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The art of cheese. - Page 2

Forum Index > SC2 General
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Danko__
Profile Joined January 2012
Poland429 Posts
January 30 2013 15:41 GMT
#21
One of reasons I got bored with sc2 is that everyone is trying to play "macro " games. I loved to get cheeses, allined and get surprised every game. Even tho games 2 years ago were on "much lower level " they at least were packed with action.
Abort Retry Fail
Profile Joined December 2011
2636 Posts
January 30 2013 15:44 GMT
#22
On January 30 2013 18:14 Hezzina wrote:
The hope of this thread is to shine some light on what a good cheese is and if I am able to convince even 1 person that cheesing can be a legit way to get better and win then this thread was worth it.

Cheesing from the Liquipedia broodwar article is listed as "an expression which refers to a strategy that is highly unconventional and designed to take one's opponent by surprise. In general, cheese is hard to beat if not scouted but easy to defeat if it is scouted." Cheese has always had a bad reputation in almost any game due to the fact that a cheese can be extremely easy to execute and is not reliant on your own skill but the skill of your opponent. However today I will come to the defense of cheese and the level of skill it can be.

First off - Yes there are bad players that cheese to higher brackets then they are in because their opponents do not react or scout properly, now lets get that out of the way and look at what skills the cheeser can have.

Second - Good cheese is not an all-in in most cases it must do something or else you are behind but there does tend to be a follow up to cheese.

Economic Cheese - Many terrans cheese without even thinking about it yet no one will call them out on it as cheese. A build that is seen many times in tournaments especially by Flash in many proleague games vs zerg is an ultra fast 3cc in order to get a large economic lead above your opponent and overwhelm them with cost efficient units. This is called "Greedy Play" but I call it no different then doing a 7 roach rush. Why because you are relying on your opponents to not scout it early and abuse the timing where your army will be weak by pushing in with an all-in, so under that first listed definition of cheese it is there to take your opponent by surprise and gives you a huge advantage if unscouted.

Meta game cheesing - This one is also often seen inside of games where a player will proxy a building in a normally unscouted position in order to gain faster reinforcements or a hidden tech advantage. There is also the cheese style from it that you will blindly attack at X timing because 95% of the time they are weak during it.

What is done during a good cheese - Many people will look at the cheese as they fact that its 100% reliant on the opponent messing up, but I would disagree. There are many things a good cheeser can do in order to gain an upper hand against their opponent by feeding a steady chain of lies and deceit to their opponents scouts, as well as its the job of a good cheeser to be able to read and understand very well the meta game currently existing inside of the game in order to be able to abuse it. The lies and deceit form a very simple and every race can do it a quick example would be that you make a drone attack the probe at your natural while doing a 7 roach rush you can even go as far as to hatch and cancel just to make your opponent think that everything is fine and this is just a small example of many things that can be done in order to deceive your opponent making a large amount of the skill of a good cheeser come into effect. As well a good cheeser always has a follow up and is only using the initial cheese as a tool to get ahead not to win the game.

The defence of the cheese!
Why is abusing fast expands a bad thing? In this current meta almost everyone is fast expanding why is it a bad thing to punish greedy players?

Since when does not going into a macro game mean you have less skill? The goal of every build in the game is very simple WIN. If my goal is to 3 base 200 food push and kill you at 11minutes (Stephano roach flood style) how is that any different then saying im going to attempt to kill you at the 6 minute mark? I am simply choosing a different time that I wish to win the game, as long as I plan to follow up on it as zerg I still need to inject, I still need to expand and drone behind it, and while doing all this I need to micro the units I am attacking with I'm just choosing to have the game become active faster.

Just because the meta game is macro and I don't play macro I am apparently worse of a player, right next to the scum of the earth according to many people I play against lots of which find out I am a very nice person and I can in fact beat many masters players even without cheesing.

