• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:07
CET 03:07
KST 11:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2084 users

GameHeart Overlay 2.0 - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 45 Next All
MasterCynical
Profile Joined September 2012
505 Posts
April 05 2013 09:33 GMT
#201
wow it feels so strange not looking towards the top right to check the resources.
Ketch
Profile Joined October 2010
Netherlands7285 Posts
April 05 2013 09:33 GMT
#202
Gratz on the GSTL!
Ncutable
Profile Joined October 2010
Romania99 Posts
April 05 2013 09:34 GMT
#203
Greeeeeeeaaaaaaaat job! Gratz!!!
道常無名
BathTubNZ
Profile Joined December 2011
New Zealand2556 Posts
April 05 2013 09:44 GMT
#204
Very nice, mostly just needs a nicer outro screen.
ZodaSoda
Profile Blog Joined November 2010
Australia1191 Posts
April 05 2013 09:51 GMT
#205
happy for you, very good work


but...
can we have default victory screen back? T_T
LiquipediaI'm the strongest Dragon that you've ever seen, You're gonna die motherfucker, I take up five screens. -Kraid
GameHeart
Profile Blog Joined February 2012
286 Posts
April 05 2013 10:01 GMT
#206
Yes, I will work on that. Also seeing lots of complaints about the logos in the mineral lines.
Gameheart
Cokefreak
Profile Joined June 2011
Finland8095 Posts
Last Edited: 2013-04-05 10:07:44
April 05 2013 10:06 GMT
#207
On April 05 2013 19:01 GameHeart wrote:
Yes, I will work on that. Also seeing lots of complaints about the logos in the mineral lines.

Yes, please remove those, they do not fit in, they should be positioned on the other side of the cc/nexus/hatch and maybe a bit smaller.
Also, they should also appear on starting position only, not at every mineral line.
Junichi
Profile Joined January 2011
Germany1056 Posts
Last Edited: 2013-04-05 10:15:51
April 05 2013 10:13 GMT
#208
The only thing that is really ugly to me are the health bars on the right. (And I think they are optional?) Otherwise this thing looks quite nice. Blizz should incorporate some of these ideas into their overlay options. Or tournament casters should just use this, if it is stable enough.

Btw. I had some lag when the video showed the new zoom levels. Was that just my notebook / the streaming, or was that happening ingame, too?
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
April 05 2013 10:14 GMT
#209
On April 05 2013 19:06 Cokefreak wrote:
Show nested quote +
On April 05 2013 19:01 GameHeart wrote:
Yes, I will work on that. Also seeing lots of complaints about the logos in the mineral lines.

Yes, please remove those, they do not fit in, they should be positioned on the other side of the cc/nexus/hatch and maybe a bit smaller.
Also, they should also appear on starting position only, not at every mineral line.


Yeah, none wants to get annoyed by sponsor icons everywhere so toning it down should actually be better for the sponsors too because none gets angry about it.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Cokefreak
Profile Joined June 2011
Finland8095 Posts
April 05 2013 10:16 GMT
#210
On April 05 2013 19:13 Junichi wrote:
The only thing that is really ugly to me are the health bars on the right. Otherwise this thing looks quite nice. Blizz should incorporate some of these ideas into their overlay options. Or tournament casters should just use this, if it is stable enough.

Btw. I had some lag when the video showed the new zoom levels. Was that just my notebook / the streaming, or was that happening ingame, too?

I did not get any lag during the zoom outs.
Killmouse
Profile Joined August 2010
Austria5700 Posts
April 05 2013 10:16 GMT
#211
plz change the victory screen, else nice work
yo
Junichi
Profile Joined January 2011
Germany1056 Posts
April 05 2013 10:16 GMT
#212
Good, then it was probably just on my end. Thanks!
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
Last Edited: 2013-04-05 10:18:19
April 05 2013 10:18 GMT
#213
I think the mineral line logos would work fine if they were 50% transparent or something instead of opaque. And maybe if it was restricted to just the main base mineral line, rather than every expansion.
Ace1123
Profile Joined September 2011
Philippines1187 Posts
April 05 2013 10:18 GMT
#214
THIS IS SO AMAZING! GOOD JOB REALLY!!!!
ForGG, Mvp, MMA, MarineKing, BoxeR,
myRZeth
Profile Joined June 2011
Germany1047 Posts
April 05 2013 10:19 GMT
#215
fix the victory screen and it s nearly perfect!
Zeon0
Profile Joined September 2010
Austria2995 Posts
April 05 2013 10:24 GMT
#216
On April 05 2013 18:33 MasterCynical wrote:
wow it feels so strange not looking towards the top right to check the resources.

