The zoom out function is the future.
GameHeart Overlay 2.0 - Page 7
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s.a.y
Croatia3840 Posts
The zoom out function is the future. | ||
GameHeart
286 Posts
I just wanted to let you know that I have ported the overlay to 13 maps and as soon as HotS launches I will bring them live (they are actually already on the beta server but of course none of us can play it). I am working on some new features as well as making the overlay more functional for international tournaments. The maps: Akilon Wastes Antiga Shipyard Cloud Kingdom Daybreak Entombed Valley Howling Peak Korhal City Metropolis Newkirk City Ohana Shakuras Plateau Star Station TPW Phantasm On March 02 2013 19:57 Evangelist wrote: Is there any way you can include the bulk of this functionality in the new observer client? I say this not because I'm worried about tournaments but this'd be a very, very fun way to do streams myself and I like my streams to be map independent. Regardless, I hope to see GameHeart in future tournaments. Excellent work man! The features that I cannot think of any way to add using their observer tool are: Drawing Zoom Logos There are some other features I don't think you can get using the Blizzard tools but I think those three are the big three reasons most people will want to use my overlay. On March 02 2013 19:36 FrackeD wrote:Hey I tried it out really quick in game, seems simple enough to use and while i didn't try it out too much I noticed that when you click on a building structure, there is no way of knowing what it is? I mean sometimes for structures you got to click on them etc to know whats going on. I used to have some text labels that popped up when you selected a building that was under construction but they were really ugly. I am considering a few different options for solving this problem at the moment. | ||
StickyFlamesTV
Canada443 Posts
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Surili
United Kingdom1141 Posts
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rename
Estonia329 Posts
Like for example: 1) Observer just does the observing and zoom in and out 2) Analytical caster can draw something on his obs account ( video steam switches to his screen, or perhaps open up window-in-window ) 3) Admin can set up the logos, player names, bo5's etc with the whole configuration screen being invisible for other players? | ||
Tiazi
Netherlands761 Posts
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Tuczniak
1561 Posts
Another thing, would it be possible to get this mod and apply it on your own map? A lot of tournaments use their own maps and I doubt they would gave up on their ability to change tiny things in them. | ||
GameHeart
286 Posts
On March 04 2013 00:02 rename wrote: Is it possible for different observers control different features at the same time? Like for example: 1) Observer just does the observing and zoom in and out 2) Analytical caster can draw something on his obs account ( video steam switches to his screen, or perhaps open up window-in-window ) 3) Admin can set up the logos, player names, bo5's etc with the whole configuration screen being invisible for other players? This is pretty much how it works right now. | ||
MagnuMizer
Denmark384 Posts
I dont understand why this isn't spotlighted or why this isn't more popular.. this seems HUGE to me... I've read through some comments here and everyone agrees that tournaments NEED to start using this !! | ||
LuckyGnomTV
Russian Federation367 Posts
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GameHeart
286 Posts
I have been trying to reach the Korean map makers to get access to their maps to add the overlay to but they are either ignoring me or I am doing a terrible job of trying to contact them. | ||
Zax19
Czech Republic1136 Posts
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rename
Estonia329 Posts
On March 04 2013 00:35 GameHeart wrote: This is pretty much how it works right now. Awesome, this was one question that kept me from being optimistic about larger tourneys using it. Also, have you tought about an automatically generated overlay that shows tourney/team/sponsor logos during the countdown or victory screen? | ||
Chronos.
United States805 Posts
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Vari
United States532 Posts
On March 04 2013 00:59 agfoxGnom wrote: So. A lot of words and no download link - seems like you want money for your program? maybe if you read some of those words you'd know how it works? jeez. | ||
lannisport
878 Posts
If I could make a suggestion it would be to allow the drawing capability on the minimap (If it doesn't do this already) so casters can give the audience a better idea about the positioning of units/bases or even creep spread. | ||
GameHeart
286 Posts
I wanted to go ahead and post a video for you guys of something that might make it into the next version of the overlay. It's still pretty rough, but some recent discoveries on sc2mapster by guys like JacktheArcher, DrSuperEvil and Zolden have made this possible. I am still trying to get it to a state I think is acceptable for inclusion but anyways here it is: In case you don't know what you are looking at, it's an in-client picture-in-picture system. I have yet more awesome features planned for the overlay, so stay tuned! | ||
haffy
United Kingdom430 Posts
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Loxley
Netherlands2480 Posts
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Xenbo
Sweden4 Posts
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