Wings of Liberty: Situation Report 1/11/13 - Page 5
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Ace1123
Philippines1187 Posts
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Ace1123
Philippines1187 Posts
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ReMiiX
United States338 Posts
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Dirkinity
Germany409 Posts
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tsuxiit
1305 Posts
We’re also discussing our direction for the Heart of the Swarm map pool. Though we will go into further detail at a later date, we are currently planning to make heavier use of popular tournament maps, refresh the map pool more frequently than we did in Wings of Liberty, and work closely with tournament organizations around the world in order to collaborate on map development. Ah...how refreshing...none of these things have ever before been promised. | ||
Addict
Belgium164 Posts
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Greenei
Germany1754 Posts
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Qwerty85
Croatia5536 Posts
The biggest problem with infestor, balance and design wise, is fungal. It roots, it deals damage, it can be chain used making it too unforgiving for the opponent, it hits air&ground etc. And all that from a unit that costs only 2 supply. But nerfing fungal would require buffs in other areas, probably hydras etc. and it is too much work for Blizzard so they will never do it. I dont understand how, in 2 years of wol, they never put effort to at least remove root ability and play around buffing hydra movement speed, or range etc. I just hope they eventually change fungal in Hots since zerg gets new units and with proper nerfs to fungal and buffs to zerg in other places, it could make game more balanced and interesting than wol ever was. | ||
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Whitewing
United States7483 Posts
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KawaiiRice
United States2914 Posts
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sc2pal
Poland624 Posts
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Bagration
United States18282 Posts
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RaiZ
2813 Posts
On January 12 2013 10:19 Xpace wrote: "We've held off on these changes until now primarily because we thought having different sets of hidden start location rules for each map might be confusing to lower level players." "At this point we feel that most StarCraft II players have a solid understanding of starting locations on each map." Wait, what? Dunno if you're being sarcastic or not, but I'll take the serious' one : maps like shakuras and metalopolis comes to mind when they had 3 starting position instead of 4 (Shakuras is horizontal spawns only, Metalo it was either in your side or cross position, both never had the closest spawning positions (except on the very first seasons)). | ||
Big J
Austria16289 Posts
On January 12 2013 17:20 Greenei wrote: this will only help protoss... sigh. And mech, and anything Terran air and it might stop lategame mass IT wars in ZvZ. (and of course factory heavy biomech like 3factory transitions) | ||
CrtBalorda
Slovenia704 Posts
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blade55555
United States17423 Posts
On January 12 2013 17:09 tsuxiit wrote: Ah...how refreshing...none of these things have ever before been promised. Well it's true though they have never said they would put in more tournament maps or anything. Now I could be wrong but you make it sound like they have promised this before when they haven't. I could just be mis-understanding and you might be serious, just seems sarcastic to me. I am confident that blizzard is going to be changing the map pool more and working with tournament organizers. Really happy about this ![]() | ||
graNite
Germany4434 Posts
On January 12 2013 17:36 RaiZ wrote: Dunno if you're being sarcastic or not, but I'll take the serious' one : maps like shakuras and metalopolis comes to mind when they had 3 starting position instead of 4 (Shakuras is horizontal spawns only, Metalo it was either in your side or cross position, both never had the closest spawning positions (except on the very first seasons)). I think he was talking about the fact that they held it back because they thought it was too complicated for newer players... Why didn't they just put a description of where your opponent can spawn on the loading screen?! | ||
Godwrath
Spain10121 Posts
On January 12 2013 10:17 Zrana wrote: Doesn't it seem like there's basically no reason to get range upgrades now for zerg, apart from maybe holding some all-ins with +1? Though even that is questionable. If you only played infestor armies... sure. But that's the whole problem and what they are trying to fix in the first place. | ||
WerderBremen
Germany1070 Posts
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n0ise
3452 Posts
On January 12 2013 17:36 RaiZ wrote: Dunno if you're being sarcastic or not, but I'll take the serious' one : maps like shakuras and metalopolis comes to mind when they had 3 starting position instead of 4 (Shakuras is horizontal spawns only, Metalo it was either in your side or cross position, both never had the closest spawning positions (except on the very first seasons)). You Can CLEARLY MARK The starting positions On the loading screen Or even write something like "Cross position only" It's one of the many jokes SCII players have to take, along with "we're nerfing infestors eggs to make things fair" and so on. How do upgrades on infested terrans help me when Z has overlord spots on the whole map, can scout anything, can react to anything, and if I don't immediately take map control, there's creep spread in my base and I can never take a third? | ||
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