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Active: 5237 users

GameHeart Overlay 2.0 - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 20 45 Next All
Tobblish
Profile Joined August 2011
Sweden6404 Posts
Last Edited: 2013-04-13 02:40:57
April 13 2013 02:40 GMT
#341
On April 12 2013 22:55 Plansix wrote:
Show nested quote +
On April 12 2013 22:50 Lonyo wrote:
On April 12 2013 22:38 Plansix wrote:
On April 12 2013 19:19 digmouse wrote:
Uh where are the unit spell buttons?


Hidden, where they belong. I don't need to see buttons I can't click on.

It's useful to be able to see which spells/abilities have been researched, especially when casters are poor at checking/making sure the audience is aware.


They have the production cue for that and it has never really been an issue with any of the matches I have seen GameHeart used. I find any of the command buttons to be useless clutter on the screen. Mini map and a few other features is the way to go.



But how am I supposed to know if Medivac Afterburners are off CD to escape the ground force?!
:ooo

I want to be able to know if it wasn't off CD, if it was and the player didn't use it.
The curse is real
darkshad30000
Profile Joined November 2011
France111 Posts
April 13 2013 15:41 GMT
#342
We can't download this overlay to try?
ChanmanV
Profile Joined December 2010
United States1156 Posts
April 13 2013 16:00 GMT
#343
On April 14 2013 00:41 darkshad30000 wrote:
We can't download this overlay to try?


These maps I believe are available in the arcade .. that right ryan?
Kambing
Profile Joined May 2010
United States1176 Posts
April 13 2013 16:12 GMT
#344
On April 14 2013 01:00 ChanmanV wrote:
Show nested quote +
On April 14 2013 00:41 darkshad30000 wrote:
We can't download this overlay to try?


These maps I believe are available in the arcade .. that right ryan?


Yes, search for GameHeart in the Arcade.
darkshad30000
Profile Joined November 2011
France111 Posts
April 13 2013 16:24 GMT
#345
On April 14 2013 01:12 Kambing wrote:
Show nested quote +
On April 14 2013 01:00 ChanmanV wrote:
On April 14 2013 00:41 darkshad30000 wrote:
We can't download this overlay to try?


These maps I believe are available in the arcade .. that right ryan?


Yes, search for GameHeart in the Arcade.



Ah ok thanks you!
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
April 13 2013 17:08 GMT
#346
pretty freaking sick.
The harder it becomes, the more you should focus on the basics.
ZodaSoda
Profile Blog Joined November 2010
Australia1191 Posts
April 13 2013 20:34 GMT
#347
GameHeart with the default victory screen cant you cause a trigger that causes all players besides the winner to be defeated?
therefore making the victory screen show correctly or am i confused about something?
LiquipediaI'm the strongest Dragon that you've ever seen, You're gonna die motherfucker, I take up five screens. -Kraid
GameHeart
Profile Blog Joined February 2012
286 Posts
April 13 2013 21:02 GMT
#348
That would just show defeat for the observer.
Gameheart
Archerofaiur
Profile Joined August 2008
United States4101 Posts
April 14 2013 15:05 GMT
#349
Prolly not the worst solution.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Sissors
Profile Joined March 2012
1395 Posts
April 14 2013 19:05 GMT
#350
This has some very nice features, however few days back I watched a caster use GameHeart for the first time, and I was pretty confused in the beginning where the population and resources were. Of course they are pretty obvious and in hindsight it was stupid I couldnt find them, but still it is a bit confusing that it depends on the map that is used where a viewer should find information.
MalditoKyo
Profile Joined October 2010
France76 Posts
April 14 2013 19:18 GMT
#351
Fantastic job!
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2013-04-16 11:09:00
April 16 2013 11:08 GMT
#352
In my opinion the production tab is too wide. It is because of the space between the icons.


[image loading]
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Archerofaiur
Profile Joined August 2008
United States4101 Posts
April 16 2013 16:34 GMT
#353
Would look better if that was alittle closer. But its not a huge thing.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-04-17 23:54:09
April 17 2013 23:53 GMT
#354
Last call for team/league and sponsor logos for awhile!

Sponsor logos are now needed for teams and leagues as well. Please read on to find out more information about this.

Hey guys, this is the last call for quite awhile to add logos to the GameHeart overlay. There are many tournaments and events picking up GameHeart all over the world and it would not hurt you to submit your logo just in case. Even very small teams are welcome. The deadline will be 48 hours from this post, on Friday April 19th at 5pm PST.

If you know someone involved in a team or league who would benefit from reading this post please share it with them, updating GameHeart is not a small task and once this next update goes out I will not be doing another one for awhile.

Sponsor logos are now supported by GameHeart (but not on the map itself, only in the interface/intros/victory screens). Turning sponsor logos on or off (whether for teams, league or both) is totally at the discretion of the individual event. Teams currently have no implementation for sponsor logos in the overlay but it is planned for the future, so submitting them now is good.

Even if your team or league is already in the overlay but you would like a different logo or higher quality logo used, now is the time to submit it.




