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GameHeart Overlay 2.0 - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 45 Next All
graNite
Profile Blog Joined December 2010
Germany4434 Posts
March 08 2013 09:41 GMT
#161
Maybe you could make it possible to show how many forcefields/emps/fungals/yamato cannons are available for every unit in the current selection fo the observer. Sometimes STLegend just moves his cursor over the sentries to show the tooltip, but that doesnt really help because you cant calculate that fast how many forcefields are available.

Keep up the good work.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Teodice
Profile Blog Joined June 2010
Sweden641 Posts
March 08 2013 09:42 GMT
#162
The best thing ever made so far by the community! Can´t wait to see tournaments implement this and utilize it! Amazing!
You will still be here tomorrow, but your dreams may not
ZodaSoda
Profile Blog Joined November 2010
Australia1191 Posts
March 08 2013 09:52 GMT
#163
I like this, but honestly cant see tournaments using it pre-made into maps, even if the Custom Observer limits certain things implementing whats possible into that would make tourneys consider it a hell of a lot more and hopefully make blizzard open up the custom observer some more.
LiquipediaI'm the strongest Dragon that you've ever seen, You're gonna die motherfucker, I take up five screens. -Kraid
GameHeart
Profile Blog Joined February 2012
286 Posts
March 08 2013 17:01 GMT
#164
Thanks guys.

graNite - That's a good idea I will look into how best to do that.

ZodaSoda - It's definitely a struggle getting tournaments to adopt the overlay. But I have a couple of major tournaments interested right now. Hopefully one of them will end up using it, I think it will really open it up to others.
Gameheart
ZodaSoda
Profile Blog Joined November 2010
Australia1191 Posts
March 08 2013 17:43 GMT
#165
I hate to sound so blunt but, major tourneys in esports showing interest in doing something new means nothing until they actually do it. =/

I truly believe switching to Blizzards API gives you a far better chance.
But its up to you.
LiquipediaI'm the strongest Dragon that you've ever seen, You're gonna die motherfucker, I take up five screens. -Kraid
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 08 2013 17:51 GMT
#166
I am with ZodaSoda on switching to the Blizzard API. You clearly do great work and if you can shift this stuff over to a system that doesn't require all events to use a custom map, they are way more likely to use it. However, the logo thing is likley only possible through a custom map, which may be compeling for tournament runners.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
2vs2.Zepiii
Profile Joined December 2011
Belgium134 Posts
March 08 2013 18:01 GMT
#167
This is just amazing.
Hope we will see in every tournament soon.
Gratz !
2v2 Protoss Master : twitch.tv/Zepiii || Best achievement - HotS 2v2 : Top2 World w/ Vermillion
Orzabal
Profile Joined December 2009
France287 Posts
March 08 2013 18:23 GMT
#168
This is smart, no wait, this is brillant.

Blizzard should buy the brain of this guy.

I wish every player would be able to customise is HUD. I would like to have a larger view of the field.
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-03-08 18:57:31
March 08 2013 18:52 GMT
#169
Things that would no longer function using the Blizzard API:

-Drawing tools
-Camera intros
-Smurf renaming
-Team logo flairs
-League logo flairs
-Zoom function
-Layout switching
-Stronger team colors
-Spawn positions selection
-Upgrade levels on resource bar
-Built in scoreboard

You guys are basically asking me to throw out 98% of the work I have done on this project. It hurts me.
Gameheart
Chronald
Profile Joined December 2009
United States619 Posts
March 08 2013 19:04 GMT
#170
Egggggggcelent.

Very very well done.

Really hoping that GSL will hire you!!! Fingers crossed!
Got that.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
March 08 2013 19:15 GMT
#171
Arent like 75% of the features presented here also in the peep mode maps?

Sure this program does all that and more, meaning that is is indeed better, but I would still say that the jump from normal SC2 to peep mode is bigger than jump from peep mode to this, and 0% of tournaments have ever tried using peep mode AFAIK.
If any tournament is going to pick this up, it is because of the subtle advertising campaign this duder here has done.


Point is I think you people are wayyyyyyyyyyyyyyyyy over hyped, considering i still say DOTA2 observer UI is far beyond what this offers.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
March 08 2013 19:17 GMT
#172
On March 09 2013 04:15 Sea_Food wrote:
Arent like 75% of the features presented here also in the peep mode maps?

Sure this program does all that and more, meaning that is is indeed better, but I would still say that the jump from normal SC2 to peep mode is bigger than jump from peep mode to this, and 0% of tournaments have ever tried using peep mode AFAIK.
If any tournament is going to pick this up, it is because of the subtle advertising campaign this duder here has done.


