GameHeart Overlay 2.0 - Page 17
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urashimakt
United States1591 Posts
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Emix_Squall
France705 Posts
Amazing work! This is such an awesome tool, I hope most tournaments and organizations pick it up! | ||
mindjames
Israel320 Posts
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GameHeart
286 Posts
@Ketch - Thanks man. Definitely something I should look at. Another thing that shows up in the fog when using player vision are the production labels on buildings. I need to address both I think. | ||
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digmouse
China6326 Posts
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darkshad30000
France111 Posts
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Plansix
United States60190 Posts
On April 12 2013 19:19 digmouse wrote: Uh where are the unit spell buttons? Hidden, where they belong. I don't need to see buttons I can't click on. | ||
RinconH
United States512 Posts
Unrelated note: I love how GSL obs are now zooming out during battles. Was that possible in WOL? | ||
Lonyo
United Kingdom3884 Posts
On April 12 2013 22:38 Plansix wrote: Hidden, where they belong. I don't need to see buttons I can't click on. It's useful to be able to see which spells/abilities have been researched, especially when casters are poor at checking/making sure the audience is aware. | ||
Plansix
United States60190 Posts
On April 12 2013 22:50 Lonyo wrote: It's useful to be able to see which spells/abilities have been researched, especially when casters are poor at checking/making sure the audience is aware. They have the production cue for that and it has never really been an issue with any of the matches I have seen GameHeart used. I find any of the command buttons to be useless clutter on the screen. Mini map and a few other features is the way to go. | ||
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Waxangel
United States33077 Posts
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Plansix
United States60190 Posts
On April 12 2013 23:04 Waxangel wrote: When hide-UI is used and the minimap is removed, so is the resource/population counter. Maybe the pop-resource info should still show up in the top right corner when that happens? I noticed that when they were using hide-UI during big fights between Life and Maru it was hard to tell who had come out ahead until they returned the UI and we could see the numbers again. I think that is going to be a total production choice on their part and how they want to build the drama of the battle. I can see merits for not having it there and reasons to keep it there. There is a tension of not knowing how the player did until after the battle is done and the UI returns and its would be cool of the production crew could leverage that. | ||
bhfberserk
Canada390 Posts
I love the zooming out, but I think it would be awesome to have another extreme zoom out that sees the entire map (if possible), so you can see armies dancing around each other, or base trade scenario. | ||
alvadr
135 Posts
On April 12 2013 22:47 RinconH wrote: Unrelated note: I love how GSL obs are now zooming out during battles. Was that possible in WOL? That's part of Gameheart I believe | ||
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ZodaSoda
Australia1191 Posts
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Canucklehead
Canada5074 Posts
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ZodaSoda
Australia1191 Posts
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GameHeart
286 Posts
Speaking of which, the Australian Cyber League is starting a tournament very shortly where they plan to use the GameHeart overlay. The version they are using is slightly older than the one used in GSTL last night and it does use the Blizzard victory screen (showing the observer's name/race instead of the player's) so you can see for yourself the issue. http://www.teamliquid.net/video/streams/ACL_SC2 | ||
m0ck
4194 Posts
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GameHeart
286 Posts
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