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On January 17 2013 19:20 Kaitokid wrote:Show nested quote +On January 17 2013 12:51 Existor wrote:On January 17 2013 12:20 Kaitokid wrote:On January 17 2013 06:18 Existor wrote:On January 17 2013 05:39 Kaitokid wrote: I am against these sort of things personally, especially against the color mod Color mod =\= hybridic settings. Both are totally different things. Hybridic settings are just graphical settings, color mod - replaced unit models with stronger team color. Don't mess it, please I didn't say it was the same.. That "personally" as you called it, is just better and optimized variation of graphical settings. There is a huge difference between low and medium settings, and for some players low settings are ugly, when medium looks like its Ultra What I meant is that I am against any form of editing the game outside of the official settings. It is just too hard to draw a border after a while. Color mod is definitely over the top thatswhy I mentioned it + i've seen it mentioned before in this thread.
What if the official settings suck and are restricted for no reason? The stronger team color mod was created because you can't really tell units apart. I think your approach is naive.
On January 17 2013 19:25 JustPassingBy wrote: Are there any drawbacks in allowing something like this? This is a legitimate question, since if there aren't any then regardless whether you are for it or not, there is no reason to be against it.
The only one I remember from the hybrid settings is you could see cloaked units much better especially on creep. This could be probably be addressed though.
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I actually like the Blizzard presets. Of course, on different computers and depending on personal taste, a more fine grained control can get you to a better setting, but this is possible with manual control or through variables.txt (for some seldomly used option.)
When I stream, I use Blizzard's medium setting with ultra textures. For campaign play I use ultra or extreme settings (there is no ingame difference, just in the campaign screen and the battle.net main menu background.)
But! I support Existor's proposal to have a predefined setting between current low and medium. Considering that Low really looks ugly, even with the new textures with included re-rendered static bumpmapping effects, and medium is already quite demanding on old graphics cards or on most laptop graphics cards, an option in-between would be useful.
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On January 17 2013 19:30 Ravomat wrote:Show nested quote +On January 17 2013 19:20 Kaitokid wrote:On January 17 2013 12:51 Existor wrote:On January 17 2013 12:20 Kaitokid wrote:On January 17 2013 06:18 Existor wrote:On January 17 2013 05:39 Kaitokid wrote: I am against these sort of things personally, especially against the color mod Color mod =\= hybridic settings. Both are totally different things. Hybridic settings are just graphical settings, color mod - replaced unit models with stronger team color. Don't mess it, please I didn't say it was the same.. That "personally" as you called it, is just better and optimized variation of graphical settings. There is a huge difference between low and medium settings, and for some players low settings are ugly, when medium looks like its Ultra What I meant is that I am against any form of editing the game outside of the official settings. It is just too hard to draw a border after a while. Color mod is definitely over the top thatswhy I mentioned it + i've seen it mentioned before in this thread. What if the official settings suck and are restricted for no reason? The stronger team color mod was created because you can't really tell units apart. I think your approach is naive. Show nested quote +On January 17 2013 19:25 JustPassingBy wrote: Are there any drawbacks in allowing something like this? This is a legitimate question, since if there aren't any then regardless whether you are for it or not, there is no reason to be against it. The only one I remember from the hybrid settings is you could see cloaked units much better especially on creep. This could be probably be addressed though.
you cant be serious. you can easily tell units apart especially with teamcolors on, are you trying to tell me you cant tell apart grassy green and blood red colored units?
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I like this idea, Im not going to be able to use it myself but people should be allowed to alter graphics the way they want to!