this!

quite annoying to be honest, but i guess we will get used to it
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Grubby
Profile Joined January 2011
Netherlands318 Posts
April 05 2013 10:32 GMT
#217
On February 28 2013 05:03 GameHeart wrote:



"This is probably the biggest jump I've seen in starcraft 2, and probably in esports."
JP "itmeJP" McDaniel



"This should be done by every tournament."
Dan "Artosis" Stemkoski



"Absolutely. Fucking. Amazing."
Scott "SirScoots" Smith



GameHeart overlay featured on State of the Game


GameHeart overlay featured on The Pulse


Features

  • Sleek minimalist overlay which makes important information big and easy to read for any quality of stream while drastically reducing the size of the UI to show more of the game.
  • Simple design to allow tournaments to easily modify it using image overlays to create their own ‘look’.
  • Multiple layouts to choose from so each league can choose what best suits their needs.
  • Selectable team and league logos built into the overlay to give each map and each tournament a more unique feel.
  • “Stronger Team Colors” mod, originally created by pzea469, but no longer functional as of the 1.5 arcade patch is now included in the GameHeart overlay as a toggleable option.
  • Telestrator, or drawing functionality for observers to improve game calling and game analysis both during, and post game.
  • Zoom out much farther than you have traditionally been able to. Get more of the action on screen to show fights in multiple locations at the same time.
  • Important information such as upgrades and worker counts always on screen, to give viewers a better game sense.
  • Labels to indicate what buildings are researching or producing on the building itself.
  • Map intro animations to add a little class to your production.
  • Scoreboards built into the overlay. You can now easily setup a scoreboard to show whether its a best of 3 or 5 etc, and how many games each player has won.
  • Override player names. You can easily change the names that show up for players in the overlay to correct smurf account names.
  • You can now easily determine the order of observers to create hotkey consistency for your production.
  • Unit health and upgrades can now be easily viewed by clicking on an individual unit.
  • Simple in-game lobby interface gives organizers greater control over the exact moment the game starts, rather than relying on unpredictable loading times.




A Message To:


Teams & Leagues -
If your organization does not like the logo I have used for you in the overlay and would like to provide me with another, please do. The team logos go into the map in a square format and images with a transparent/no background are ideal. League logos are a 2x1 ratio (horizontal).

If you would like your organization removed from the overlay entirely please contact me, preferably in a way that I can verify you genuinely represent the team or league.

If your organization is not currently included in the overlay and you would like to be, please contact me.

Leagues -
Obviously my goal with the overlay is to gain widespread adoption. If there is something stopping you from using it even though you would like to, or there is some feature you would like to see please let me know.

Map Makers -
If you are designing maps that make it into regular competitive play, chances are I will try to contact you very shortly, have already tried to contact you, or cannot find contact information for you. I really hope we can cooperate to improve the production quality of tournaments and showmatches all over the world. If you would like to take the initiative to contact me please do so.

Fans -
I have put hundreds of hours of work into the overlay, well beyond what I had originally intended. As the project grew it became more stressful and I am certainly concerned now about how you receive it. I would love to hear your feedback, and while I know some of you may not like some of the features in the overlay, hopefully you will at least view it as a step forward overall.

If you would like to support the project, please encourage the leagues you enjoy watching to adopt the GameHeart overlay.



Frequently Asked Questions


- Do players see the logos and drawings?
No, players do not see the logos or the drawings, to them it looks like a normal game.

-Does it work with HotS?
Being so close to the release of Heart of the Swarm I decided to focus on HotS. If you would desperately like to use the overlay in WoL I may be able to upload it for you, please let me know. It’s just extra work to try to maintain both and I figured at this point very few organizations are left broadcasting WoL. For now, I have uploaded only one map with the overlay to WoL. That map is GameHeart - Metropolis. Right now there are only two maps up on HotS but I will be adding more throughout the day.

