• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:49
CET 01:49
KST 09:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book17Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Behind the Blue - Team Liquid History Book ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
A new season just kicks off A cwal.gg Extension - Easily keep track of anyone Do you consider PvZ imbalanced? Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
Mexico's Drug War US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2623 users

GameHeart Overlay 2.0 - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 45 Next All
GameHeart
Profile Blog Joined February 2012
286 Posts
April 05 2013 12:29 GMT
#241
A ton of feedback has definitely been rolling in!

I am very glad everything went smoothly tonight, thank you everyone for your support!
Gameheart
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
April 05 2013 12:32 GMT
#242
The zoom out function makes this worth it on its own, amazing work, keep it up
If you are not supporting K-Pop you are hurting E-Sports.
Stow.Wif
Profile Joined April 2011
France67 Posts
April 05 2013 12:42 GMT
#243
One suggestion for keeping tab on worker kills during harass : it would be nice to have the possibility to show a counter of "recent" worker kills. Think of it as a counter which reset to 0 every 10 or 20 seconds without a worker kill and increase at each worker kill (thus reseting the timer). A similar counter would be nice for unit killed during big battle.

Another suggestion : have a "battle mode" tied on one key-press that would be useful during battle. It could hide most of the UI and show only APM/army size/army value for example.
Junichi
Profile Joined January 2011
Germany1056 Posts
April 05 2013 12:45 GMT
#244
@GameHeart: to keep the feedback rolling: good thing you're responding so frequently here atm. That's really important imo.
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
75
Profile Joined December 2012
Germany4057 Posts
Last Edited: 2013-04-05 12:50:07
April 05 2013 12:48 GMT
#245
On April 05 2013 21:42 Stow.Wif wrote:
One suggestion for keeping tab on worker kills during harass : it would be nice to have the possibility to show a counter of "recent" worker kills. Think of it as a counter which reset to 0 every 10 or 20 seconds without a worker kill and increase at each worker kill (thus reseting the timer). A similar counter would be nice for unit killed during big battle.

Another suggestion : have a "battle mode" tied on one key-press that would be useful during battle. It could hide most of the UI and show only APM/army size/army value for example.


That are really cool ideas. Like reseting the units lost tab every ~20 secs so you can see how much mins/gas lost in a big fight.
yo twitch, as long as I can watch 480p lagfree I'm happy
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
April 05 2013 12:49 GMT
#246
This is really great awesome work on this dude :D
@RealHeyoka | ESL / DreamHack StarCraft Lead
GameHeart
Profile Blog Joined February 2012
286 Posts
April 05 2013 12:59 GMT
#247
@Stow.wif - Not a bad idea, may consider that for the future. We already added a pop up for units lost/resources lost that isn't in the default observer interface and there are so many more possibilities.

@Junichi - I was worried about looking like I was spamming or something.

@heyoka - Thank you very much!
Gameheart
Paraietta
Profile Joined April 2011
United Kingdom130 Posts
April 05 2013 13:11 GMT
#248
The wide angle zoom-out is soooo good, oh my god.

Would there be a way to move the supply counter back to the top right, though? I think that's where the viewer's eyes automatically go when they want to find out what's going on in the game.
Polt / GuMiho / INnoVation
Bumblebee
Profile Blog Joined August 2010
3237 Posts
April 05 2013 13:12 GMT
#249
This is incredible. I hope every tournament will see this and either develop their own or talk to you in order to get this.

However, my criticism is that I don't like the frames of things. It looks very simplistic and lo-fi. It could be done a lot smoother and have some eyecandy while not annoying the eye or taking up more space.
There is no difference between a knight and any other man aside from what he wears. @robinnymann
nanokwark
Profile Joined July 2010
Poland51 Posts
April 05 2013 13:14 GMT
#250
I have just seen it in GSTL, and I have to say that I'm impressed.
Hope to see it in every tournament
Netsky
Profile Joined October 2010
Australia1155 Posts
April 05 2013 13:16 GMT
#251
I hope Gameheart are receiving timely monetary compensation from GOMTV for using the UI/map(s) they developed.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 05 2013 13:18 GMT
#252
The interface and zoom out looks amazing, I loved watching the matches today. I think more tools are fine, but just cleaning up the interface and finding good places for the team logos is all I would like to see. Also, kills per unit would be a cool feature to show when a banshee/oracle shows up.

