I am very glad everything went smoothly tonight, thank you everyone for your support!
GameHeart Overlay 2.0 - Page 13
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GameHeart
286 Posts
I am very glad everything went smoothly tonight, thank you everyone for your support! | ||
Nekovivie
United Kingdom2599 Posts
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Stow.Wif
France67 Posts
Another suggestion : have a "battle mode" tied on one key-press that would be useful during battle. It could hide most of the UI and show only APM/army size/army value for example. | ||
Junichi
Germany1056 Posts
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Germany4057 Posts
On April 05 2013 21:42 Stow.Wif wrote: One suggestion for keeping tab on worker kills during harass : it would be nice to have the possibility to show a counter of "recent" worker kills. Think of it as a counter which reset to 0 every 10 or 20 seconds without a worker kill and increase at each worker kill (thus reseting the timer). A similar counter would be nice for unit killed during big battle. Another suggestion : have a "battle mode" tied on one key-press that would be useful during battle. It could hide most of the UI and show only APM/army size/army value for example. That are really cool ideas. Like reseting the units lost tab every ~20 secs so you can see how much mins/gas lost in a big fight. | ||
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Heyoka
Katowice25012 Posts
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GameHeart
286 Posts
@Junichi - I was worried about looking like I was spamming or something. @heyoka - Thank you very much! | ||
Paraietta
United Kingdom130 Posts
Would there be a way to move the supply counter back to the top right, though? I think that's where the viewer's eyes automatically go when they want to find out what's going on in the game. | ||
Bumblebee
3237 Posts
However, my criticism is that I don't like the frames of things. It looks very simplistic and lo-fi. It could be done a lot smoother and have some eyecandy while not annoying the eye or taking up more space. | ||
nanokwark
Poland51 Posts
Hope to see it in every tournament ![]() | ||
Netsky
Australia1155 Posts
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Plansix
United States60190 Posts
But you are awesome and keep this up. Every league should consider this system, since it allows the game to become a production engine as well. | ||
mythandier
United States828 Posts
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paralleluniverse
4065 Posts
What's not impressive is the ugly, oversized, immersion-breaking logo that's seemingly everywhere. In every mineral field. In random corners of the map there's a monster-sized "GSTL" logo. Awful, just awful. These huge ugly logos need to go. | ||
Plansix
United States60190 Posts
On April 05 2013 22:30 paralleluniverse wrote: Having seen this in GSTL tonight, this is good work. The minimalist design and increase camera framing due to the removal of the HUD is very impressive. What's not impressive is the ugly, oversized, immersion-breaking logo that's seemingly everywhere. In every mineral field. In random corners of the map there's a monster-sized "GSTL" logo. Awful, just awful. These huge ugly logos need to go. That is going to be a decision of the leagues and teams. They want their logos displayed for sponsors. I see where you are coming from and those should be put in the center of the main base or someplace that is not at every single base. | ||
MHT
Sweden1026 Posts
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c0ldfusion
United States8293 Posts
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Anzekay
Australia63 Posts
On April 05 2013 22:12 Bumblebee wrote: This is incredible. I hope every tournament will see this and either develop their own or talk to you in order to get this. However, my criticism is that I don't like the frames of things. It looks very simplistic and lo-fi. It could be done a lot smoother and have some eyecandy while not annoying the eye or taking up more space. One of the major concerns of making anything more flashy is how it will look on all stream qualities. One of the biggest improvements that I can see with the GH overlay is that every level of stream quality is able to read the supply/resource amounts quite clearly. Making things a bit flashier, even if it isn't the text itself, could cause some additional blurring or the like on lower quality streams that could make things more difficult to read. I personally think the minimalist direction the UI has taken is pretty slick and does the job quite well. It's certainly much nicer looking than the blizzard UI appears to be, and the earlier implementations of the GH UI as well. | ||
GreenAndOrangeTurtle
Australia193 Posts
I really like the new UI. Regarding the logos, its really good that this will allow teams to get better exposure - similar to the flags that Dota 2 uses. It is a bit intrusive but i think that this is a good move for helping to monetize SC2. Also, its cool to see more of the screen without some of the UI that is largely irrelevant when observing. | ||
Giriath
Sweden2412 Posts
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