Point is I think you people are wayyyyyyyyyyyyyyyyy over hyped, considering i still say DOTA2 observer UI is far beyond what this offers.

When Artosis and incontrol call it one of the best things to happen to starcraft 2, i don't think you can call it over-hyped, I just think you're being a downer .
¯\_(シ)_/¯
Eury
Profile Joined December 2008
Sweden1126 Posts
March 08 2013 19:30 GMT
#173
For those that missed it Blizzard actually mentioned GameHeart in their AMA:
Blizzard
GameHeart is very cool. We were all really impressed with the latest video they released.

Yeah, our custom observer UI feature was initially designed simply to allow tournaments and streamers the ability to customize the UI (on any map) in any way they want. It doesn't actually allow you to do scripting. We've got some cool ideas about this for the future. Some of those ideas will actually end up helping out projects like GameHeart as well.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
March 08 2013 19:34 GMT
#174
On March 09 2013 04:17 Whatson wrote:
Show nested quote +
On March 09 2013 04:15 Sea_Food wrote:
Arent like 75% of the features presented here also in the peep mode maps?

Sure this program does all that and more, meaning that is is indeed better, but I would still say that the jump from normal SC2 to peep mode is bigger than jump from peep mode to this, and 0% of tournaments have ever tried using peep mode AFAIK.
If any tournament is going to pick this up, it is because of the subtle advertising campaign this duder here has done.


Point is I think you people are wayyyyyyyyyyyyyyyyy over hyped, considering i still say DOTA2 observer UI is far beyond what this offers.

When Artosis and incontrol call it one of the best things to happen to starcraft 2, i don't think you can call it over-hyped, I just think you're being a downer .

In this kinds of things i would say that artosis and incontrol are not much more significant than you or me. Do you remember when Barrin made that breadth of starcraft 2 HUGE post and got lots of positive quotes from pro gamers? Nothing happened. I dont think anything was even close of happening.

Wait till Sundance or Carmac says that, then get hyped.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
March 08 2013 20:02 GMT
#175
On March 09 2013 04:34 Sea_Food wrote:
Show nested quote +
On March 09 2013 04:17 Whatson wrote:
On March 09 2013 04:15 Sea_Food wrote:
Arent like 75% of the features presented here also in the peep mode maps?

Sure this program does all that and more, meaning that is is indeed better, but I would still say that the jump from normal SC2 to peep mode is bigger than jump from peep mode to this, and 0% of tournaments have ever tried using peep mode AFAIK.
If any tournament is going to pick this up, it is because of the subtle advertising campaign this duder here has done.


Point is I think you people are wayyyyyyyyyyyyyyyyy over hyped, considering i still say DOTA2 observer UI is far beyond what this offers.

When Artosis and incontrol call it one of the best things to happen to starcraft 2, i don't think you can call it over-hyped, I just think you're being a downer .

In this kinds of things i would say that artosis and incontrol are not much more significant than you or me. Do you remember when Barrin made that breadth of starcraft 2 HUGE post and got lots of positive quotes from pro gamers? Nothing happened. I dont think anything was even close of happening.

Wait till Sundance or Carmac says that, then get hyped.

Oh don't worry, I'm hyped already.
¯\_(シ)_/¯
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
March 08 2013 20:02 GMT
#176
On March 06 2013 10:01 GameHeart wrote:
Thanks guys!

Another feature I am working on for the next version of the overlay is the megamap. Which allows observers to press tab to bring up a giant minimap in the middle of their screen. Thanks to Ahli for all his help with this!

[image loading]

This. Oh my god this.

"If you take a look at the tiny box in the bottom left corner people can't see very well in youtube unless it's 1020p recorded at very high settings you'll see that derp derp derp".


With this if I want to talk about a players expansion pattern I can hit tab real quick, use my mouse as a visual guide and go over it realllllly quickly.

I love it.
tuho12345
Profile Blog Joined July 2011
4482 Posts
March 08 2013 20:08 GMT
#177
wow this shit is fucking amazing. Mind = blown
Martyrc
Profile Joined May 2012
217 Posts
March 08 2013 20:38 GMT
#178
Literally 0 reason for MLG, Dreamhack & Co. not to use this. Looks amazing, would make the experience more like DOTA2.
¨First in, last out.¨
GameHeart
Profile Blog Joined February 2012
286 Posts
March 08 2013 22:18 GMT
#179
Well I hope you will come around Sea_Food! I think this project has a lot to offer tournaments and the only way we are ever going to see widespread adoption is with a lot of support from the community.
Gameheart
NervO
Profile Blog Joined May 2012
Netherlands511 Posts
March 09 2013 17:09 GMT
#180
This is amazing! Great job
Currently working with Team Acer CSGO | @AcerNervO
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