- Does the GameHeart overlay use Blizzard’s new custom observer interface feature?
No it does not.

- Why would I use the GameHeart overlay instead of Blizzard’s new custom observer interface feature?
The GameHeart overlay can offer more functionality than the new observer tools because it is a custom map. Things like the telestrator function, zoom out, and the team/league logos are not possible with their tool (at least not yet).

-Why would I use Blizzard’s new observer tools instead of the GameHeart overlay?
Blizzard’s tool is totally independent of the map. I can only offer the GameHeart overlay for maps which I have access to, either because they are on the ladder or the map maker has decided to allow me to use his map. Blizzard’s tool does not have this limitation, you can use it with any map you want.

-Does it work for casting from replays?
The short answer here is no. While we could offer some limited functionality in replays such as the zoom out feature, most of the overlay requires direct interaction with the game, which is not possible in a replay. Blizzard’s new tools can do most of what our overlay could offer in a replay, I recommend you use their feature for casting from replays.

-Who is your target audience?
Well everyone is our target audience in a way. Average viewers need to like what we are showing them or tournaments will not want to adopt our toolset. But more specifically we are targeting major and minor tournament broadcasters who want to raise their production values. Many of the tools offered help smaller organizations provide content that was previously only done by larger organizations, such as fancy camera intros, scoreboards that aren’t starboard etc.

-Is the GameHeart overlay complicated to use?
It will seem intimidating at first to anyone who jumps into it, but it’s actually quite simple. The most complicated part of using it will be learning new hotkeys (which you don’t even have to use if you don’t want to).

-I hate (insert feature here).
Keep in mind that everything in the overlay is optional. If you don’t like strong team colors, the logos or scoreboards then don’t use them! Most of these things can even be turned on and off in the middle of a game if you so choose.


Contact


TeamGameHeart@gmail.com

You can reach me on skype as rtschutter

twitter: @rtschutter

I am rtschutter on reddit.


Hey GameHeart, awesome work on the overlays. Truly add a new dimension, figuratively - and.. literally!

Do you have a Grubby logo yet for the maps. If not, I can supply. Lemme know (pm preferably). thanks!
Homepage: followgrubby.com Twitter: @followgrubby Facebook: /followgrubby
Cokefreak
Profile Joined June 2011
Finland8095 Posts
April 05 2013 10:32 GMT
#218
On April 05 2013 19:18 MCXD wrote:
I think the mineral line logos would work fine if they were 50% transparent or something instead of opaque. And maybe if it was restricted to just the main base mineral line, rather than every expansion.

This is a very good suggestion IMO.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
April 05 2013 10:32 GMT
#219
This is a huge leap forward, unsurprised it wasn't Blizzard for all their bluster about e-Sports. This is bigger than WCS.
Yhamm is the god of predictions
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
April 05 2013 10:36 GMT
#220
I want this on SEA
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Prev 1 9 10 11 12 13 45 Next All
Please log in or register to reply.
Live Events Refresh
ChoboTeamLeague
01:00
S33 Finals FxB vs Chumpions
PiGStarcraft423
Discussion
Replay Cast
23:00
WardiTV Mondays #60
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft423
Nathanias 98
trigger 78
StarCraft: Brood War
NaDa 75
Sexy 50
yabsab 5
Dota 2
monkeys_forever317
NeuroSwarm58
League of Legends
JimRising 566
Cuddl3bear4
Super Smash Bros
hungrybox433
AZ_Axe188
Other Games
summit1g9399
C9.Mang0260
Maynarde151
Day[9].tv150
Trikslyr40
ToD20
Organizations
Other Games
gamesdonequick946
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 77
• davetesta15
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki23
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2339
League of Legends
• Doublelift2698
• Scarra1307
Other Games
• Day9tv150
Upcoming Events
WardiTV Korean Royale
9h 53m
BSL: GosuLeague
18h 53m
PiGosaur Cup
22h 53m
The PondCast
1d 7h
Replay Cast
1d 20h
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
2 days
RSL Revival
3 days
WardiTV Korean Royale
3 days
RSL Revival
4 days
[ Show More ]
WardiTV Korean Royale
4 days
IPSL
4 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
5 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.