On April 18 2013 18:02 GameHeart wrote: I have been considering some solutions to the problem, but to be perfectly honest I think the drawing tools have turned out to be something of a failure. I think they are just one of those things that sounds good in theory, but in reality has very little practical application. Similar to the 'megamap' feature which you have probably also never seen used.
I disagree on the megamap: it's a much better tool for the obs to highlight map-wide actions than just wiggling the cursor in the general position of the minimap as they were previously forced to do. It's a good feature. The zoomout is absolutely amazing, for large engagements it's another world entirely.
Other than that, I have a minor criticism: the infobar at the bottom of the screen doesn't really click for me.
quick suggestion (sry if this has been asked before): can you add some sort of visual effect to the elements of the production tab which are being chrono boosted? I think it would be a great addition to any game involving protoss. ^.^"
On April 25 2013 04:12 JustPassingBy wrote: quick suggestion (sry if this has been asked before): can you add some sort of visual effect to the elements of the production tab which are being chrono boosted? I think it would be a great addition to any game involving protoss. ^.^"
This is an awesome idea. Unfortunately it is not within my power. But maybe Blizzard will do something like this someday.
On April 25 2013 04:12 JustPassingBy wrote: quick suggestion (sry if this has been asked before): can you add some sort of visual effect to the elements of the production tab which are being chrono boosted? I think it would be a great addition to any game involving protoss. ^.^"
This is an awesome idea. Unfortunately it is not within my power. But maybe Blizzard will do something like this someday.
I can't believe Blizzard hasn't implemented half of the stuff you've put into Game Heart. saw it on GSTL and it looks awesome.
Also it is being used in The Australian Cyber League, Influence TV, and in the future you will be able to see it in use in Taiwan, South America, and all over the place.
And please let these organizations know that you are happy with their decision to use GameHeart! And of course let the tournaments that aren't using GameHeart know that you would like to see them use it. The only way we are going to see it grow is if they see that people are loving it!
/rant Something that always bothered the fuck out of me : the production tab is not in the same order as the player tab. For example the red player is shown on top in the production tab, but on the player tab the blue player is shown on top. It's a minor thing, I know, but I always think 'goddamn, common sense demands you put it in the same order.' Its actually happening again in the GSTL at this very moment. I hope with the increased interest in gameheart they will start paying attention to that shit. In the past, when there was no gameheart, it could actually get really confusing during mirror matchups. When just taking a quick look, you could easily mistake the 2.
That happens with the Blizzard UI as well, but you are right. I should at least give them the ability to swap the positions of the players on the UI so they can match (GameHeart already does this but only for horizontal layouts, not stacked layouts).
It is possible to control this order already in GameHeart based on how you assign the players in the lobby but not everyone has figured out how it all works yet.
I wish supply was on the top right. It's getting to the point where I don't mind if tournaments start dropping gameheart for that very reason. I like a lot of things about gameheart, but changing the fundamental way we've been watching sc is just wrong and not better. It's different for the sake of being different and I don't see any benefit to it being on the bottom.
Just stopping by to say I love the DH overlay At first a bit strange with food count at the bottom but you get used to it very fast and all seems so clean. One thing I never liked in the UI was the Production tab etc to go into the screen. Now with everything at bottom it´s more obvious for me. I personally would prefer it perhaps going downwards at the screen side(s). But that's "complaining" on a high level.
On April 27 2013 01:10 Canucklehead wrote: I wish supply was on the top right. It's getting to the point where I don't mind if tournaments start dropping gameheart for that very reason. I like a lot of things about gameheart, but changing the fundamental way we've been watching sc is just wrong and not better. It's different for the sake of being different and I don't see any benefit to it being on the bottom.
I think it's easy to get used to after a couple hours of watching. Is this your first experience with the gameheart interface?
Most people are already used to watch resources/supply at the top, not only because that's how we watch it, but that's how we play it too. I would put that on top, and also add the income/army added to it and not just when units are deselected, because it's really awesome to be able to check it.