The conclusion: Cheese can be done by anyone and is pretty easy to pull off, however a truly good cheeser can bring it to the next level and at that point why do we still call it cheese we should call it what it really is and what the commentators call it during a pro game as well it is simply "early aggression".

Poll: So what do you think

I have always supported "Early Aggression" (182)
 
57%

The amount of skill on the cheesers side is still too low compared to defender. (62)
 
19%

Maybe there is something to "Early Aggression" (43)
 
13%

Cheese is still a skilless play style (32)
 
10%

319 total votes

Your vote: So what do you think

(Vote): Maybe there is something to "Early Aggression"
(Vote): Cheese is still a skilless play style
(Vote): The amount of skill on the cheesers side is still too low compared to defender.
(Vote): I have always supported "Early Aggression"



It felt like ages ago when it was fashionable to use cheese and Flash in the same sentence. This was a really unnecessary part of the OP, bad taste.
BSOD
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2013-01-30 15:49:38
January 30 2013 15:49 GMT
#23
On January 31 2013 00:39 threshy wrote:
Show nested quote +
On January 31 2013 00:16 Eventine wrote:
On January 30 2013 20:16 reapsen wrote:
I think you create too much threads about topics that have been discussed over and over and over again. Just search for threads containing "cheese" in the title -> Showing 100 results from 100 threads of 659 total results.


Cheese / Early Agression / All-In / call-it-what-you-want has been and will always be part of the game.

Its a legit opportunity to collect quick wins or a way to win against a "better" player. Every one knows they exist, every one has done it, and every one has lost against it. Such losses can be very frustrating, so some folks will get mad.

End of story.


Edit: All of your threads have the flavor of you trying to get belly-licked that you made it into masters by winning some 60 games with 7RR (which is fine, really).


I hope we get away from the idea that better players go for macro/late game and avoid early aggression. The better player wins.


Sadly, we won't. Despite what many believe, high-level aggressive cheese is much more cerebral than macro play, which is essentially a clicking/focus contest until you get to the professional level. Stupid people can't pull off high-level aggressive cheese, but even stupid people can learn how to macro by rote through grinding out games. There are a lot of stupid people out there whose only chance of winning is to play this way, so chances are good that the prevailing view will continue to be that macro play is "skilled" and aggressive cheese is "unskilled."


Yeah because it sure takes a ton of intelligence to hide some buildings on the map and catch your opponent with his pants down. I could make the exact same argument for cheese. You have no skill or brains to play a straight up game so you go for the easy mode coin flip build.
Mortal
Profile Blog Joined November 2010
2943 Posts
January 30 2013 15:51 GMT
#24
Good to mix in early aggression in a BoX>(1-3). On ladder it doesn't really matter, and in a Bo1-3 I say leave it out. My entire opinion on it.
The universe created an audience for itself.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
January 30 2013 15:56 GMT
#25
On January 31 2013 00:40 Scootaloo wrote:
Show nested quote +
On January 31 2013 00:30 Thinasy wrote:
On January 31 2013 00:24 Scootaloo wrote:
If someone can only cheese and be a pro, he is doing something quite right indeed.


Yeah, that's why pro's have so much respect for people like CombatEX right?

lol scootaloo, tell us how you really feel. If cheesers are all so bad its just free wins for you right? And if your still losing to it, maybe your not as good as you think you are.
I personally haven't cheesed in months (so dont call me biased) because I want to practice mid/late game. But eventually im going to go back and sharpen up a few all ins, because its part of being a good SC2 player. Deal with it.


I think you misunderstand what a cheese is my friend, the point of cheese is a quick win with minimal effort, it being easy to do is what balances out how bad the player actually is, also, I havn't played this game in a while, might return with HotS, this isn't because of cheese, just getting bored with the game, if you can keep playing the same game for 2 years and not get bored with it, good on you, and FYI, when I did still play cheeses wheren't that much of a problem, and usually did result in a quick win for me, but after stopping 10 cannon rushes or 6 pools, it's pretty hard to still feel good about a win that required little effort.

