• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:48
CEST 21:48
KST 04:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) StarCraft 2 at SC4ALL II Invite #4/8 - Percival Protoss AoE skill expression 5.0.16 patch for SC2 goes live (8 worker start) StarCraft 2 at SC4ALL II Invite #3/8 - Clem
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL22 General Discussion Are you ready for ASL 22? NEW HYPE VIDEO Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ The Korean Terminology Thread
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues Escore Tournament - Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club! The Clem Fan Club INnoVation Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8873 users

Wings of Liberty: Situation Report 1/11/13 - Page 5

Forum Index > SC2 General
312 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 14 15 16 Next All
Ace1123
Profile Joined September 2011
Philippines1187 Posts
January 12 2013 06:58 GMT
#81
Great Changes Go BLIZZ!
ForGG, Mvp, MMA, MarineKing, BoxeR,
Ace1123
Profile Joined September 2011
Philippines1187 Posts
January 12 2013 07:30 GMT
#82
I want new Map Pools -__-
ForGG, Mvp, MMA, MarineKing, BoxeR,
ReMiiX
Profile Blog Joined April 2009
United States338 Posts
January 12 2013 07:44 GMT
#83
Blizzard working with the community. I have hope for the future of this game. Gogo blizz!
GaTech CSL fighting!
Dirkinity
Profile Joined November 2012
Germany409 Posts
January 12 2013 07:49 GMT
#84
Why do they need to test this? Just nerf the imbafestor and fine. And buff Raven Speed and Range, kkthx!
tsuxiit
Profile Joined July 2010
1305 Posts
January 12 2013 08:09 GMT
#85
We’re also discussing our direction for the Heart of the Swarm map pool. Though we will go into further detail at a later date, we are currently planning to make heavier use of popular tournament maps, refresh the map pool more frequently than we did in Wings of Liberty, and work closely with tournament organizations around the world in order to collaborate on map development.


Ah...how refreshing...none of these things have ever before been promised.
Addict
Profile Joined July 2011
Belgium164 Posts
January 12 2013 08:16 GMT
#86
Great changes
Greenei
Profile Joined November 2011
Germany1754 Posts
January 12 2013 08:20 GMT
#87
this will only help protoss... sigh.
IMBA IMBA IMBA IMBA IMBA IMBA
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
Last Edited: 2013-01-12 08:26:04
January 12 2013 08:23 GMT
#88
I guess nerfing infested terran will help protoss in the late game but I don't think this does anything substantial for terran.
The biggest problem with infestor, balance and design wise, is fungal. It roots, it deals damage, it can be chain used making it too unforgiving for the opponent, it hits air&ground etc. And all that from a unit that costs only 2 supply.

But nerfing fungal would require buffs in other areas, probably hydras etc. and it is too much work for Blizzard so they will never do it.

I dont understand how, in 2 years of wol, they never put effort to at least remove root ability and play around buffing hydra movement speed, or range etc.

I just hope they eventually change fungal in Hots since zerg gets new units and with proper nerfs to fungal and buffs to zerg in other places, it could make game more balanced and interesting than wol ever was.
Whitewing
Profile Joined October 2010
United States7483 Posts
January 12 2013 08:25 GMT
#89
I like how blizzard is finally adding cross positions, long after everyone has grown bored with those maps in their entirety -_-.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
January 12 2013 08:26 GMT
#90
nerf creep spread already ffs
@KawaiiRiceLighT
sc2pal
Profile Joined February 2011
Poland624 Posts
January 12 2013 08:32 GMT
#91
Thank you blizzard
Bagration
Profile Blog Joined October 2011
United States18282 Posts
January 12 2013 08:33 GMT
#92
Interesting, but is it too late, considering that there is only 2 more months before HOTS? It will certainly make Protoss especially stronger in lategame PvZ
Team Slayers, Axiom-Acer and Vile forever
RaiZ
Profile Blog Joined April 2003
2813 Posts
January 12 2013 08:36 GMT
#93
On January 12 2013 10:19 Xpace wrote:
"We've held off on these changes until now primarily because we thought having different sets of hidden start location rules for each map might be confusing to lower level players."
"At this point we feel that most StarCraft II players have a solid understanding of starting locations on each map."

Wait, what?

Dunno if you're being sarcastic or not, but I'll take the serious' one : maps like shakuras and metalopolis comes to mind when they had 3 starting position instead of 4 (Shakuras is horizontal spawns only, Metalo it was either in your side or cross position, both never had the closest spawning positions (except on the very first seasons)).
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Big J
Profile Joined March 2011
Austria16289 Posts
January 12 2013 09:18 GMT
#94
On January 12 2013 17:20 Greenei wrote:
this will only help protoss... sigh.