But you are awesome and keep this up. Every league should consider this system, since it allows the game to become a production engine as well.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
mythandier
Profile Joined January 2011
United States828 Posts
April 05 2013 13:25 GMT
#253
This really enhances the viewing experience. Thanks for all the hard work. Awesome job.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2013-04-05 13:31:47
April 05 2013 13:30 GMT
#254
Having seen this in GSTL tonight, this is good work. The minimalist design and increase camera framing due to the removal of the HUD is very impressive.

What's not impressive is the ugly, oversized, immersion-breaking logo that's seemingly everywhere. In every mineral field. In random corners of the map there's a monster-sized "GSTL" logo. Awful, just awful.

These huge ugly logos need to go.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 05 2013 13:46 GMT
#255
On April 05 2013 22:30 paralleluniverse wrote:
Having seen this in GSTL tonight, this is good work. The minimalist design and increase camera framing due to the removal of the HUD is very impressive.

What's not impressive is the ugly, oversized, immersion-breaking logo that's seemingly everywhere. In every mineral field. In random corners of the map there's a monster-sized "GSTL" logo. Awful, just awful.

These huge ugly logos need to go.


That is going to be a decision of the leagues and teams. They want their logos displayed for sponsors. I see where you are coming from and those should be put in the center of the main base or someplace that is not at every single base.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
MHT
Profile Joined August 2010
Sweden1026 Posts
April 05 2013 13:54 GMT
#256
You made Starcraft a better game Gameheart!
c0ldfusion
Profile Joined October 2010
United States8293 Posts
April 05 2013 13:58 GMT
#257
Wow. Amazing work.
Anzekay
Profile Joined March 2011
Australia63 Posts
April 05 2013 13:59 GMT
#258
On April 05 2013 22:12 Bumblebee wrote:
This is incredible. I hope every tournament will see this and either develop their own or talk to you in order to get this.

However, my criticism is that I don't like the frames of things. It looks very simplistic and lo-fi. It could be done a lot smoother and have some eyecandy while not annoying the eye or taking up more space.


One of the major concerns of making anything more flashy is how it will look on all stream qualities. One of the biggest improvements that I can see with the GH overlay is that every level of stream quality is able to read the supply/resource amounts quite clearly. Making things a bit flashier, even if it isn't the text itself, could cause some additional blurring or the like on lower quality streams that could make things more difficult to read.

I personally think the minimalist direction the UI has taken is pretty slick and does the job quite well. It's certainly much nicer looking than the blizzard UI appears to be, and the earlier implementations of the GH UI as well.
GreenAndOrangeTurtle
Profile Joined February 2011
Australia193 Posts
April 05 2013 14:22 GMT
#259
Amazing. Love the sleek design.

I really like the new UI. Regarding the logos, its really good that this will allow teams to get better exposure - similar to the flags that Dota 2 uses. It is a bit intrusive but i think that this is a good move for helping to monetize SC2.

Also, its cool to see more of the screen without some of the UI that is largely irrelevant when observing.
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former - Albert Einstein
Giriath
Profile Joined May 2011
Sweden2412 Posts
April 05 2013 14:56 GMT
#260
This really adds a lot to SC2. I hope every tournament adopts this UI!
Education should be our seniors guiding us to be "who" we want to be, not "what" we want to be.
Prev 1 11 12 13 14 15 45 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Playoffs
CranKy Ducklings123
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech149
RuFF_SC2 113
Nina 88
FoxeR 48
Ketroc 22
StarCraft: Brood War
Britney 9795
GuemChi 1257
Artosis 817
nyoken 51
NaDa 10
Dota 2
NeuroSwarm105
League of Legends
JimRising 665
Reynor60
Counter-Strike
taco 455
Super Smash Bros
Mew2King75
Heroes of the Storm
Khaldor222
Other Games
summit1g11172
Maynarde132
KnowMe61
Organizations
Other Games
gamesdonequick1196
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Berry_CruncH276
• musti20045 16
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 19
• RayReign 10
• Azhi_Dahaki9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21122
League of Legends
• Doublelift3754
• Scarra892
Other Games
• imaqtpie1585
• Shiphtur164
Upcoming Events
Replay Cast
8h 11m
Wardi Open
11h 11m
Monday Night Weeklies
16h 11m
OSC
23h 11m
WardiTV Winter Champion…
1d 11h
Replay Cast
2 days
WardiTV Winter Champion…
2 days
The PondCast
3 days
Replay Cast
3 days
Korean StarCraft League
5 days
[ Show More ]
CranKy Ducklings
5 days
SC Evo Complete
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.