Wings of Liberty: Situation Report 1/11/13 - Page 2
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sevia
United States954 Posts
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GreyKnight
United States4720 Posts
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HeeroFX
United States2704 Posts
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ejozl
Denmark3349 Posts
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tili
United States1332 Posts
![]() edit: very happy about the spawn positions | ||
Belha
Italy2850 Posts
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czaku
Poland429 Posts
IT nerf can be ok. They still will be strong mid-late game but will get a lot weaker i veryvery lategame and spamming IT will not bo as viable as it was. | ||
Garnet
Vietnam9015 Posts
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brutality
United States167 Posts
On January 12 2013 10:19 Xpace wrote: "We've held off on these changes until now primarily because we thought having different sets of hidden start location rules for each map might be confusing to lower level players." "At this point we feel that most StarCraft II players have a solid understanding of starting locations on each map." Wait, what? I did the Picard face-palm when I read this. Give players the benefit of the doubt. Plenty of people in lower leagues watch MLG/GSL/IPL/NASL/Dreamhack/SPL/Homestory/TSL/Iron Squid. They know how games generally go. Mechanics/game decisions are a different story. Glad to finally see this change :D | ||
PandaTank
South Africa255 Posts
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ElusoryX
Singapore2047 Posts
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shizaep
Canada2920 Posts
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geno
United States1404 Posts
On January 12 2013 10:19 Xpace wrote: "We've held off on these changes until now primarily because we thought having different sets of hidden start location rules for each map might be confusing to lower level players." "At this point we feel that most StarCraft II players have a solid understanding of starting locations on each map." Wait, what? Yeah this line makes absolutely no sense at all, and I think they know it. They are just trying to save some face for the decision. Anyone who might have been confused by strange start position rules before will still be confused afterwards. And in the vast majority of cases, newer/worse players won't even notice, they will just play as if all spawns are the available and will live happily ever after not knowing. | ||
WeRRa
378 Posts
On January 12 2013 11:14 ElusoryX wrote: Finally, I wanna play on Bifrost if possible! But I'm sure KeSPA wouldn't let Blizzard do that... Well this map is on bnet, so what's the problem? | ||
Elite_
United States4259 Posts
On January 12 2013 11:16 WeRRa wrote: Well this map is on bnet, so what's the problem? Is it even published on EU/NA servers? | ||
HyDrA_solic
Portugal491 Posts
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vthree
Hong Kong8039 Posts
On January 12 2013 11:16 geno wrote: Yeah this line makes absolutely no sense at all, and I think they know it. They are just trying to save some face for the decision. Anyone who might have been confused by strange start position rules before will still be confused afterwards. And in the vast majority of cases, newer/worse players won't even notice, they will just play as if all spawns are the available and will live happily ever after not knowing. Yup. It is not like beginners are tailoring making their builds based on spawn locations. For people that have enough knowledge to vary their builds/strategies due to starting locations, they know about the rules. | ||
Highways
Australia6103 Posts
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Larkin
United Kingdom7161 Posts
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Gingerninja
United Kingdom1339 Posts
Happy if they change maps more often. It's insulting to the lower level players if they think they can't figure out spawn positions. People aren't actually licking their keyboard buttons when they play you know Blizzard, stop treating us like retards. Lower level players would actually prefer larger maps, because then they can't be rushed as quickly and can have long base building matches or whatever. Blizzard actually have it backwards regarding low level map design. | ||
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