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On January 17 2013 19:46 Kaitokid wrote:Show nested quote +On January 17 2013 19:30 Ravomat wrote:On January 17 2013 19:20 Kaitokid wrote:On January 17 2013 12:51 Existor wrote:On January 17 2013 12:20 Kaitokid wrote:On January 17 2013 06:18 Existor wrote:On January 17 2013 05:39 Kaitokid wrote: I am against these sort of things personally, especially against the color mod Color mod =\= hybridic settings. Both are totally different things. Hybridic settings are just graphical settings, color mod - replaced unit models with stronger team color. Don't mess it, please I didn't say it was the same.. That "personally" as you called it, is just better and optimized variation of graphical settings. There is a huge difference between low and medium settings, and for some players low settings are ugly, when medium looks like its Ultra What I meant is that I am against any form of editing the game outside of the official settings. It is just too hard to draw a border after a while. Color mod is definitely over the top thatswhy I mentioned it + i've seen it mentioned before in this thread. What if the official settings suck and are restricted for no reason? The stronger team color mod was created because you can't really tell units apart. I think your approach is naive. On January 17 2013 19:25 JustPassingBy wrote: Are there any drawbacks in allowing something like this? This is a legitimate question, since if there aren't any then regardless whether you are for it or not, there is no reason to be against it. The only one I remember from the hybrid settings is you could see cloaked units much better especially on creep. This could be probably be addressed though. you cant be serious. you can easily tell units apart especially with teamcolors on, are you trying to tell me you cant tell apart grassy green and blood red colored units?
Eh, I referred to observing. Blue vs light blue stalkers for example are pretty hard to identify. It seems like you are against the use of a mod you don't even know what it was made for.
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United Kingdom14103 Posts
Not sure why Blizz isn't taking measures to support things like this, seems like they want the game totally unmodded with the exception of aracde
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I support this, mostly because I'd love to use the setting : p
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On January 17 2013 19:46 Kaitokid wrote:Show nested quote +On January 17 2013 19:30 Ravomat wrote:On January 17 2013 19:20 Kaitokid wrote:On January 17 2013 12:51 Existor wrote:On January 17 2013 12:20 Kaitokid wrote:On January 17 2013 06:18 Existor wrote:On January 17 2013 05:39 Kaitokid wrote: I am against these sort of things personally, especially against the color mod Color mod =\= hybridic settings. Both are totally different things. Hybridic settings are just graphical settings, color mod - replaced unit models with stronger team color. Don't mess it, please I didn't say it was the same.. That "personally" as you called it, is just better and optimized variation of graphical settings. There is a huge difference between low and medium settings, and for some players low settings are ugly, when medium looks like its Ultra What I meant is that I am against any form of editing the game outside of the official settings. It is just too hard to draw a border after a while. Color mod is definitely over the top thatswhy I mentioned it + i've seen it mentioned before in this thread. What if the official settings suck and are restricted for no reason? The stronger team color mod was created because you can't really tell units apart. I think your approach is naive. On January 17 2013 19:25 JustPassingBy wrote: Are there any drawbacks in allowing something like this? This is a legitimate question, since if there aren't any then regardless whether you are for it or not, there is no reason to be against it. The only one I remember from the hybrid settings is you could see cloaked units much better especially on creep. This could be probably be addressed though. you cant be serious. you can easily tell units apart especially with teamcolors on, are you trying to tell me you cant tell apart grassy green and blood red colored units?
You know that mod was primarily to help colourblind people yea and that blizzard are adding basically the exact same thing as an option in hots.
Iv a friend whos colourblind, used to be fine with mod, now he is pretty screwed.
Theres an option in your graphics to go to grayscale. Try playing on that for a few games and then complain that colourblind people trying to play on an equal level should be banned.
