GameHeart Overlay 2.0 - Page 8
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kblueriver
Argentina430 Posts
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Kaeru
Sweden552 Posts
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Moofadoobada
United States266 Posts
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GameHeart
286 Posts
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stjartrov
Sweden81 Posts
On March 05 2013 08:07 GameHeart wrote: Thanks guys! I can definitely say there are at least a couple of major tournaments who are interested. Hopefully everything works out and you guys will get to see it in action soon. Axslav has to be one of the most excited about this, he (or perhaps production of MLG) seem to love playing around with stuff like this. ^_^ This should become a standard. | ||
GameHeart
286 Posts
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nanaoei
3358 Posts
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Zax19
Czech Republic1136 Posts
On March 05 2013 08:07 GameHeart wrote: Thanks guys! I can definitely say there are at least a couple of major tournaments who are interested. Hopefully everything works out and you guys will get to see it in action soon. Sweet! ![]() | ||
IRL_Sinister
Ireland621 Posts
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anatase
France532 Posts
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GameHeart
286 Posts
Another feature I am working on for the next version of the overlay is the megamap. Which allows observers to press tab to bring up a giant minimap in the middle of their screen. Thanks to Ahli for all his help with this! ![]() | ||
Conut
Canada1026 Posts
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graNite
Germany4434 Posts
I think that would make life much easier for the observer. | ||
GameHeart
286 Posts
One thing I did consider was implementing a 'health dots' system. Well, I should actually say I did implement it because I did. I saw a mockup someone posted either on TL or reddit once where they had replaced the health bars with small green dot (that would change color) to represent health. I tried it a dozen different ways but the reality was more complex than just putting some dots above unit's heads. In their mockup they had only shown health, but of course in starcraft the healthbars also indicate shields and energy. Here is a screenshot of my implementation. ![]() Health dots would go from green>yellow>orange>red and I thought it looked pretty good. Shield and energy dots would shrink as they depleted, and grow as they were restored. Unfortunately as good as I thought the system looked, it devoured resources and had to be cut. | ||
ElMeanYo
United States1032 Posts
On March 05 2013 08:30 GameHeart wrote: Unfortunately I don't think MLG is interested. I even added a special touch screen menu to the drawing tools just for Axslav but it was all for naught. They sound like they have their own plans so I will be excited to see what they do anyways. I'll bet they want more control over it so are building their own thing. Depending on how much time and money they have already invested in it... they might want to abandon whatever they are doing and hire you instead :p | ||
Zax19
Czech Republic1136 Posts
On March 08 2013 05:33 GameHeart wrote: Unfortunately as good as I thought the system looked, it devoured resources and had to be cut. That would be my general concern when all these changes pile up. You can always have various parallel versions and keep one “light” version ![]() | ||
GameHeart
286 Posts
The most resource intensive parts of the overlay right now are the drawing tools (if you make like a hundred drawings), the unit status bar (health bar on the right) and the stronger team colors mod (just because it has to load the extra textures). Obviously zooming out is pretty hard on a modest machine as well. But overall it's really not bad at all. | ||
Mementoss
Canada2595 Posts
Everything looks amazing. Great work. | ||
zachMEISTER
United States625 Posts
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crbox
Canada1180 Posts
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