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Is Terran to remain the lowest played race? - Page 3

Forum Index > SC2 General
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Leetley
Profile Joined October 2010
1796 Posts
Last Edited: 2013-01-18 17:20:30
January 18 2013 17:19 GMT
#41
Having tech labs, like machine shops in BW and reactors is what makes Terran a pretty complicated race. It's really hard to be optimal with two addons that can be attached to any of the three different production buildings. The right switch times for tech switch, having to produce those crucial "counter" units is what makes the race more difficult to any player. I wish they wouldn't have introduced Terran having two addons which in its way is a pretty cool mechanic. But having to bounce so much between the addons make it much harder to make those optimal choices compared to the other races.
FrashQ
Profile Joined November 2011
53 Posts
January 18 2013 17:21 GMT
#42
At 1k-1.3k points master through the last 4 seasons i have played 1050 games, only 250 of those were vs T. Definitely underrepresented, definitely harder to play, but not weaker.
SoulWedding
Profile Joined January 2013
United Kingdom5 Posts
January 18 2013 17:22 GMT
#43
The main reason i play zerg and not terran is simply aesthetics, i dont wan't to play a race that looks so generic and feel like I've played it to death in other rts games. Maybe thats the case for other people too.
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
January 18 2013 17:23 GMT
#44
It is unbelieveable how they made terran to be the race that always has to be the one who needs to react to opponents unit choises if the terran does not want to lose the game instantly.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
January 18 2013 17:25 GMT
#45
On January 19 2013 01:28 Nimix wrote:
I just lost all my games today against low masters and high diamonds, and i'm pretty depressed. I really feel like i play as well/better as my opponents but still get CRUSHED. Like, CRUSHED, in most of the games. I don't know, I'd love blizzard to do something about other races macro compared to terran's. We don't have something to increase our units production, only our income. Our production is the longest to come in to play because of addons. And our units aren't great enough to justify such handicaps imo.
I really feel like switching races or just quitting, because terran is by far the funniest race to play for me, but losing all the time hopelessly isn't fun.


But you didn't play better than your opponent, cause you lost. As a mid master Terran player, speaking from experience from losing to things that I think at the heat of the moment are complete B.S imho, if we take a step back and really think, are we really playing better? hell, what is better? Our APM is higher? That doesn't mean we're playing better. In every game that I've won/lost, I've found things that I could do better that isn't that much harder than what I'm doing now. It'd be boring if I could just 1A and press T or F a bunch of times.

The point is, the non pros shouldn't whine cause they can always realistically improve in a short amount of time, things as simple as having better macro, to forming arcs before engagements.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 18 2013 17:27 GMT
#46
Terran: low health, low cost, slow - Glass Cannons
Protoss: high health, high cost, slow - Phalanx
Zerg: low health, low cost, fast - Swarm
Hark, what baseball through yonder window breaks?
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
January 18 2013 17:31 GMT
#47
On January 19 2013 02:18 Mongolbonjwa wrote:
Show nested quote +
On January 19 2013 01:59 TsGBruzze wrote:
On January 19 2013 01:20 Mongolbonjwa wrote:
I have said this for long time, and I say this again. Terran is the hardest race by far, both mechanically and strategically.

Terran has been nerfed to the ground so many times that I have lost track, and blizzards unability to make mech work in TvP despite many attemps and opportunities tells me that nothing is going to change. I would say that terran as it is now, is in wrong game because other two races are just so much more mobile and flexible that terran has hard time to compete with them in any aspect of the game.

i cant agree with you, i played terran a long time, a very long time and just recently wanted to switch. and in my experience i must say zerg strategy and macro is hard, hell even the micro is hard unless you go for infestors...

Please, you cant seriously say that zerg has harder macro while only thing they need to build is hatchery and occasional tech building while terran constantly has to build new production facilities and addons and pay attention to merciless production cycles while zerg can forget those because larva does not disappear anywhere. Also eventually terran runs out of space and needs to build stuff to more vulnerable places.

[...]


That is so not true, in my opinion. Terran can queue up units (obviously not 4-5, that would lose you the game, but queuing 2 units isn't that bad), but the zerg inject timing has to be perfect. Also, if I has excess resources from macroing badly, I just drop down a couple of more production facilities with those resources and I am fine within one to two minutes. Zerg needs to build a new hatch, which takes longer, build a new queen and wait for the inject to hit in, to make up for the lack of macro.
Nezgar
Profile Joined December 2012
Germany535 Posts
January 18 2013 17:32 GMT
#48
Just a couple things:

1. When it comes to TL.net the vast majority here is terrans. Just take a look at FPL where there are groups for protoss, terran and zerg. The terran group is larger than both zerg and protoss combined.
2. From my personal experience in both WoL (since early beta) and HotS terran was the most played race for the most part of WoL and even now I see more terrans than protoss on ladder. It was roughly 50/35/15% Z/T/P when playing 1vs1 (Plat-Master) and 2vs2 (hight Masters) in both Wings and HotS recently.
3. Terran was the most dominant race when it comes to tournaments during all of WoL up until Summer 2012 when Zerg took over. http://aligulac.com/periods/ has a pretty neat history overview when it comes to which race was dominant at which part of Wings.