Here is how to submit your logos and sponsors for addition to GameHeart:

TEAMS


Email submissions to TeamGameHeart@gmail.com

To get your TEAM logos into the GameHeart overlay they must be provided to me in a PNG or PSD format with a transparent background. TEAM logos go into the overlay in a 1x1 square format (248x248px). You may send them to me at any resolution you wish (though smaller than 248x248 is not recommended) and I will resize them as I add them to the overlay. Please name your team logos using the following format: "TEAM_Evil_Geniuses.png"

Here is an example. https://dl.dropboxusercontent.com/u/49867307/Overlays/Logo Info/TEAM_Hyding_Breed.png

If your team has sponsors and you would like them to make it into the overlay in the future (this is something we are considering for the future) please provide them to me now. The format for how team sponsors will go into the overlay is undecided at the moment, but please put them all into one PNG or PSD image with a transparent background and use the following naming format: "TEAM_Evil_Geniuses_sponsors.png"

Here is an example. https://dl.dropboxusercontent.com/u/49867307/Overlays/Logo Info/TEAM_Hyding_Breed_sponsors.png

Please stick to the file naming convention I have suggested because it helps me keep track of the over 100 logos already added to the overlay.


LEAGUES/EVENTS

Email submissions to TeamGameHeart@gmail.com

To get your LEAGUE or EVENT logo into the GameHeart overlay you will need to provide them to me in a PNG or PSD format with a transparent background. Event or league logos go into the overlay in a 2x1 horizontal format (600x300px). You may send them to me at any resolution you wish and I will resize it when I add it to the overlay if you prefer. Please name league or event logos using this format: "LEAGUE_ACL.png"

Here is an example. https://dl.dropboxusercontent.com/u/49867307/Overlays/Logo Info/LEAGUE_ACL.png


Event or league SPONSOR logos go into the overlay in a 7x1 horizontal format (560x80px), and also need a transparent background. Again I can resize it if necessary. Please name the sponsor logos using this format: "LEAGUE_ACL_sponsors.png"

I don't have an example for this yet, but take a look at this to understand how the league sponsors go into the GameHeart overlay and it will help you understand. https://dl.dropboxusercontent.com/u/49867307/Overlays/2013-04-09/disconnected_01.jpg

Please stick to the file naming convention I have suggested because it helps me keep track of the over 100 logos already added to the overlay.



What if I need to change sponsors in the future?

This isn’t a problem, though I cannot promise a change overnight. You just need to resubmit your updated sponsor logos and I will add them in the next GameHeart update.



If you have any questions or feel I have left out some crucial piece of information please let me know. Thank you all so much for your time.
Gameheart
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
April 18 2013 00:22 GMT
#355
Woah, that league layout is slick. What’s the feedback on the position of supply, resources and such? Wouldn’t it fit at the top? I’d guess that people prefer them at the top so I’m not sure if it’s a good idea to keep them at the bottom.
Really Blizz, really? - Darnell
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-04-18 01:45:10
April 18 2013 01:37 GMT
#356
I am not really going to discuss resources being in the top right. While I understand there are a number of people who want this there are a lot of reasons I do not want to do it, and explaining those reasons has a 0% chance of changing their mind. So it just isn't worth it.

I have been working on observer interfaces for over a year. I have considered just about every layout possibility and weighed the pros and cons of each. I believe the best way to present an SC2 game for a spectator is by consolidating information to the bottom of the screen and leaving the top as open as possible.
Gameheart
zJayy962
Profile Blog Joined April 2010
1363 Posts
April 18 2013 02:45 GMT
#357
wowowow. This is amazing.
Pandonetho
Profile Joined October 2009
Canada321 Posts
Last Edited: 2013-04-18 03:15:58
April 18 2013 03:11 GMT
#358
Is it possible to change the symmetry of the resource layout? My eyes are naturally used to reading from left to right, and when I look to the right side of the screen it takes a bit of adjustment having to read gas first, then minerals, as opposed to being able to easily compare both players' mineral and gas count if they were in the same order.

Edit: Nevermind, the other layout options work great as an alternative.
Canucklehead
Profile Joined March 2011
Canada5074 Posts
April 18 2013 03:25 GMT
#359
I'm one of those who prefer resources in top right. I wonder if tournaments can program to change it on their own if they want to.
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
April 18 2013 08:42 GMT
#360
On April 18 2013 10:37 GameHeart wrote:
I am not really going to discuss resources being in the top right. While I understand there are a number of people who want this there are a lot of reasons I do not want to do it, and explaining those reasons has a 0% chance of changing their mind. So it just isn't worth it.

I have been working on observer interfaces for over a year. I have considered just about every layout possibility and weighed the pros and cons of each. I believe the best way to present an SC2 game for a spectator is by consolidating information to the bottom of the screen and leaving the top as open as possible.

I didn’t mean to push your buttons, just that it seems counterintuitive for people who play the game. I understand that you’re trying to concentrate on one refined layout instead of spreading yourself over various versions depending on what people suggest. On a different note, are people using the “drawing tool”? I don’t think I’ve seen it in the GSTL and such.
Really Blizz, really? - Darnell
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