It's good to be able to cheese when you really have to, getting good at it just requires far less effort then getting good at mid/lategame, as such, only learning cheese and ignoring the rest is just a lazy way of playing if you're only out for wins and don't care about any learning to become a better gamer, which for many people is the whole point of playing a game for 2 years.


The reason why I myself and alot of others here on TL atleast that i've seen do not like CombatEX isnt because of cheesing, trust me.

On-topic: I like cheese when it's not overused. One trick pony's are boring, cheese is a part of the game, if you dont like you probably shouldnt play Starcraft whether it's Brood War or 2. It's one of the beauties of Starcraft, cause in the end it's a STRATEGY game.



CombatEX might have been a bad example but it does show the mindset rather well, the pure cheesers tend to be assholes that don't give a shit about their opponents, hence why streamcheating and other forms are so often used by them.
I suppose one of the big jokes here is that there are no pro players who only cheese, for you to even qualify for pro status you need to master more then a single aspect of the game.

One trick pony's are indeed boring, but that is exactly what the OP is/is about, this is his second thread he made mostly to show off he got into masters by just spamming cheese (which people have done a million times before, OP was clearly incapable of using the search function).
And personally I have never minded cheese much, it's usually easy enough to counter with basic scouting, resulting in free wins, but boring games, sometimes in pro games it can be interesting if there are interesting followups or great feats of micro, sadly enough, in most games the cheese will either win or lose the game right then and unless you're at the highest echelons, don't expect any interesting micro.


Not that I agree/disagree with what you're saying, you're wrong about the qualifications for a pro player. The very definition of professional is that you make mOney from something, so if someone makes money through cheesing they are technically a pro player.
11/5/14 CATACLYSM | The South West's worst Falco main
LuNa.
Profile Joined January 2013
United States20 Posts
January 30 2013 16:20 GMT
#26
I don't see how you could classify cheesing as an art though. Cheesing is simply an early all in and yes I would say there is little skill involved in doing one. I don't see how executing a 4 Gate is skillful when it's one of the easiest builds you could possibly do but regardless cheesing is simply coin flipping and I don't see how taking a chance requires some sort of skill. Yes you can out micro your opponent while performing a cheese but the actual cheese itself requires little effort to pull off. I would say cheese is good to do from time to time if you were in a tournament but if you cheese every game then I don't see how you can say you're a skilled player. You rely on chance to win games
Aspire e-Sports - Protoss Player | Twitter: @Aspire_LuNa
Hezzina
Profile Joined July 2011
United States48 Posts
January 30 2013 16:26 GMT
#27
On January 31 2013 01:20 LuNa. wrote:
I don't see how you could classify cheesing as an art though. Cheesing is simply an early all in and yes I would say there is little skill involved in doing one. I don't see how executing a 4 Gate is skillful when it's one of the easiest builds you could possibly do but regardless cheesing is simply coin flipping and I don't see how taking a chance requires some sort of skill. Yes you can out micro your opponent while performing a cheese but the actual cheese itself requires little effort to pull off. I would say cheese is good to do from time to time if you were in a tournament but if you cheese every game then I don't see how you can say you're a skilled player. You rely on chance to win games


The skill of a good cheese comes from mind gaming and misleading your opponent prior to the attack as well as being able to follow up, which is the same thing that many macro builds do by showing only select information and denying scouting to either feign aggression or that you are playing passive.
I think it's because you are trying to swarm a swarm with a swarm.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
January 30 2013 16:33 GMT
#28
the diffrence between trying to kill somebody at like 11 minutes or at 4 is at how much oppertunity you want to be in a game for the beter player to shine.
The harder it becomes, the more you should focus on the basics.
Mortal
Profile Blog Joined November 2010
2943 Posts
January 30 2013 16:34 GMT
#29
On January 31 2013 01:20 LuNa. wrote:
I don't see how you could classify cheesing as an art though. Cheesing is simply an early all in and yes I would say there is little skill involved in doing one. I don't see how executing a 4 Gate is skillful when it's one of the easiest builds you could possibly do but regardless cheesing is simply coin flipping and I don't see how taking a chance requires some sort of skill. Yes you can out micro your opponent while performing a cheese but the actual cheese itself requires little effort to pull off. I would say cheese is good to do from time to time if you were in a tournament but if you cheese every game then I don't see how you can say you're a skilled player. You rely on chance to win games


