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GameHeart Overlay 2.0 - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 45 Next All
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
April 07 2013 16:17 GMT
#301
You are awesome.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
April 07 2013 16:17 GMT
#302
I'll test this out! Excited!
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2013-04-07 16:23:04
April 07 2013 16:21 GMT
#303
On April 08 2013 01:14 GameHeart wrote:
GSL reported minor FPS drops at random times (they said it was not related to the zoom function) but I spoke to Scarlett and she reported not noticing any kind of lag or FPS issues. I am looking into what might have caused it but I am waiting to get my hands on some replays from them before I can really study it.


Great to see that you are so good at keeping up to date with your creation and are willing to improve it so quickly. I hope they continue to use GameHeart! Other than a few minor things that could be improved, I do not think anyone has said anything bad about GameHeart. Regardless, it beats the Blizzard SC2 UI by miles.
T P Z sagi
PiQLiQ
Profile Joined January 2011
Sweden702 Posts
April 07 2013 16:23 GMT
#304
Great job!
http://twitter.com/PiQLiQ
Fencar
Profile Blog Joined August 2011
United States2694 Posts
April 08 2013 17:09 GMT
#305
When will stronger team colors for the new unit skins like the new Zealot, Zergling, and Marine be implemented?
This is my signature. There are many like it, but this one is mine.
mk.ultra
Profile Joined March 2012
United States54 Posts
April 08 2013 18:26 GMT
#306
This is incredible! Hopefully we can start seeing it in tournaments soon. I always wondered why they felt compelled to keep the bottom UI bar visible while spectating.

The only suggestion I have is that instead of a tesselation tool, just allow observers to free draw in different colors. They can draw arrows and circles easily and quickly. Also allowing drawing on the minimap would be good too.
When the power of love overcomes the love of power, the world will know peace.
GameHeart
Profile Blog Joined February 2012
286 Posts
April 08 2013 21:41 GMT
#307
On April 09 2013 02:09 Fencar wrote:
When will stronger team colors for the new unit skins like the new Zealot, Zergling, and Marine be implemented?


I would like to get to it at some point but there are a lot of higher priority things on my plate to deal with first.
Gameheart
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
April 12 2013 09:31 GMT
#308
godlike.
Moderator
Waxangel
Profile Blog Joined September 2002
United States33503 Posts
April 12 2013 09:32 GMT
#309
I like that all the resource/food/peon info is one line now, easier to do side by side comparisons. Maybe increase the transparency of the backgroudn tho?
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Tobblish
Profile Joined August 2011
Sweden6404 Posts
Last Edited: 2013-04-12 09:38:43
April 12 2013 09:33 GMT
#310
The new transparency on the team logos are great, before it really stung me on the eyes.

New scoreboard looks very nice as well, makes the earlier one look like trash
edit: and the upgrade bar as well! OMG
The curse is real
Ketch
Profile Joined October 2010
Netherlands7285 Posts
Last Edited: 2013-04-12 10:15:52
April 12 2013 09:38 GMT
#311
Woah... upgrades in the scoreboard? So cool!

Edit: I would like to see the supply in the top right maybe. I am thinking that you could get used to it in the bottom, but when you play sc2 yourself, it will be in the top right as well.

Edit2: From the LR GSL thread

On April 12 2013 18:39 Grumbels wrote:
mineral count is constantly updating and flashing, I'm not used to it yet


I noticed this as well, is this something you did on purpose?
>> Hmm checking with normal situation, the refresh rate is the same. So it is probably because the text is a bit bolder that it attracts our attention more.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
April 12 2013 09:40 GMT
#312
I am watching GSTL right now. The new victoy screen is awesome, the letters could come up a bit faster though.
The ingame bar with the upgrades is really good, but in my opinion it should be at the top and the overlay scoreboard should be removed.
the overall score vould be on your ingame board as well.

keep up the good work!
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Grovbolle
Profile Blog Joined July 2011
Denmark3811 Posts
April 12 2013 09:42 GMT
#313
Supply counts should be top right as they always have been, the same with ressources. (Personal preference)
Lies, damned lies and statistics: http://aligulac.com
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
April 12 2013 09:42 GMT
#314
Still needs another art pass on the army values, etc like that, but it's much better.

I like the victory screen.

I would discuss with the GSTL guys about duplication of information (I assume the purple bit is actually GOM's own overlays).

I wonder if you could implement drawing on an SC2 map. I will investigate (if I can ever figure out how to do the observer/ally thing myself).
I will reduce you to a series of numbers.
GameHeart
Profile Blog Joined February 2012
286 Posts
April 12 2013 09:44 GMT
#315
Thanks guys!

@Waxangel - I plan to add a slider where each tournament can decide for themselves how transparent they want everything.

@Tobblish - Great to hear, they also have the option of disabling the small mineral line logos or the big team logos if they so choose but hopefully the smaller more transparent mineral logos will be enough to keep them from being distracting.

@Ketch - Yes! I was glad when they asked me to add them back in.

@Granite - Faster letters, got it. There is a scoreboard built into the overlay but Gom has opted to use their own instead.
Gameheart
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2013-04-12 09:48:50
April 12 2013 09:46 GMT
#316
i don't like the rectangle unit selecting screen, the old one looked way better, also the informartion tab is way to stretched out(no need the name of the team twice, just put a logo of the team down there, cost less space )and the gom scoreboard doesnt fit the style of your ui (purple yuck)

i like the new logos and victory screen
yo
graNite
Profile Blog Joined December 2010
Germany4434 Posts
April 12 2013 09:51 GMT
#317
On April 12 2013 18:44 GameHeart wrote:
@Granite[ ...] but Gom has opted to use their own instead.


Can you tell us why?
You obviously have the better graphics :p
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
masaker
Profile Joined September 2012
23 Posts
April 12 2013 09:56 GMT
#318
Really cool utility ! thx very much
Ketch
Profile Joined October 2010
Netherlands7285 Posts
April 12 2013 10:03 GMT
#319
I keep enjoying the interface.

Another small thing I noticed, and this is probably the way it is implemented, but in the last game in the GSTL the observer showed MKP's vision and showed the non-scouted base of Avenge. The bases was of course still empty, but the logo was visible.
This could confuse viewers in the fact whether or not the logo was scouted or not. It is a small detail and might only bother me, but yeah . I understand that players do not see the logo's anyway, but still.
digmouse
Profile Blog Joined November 2010
China6330 Posts
April 12 2013 10:04 GMT
#320
The new version is, simply, GODLIKE.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
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