And mech, and anything Terran air and it might stop lategame mass IT wars in ZvZ.
(and of course factory heavy biomech like 3factory transitions)
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
January 12 2013 09:21 GMT
#95
I didnt realize this before, but their reason for not updating the maps pisses me off to no end.
4th August 2012...Never forget.....
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 12 2013 09:39 GMT
#96
On January 12 2013 17:09 tsuxiit wrote:
Show nested quote +
We’re also discussing our direction for the Heart of the Swarm map pool. Though we will go into further detail at a later date, we are currently planning to make heavier use of popular tournament maps, refresh the map pool more frequently than we did in Wings of Liberty, and work closely with tournament organizations around the world in order to collaborate on map development.


Ah...how refreshing...none of these things have ever before been promised.


Well it's true though they have never said they would put in more tournament maps or anything. Now I could be wrong but you make it sound like they have promised this before when they haven't. I could just be mis-understanding and you might be serious, just seems sarcastic to me.

I am confident that blizzard is going to be changing the map pool more and working with tournament organizers. Really happy about this
When I think of something else, something will go here
graNite
Profile Blog Joined December 2010
Germany4434 Posts
January 12 2013 09:41 GMT
#97
On January 12 2013 17:36 RaiZ wrote:
Show nested quote +
On January 12 2013 10:19 Xpace wrote:
"We've held off on these changes until now primarily because we thought having different sets of hidden start location rules for each map might be confusing to lower level players."
"At this point we feel that most StarCraft II players have a solid understanding of starting locations on each map."

Wait, what?

Dunno if you're being sarcastic or not, but I'll take the serious' one : maps like shakuras and metalopolis comes to mind when they had 3 starting position instead of 4 (Shakuras is horizontal spawns only, Metalo it was either in your side or cross position, both never had the closest spawning positions (except on the very first seasons)).


I think he was talking about the fact that they held it back because they thought it was too complicated for newer players...
Why didn't they just put a description of where your opponent can spawn on the loading screen?!
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Godwrath
Profile Joined August 2012
Spain10161 Posts
January 12 2013 09:42 GMT
#98
On January 12 2013 10:17 Zrana wrote:
Doesn't it seem like there's basically no reason to get range upgrades now for zerg, apart from maybe holding some all-ins with +1? Though even that is questionable.


If you only played infestor armies... sure. But that's the whole problem and what they are trying to fix in the first place.
WerderBremen
Profile Joined September 2011
Germany1070 Posts
January 12 2013 09:45 GMT
#99
Great changes, they are so needed. Better they realize later than never.
"Thats the moment you send the kids outta the room - when you get contained by MarineKing." Tasteless
n0ise
Profile Joined April 2010
3452 Posts
Last Edited: 2013-01-12 09:59:30
January 12 2013 09:58 GMT
#100
On January 12 2013 17:36 RaiZ wrote:
Show nested quote +
On January 12 2013 10:19 Xpace wrote:
"We've held off on these changes until now primarily because we thought having different sets of hidden start location rules for each map might be confusing to lower level players."
"At this point we feel that most StarCraft II players have a solid understanding of starting locations on each map."

Wait, what?

Dunno if you're being sarcastic or not, but I'll take the serious' one : maps like shakuras and metalopolis comes to mind when they had 3 starting position instead of 4 (Shakuras is horizontal spawns only, Metalo it was either in your side or cross position, both never had the closest spawning positions (except on the very first seasons)).


You
Can
CLEARLY MARK
The starting positions
On the loading screen

Or even write something like "Cross position only"

It's one of the many jokes SCII players have to take, along with "we're nerfing infestors eggs to make things fair" and so on. How do upgrades on infested terrans help me when Z has overlord spots on the whole map, can scout anything, can react to anything, and if I don't immediately take map control, there's creep spread in my base and I can never take a third?
Prev 1 2 3 4 5 6 7 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
18:00
Amateur Showdown #5
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 725
ProTech85
BRAT_OK 66
Railgan 35
EmSc Tv 10
StarCraft: Brood War
Dewaltoss 194
firebathero 155
Hyun 38
scan(afreeca) 25
910 17
Dota 2
qojqva2279
LuMiX1
League of Legends
Doublelift1693
Super Smash Bros
Mew2King74
Heroes of the Storm
Liquid`Hasu304
Khaldor206
MindelVK5
Other Games
Grubby2082
FrodaN2066
Beastyqt669
Hui .124
XaKoH 98
ArmadaUGS90
Organizations
Other Games
gamesdonequick727
BasetradeTV192
angryscii21
StarCraft 2
EmSc Tv 10
EmSc2Tv 10
[ Show 17 non-featured ]
StarCraft 2
• printf 82
• StrangeGG 48
• Adnapsc2 5
• davetesta1
• Response 1
• Kozan
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV810
League of Legends
• imaqtpie2162
• Shiphtur592
Upcoming Events
Ladder Legends
12m
RSL Revival
13h 12m
OSC
17h 12m
OSC
1d 4h
WardiTV Weekly
1d 15h
The Patches Monday
1d 20h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
PiGosaur Cup
3 days
Replay Cast
3 days
[ Show More ]
Kung Fu Cup
3 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S3: W6
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.