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GameHeart Overlay 2.0 - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 45 Next All
GameHeart
Profile Blog Joined February 2012
286 Posts
April 05 2013 12:29 GMT
#241
A ton of feedback has definitely been rolling in!

I am very glad everything went smoothly tonight, thank you everyone for your support!
Gameheart
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
April 05 2013 12:32 GMT
#242
The zoom out function makes this worth it on its own, amazing work, keep it up
If you are not supporting K-Pop you are hurting E-Sports.
Stow.Wif
Profile Joined April 2011
France67 Posts
April 05 2013 12:42 GMT
#243
One suggestion for keeping tab on worker kills during harass : it would be nice to have the possibility to show a counter of "recent" worker kills. Think of it as a counter which reset to 0 every 10 or 20 seconds without a worker kill and increase at each worker kill (thus reseting the timer). A similar counter would be nice for unit killed during big battle.

Another suggestion : have a "battle mode" tied on one key-press that would be useful during battle. It could hide most of the UI and show only APM/army size/army value for example.
Junichi
Profile Joined January 2011
Germany1056 Posts
April 05 2013 12:45 GMT
#244
@GameHeart: to keep the feedback rolling: good thing you're responding so frequently here atm. That's really important imo.
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
75
Profile Joined December 2012
Germany4057 Posts
Last Edited: 2013-04-05 12:50:07
April 05 2013 12:48 GMT
#245
On April 05 2013 21:42 Stow.Wif wrote:
One suggestion for keeping tab on worker kills during harass : it would be nice to have the possibility to show a counter of "recent" worker kills. Think of it as a counter which reset to 0 every 10 or 20 seconds without a worker kill and increase at each worker kill (thus reseting the timer). A similar counter would be nice for unit killed during big battle.

Another suggestion : have a "battle mode" tied on one key-press that would be useful during battle. It could hide most of the UI and show only APM/army size/army value for example.


That are really cool ideas. Like reseting the units lost tab every ~20 secs so you can see how much mins/gas lost in a big fight.
yo twitch, as long as I can watch 480p lagfree I'm happy
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
April 05 2013 12:49 GMT
#246
This is really great awesome work on this dude :D
@RealHeyoka | ESL / DreamHack StarCraft Lead
GameHeart
Profile Blog Joined February 2012
286 Posts
April 05 2013 12:59 GMT
#247
@Stow.wif - Not a bad idea, may consider that for the future. We already added a pop up for units lost/resources lost that isn't in the default observer interface and there are so many more possibilities.

@Junichi - I was worried about looking like I was spamming or something.

@heyoka - Thank you very much!
Gameheart
Paraietta
Profile Joined April 2011
United Kingdom130 Posts
April 05 2013 13:11 GMT
#248
The wide angle zoom-out is soooo good, oh my god.

Would there be a way to move the supply counter back to the top right, though? I think that's where the viewer's eyes automatically go when they want to find out what's going on in the game.
Polt / GuMiho / INnoVation
Bumblebee
Profile Blog Joined August 2010
3237 Posts
April 05 2013 13:12 GMT
#249
This is incredible. I hope every tournament will see this and either develop their own or talk to you in order to get this.

However, my criticism is that I don't like the frames of things. It looks very simplistic and lo-fi. It could be done a lot smoother and have some eyecandy while not annoying the eye or taking up more space.
There is no difference between a knight and any other man aside from what he wears. @robinnymann
nanokwark
Profile Joined July 2010
Poland51 Posts
April 05 2013 13:14 GMT
#250
I have just seen it in GSTL, and I have to say that I'm impressed.
Hope to see it in every tournament
Netsky
Profile Joined October 2010
Australia1155 Posts
April 05 2013 13:16 GMT
#251
I hope Gameheart are receiving timely monetary compensation from GOMTV for using the UI/map(s) they developed.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 05 2013 13:18 GMT
#252
The interface and zoom out looks amazing, I loved watching the matches today. I think more tools are fine, but just cleaning up the interface and finding good places for the team logos is all I would like to see. Also, kills per unit would be a cool feature to show when a banshee/oracle shows up.

But you are awesome and keep this up. Every league should consider this system, since it allows the game to become a production engine as well.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
mythandier
Profile Joined January 2011
United States828 Posts
April 05 2013 13:25 GMT
#253
This really enhances the viewing experience. Thanks for all the hard work. Awesome job.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-04-05 13:31:47
April 05 2013 13:30 GMT
#254
Having seen this in GSTL tonight, this is good work. The minimalist design and increase camera framing due to the removal of the HUD is very impressive.

What's not impressive is the ugly, oversized, immersion-breaking logo that's seemingly everywhere. In every mineral field. In random corners of the map there's a monster-sized "GSTL" logo. Awful, just awful.

These huge ugly logos need to go.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 05 2013 13:46 GMT
#255
On April 05 2013 22:30 paralleluniverse wrote:
Having seen this in GSTL tonight, this is good work. The minimalist design and increase camera framing due to the removal of the HUD is very impressive.

What's not impressive is the ugly, oversized, immersion-breaking logo that's seemingly everywhere. In every mineral field. In random corners of the map there's a monster-sized "GSTL" logo. Awful, just awful.

These huge ugly logos need to go.


That is going to be a decision of the leagues and teams. They want their logos displayed for sponsors. I see where you are coming from and those should be put in the center of the main base or someplace that is not at every single base.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
MHT
Profile Joined August 2010
Sweden1026 Posts
April 05 2013 13:54 GMT
#256
You made Starcraft a better game Gameheart!
c0ldfusion
Profile Joined October 2010
United States8293 Posts
April 05 2013 13:58 GMT
#257
Wow. Amazing work.
Anzekay
Profile Joined March 2011
Australia63 Posts
April 05 2013 13:59 GMT
#258
On April 05 2013 22:12 Bumblebee wrote:
This is incredible. I hope every tournament will see this and either develop their own or talk to you in order to get this.

However, my criticism is that I don't like the frames of things. It looks very simplistic and lo-fi. It could be done a lot smoother and have some eyecandy while not annoying the eye or taking up more space.


One of the major concerns of making anything more flashy is how it will look on all stream qualities. One of the biggest improvements that I can see with the GH overlay is that every level of stream quality is able to read the supply/resource amounts quite clearly. Making things a bit flashier, even if it isn't the text itself, could cause some additional blurring or the like on lower quality streams that could make things more difficult to read.

I personally think the minimalist direction the UI has taken is pretty slick and does the job quite well. It's certainly much nicer looking than the blizzard UI appears to be, and the earlier implementations of the GH UI as well.
GreenAndOrangeTurtle
Profile Joined February 2011
Australia193 Posts
April 05 2013 14:22 GMT
#259
Amazing. Love the sleek design.

I really like the new UI. Regarding the logos, its really good that this will allow teams to get better exposure - similar to the flags that Dota 2 uses. It is a bit intrusive but i think that this is a good move for helping to monetize SC2.

Also, its cool to see more of the screen without some of the UI that is largely irrelevant when observing.
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former - Albert Einstein
Giriath
Profile Joined May 2011
Sweden2412 Posts
April 05 2013 14:56 GMT
#260
This really adds a lot to SC2. I hope every tournament adopts this UI!
Education should be our seniors guiding us to be "who" we want to be, not "what" we want to be.
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