ever watch MVP on atlantis spaceship in gsl finals? my guess is not.
The universe created an audience for itself.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
January 30 2013 16:36 GMT
#30
the word cheese needs to go. All strategies/tactics are equal. It's just that some work better than others.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
January 30 2013 16:42 GMT
#31
On January 31 2013 01:36 Yorbon wrote:
the word cheese needs to go. All strategies/tactics are equal. It's just that some work better than others.


And some require far more skill/thought than others.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2013-01-30 16:45:46
January 30 2013 16:45 GMT
#32
the meaning of cheese has blown out of proportion with the influx of bunch of noobs in sc2

t_t
age: 84 | location: california | sex: 잘함
blackbrrd
Profile Joined September 2010
Norway477 Posts
January 30 2013 16:48 GMT
#33
I really like early agression, but I do think that the early agression options from Protoss is a bit to all-inish and that they should have some better options. I enjoy watching early game agression from both Zerg and Terran.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
January 30 2013 16:51 GMT
#34
On January 31 2013 01:48 blackbrrd wrote:
I really like early agression, but I do think that the early agression options from Protoss is a bit to all-inish and that they should have some better options. I enjoy watching early game agression from both Zerg and Terran.


That seems to be part of the goal with the mothership core in HoTS.
Hezzina
Profile Joined July 2011
United States48 Posts
January 30 2013 16:52 GMT
#35
On January 31 2013 01:48 blackbrrd wrote:
I really like early agression, but I do think that the early agression options from Protoss is a bit to all-inish and that they should have some better options. I enjoy watching early game agression from both Zerg and Terran.


I agree 100% that protoss early aggression builds are extremely weak and get telegraphed way too hard terran and zerg have a much easier time feeding misleading information by seeming "normal".
I think it's because you are trying to swarm a swarm with a swarm.
Blargh
Profile Joined September 2010
United States2103 Posts
January 30 2013 16:53 GMT
#36
Cheese is bad because it adds elements of randomness to the game. You are hoping your opponent cut a corner, trying to outsmart what they are going to do, but that's just taking a risk, which should never be in a strategy game in the first place. With chess, the game is based off of knowledge, there are "correct" or "perfect" moves at points in the game, so you should never HAVE to rely on luck if you truly that intelligent, but since it has such a high skill cap in terms of strategy/thought/pieces, even moves that aren't "perfect" can still be a good move, but will require the opponent to also fail to make a "perfect" move.

The more chance the game, the more often a player may win despite being a less skilled player. You can consider it skill to be able to predict what your opponent is going to do, but since you have no certainty, it will always be a risk. But since SC2 uses imperfect strategy (cannot see opponents tech, builds, etc.) risks will always be used, and thus, cheese will.
Mortal
Profile Blog Joined November 2010
2943 Posts
January 30 2013 16:56 GMT
#37
On January 31 2013 01:53 Blargh wrote:
Cheese is bad because it adds elements of randomness to the game. You are hoping your opponent cut a corner, trying to outsmart what they are going to do, but that's just taking a risk, which should never be in a strategy game in the first place. With chess, the game is based off of knowledge, there are "correct" or "perfect" moves at points in the game, so you should never HAVE to rely on luck if you truly that intelligent, but since it has such a high skill cap in terms of strategy/thought/pieces, even moves that aren't "perfect" can still be a good move, but will require the opponent to also fail to make a "perfect" move.

