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GameHeart Overlay 2.0 - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 45 Next All
rasnj
Profile Joined May 2010
United States1959 Posts
April 06 2013 04:55 GMT
#281
Regarding logos: Have you considered doing what proleague does and replacing those small icons around the hatchery/cc/nexus with logos. If you don't know what I'm talking about I took two screenshots to show:
+ Show Spoiler +

[image loading]
[image loading]

Maybe it doesn't work well with some of the complicated logos and maybe there are issues with visibility at lower resolutions. You have probably thought much more about this problem than me, but to me these seem much cleaner yet they still do the same job very well.
Tobblish
Profile Joined August 2011
Sweden6404 Posts
Last Edited: 2013-04-06 05:42:26
April 06 2013 05:41 GMT
#282
Donno if it's a bug but on some maps and logos it looks like the logo at the bases are not faded at all.
edit: this is noted from watching GSTL.
The curse is real
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-04-06 05:43:22
April 06 2013 05:42 GMT
#283
@rasnj - There are a few problems with doing what they are doing which makes it not work for GameHeart. They are developing something for just their organization. They also have the power to go to the teams that participate in their league and say "Hey! You need to give us a logo that works in this this and this situation!" or "We are going to modify your logo to fit our overlay okay?" and the teams will agree.

For me I can't even get into contact with teams. I emailed, tweeted, messaged on reddit, TL etc etc many teams before GameHeart was released and didn't get a single response. These teams are not easy to work with. And PL has to support like what...15 teams? I have over 70 in GameHeart already and that is continuously growing as smaller leagues ask me to add teams that they regularly see in their events.

The teams make life really difficult for me because few of them have proper contact information easily available and even those who do never actually respond when you try to contact them. And I can't customize their logo specifically for my project without at least talking to them about it.

I do want to call out Grubby though for being awesome and actually making sure I had a good logo for him.

And to be honest I think the direction GameHeart is headed is better anyways. The tiny decals would make it impossible to represent a lot of team logos the way they deserve.
Gameheart
TAMinator
Profile Joined February 2011
Australia2706 Posts
April 06 2013 05:54 GMT
#284
Hopefully GSL paid you for your work!
graNite
Profile Blog Joined December 2010
Germany4434 Posts
April 06 2013 09:30 GMT
#285
On April 06 2013 14:42 GameHeart wrote:

And to be honest I think the direction GameHeart is headed is better anyways. The tiny decals would make it impossible to represent a lot of team logos the way they deserve.



I just saw the decal version and i liked it a lot, especially kt's logo.
The GameHeart decals were too much, i thought the big transparent logo was ok, the small full logo was too dominant in my opinion.

Also, implementing the teamlogo via decals is a "cleaner" way than just putting it on the ground.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
April 06 2013 09:39 GMT
#286
On April 06 2013 18:30 graNite wrote:
Show nested quote +
On April 06 2013 14:42 GameHeart wrote:

And to be honest I think the direction GameHeart is headed is better anyways. The tiny decals would make it impossible to represent a lot of team logos the way they deserve.



I just saw the decal version and i liked it a lot, especially kt's logo.
The GameHeart decals were too much, i thought the big transparent logo was ok, the small full logo was too dominant in my opinion.

Also, implementing the teamlogo via decals is a "cleaner" way than just putting it on the ground.


The tiny decals work for 720p, but I can barely make out what it is at 480. It's important to cater to all quality levels since not everyone has a great internet connection. Personally I like the big logos, though I guess they could be sized down a little bit. I really wouldn't mind seeing ads on the map either if it meant more pros (and GameHeart) can be fed better.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Orzabal
Profile Joined December 2009
France287 Posts
April 06 2013 10:20 GMT
#287
Like BWCharts before, GameHeart Overlay will change everything.

Can't wait to see it on every map tournaments.
GameHeart
Profile Blog Joined February 2012
286 Posts
April 06 2013 16:31 GMT
#288
If anyone is interested CSL will be casting using GameHeart today for the Worcester Polytechnic Institute Instramural Starcraft League Tournament.

Here is a link.
Gameheart
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2013-04-06 23:16:09
April 06 2013 23:10 GMT
#289
On April 06 2013 18:30 graNite wrote:
Show nested quote +
On April 06 2013 14:42 GameHeart wrote:

And to be honest I think the direction GameHeart is headed is better anyways. The tiny decals would make it impossible to represent a lot of team logos the way they deserve.



I just saw the decal version and i liked it a lot, especially kt's logo.
The GameHeart decals were too much, i thought the big transparent logo was ok, the small full logo was too dominant in my opinion.

Also, implementing the teamlogo via decals is a "cleaner" way than just putting it on the ground.



I think putting them on the ground is pretty clean.

On April 07 2013 01:31 GameHeart wrote:
If anyone is interested CSL will be casting using GameHeart today for the Worcester Polytechnic Institute Instramural Starcraft League Tournament.

Here is a link.



Another gameheart tourny!
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
April 06 2013 23:26 GMT
#290
People and groups like you gameheart is why i love eSports.
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
mousewiz
Profile Joined February 2013
Canada18 Posts
April 07 2013 00:19 GMT
#291
Posting cuz GSTL.

AxiomAcer's smaller logo wasn't looking that great, but the rest was pretty good. The other thing is, they're very obvious in the early game, but when the action starts they're not too noticeable. I hope Legend gets more used to the zoom out; there were a couple wide battles where it seemed like it'd be nice to use. I also appreciated the circle. It made me giggle.

