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GameHeart Overlay 2.0 - Page 8

Forum Index > SC2 General
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Prev 1 6 7 8 9 10 45 Next All
kblueriver
Profile Joined July 2012
Argentina430 Posts
March 04 2013 21:30 GMT
#141
Watched the vid, mouth open. When it ended I said "WTF did I just see", and then immediately "How the fuck do I get that?!". Seriously, you have done an incredible job. Thank you so so much!
Your ever humble pwnage provider
Kaeru
Profile Blog Joined November 2005
Sweden552 Posts
March 04 2013 21:36 GMT
#142
--- Nuked ---
Moofadoobada
Profile Joined February 2011
United States266 Posts
March 04 2013 21:39 GMT
#143
I don't post very often here but damn man that is quite good.
GameHeart
Profile Blog Joined February 2012
286 Posts
March 04 2013 23:07 GMT
#144
Thanks guys! I can definitely say there are at least a couple of major tournaments who are interested. Hopefully everything works out and you guys will get to see it in action soon.
Gameheart
stjartrov
Profile Joined August 2012
Sweden81 Posts
March 04 2013 23:16 GMT
#145
On March 05 2013 08:07 GameHeart wrote:
Thanks guys! I can definitely say there are at least a couple of major tournaments who are interested. Hopefully everything works out and you guys will get to see it in action soon.


Axslav has to be one of the most excited about this, he (or perhaps production of MLG) seem to love playing around with stuff like this. ^_^

This should become a standard.
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-03-04 23:31:18
March 04 2013 23:30 GMT
#146
Unfortunately I don't think MLG is interested. I even added a special touch screen menu to the drawing tools just for Axslav but it was all for naught. They sound like they have their own plans so I will be excited to see what they do anyways.
Gameheart
nanaoei
Profile Blog Joined May 2010
3358 Posts
March 04 2013 23:48 GMT
#147
WELL DONE gameheart T__________T
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
March 04 2013 23:57 GMT
#148
On March 05 2013 08:07 GameHeart wrote:
Thanks guys! I can definitely say there are at least a couple of major tournaments who are interested. Hopefully everything works out and you guys will get to see it in action soon.

Sweet!
Really Blizz, really? - Darnell
IRL_Sinister
Profile Blog Joined May 2011
Ireland621 Posts
March 05 2013 00:06 GMT
#149
omg this is great
anatase
Profile Joined May 2010
France532 Posts
March 05 2013 00:19 GMT
#150
that's some hell of work, it needs publicity and visibility , we needs day9 and husky and such to popularize this!
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-03-06 01:03:21
March 06 2013 01:01 GMT
#151
Thanks guys!

Another feature I am working on for the next version of the overlay is the megamap. Which allows observers to press tab to bring up a giant minimap in the middle of their screen. Thanks to Ahli for all his help with this!

[image loading]
Gameheart
Conut
Profile Joined April 2012
Canada1026 Posts
March 06 2013 01:08 GMT
#152
wow this looks really nice, i am not to sure about the stronger colors, but that just might be my tastes, but everything else looks pretty solid.
Sc2 always got your back
graNite
Profile Blog Joined December 2010
Germany4434 Posts
March 07 2013 11:04 GMT
#153
I have another idea: is it possible to make an option for healthbars to be only shown when the unit is attacking or under attack?
I think that would make life much easier for the observer.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-03-07 20:37:49
March 07 2013 20:33 GMT
#154
Unfortunately I don't think that is possible right now but don't hold me to it. They have added some new options to customize healthbars HotS so maybe that is something possible within that new realm. I think it's just cosmetic though.

One thing I did consider was implementing a 'health dots' system. Well, I should actually say I did implement it because I did. I saw a mockup someone posted either on TL or reddit once where they had replaced the health bars with small green dot (that would change color) to represent health. I tried it a dozen different ways but the reality was more complex than just putting some dots above unit's heads. In their mockup they had only shown health, but of course in starcraft the healthbars also indicate shields and energy.

Here is a screenshot of my implementation.

[image loading]

Health dots would go from green>yellow>orange>red and I thought it looked pretty good. Shield and energy dots would shrink as they depleted, and grow as they were restored.

Unfortunately as good as I thought the system looked, it devoured resources and had to be cut.
Gameheart
ElMeanYo
Profile Joined March 2011
United States1032 Posts
March 07 2013 20:51 GMT
#155
On March 05 2013 08:30 GameHeart wrote:
Unfortunately I don't think MLG is interested. I even added a special touch screen menu to the drawing tools just for Axslav but it was all for naught. They sound like they have their own plans so I will be excited to see what they do anyways.


I'll bet they want more control over it so are building their own thing. Depending on how much time and money they have already invested in it... they might want to abandon whatever they are doing and hire you instead :p
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
March 07 2013 21:12 GMT
#156
On March 08 2013 05:33 GameHeart wrote:
Unfortunately as good as I thought the system looked, it devoured resources and had to be cut.

That would be my general concern when all these changes pile up. You can always have various parallel versions and keep one “light” version . Do you have any estimate of how demanding the overlay is?
Really Blizz, really? - Darnell
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2013-03-08 00:07:56
March 08 2013 00:05 GMT
#157
The overlay as it stands right now should be pretty lightweight. It's hard for me to tell though to be honest. But I certainly tried to make everything use as few resources as I could while remaining functional, and I cut any feature that used too many (such as the health dots). I haven't had any complaints from players before about it feeling like it's using resources.

The most resource intensive parts of the overlay right now are the drawing tools (if you make like a hundred drawings), the unit status bar (health bar on the right) and the stronger team colors mod (just because it has to load the extra textures). Obviously zooming out is pretty hard on a modest machine as well.

But overall it's really not bad at all.
Gameheart
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
March 08 2013 00:11 GMT
#158
The best part to me is being able to zoom out past the games limits.

Everything looks amazing. Great work.
http://www.youtube.com/watch?v=uu96xMwFVXw
zachMEISTER
Profile Joined December 2010
United States625 Posts
March 08 2013 04:09 GMT
#159
I wish I could zoom out like that while playing. Though, I guess you'd have a bit of an advantage, considering the ability to control the action is based on the amount of items you can see.
psillypsybic!
crbox
Profile Joined August 2010
Canada1180 Posts
March 08 2013 04:15 GMT
#160
this is really well done! I wish this gets implemented in future tournaments!
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