I still stand by the general sentiment that terrans don't utilize their units to the fullest. I see many many games where terrans simply refuse to build ghosts in a long drawnout macro TvP. In general is the lack of terrans using their spellcasters alarming. Most players just go for the really easy to control bioball which requires only stimkiting and occasional splitting. I even see high master terrans playing with only one single control group for their whole army.

I feel like terrans were fed with too easy victories for the majority of Wings that most of the casual players never really bothered learning how to properly control an army. Jeez, many people still think that stutterstep is the hardest form of micro or general army control. I mean c'mon, terran bio units even move at the same freakin speed so that you don't have to worry which unit arrives at which time when moving your army over the map. It doesn't get much easier, really.



JustPassingBy
Profile Blog Joined January 2011
10776 Posts
January 18 2013 17:34 GMT
#49
On January 19 2013 02:32 Nezgar wrote:
I still stand by the general sentiment that terrans don't utilize their units to the fullest. I see many many games where terrans simply refuse to build ghosts in a long drawnout macro TvP. In general is the lack of terrans using their spellcasters alarming. Most players just go for the really easy to control bioball which requires only stimkiting and occasional splitting. I even see high master terrans playing with only one single control group for their whole army.

I feel like terrans were fed with too easy victories for the majority of Wings that most of the casual players never really bothered learning how to properly control an army. Jeez, many people still think that stutterstep is the hardest form of micro or general army control. I mean c'mon, terran bio units even move at the same freakin speed so that you don't have to worry which unit arrives at which time when moving your army over the map. It doesn't get much easier, really.


Please read the op. The op is stating his opinion regarding terran on low levels.
oxxo
Profile Joined February 2010
988 Posts
January 18 2013 17:36 GMT
#50
T is the most mechanically difficult race and has the least margin for error... so unless they change things drastically it'll stay the same.
sdecker32
Profile Joined April 2011
United States38 Posts
January 18 2013 17:37 GMT
#51
On January 19 2013 02:32 Nezgar wrote:

. Jeez, many people still think that stutterstep is the hardest form of micro or general army control. I mean c'mon, terran bio units even move at the same freakin speed so that you don't have to worry which unit arrives at which time when moving your army over the map. It doesn't get much easier, really.





Not sure if you are trolling here or do not watch/play starcraft.
DavoS
Profile Blog Joined October 2012
United States4605 Posts
January 18 2013 17:41 GMT
#52
On January 19 2013 01:15 FutureBreedMachine wrote:
Show nested quote +
On January 19 2013 01:13 Powerfoe wrote:
I like how you wrote an essay complaining about how underpowered terran is and can still say, "I'm not saying terran is underpowered."


Well I suppose you're right. I'm saying that at a Korean Pro level, most races are relatively balanced, however at lower levels I would say there is an imbalance. Thanks for pointing that out.


And last year this was reversed for Terran and Zerg, where lower level Zerg players got stomped by any Terran player but as you climbed towards Code S players, you noticed that Zergs were winning a larger percentage of games.

Honestly, as a random player, my best matches are TvZ and ZvT. As long as you just shift command the SCV's that are building things and keep checking on your current SCV production, it really is no different than Protoss macro mechanics essentially. Zerg production is notably easier as long as you keep on top of larvae injects, but if you lose a hatch it throws you off WAY worse than a barracks getting destroyed
"KDA is actually the most useless stat in the game" Aui_2000
AnomalySC2
Profile Joined August 2012
United States2073 Posts
January 18 2013 17:45 GMT
#53
On January 19 2013 02:27 Thieving Magpie wrote:
Terran: low health, low cost, slow - Glass Cannons
Protoss: high health, high cost, slow - Phalanx
Zerg: low health, low cost, fast - Swarm


There is nothing low health about Zerg lategame (broods, ultras, etc etc). Quite the opposite really. And lets face it, most vs Z games end with infestor + brood and then ultra tech switches if necessary.
TheDwf
Profile Joined November 2011
France19747 Posts
January 18 2013 17:50 GMT
#54
On January 19 2013 02:32 Nezgar wrote:
I still stand by the general sentiment that terrans don't utilize their units to the fullest.

Preposterous. So many Terrans units were destroyed/weakened (and some rightfully so) precisely because Terrans were using or starting to use their full potential.

On January 19 2013 02:32 Nezgar wrote:
I see many many games where terrans simply refuse to build ghosts in a long drawnout macro TvP.

