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On January 19 2013 03:10 Sajaki wrote:_________________________________________ Show nested quote +On January 19 2013 03:08 christophequirion wrote: hum... isn't the default race terran ?
FPL = Fantasy ProLeague. Not race icons.
Where do you think the FPL got its race data from?  (at least that's where I imagine it gets it from, not that I know for sure)
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On January 19 2013 03:10 Sajaki wrote:Show nested quote +On January 19 2013 02:57 Joedaddy wrote: I do find it curious though that our best foreign players are largely zerg. Korean pros are very aggressive. Often watching streams they'll gas first in TvT because they are confident with their control and multitasking. Foreigners, on the other hand, tend to favor macro games with many bases. Naturally, macro games favor the zerg more then the terran, so in foreignland Zerg is better represented. In aggro korea, Terran is better represented. In addition, the greatest difficulty with Zerg IMO is identifying what your opponent is doing, then reacting accordingly. Because a Zerg that knows exactly whats coming can drone and build units properly, thus coming out ahead (usually). This is why they are worse in lower leagues but very healthy in higher leagues when Zergs can dedicate themselves to beating these timings and securing their deathball. Show nested quote +On January 19 2013 03:08 christophequirion wrote: hum... isn't the default race terran ?
FPL = Fantasy ProLeague. Not race icons.
My FPL shows my ranking among Protoss users, and I thought that the only basis for that was the race of icons I chose.
I actually play Terran and sometimes random.
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On January 19 2013 02:32 Nezgar wrote:Just a couple things: 1. When it comes to TL.net the vast majority here is terrans. Just take a look at FPL where there are groups for protoss, terran and zerg. The terran group is larger than both zerg and protoss combined. 2. From my personal experience in both WoL (since early beta) and HotS terran was the most played race for the most part of WoL and even now I see more terrans than protoss on ladder. It was roughly 50/35/15% Z/T/P when playing 1vs1 (Plat-Master) and 2vs2 (hight Masters) in both Wings and HotS recently. 3. Terran was the most dominant race when it comes to tournaments during all of WoL up until Summer 2012 when Zerg took over. http://aligulac.com/periods/ has a pretty neat history overview when it comes to which race was dominant at which part of Wings. I still stand by the general sentiment that terrans don't utilize their units to the fullest. I see many many games where terrans simply refuse to build ghosts in a long drawnout macro TvP. In general is the lack of terrans using their spellcasters alarming. Most players just go for the really easy to control bioball which requires only stimkiting and occasional splitting. I even see high master terrans playing with only one single control group for their whole army. I feel like terrans were fed with too easy victories for the majority of Wings that most of the casual players never really bothered learning how to properly control an army. Jeez, many people still think that stutterstep is the hardest form of micro or general army control. I mean c'mon, terran bio units even move at the same freakin speed so that you don't have to worry which unit arrives at which time when moving your army over the map. It doesn't get much easier, really.
Your post is really weird.
One the one hand you cite your personal experience in an attempt to prove the OP wrong and on the other hand you post statistics that have nothing to do with what the OP is talking about.
Your personal experience is simply wrong and provably so. The statistics are irrelevant because top level balance has nothing to do with what the OP was talking about. You should have at least tried to understand what the OP was talking about.
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Yes it will remain the lowest played race as players more on the casual side will come to the frustrating point where opponents will play macro+amove against you and it will take a lot of work on your game to start to get beyond this point, most ladder players will just not have the time or be willing to put i the effort.
At pro level Terran is struggling a bit atm but there are a lot of good Terran players and I think there is always going to be a decent count of pro Terrans and its going to be ok on ladder aswell, nothing too drastic.
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Terran used to be the most played race and also the most successful race pretty much at all levels. People make all kinds of statements in this thread to sound as though they are universal and absolute, but they only apply to recent months. Things will change, as they've changed from what was before. Around the Legacy of the Void beta, expect protoss in HotS to become the strongest race. Surprise, surprise. Most played race gets the most people to buy its respective expansion.
