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GameHeart Overlay 2.0 - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 45 Next All
urashimakt
Profile Joined October 2009
United States1591 Posts
April 12 2013 10:04 GMT
#321
I think it's pretty damn cool GOM is putting your work to use. Your effort is inspirational.
Who dat ninja?
Emix_Squall
Profile Joined February 2012
France705 Posts
April 12 2013 10:06 GMT
#322
I was just wondering was this new observer layout for GSTL was and BOOOM, this thread goes back on top of the list!

Amazing work! This is such an awesome tool, I hope most tournaments and organizations pick it up!
mindjames
Profile Blog Joined October 2010
Israel322 Posts
Last Edited: 2013-04-12 10:07:30
April 12 2013 10:06 GMT
#323
nm ;;
GameHeart
Profile Blog Joined February 2012
286 Posts
April 12 2013 10:08 GMT
#324
@graNite - Sorry I think it's just related to some negative feedback they had when the scores were not at the top of the screen. I don't really know for sure.

@Ketch - Thanks man. Definitely something I should look at. Another thing that shows up in the fog when using player vision are the production labels on buildings. I need to address both I think.
Gameheart
digmouse
Profile Blog Joined November 2010
China6328 Posts
April 12 2013 10:19 GMT
#325
Uh where are the unit spell buttons?
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
darkshad30000
Profile Joined November 2011
France111 Posts
April 12 2013 10:20 GMT
#326
Fucking awesome! Love it!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 12 2013 13:38 GMT
#327
On April 12 2013 19:19 digmouse wrote:
Uh where are the unit spell buttons?


Hidden, where they belong. I don't need to see buttons I can't click on.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
RinconH
Profile Joined April 2010
United States512 Posts
April 12 2013 13:47 GMT
#328
Is this your work that has made the GSL so awesome now? If so, good on ya!

Unrelated note: I love how GSL obs are now zooming out during battles. Was that possible in WOL?
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
April 12 2013 13:50 GMT
#329
On April 12 2013 22:38 Plansix wrote:
Show nested quote +
On April 12 2013 19:19 digmouse wrote:
Uh where are the unit spell buttons?


Hidden, where they belong. I don't need to see buttons I can't click on.

It's useful to be able to see which spells/abilities have been researched, especially when casters are poor at checking/making sure the audience is aware.
HOLY CHECK!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 12 2013 13:55 GMT
#330
On April 12 2013 22:50 Lonyo wrote:
Show nested quote +
On April 12 2013 22:38 Plansix wrote:
On April 12 2013 19:19 digmouse wrote:
Uh where are the unit spell buttons?


Hidden, where they belong. I don't need to see buttons I can't click on.

It's useful to be able to see which spells/abilities have been researched, especially when casters are poor at checking/making sure the audience is aware.


They have the production cue for that and it has never really been an issue with any of the matches I have seen GameHeart used. I find any of the command buttons to be useless clutter on the screen. Mini map and a few other features is the way to go.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Waxangel
Profile Blog Joined September 2002
United States33330 Posts
Last Edited: 2013-04-12 14:05:08
April 12 2013 14:04 GMT
#331
When hide-UI is used and the minimap is removed, so is the resource/population counter. Maybe the pop-resource info should still show up in the top right corner when that happens? I noticed that when they were using hide-UI during big fights between Life and Maru it was hard to tell who had come out ahead until they returned the UI and we could see the numbers again.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
April 12 2013 14:14 GMT
#332
On April 12 2013 23:04 Waxangel wrote:
When hide-UI is used and the minimap is removed, so is the resource/population counter. Maybe the pop-resource info should still show up in the top right corner when that happens? I noticed that when they were using hide-UI during big fights between Life and Maru it was hard to tell who had come out ahead until they returned the UI and we could see the numbers again.


I think that is going to be a total production choice on their part and how they want to build the drama of the battle. I can see merits for not having it there and reasons to keep it there. There is a tension of not knowing how the player did until after the battle is done and the UI returns and its would be cool of the production crew could leverage that.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
bhfberserk
Profile Joined August 2011
Canada390 Posts
April 12 2013 15:39 GMT
#333
This looks amazing. We need all sc2 games to be observed like this immediately!!
I love the zooming out, but I think it would be awesome to have another extreme zoom out that sees the entire map (if possible), so you can see armies dancing around each other, or base trade scenario.
alvadr
Profile Joined May 2012
135 Posts
April 12 2013 15:42 GMT
#334
On April 12 2013 22:47 RinconH wrote:

Unrelated note: I love how GSL obs are now zooming out during battles. Was that possible in WOL?


That's part of Gameheart I believe
ZodaSoda
Profile Blog Joined November 2010
Australia1191 Posts
April 12 2013 22:12 GMT
#335
Sorry Gameheart, I still prefer Blizzards victory animation =X
LiquipediaI'm the strongest Dragon that you've ever seen, You're gonna die motherfucker, I take up five screens. -Kraid
Canucklehead
Profile Joined March 2011
Canada5074 Posts
April 12 2013 22:19 GMT
#336
I prefer blizzard's victory animation too, but I'm not sure if he is able to make it work with his program. The info charts such as workers killed etc also look better as the blizzard default.
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
ZodaSoda
Profile Blog Joined November 2010
Australia1191 Posts
April 12 2013 23:14 GMT
#337
i assume to only way to call the Blizzard Victory screen is to actually end the match fully, which i think is something his map doesn't do since i think you can replay the map without having to reload it, maybe add a GSTL setting for calling victory screen and ending the map blizzard style? dunno been awhile since i was in the map editor
LiquipediaI'm the strongest Dragon that you've ever seen, You're gonna die motherfucker, I take up five screens. -Kraid
GameHeart
Profile Blog Joined February 2012
286 Posts
April 12 2013 23:27 GMT
#338
The reason I don't use the blizzard victory screen is because the observers in GameHeart are players with no units, not real observers. If I were to call the victory screen all it would do is show the race/name of the observer, and not the player who won the game.

Speaking of which, the Australian Cyber League is starting a tournament very shortly where they plan to use the GameHeart overlay. The version they are using is slightly older than the one used in GSTL last night and it does use the Blizzard victory screen (showing the observer's name/race instead of the player's) so you can see for yourself the issue.

http://www.teamliquid.net/video/streams/ACL_SC2
Gameheart
m0ck
Profile Blog Joined November 2010
4194 Posts
April 12 2013 23:35 GMT
#339
I really like the interface, but I sorely miss the pop-info in the top-right corner. Being very accustomed to having it there through WoL, I find it a bit too hidden/non-obvious in the GSTL setup. I suppose it might just be a matter of getting accustomed to a new setup.
GameHeart
Profile Blog Joined February 2012
286 Posts
April 13 2013 02:16 GMT
#340
GameHeart currently being used in the ACL, check it out!
Gameheart
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