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I want a proper camera point of view, or a standart dioganal angle of view for 4:3 screens. atleast a letterbox option like one they used in diablo 3
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On January 17 2013 19:46 Kaitokid wrote:Show nested quote +On January 17 2013 19:30 Ravomat wrote:On January 17 2013 19:20 Kaitokid wrote:On January 17 2013 12:51 Existor wrote:On January 17 2013 12:20 Kaitokid wrote:On January 17 2013 06:18 Existor wrote:On January 17 2013 05:39 Kaitokid wrote: I am against these sort of things personally, especially against the color mod Color mod =\= hybridic settings. Both are totally different things. Hybridic settings are just graphical settings, color mod - replaced unit models with stronger team color. Don't mess it, please I didn't say it was the same.. That "personally" as you called it, is just better and optimized variation of graphical settings. There is a huge difference between low and medium settings, and for some players low settings are ugly, when medium looks like its Ultra What I meant is that I am against any form of editing the game outside of the official settings. It is just too hard to draw a border after a while. Color mod is definitely over the top thatswhy I mentioned it + i've seen it mentioned before in this thread. What if the official settings suck and are restricted for no reason? The stronger team color mod was created because you can't really tell units apart. I think your approach is naive. On January 17 2013 19:25 JustPassingBy wrote: Are there any drawbacks in allowing something like this? This is a legitimate question, since if there aren't any then regardless whether you are for it or not, there is no reason to be against it. The only one I remember from the hybrid settings is you could see cloaked units much better especially on creep. This could be probably be addressed though. you cant be serious. you can easily tell units apart especially with teamcolors on, are you trying to tell me you cant tell apart grassy green and blood red colored units?
Have you ever watched infested terrans vs infested terrans?
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Pre patch 1.5: SC2 playable on my laptop on Low Now: Unplayable on Low
So I want "true Low" settings a lot more than "true Medium". I can't play the game I love when I'm at university now! I could spend $1000 on a new laptop (they're expensive in the UK) but the exact same game ran fine pre-patch, they could easily revert whatever change caused that.
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On January 17 2013 20:45 Iksf wrote:Show nested quote +On January 17 2013 19:46 Kaitokid wrote:On January 17 2013 19:30 Ravomat wrote:On January 17 2013 19:20 Kaitokid wrote:On January 17 2013 12:51 Existor wrote:On January 17 2013 12:20 Kaitokid wrote:On January 17 2013 06:18 Existor wrote:On January 17 2013 05:39 Kaitokid wrote: I am against these sort of things personally, especially against the color mod Color mod =\= hybridic settings. Both are totally different things. Hybridic settings are just graphical settings, color mod - replaced unit models with stronger team color. Don't mess it, please I didn't say it was the same.. That "personally" as you called it, is just better and optimized variation of graphical settings. There is a huge difference between low and medium settings, and for some players low settings are ugly, when medium looks like its Ultra What I meant is that I am against any form of editing the game outside of the official settings. It is just too hard to draw a border after a while. Color mod is definitely over the top thatswhy I mentioned it + i've seen it mentioned before in this thread. What if the official settings suck and are restricted for no reason? The stronger team color mod was created because you can't really tell units apart. I think your approach is naive. On January 17 2013 19:25 JustPassingBy wrote: Are there any drawbacks in allowing something like this? This is a legitimate question, since if there aren't any then regardless whether you are for it or not, there is no reason to be against it. The only one I remember from the hybrid settings is you could see cloaked units much better especially on creep. This could be probably be addressed though. you cant be serious. you can easily tell units apart especially with teamcolors on, are you trying to tell me you cant tell apart grassy green and blood red colored units? You know that mod was primarily to help colourblind people yea and that blizzard are adding basically the exact same thing as an option in hots. Iv a friend whos colourblind, used to be fine with mod, now he is pretty screwed. Theres an option in your graphics to go to grayscale. Try playing on that for a few games and then complain that colourblind people trying to play on an equal level should be banned.
In my original post which started this I mentioned this as a separate issue on modding; it has nothing to do with the hybrid settings which literally was removed for no reason other than Blizzard doesn't care apparently. I mentioned I'm running an OC GTX 560TI and lag playing SC2 on some maps, namely 4th base timings on Cloud Kingdom, even when not streaming sometimes because of the settings they introduced after 1.5 fix on the variables file for whatever reason.