Ghosts are perfectly standard in macro games involving Templar tech, no idea what you're talking about.
Moony
Profile Joined April 2010
United States533 Posts
January 18 2013 17:50 GMT
#55
Not exactly sure what you're trying to say here. Seems like you're torn between different directions...
facebook.com/macromicrogaming
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
Last Edited: 2013-01-18 18:31:03
January 18 2013 17:57 GMT
#56
In Wings, I rarely get TvT. In HOTS though, I get a very even distribution in all match ups. I don't know if this will remain true after release, but for now Terran representation seems pretty healthy in the beta.

I do find it curious though that our best foreign players are largely zerg.

Also @ the guy saying Terran's are refusing to make ghosts in long drawn out TvP's.... I really have no idea what games you're watching and referring to. I don't remember the last time I saw a high level TvP that didn't include ghosts when the game went past 3 bases.
I might be the minority on TL, but TL is the minority everywhere else.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 18 2013 17:57 GMT
#57
On January 19 2013 02:45 AnomalySC2 wrote:
Show nested quote +
On January 19 2013 02:27 Thieving Magpie wrote:
Terran: low health, low cost, slow - Glass Cannons
Protoss: high health, high cost, slow - Phalanx
Zerg: low health, low cost, fast - Swarm


There is nothing low health about Zerg lategame (broods, ultras, etc etc). Quite the opposite really. And lets face it, most vs Z games end with infestor + brood and then ultra tech switches if necessary.


Mostly just saying that its less painful to lose lings than to lose marines and protoss units fit together better than terran units.

Terran can kind of "do it all" but you got to squeeze the sponge damn hard to get anything out of it--which I like actually.

Personally, I think it's working as intended.
Hark, what baseball through yonder window breaks?
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2013-01-18 18:21:09
January 18 2013 18:06 GMT
#58
I think terran gets the most difficult as you play at higher and higher levels . Thats probably , because you have to be the aggressor in both MUs . You need to pressure your opponents so they would not feel comfortable and learn to play on the edge of being as greedy as possible without dieing . Thats because terran's late game is the hardest to manage and you win or lose by how well you have set up yourself for the late game . Even if you are Bomber or Flash you'll have a hard time in the late game if you don't have a slight edge in economy or upgrades/army .

In Broodwar it wasn't such the case , terran could turtle all game and win without even attacking . Just split the map , and there was nothing more cost effective then the tank , even carriers were not cost effective against mass of upgraded goliaths . Flash won like half of his games by his opponents starving themselves , by throwing shit at him and just dieing .
Tank//vulture/goliath/vessel/turrets can be more cost effective then anything the other 2 races could throw at them .

While in SC2 it's the opposite zerg and protoss have more cost effective late game and they could win , by just defending well .

And while you get better and better with terran it gets harder and harder to play aggresive , because everyone gets really good at defending or just kill you if you try to play greedy .

I think terran is all about perfecting your macro and build orders even your building placement on for every map .While the other races could play a lot more free style . And thats why foreign terrans can't even hold a candle to a korean terran . They focus more on how to kill their opponents earlier , because they are scared of the late game , while they should focus on how they could set themselves better for the late game even if they don't end up damaging their opponents along the way .

Just look at how well Flash optimizes his build orders to the last depot . You never see him behind in supply if he makes it through the early middle game without taking a huge blow . Or Fantasy executing a difficult harass build . They just never think twice about what they have to do next until they are far out in to the late game . Korean terrans just optimize their macro and builds better when they practice then foreigners .

Overall you have to have a perfect plan before starting the game so you could multitask more fluently in game . I think this is also one of the reason while the terrans are better at a GSL style tournament (practicing for a few games a time) then a foreigner style tournament where all the games are played in the spam of 3 days and you can't prepare for them .

christophequirion
Profile Joined October 2009
France82 Posts
January 18 2013 18:08 GMT
#59
[QUOTE]On January 19 2013 02:32 Nezgar wrote:


1. When it comes to TL.net the vast majority here is terrans. Just take a look at FPL where there are groups for protoss, terran and zerg. The terran group is larger than both zerg and protoss combined.



hum... isn't the default race terran ?
Sajaki
Profile Joined June 2011
Canada1135 Posts
Last Edited: 2013-01-18 18:17:48
January 18 2013 18:10 GMT
#60
On January 19 2013 02:57 Joedaddy wrote:
I do find it curious though that our best foreign players are largely zerg.


Korean pros are very aggressive. Often watching streams they'll gas first in TvT because they are confident with their control and multitasking. Foreigners, on the other hand, tend to favor macro games with many bases. Naturally, macro games favor the zerg more then the terran, so in foreignland Zerg is better represented. In aggro korea, Terran is better represented.

In addition, the greatest difficulty with Zerg IMO is identifying what your opponent is doing, then reacting accordingly. Because a Zerg that knows exactly whats coming can drone and build units properly, thus coming out ahead (usually). This is why they are worse in lower leagues but very healthy in higher leagues when Zergs can dedicate themselves to beating these timings and securing their deathball.

EDIT: Never mind.
Inno pls...
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