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On January 19 2013 01:55 TheDwf wrote:Show nested quote +On January 19 2013 01:46 DarkLordOlli wrote: There's tons of ways to abuse the map as terran, you just have to be competent enough. Please enlighten us. I wasn't aware that there was a need for the discussion. As a Terran I think Entombed is as good as it get for TvP in current maps because there are so many ways to abuse the terrain with aggressive drop or pressure focused play. Even if you don't outright win, you can still keep their tech in limbo long enough that it costs them the game eventually.
Anyway, it's been the case for a long time that you pay the hardest for your mistakes as Terran. Slow production and lack of crazy AOE like fungal or lazors makes it an uphill battle in most cases.
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How many of these threads are necessary?
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Isn't Terran the most popular race in Korea?
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from personal experience, i can say that terran works out quite nice and is much more versatile then protoss or zerg. true there are a couple of hurdls to overcome, such as marine micro, constant production even during battles, multi dropping/harrasment depo lifts (nothing scares me more then a hundred speedlings running right through my depo wall), but if you manage to get a grip on these and have a decent understanding of how limited Tosses and Zergs tech choices and methods of scouting are (council tech vs coloss tech / infestor vs spire vs T1.5 + observers and overlords) you can start to get creative and will be able to take the tempo in most of your games. Tempo being the most important part in playing terran. you need to guide your opponents through their tech choices and punish them for every wrong choice or move they make. if you want to play turtle style starcraft then terran, even though we got the strongest defences of the game to our avail, will not be fit to your playstlye because strong turtleing requires even stronger control over your opponent otherwise you will just get countered on your moveout, outmacroed, or simply get crushed.
as a result of abusing terran strengs such as mobility of banshees, sudden tech switches to mech and air, sich mapcontrol through sensor towers, cloak vs observer mechanic, +2 blueflame hellion drops and runbys and lots of other goodies i have been able to play very successful at mid master level even though my average spending quotient is usually platin level at best.
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Terran is a race that relies on the defender's advantage more heavily than the other two races due to its mode of production. This is problematic in SC2 due to the ease and speed of mass unit production the other two races potentially have access to. As it is now, larva inject and warp gate are fundamental flaws in the game that no amount of unit stat tinkering can remedy.
Terran is the most mechanically demanding race. From another point of view, Protoss and Zerg may not mechanically demanding enough. Protoss and Zerg needs more responsive and microable units.
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On January 19 2013 03:26 figq wrote: Terran used to be the most played race and also the most successful race pretty much at all levels.
What do you mean by "preety much all levels"
For example http://www.sc2ranks.com/stats/league/all/1/all/0/103 Terran while most popular at the beggining never was most represented race in highest league wordwide. So its hard to argue that terran dominated ladders. Its also hard to argue that terrran dominated pro scene below Korean level since with exception of 2010, for foreign scene Terran was least succesfull race in terms of toruanemtns wins/finals.
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On January 19 2013 03:52 Agro_Z wrote: Terran is a race that relies on the defender's advantage more heavily than the other two races due to its mode of production. This is problematic in SC2 due to the ease and speed of mass unit production the other two races potentially have access to. As it is now, larva inject and warp gate are fundamental flaws in the game that no amount of unit stat tinkering can remedy.
Terran is the most mechanically demanding race. From another point of view, Protoss and Zerg may not mechanically demanding enough. Protoss and Zerg needs more responsive and microable units.
I hate this perpetuated lie.
Protoss and Zerg have less sexy "mechanically demanding" requirements--but I wouldn't say that they don't have any.
Creep Spread + injects + counterattacks + bane splits + etc... are all mechanically demanding, just not sexy.
Same with toss.
Marine splits are sexy, overlord management not so much.
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Ahhh... I remember the days when I was a bronzie zerg and all terrans would bunker rush me, 2 rax me and so many strategies that terrans could use to win. So i am not sad about this at all.
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On January 19 2013 03:52 keglu wrote:Show nested quote +On January 19 2013 03:26 figq wrote: Terran used to be the most played race and also the most successful race pretty much at all levels. What do you mean by "preety much all levels" For example http://www.sc2ranks.com/stats/league/all/1/all/0/103Terran while most popular at the beggining never was most represented race in highest league wordwide. So its hard to argue that terran dominated ladders. Its also hard to argue that terrran dominated pro scene below Korean level since with exception of 2010, for foreign scene Terran was least succesfull race in terms of toruanemtns wins/finals. It's an inaccurate statement by me, I admit.
