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On March 09 2013 03:52 GameHeart wrote: Things that would no longer function using the Blizzard API:
-Drawing tools -Camera intros -Smurf renaming -Team logo flairs -League logo flairs -Zoom function -Layout switching -Stronger team colors -Spawn positions selection -Upgrade levels on resource bar -Built in scoreboard
You guys are basically asking me to throw out 98% of the work I have done on this project. It hurts me.
Have Blizzard gotten in touch with you to see what they would actually need to do to support something of this magnitude? Blizzard aren't alien to custom APIs - their WoW UI API is pretty robust.
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Blizzard definitely doesn't need to get in touch with me. They have a lot of very smart and skilled people and if they wanted to do these things and could afford to put the time into them they would probably do them. I am sure they have probably considered doing all of them in the past. Maybe they are even working on some right now...who knows.
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In the demo video it looked like the telestrator arrows and things don't show up on the minimap. Would it be possible to add that somehow? That would give some nice overall perspective to what is being drawn on the screen.
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This could make me take a bigger interest in StarCraft II again, I am sure. Amazing! :D
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On March 10 2013 06:06 alQahira wrote: In the demo video it looked like the telestrator arrows and things don't show up on the minimap. Would it be possible to add that somehow? That would give some nice overall perspective to what is being drawn on the screen.
I am working on something like what you are describing but it's quite complex so it will probably be awhile, if ever that I can implement it. But basically the plan is to allow people to draw on the megamap (when you bring the giant minimap up on screen) and have those drawings show up in the game. I don't think it will be too far a stretch from there to get it to show up on the minimap as well.
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This looks very promising. Thanks for your work and good luck!
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Someone show this to the DreamHack people. This is really amazing, awesome work!
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Wow!!! This is incredible!
Blizzard, plz make this thing official and pay this guy as much as he asks! :D
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Keep your eye out guys there should be some big news pretty soon. In the mean time I would like to say that I will be uploading the GameHeart overlay with 19 maps to North America, Europe and Korea regions within the next week, maybe two at the latest.
It is also my goal that the next major version of the overlay will work in conjunction with the new Blizzard UI tool rather than as an alternative so organizations are not forced to choose between them. At that time I will hopefully be able to offer replay casting support as well.
The map pool will be as follows:
Akilon Wastes Antiga Shipyard Bel'Shir Vestige Cloud Kingdom Daybreak DF Atlas DMZ Entombed Valley Howling Peak Icarus Korhal City Metropolis Neo Planet S Newkirk City Ohana Red City Star Station TPW Phantasm Whirlwind
If there is a map not on this list you feel should be, please let me know. Alternatively, if you think there is a map on this list that no tournament will ever use I would like to know as well. Unfortunately I don't have enough time to follow the competitive scene anymore so any help is appreciated.
Thank you for your continued interest.
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Great! Is it possible to also switch attack and armor icons on the unit selection? Blizzard is not able to fix that... they need to be in the same order as in their upgrade buildings.
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This looks amazing! I really hope it will be picked up and used
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GameHeart
You are doing a great job - do not listen whiners. GameHeart is a great tool.
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This is one of the most awesome user-created things I've ever seen on this game. Fantastic job, I really hope this catches on.
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according to SOTG we might be seeing this on GSTL in 3 hours.
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That is so very cool on so many levels.
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Now used in GSTL.
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Congratz! I hope this is the first step for success for your work!
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France67 Posts
wow. Great job. Nice you made it into GSTL
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Thanks guys! Hopefully everything goes smoothly tonight to pave the way for more organizations adopting custom map solutions in the future!
Props to Gom (and JOHN the translator!!) for having the balls to take a risk and try something different!
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Congratulations guys, you deserved it, amazing work there.
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