I will mention the 2 reasons I decided to include a mention about modding and Stronger Team Colors though: + Show Spoiler +1. The visual perception of the units does not equate to having an advantage over someone else. One of the main reasons I used STC to begin with was for my viewers on stream to have a more enjoyable experience as it made the game more vivid on 1080p stream, like literally the game looks absurdly good with STC on 1080p streams... you should go look up some VoDs on my channel or just look in the STC thread: here is a vod just skip to like 10 minutes + Show Spoiler +http://www.twitch.tv/kyo7763/b/324721849 . This doesn't affect my actual builds, game play, or my opponent in anyway. It just looks much nicer and thus I'd prefer it; in fact, there was a huge discussion for a while about tournaments using STC. I thought this was very similar to hybrid settings because the option was removed without any alternative when it did not meaningfully affect how the game was played. Not really sure why a person would be worried though, it's not like STC would be allowed to be used by a player at a tournament. 2. As mentioned above, people with sight disabilities literally have trouble being able to play the game when a valid option used to exist. However, blizzard removed the ability for them to reasonably play the game and thus far have not offered any alternative.
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I didn't notice this. Good luck with the petition!
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You CAN use low shaders and high models in HotS by editing variables.txt
First, set your graphics settings to all Low / Off, except Textures. Textures should be set to Ultra if you can run it smoothly. Note: Changing Textures won't change the way things look. The difference in low & ultra textures is the resolution; going from Ultra to Low makes everything appear blurrier.
Exit sc2 and open variables.txt, edit your values to match the following:
GraphicsOptionModelQuality=2 lowqualitymodels=0 useLowqualitymodels=0
Also suggest limiting your FPS to help with performance by adding these lines: frameratecap=90 frameratecapGlue=60
High Models you can see pylon power field instead of just a dotted white border. Warping units have unique animations, you can easily tell what type of unit is warping in (zealot/sentry/stalker/templar).
Low Models - all units being warped in have the same animation. You cannot tell whether it's a zealot, stalker, sentry, or templar warping in unless you click on the unit. Harder to see moving burrowed units and cloaked units. There's other various disadvantages when using low models, like certain warping/training/ researching animations (blinking lights n stuff) can be harder to spot.
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Perhaps you should petition blizzard to make sc2 a good rts for starters. Graphics settings seem like a secondary concern.
User was warned for this post
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Russian Federation4295 Posts
Are there any drawbacks in allowing something like this? This is a legitimate question, since if there aren't any then regardless whether you are for it or not, there is no reason to be against it. You can't get any cheats, exploits etc via editing variables.txt, it's just editing graphic options via specific parameters instead using menu in game.
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On January 17 2013 22:22 JustPassingBy wrote:Show nested quote +On January 17 2013 19:46 Kaitokid wrote:On January 17 2013 19:30 Ravomat wrote:On January 17 2013 19:20 Kaitokid wrote:On January 17 2013 12:51 Existor wrote:On January 17 2013 12:20 Kaitokid wrote:On January 17 2013 06:18 Existor wrote:On January 17 2013 05:39 Kaitokid wrote: I am against these sort of things personally, especially against the color mod Color mod =\= hybridic settings. Both are totally different things. Hybridic settings are just graphical settings, color mod - replaced unit models with stronger team color. Don't mess it, please I didn't say it was the same.. That "personally" as you called it, is just better and optimized variation of graphical settings. There is a huge difference between low and medium settings, and for some players low settings are ugly, when medium looks like its Ultra What I meant is that I am against any form of editing the game outside of the official settings. It is just too hard to draw a border after a while. Color mod is definitely over the top thatswhy I mentioned it + i've seen it mentioned before in this thread. What if the official settings suck and are restricted for no reason? The stronger team color mod was created because you can't really tell units apart. I think your approach is naive. On January 17 2013 19:25 JustPassingBy wrote: Are there any drawbacks in allowing something like this? This is a legitimate question, since if there aren't any then regardless whether you are for it or not, there is no reason to be against it. The only one I remember from the hybrid settings is you could see cloaked units much better especially on creep. This could be probably be addressed though. you cant be serious. you can easily tell units apart especially with teamcolors on, are you trying to tell me you cant tell apart grassy green and blood red colored units? Have you ever watched infested terrans vs infested terrans?
yes I have and I can tell them apart easily just like any other unit... and someone mentioned he cant tell apart blue and red stalkers? How can you even watch team sports then?
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i'm against Any petition demanding a "TRUE" version of any particular subject.... What is "truly" medium to you might not be to blizzard.
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