By the way, there are some really fun memories in these ladders, like 24 Terrans in Top 30 of Korea GM in Season 2: http://wiki.teamliquid.net/starcraft2/Battle.net_Leagues/Season_2_GM_Rankings/Korea
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On January 19 2013 03:58 Thieving Magpie wrote:Show nested quote +On January 19 2013 03:52 Agro_Z wrote: Terran is a race that relies on the defender's advantage more heavily than the other two races due to its mode of production. This is problematic in SC2 due to the ease and speed of mass unit production the other two races potentially have access to. As it is now, larva inject and warp gate are fundamental flaws in the game that no amount of unit stat tinkering can remedy.
Terran is the most mechanically demanding race. From another point of view, Protoss and Zerg may not mechanically demanding enough. Protoss and Zerg needs more responsive and microable units. I hate this perpetuated lie. Protoss and Zerg have less sexy "mechanically demanding" requirements--but I wouldn't say that they don't have any. Creep Spread + injects + counterattacks + bane splits + etc... are all mechanically demanding, just not sexy. Same with toss. Marine splits are sexy, overlord management not so much.
I never said that Protoss and Zerg are not mechanically demanding at all. It is just that Terran can be more mechanically demanding in many situations. To clarify, in army versus army situations, many times the Terran is required to have a larger micro response than the other two races. Terran units have more high micro situations, so why shouldn't Zerg and Protoss also have these "sexy" fun micro opportunities. Instead, in SC2 we have micro-restricting abilities or essentially A-move, low attention units. This is what I mean by Protoss and Zerg need more responsive and microable units.
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On January 19 2013 02:06 mvdunecats wrote: My struggles as a Gold League Terran lately have centered around the following reasons for losing: - "You just need to macro better." - "You didn't have the right army composition, you need to scout better."
While I understand that both of those elements are important, it feels like I'm fighting an up-hill battle in any non-mirror match up as a Terran. I can't simply focus on macro against Toss or Zerg because their late game armies are simply too powerful. I have to be at least as good on my macro AND be doing constant harassment to my Toss or Zerg opponent. Meanwhile, a Toss or a Zerg can just focus purely on macro and be just fine. I've heard plenty of comments like, "Of course you lost, you let the Toss/Zerg sit back and tech." I've never heard that said about losing to a Terran.
Scouting for army composition is another issue. In TvP, I need to know roughly how many Colossi and how many HT/Archons my opponent has to be able to balance my composition correctly. The same thing with TvZ. I'm having to respond to my opponent's composition. As a Terran in those match ups, is there any army composition that a Toss or Zerg has to worry about scouting ahead of time that will change their composition? It doesn't feel like the other two races have to respond to my composition nearly as much as I do to theirs.
No. If you're gold you lost because you suck. It's as simple as that.
I'm sorry for being blunt, but balance REALLY does not matter at a low level. I am mid master terran as my offrace just because I have decent mechanics, there is nothing else to it. I guarantee if you post replays we can pick out ways you messed up terribly in the first 8 minutes of the game.
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On January 19 2013 04:16 Agro_Z wrote:Show nested quote +On January 19 2013 03:58 Thieving Magpie wrote:On January 19 2013 03:52 Agro_Z wrote: Terran is a race that relies on the defender's advantage more heavily than the other two races due to its mode of production. This is problematic in SC2 due to the ease and speed of mass unit production the other two races potentially have access to. As it is now, larva inject and warp gate are fundamental flaws in the game that no amount of unit stat tinkering can remedy.