The more chance the game, the more often a player may win despite being a less skilled player. You can consider it skill to be able to predict what your opponent is going to do, but since you have no certainty, it will always be a risk. But since SC2 uses imperfect strategy (cannot see opponents tech, builds, etc.) risks will always be used, and thus, cheese will.


Stopped reading right there. This is completely wrong and a ridiculously awful way to look at the game. I doubt you even know what you're talking about when you say "cheese," as most people get it wrong anyway. It's not random, it's perfectly legitimate, and adds depth and interest to the game, when a "cheese" is performed.
The universe created an audience for itself.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
January 30 2013 17:03 GMT
#38
On January 31 2013 01:56 Mortal wrote:
Show nested quote +
On January 31 2013 01:53 Blargh wrote:
Cheese is bad because it adds elements of randomness to the game. You are hoping your opponent cut a corner, trying to outsmart what they are going to do, but that's just taking a risk, which should never be in a strategy game in the first place. With chess, the game is based off of knowledge, there are "correct" or "perfect" moves at points in the game, so you should never HAVE to rely on luck if you truly that intelligent, but since it has such a high skill cap in terms of strategy/thought/pieces, even moves that aren't "perfect" can still be a good move, but will require the opponent to also fail to make a "perfect" move.

The more chance the game, the more often a player may win despite being a less skilled player. You can consider it skill to be able to predict what your opponent is going to do, but since you have no certainty, it will always be a risk. But since SC2 uses imperfect strategy (cannot see opponents tech, builds, etc.) risks will always be used, and thus, cheese will.


Stopped reading right there. This is completely wrong and a ridiculously awful way to look at the game. I doubt you even know what you're talking about when you say "cheese," as most people get it wrong anyway. It's not random, it's perfectly legitimate, and adds depth and interest to the game, when a "cheese" is performed.


You must not have been around during the early days of SC2. Bitbybiiiiiiiiiiiiiiiiiiiiiiiiiiiit
RiSkysc2
Profile Joined September 2011
696 Posts
January 30 2013 17:06 GMT
#39
There is no doubt at a below pro-level cheese is FAR too easy to execute than it is to defend. End of story. It's a part of the game and i dont expect anyone to stop doing it, because that would make sc2 very boring, but i feel something isnt quite right.
Mortal
Profile Blog Joined November 2010
2943 Posts
January 30 2013 17:07 GMT
#40
On January 31 2013 02:03 AnomalySC2 wrote:
Show nested quote +
On January 31 2013 01:56 Mortal wrote:
On January 31 2013 01:53 Blargh wrote:
Cheese is bad because it adds elements of randomness to the game. You are hoping your opponent cut a corner, trying to outsmart what they are going to do, but that's just taking a risk, which should never be in a strategy game in the first place. With chess, the game is based off of knowledge, there are "correct" or "perfect" moves at points in the game, so you should never HAVE to rely on luck if you truly that intelligent, but since it has such a high skill cap in terms of strategy/thought/pieces, even moves that aren't "perfect" can still be a good move, but will require the opponent to also fail to make a "perfect" move.

The more chance the game, the more often a player may win despite being a less skilled player. You can consider it skill to be able to predict what your opponent is going to do, but since you have no certainty, it will always be a risk. But since SC2 uses imperfect strategy (cannot see opponents tech, builds, etc.) risks will always be used, and thus, cheese will.


Stopped reading right there. This is completely wrong and a ridiculously awful way to look at the game. I doubt you even know what you're talking about when you say "cheese," as most people get it wrong anyway. It's not random, it's perfectly legitimate, and adds depth and interest to the game, when a "cheese" is performed.


You must not have been around during the early days of SC2. Bitbybiiiiiiiiiiiiiiiiiiiiiiiiiiiit


Oh I was. I'm not saying doing it every game is any more interesting than watching bl/infestor vs. colo/mo-ship (watching both is absolutely tragically boring). But in a BoX it only makes sense to mix it in to keep the game pace uneasy for your opponent.
The universe created an audience for itself.
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