I really like all the information displays.
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-04-07 01:45:17
April 07 2013 01:32 GMT
#292
Alright guys, GameHeart has launched on NA, EU and SEA with 20 maps. The maps are as follows:

Akilon Wastes
Antiga Shipyard
DF Atlas
Bel'shir Vestige
Cloud Kingdom
Daybreak
DMZ
Entombed Valley
Howling Peak
Icarus
ESV Khalis
Korhal City
Metropolis
Neo Planet S
Newkirk Precinct
Ohana
Red City
Star Station
TPW Phantasm
Whirlwind


Be aware that I did not test every map to make sure it was working because after uploading 60 maps my eyeballs can't take much more computer screen. I did randomly select a few from each region to make sure they were working, but if there are any awesome volunteers who would like to go in and check it should be pretty easy to tell.

All you have to do is create a game on the map with two computers, and when you get into the in-game lobby if it doesn't look really messed up then it's probably fine.

If you plan to run a tournament using the GameHeart maps in the near future I definitely recommend first launching each map you plan to use in the tournament to make sure it is not messed up (I really think they are probably fine though to be honest).

If anyone does find a problem map please let me know either here or by email (TeamGameHeart@gmail.com).

Currently only layout 7 is functioning (same one used in GSTL) because the older layouts do not work correctly with some of the new features I added for GSTL. In the next week or two I will work to reactivate the other layouts as I am able to get them working with the new features.

There were a couple of bug fixes included in this upload, such as fixing the textures on overseers and morphing banelings. I have also reverted the victory screen back to the default screen but know that when the game is over it will declare victory using the observing players name/race rather than the actual player who won. I know this is stupid but I haven't found a way around it yet and everyone hated my custom victory screen I was using to solve this problem so much that I figured this probably couldn't be any worse. Who really reads the names on those things anyways?

Thank you everyone so much for your support, and especially the sc2mapster guys who have helped me get to this point, the melee map makers who have let me use their maps, and GSL for having the balls to take a risk and doing an immense amount of testing to eliminate as many bugs as we could.

I am reading all of the feedback and by no means is anything set in stone. I will continue to try to improve the overlay to the best of my ability from here.

Gameheart
dizzy101
Profile Joined August 2010
Netherlands2066 Posts
April 07 2013 03:53 GMT
#293
Amazing work, man! BIG PROPS! Now, get some sleep
Canucklehead
Profile Joined March 2011
Canada5074 Posts
Last Edited: 2013-04-07 04:19:51
April 07 2013 04:07 GMT
#294
Umm I think the victory screen showing the observer's name and race will make it worse because then it will just be confusing. I like the victory screen cause it's flashy and in your face going bam player x won and showing his race. If that information is just straight up wrong it's going to look very amateurish and weird. Can you imagine watching a zvz in gstl and at the end it shows winner startale legend - terran.
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
GameHeart
Profile Blog Joined February 2012
286 Posts
April 07 2013 05:00 GMT
#295
It's pretty much my top priority right now to fix so rest easy it will not remain this way for long.
Gameheart
ayaka
Profile Joined December 2012
11 Posts
April 07 2013 05:21 GMT
#296
could you please upload these maps to TW/KR server?
thank you~
GameHeart
Profile Blog Joined February 2012
286 Posts
April 07 2013 12:18 GMT
#297
On April 07 2013 14:21 ayaka wrote:
could you please upload these maps to TW/KR server?
thank you~


The 7 current GSTL maps should be available on Korea but right now I want to talk to GSL a bit before uploading more stuff to Korea. I also plan to to a major update very soon so I hope you can wait for that and are not too inconvenienced by my waiting.
Gameheart
Archerofaiur
Profile Joined August 2008
United States4101 Posts
April 07 2013 14:59 GMT
#298
Comments from reddit
I'd like to say that this guy is without a doubt one the most amazing and precious members of the community I've ever had a chance of speaking with.
Right before his big debut on GSTL, I contacted him about using the maps for a small in house tournament I was casting for this weekend. He not only uploaded all the maps we needed within 48 hours, but also updated our logo and put in a school's logo in before doing so.
But wait, there's more; he added me on skype to work out all the kinks, as well as watched all of the tournament he could and gave us tips throughout the broadcast on how to use the tools.
Seriously, this guy deserves every bit of love we can give him and I personally want to thank him personally for all that he's done.
You, sir, are without a doubt an e-sports hero!


rts also poured a lot of work into UI customization, an art style overhaul, and managing the stream for the Rumble in the Bronze a little over a year ago, which was an unpaid charity gig. He's a good guy.


Woah....woah....woah! You're behind GameHeart and you're the guy who helped me with that custom map to write out data during a game over at SC2Mapster. On that front, good news this week - paper and accompanying performance got accepted to the conference!
You truly are an amazing individual and this community is so lucky to have you around! :D
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-04-07 15:22:18
April 07 2013 15:06 GMT
#299
Great work, GameHeart! Your work is indispensable to the growth of SC2. I hope all tournaments use this.

Best feature: zoom out
Other features I appreciate: telestrator, take control, post lobby countdown, rename players.

Just a couple things. I am not sure if the font is adjustable, but what they used in GSTL, while clear, is a bit tacky. >_<
Also, I also agree that the HotS victory screen is much better than the current GameHeart one hehe. The sound and video/animation of it should really give you the sense of relief/accomplishment. The HotS one does that really well (even though it scared me the first time lol).

Have you noticed any performance hits?
T P Z sagi
GameHeart
Profile Blog Joined February 2012
286 Posts
April 07 2013 16:14 GMT
#300
GSL reported minor FPS drops at random times (they said it was not related to the zoom function) but I spoke to Scarlett and she reported not noticing any kind of lag or FPS issues. I am looking into what might have caused it but I am waiting to get my hands on some replays from them before I can really study it.
Gameheart
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