Terran is the most mechanically demanding race. From another point of view, Protoss and Zerg may not mechanically demanding enough. Protoss and Zerg needs more responsive and microable units. I hate this perpetuated lie. Protoss and Zerg have less sexy "mechanically demanding" requirements--but I wouldn't say that they don't have any. Creep Spread + injects + counterattacks + bane splits + etc... are all mechanically demanding, just not sexy. Same with toss. Marine splits are sexy, overlord management not so much. I never said that Protoss and Zerg are not mechanically demanding at all. It is just that Terran can be more mechanically demanding in many situations. To clarify, in army versus army situations, many times the Terran is required to have a larger micro response than the other two races. Terran units have more high micro situations, so why shouldn't Zerg and Protoss also have these "sexy" fun micro opportunities. Instead, in SC2 we have micro-restricting abilities or essentially A-move, low attention units. This is what I mean by Protoss and Zerg need more responsive and microable units.
I definitely agree that Toss and Zerg need their own sexy mechanics.
Toss being the only race to need to move their screen in order to make units is not exactly that mechanics that makes me wet my pants if you know what I mean. Also, needing 200 apm and 7500mins/500gas worth of units to pick off workers (phoenix) is also not very sexy.
5 Phoenix does less than 1 medivac/8marines 5 phoenix does less than 1 shuttle/1reaver
It costs a lot, takes up a lot of supply, and does less than what protoss used to have and what terran currently has.
It needs a lot of mechanics to do right, as well as map awareness and positioning. It's hard. But is it sexy? Hell no.
When 4 marauders land in your rear--you worry about losing workers, losing buildings, you're forced to retreat.
5 phoenix arrive? You run workers away.
We need to bring sexy back to Toss/Zerg.
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Terran is the hardest race to play since Brood War. We don't have warpgates or queens to fuel the production cycles or to quickly reinforce and/or switch compositions on the fly, our upgrades are littered on bio, mech and air while Zergs have all-around ground unit armor, and Protosses have all-around ground armor and weapons, and we're still stuck with terrible units (except maybe mines) in Heart of the Swarm while Protoss and Zerg get shiny good new units.
But I'll still be playing Terran.
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On January 19 2013 04:34 Glurkenspurk wrote:Show nested quote +On January 19 2013 02:06 mvdunecats wrote: My struggles as a Gold League Terran lately have centered around the following reasons for losing: - "You just need to macro better." - "You didn't have the right army composition, you need to scout better."
While I understand that both of those elements are important, it feels like I'm fighting an up-hill battle in any non-mirror match up as a Terran. I can't simply focus on macro against Toss or Zerg because their late game armies are simply too powerful. I have to be at least as good on my macro AND be doing constant harassment to my Toss or Zerg opponent. Meanwhile, a Toss or a Zerg can just focus purely on macro and be just fine. I've heard plenty of comments like, "Of course you lost, you let the Toss/Zerg sit back and tech." I've never heard that said about losing to a Terran.
Scouting for army composition is another issue. In TvP, I need to know roughly how many Colossi and how many HT/Archons my opponent has to be able to balance my composition correctly. The same thing with TvZ. I'm having to respond to my opponent's composition. As a Terran in those match ups, is there any army composition that a Toss or Zerg has to worry about scouting ahead of time that will change their composition? It doesn't feel like the other two races have to respond to my composition nearly as much as I do to theirs. No. If you're gold you lost because you suck. It's as simple as that. I'm sorry for being blunt, but balance REALLY does not matter at a low level. I am mid master terran as my offrace just because I have decent mechanics, there is nothing else to it. I guarantee if you post replays we can pick out ways you messed up terribly in the first 8 minutes of the game.
This also applies for pro level. We didn't see a lot of perfect games up the point we have in SC2. Everyone makes mistakes and can do certain things better. The problem is, that especially zerg is usually not punished as hard as terran/protoss for making mistakes. And that is true for every level of play.
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On January 19 2013 03:26 figq wrote: Terran used to be the most played race and also the most successful race pretty much at all levels. People make all kinds of statements in this thread to sound as though they are universal and absolute, but they only apply to recent months. Things will change, as they've changed from what was before. Around the Legacy of the Void beta, expect protoss in HotS to become the strongest race. Surprise, surprise. Most played race gets the most people to buy its respective expansion.
I can see Terran becoming the dominant race sometime in the future, but difficulty gap will still remain.
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