already talking to GSL about some of the issues people have been complaining about. Oddly foreigners are mostly complaining about the logos in the mineral line and Koreans are complaining about the big logos.

I will do something with the victory screen. Not sure what yet. I was using this custom one for a reason but I am not sure if it is still necessary or not so I will have to look into possibly going back to the default one.

Regarding the double player names: It was not originally supposed to be this way, GSL decided to use their normal scoreboard instead of the one I built into the GameHeart overlay because they received so many complaints yesterday about its location on top of the minimap. The scoreboard for GameHeart is usually to right of the minimap and the left of the resources on that small black bar.
Gameheart
Nimix
Profile Joined October 2011
France1809 Posts
Last Edited: 2013-04-05 10:45:51
April 05 2013 10:44 GMT
#226
It's very hard to get used to the ressources/supply not being on the top right as a player haha.
Otherwise the UI is really cool, I agree with what people said above but those are minor details while the improvement as a spectator is really great compared to standard ui.
Ketch
Profile Joined October 2010
Netherlands7285 Posts
April 05 2013 10:44 GMT
#227
Btw, you should rename the overlay GameChanging!
atteo
Profile Joined July 2011
20 Posts
Last Edited: 2013-04-05 10:47:19
April 05 2013 10:45 GMT
#228
Another thing which could use some work is the "scoreboard" with team/player names and mineral counts etc. Frankly it's rather ugly and unprofessional looking. I know there are multiple scoreboard options but I am yet to see a visually pleasing version of it. The one which is used in GSTL right now at the very least needs to get rid of the glow and change the font.

Keep up the good work though!
75
Profile Joined December 2012
Germany4057 Posts
Last Edited: 2013-04-05 11:05:27
April 05 2013 10:54 GMT
#229
Looks amazing. I kinda like the victory screen ^^
yo twitch, as long as I can watch 480p lagfree I'm happy
anatase
Profile Joined May 2010
France532 Posts
April 05 2013 11:10 GMT
#230
Incredible! Congratulations for making it to the GSTL.

That's some piece of achievement I have to say.
GameHeart
Profile Blog Joined February 2012
286 Posts
April 05 2013 11:15 GMT
#231
Thanks guys! If you prefer GameHeart to the Blizzard UI thing they were using yesterday please let Gom know! And to be fair even if you prefer the Blizzard UI let them know that too. I think they are trying to decide between the two for future broadcasts.

I am eager to improve the overlay where I can and have lots of ideas for the future but we need to get real support from tournaments to move forward!
Gameheart
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
April 05 2013 11:16 GMT
#232
This is insane man, good job.
Cokefreak
Profile Joined June 2011
Finland8096 Posts
April 05 2013 11:21 GMT
#233
The health numbers are really hard to see, they should be made a bit bigger.
GameHeart
Profile Blog Joined February 2012
286 Posts
April 05 2013 11:23 GMT
#234
On April 05 2013 20:21 Cokefreak wrote:
The health numbers are really hard to see, they should be made a bit bigger.


Agreed! Will look into it!
Gameheart
ayaka
Profile Joined December 2012
11 Posts
April 05 2013 11:27 GMT
#235
Good Job !
That's so cool!
graNite
Profile Blog Joined December 2010
Germany4434 Posts
April 05 2013 11:27 GMT
#236
Everything is so fancy, but the victory screen and the lost units tab need improvement.
Is it possible to make a tab that shows what units were lost and not how much minerals and gas?
Can you switch the attack and armor icons on unit selection so that they are in the same order as in the upgrades buildings?

Keep up the good work!
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
April 05 2013 11:28 GMT
#237
On April 05 2013 20:23 GameHeart wrote:
Show nested quote +
On April 05 2013 20:21 Cokefreak wrote:
The health numbers are really hard to see, they should be made a bit bigger.


Agreed! Will look into it!


Any way for you to get this on SEA? :D I am hosting a showmatch between friends and this would be awesome.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-04-05 11:29:34
April 05 2013 11:29 GMT
#238
Granite - Almost everything is possible! The number of each type of units lost is a really good idea. The upgrades on unit selection is more complicated and I am sure its possible but I will have to figure it out.

Lichter - I will upload this to all regions within the next week.
Gameheart
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
April 05 2013 11:36 GMT
#239
On April 05 2013 19:44 GameHeart wrote:
Hey guys! Thanks for all the positive feedback and the great critiques!

I am already talking to GSL about some of the issues people have been complaining about. Oddly foreigners are mostly complaining about the logos in the mineral line and Koreans are complaining about the big logos.

I will do something with the victory screen. Not sure what yet. I was using this custom one for a reason but I am not sure if it is still necessary or not so I will have to look into possibly going back to the default one.

Regarding the double player names: It was not originally supposed to be this way, GSL decided to use their normal scoreboard instead of the one I built into the GameHeart overlay because they received so many complaints yesterday about its location on top of the minimap. The scoreboard for GameHeart is usually to right of the minimap and the left of the resources on that small black bar.


Very cool. It only make sense that it gets continually tweaked until it satisfies most people, but i like where it is at now and where it is going.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
April 05 2013 11:48 GMT
#240
It would be good to move the UI elements to their original places and just make them smaller by cutting out the fat but it’s definitely good to see this at GSTL so that you get a ton of feedback!
Really Blizz, really? - Darnell
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