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Wings of Liberty: Situation Report 1/11/13 - Page 2

Forum Index > SC2 General
312 CommentsPost a Reply
Prev 1 2 3 4 5 14 15 16 Next All
sevia
Profile Joined May 2010
United States954 Posts
January 12 2013 01:48 GMT
#21
Their plans for the map pool are excellent. Hopefully with these changes, ladder play can more closely follow the current professional metagame.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
GreyKnight
Profile Joined August 2010
United States4720 Posts
January 12 2013 01:48 GMT
#22
Wow it took them 2 years congratulations Blizzard.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
January 12 2013 02:00 GMT
#23
Cool I guess. I like the map stuff.
ejozl
Profile Joined October 2010
Denmark3437 Posts
January 12 2013 02:03 GMT
#24
I find it weird that Antiga Shipyards is always the test map, it cannot be the most balanced map in the pool?
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
tili
Profile Joined July 2012
United States1332 Posts
Last Edited: 2013-01-12 02:05:43
January 12 2013 02:05 GMT
#25
Noooooo, I really mourn the loss of useful infested terrans in the late-game

edit: very happy about the spawn positions
Belha
Profile Joined December 2010
Italy2850 Posts
January 12 2013 02:07 GMT
#26
Good changes, was about time.
Chicken gank op
czaku
Profile Joined June 2011
Poland429 Posts
January 12 2013 02:10 GMT
#27
Map pool changes. Love it. WP Blizzard.
IT nerf can be ok. They still will be strong mid-late game but will get a lot weaker i veryvery lategame and spamming IT will not bo as viable as it was.
Garnet
Profile Blog Joined February 2006
Vietnam9029 Posts
January 12 2013 02:10 GMT
#28
They should have a warning or smt during the loading screen about cross-spawn only. Not everyone read TL or Bnet.
brutality
Profile Joined August 2010
United States167 Posts
January 12 2013 02:12 GMT
#29
On January 12 2013 10:19 Xpace wrote:
"We've held off on these changes until now primarily because we thought having different sets of hidden start location rules for each map might be confusing to lower level players."
"At this point we feel that most StarCraft II players have a solid understanding of starting locations on each map."

Wait, what?


I did the Picard face-palm when I read this. Give players the benefit of the doubt. Plenty of people in lower leagues watch MLG/GSL/IPL/NASL/Dreamhack/SPL/Homestory/TSL/Iron Squid. They know how games generally go. Mechanics/game decisions are a different story. Glad to finally see this change :D
PandaTank
Profile Blog Joined September 2010
South Africa255 Posts
January 12 2013 02:14 GMT
#30
This is so long over due that I'm hardly even happy its happening. There should be more repercussions for this whole "you have completely neglected your customers for the last 2 years in even the smallest changes, but its OK, because rather late than never". Also, how ironic these changes would take effect only weeks before Blizzard would like to increase interest in the market for the sales of their new release.
facebook.com/PandaTank \\\ @PandaTankSC2
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
January 12 2013 02:14 GMT
#31
Finally, I wanna play on Bifrost if possible! But I'm sure KeSPA wouldn't let Blizzard do that...
xd
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
January 12 2013 02:16 GMT
#32
Glad Blizzard is finally waking up. Better late than never.
You mean I just write stuff here and other people can see it?
geno
Profile Blog Joined October 2007
United States1404 Posts
January 12 2013 02:16 GMT
#33
On January 12 2013 10:19 Xpace wrote:
"We've held off on these changes until now primarily because we thought having different sets of hidden start location rules for each map might be confusing to lower level players."
"At this point we feel that most StarCraft II players have a solid understanding of starting locations on each map."

Wait, what?

Yeah this line makes absolutely no sense at all, and I think they know it. They are just trying to save some face for the decision. Anyone who might have been confused by strange start position rules before will still be confused afterwards. And in the vast majority of cases, newer/worse players won't even notice, they will just play as if all spawns are the available and will live happily ever after not knowing.
WeRRa
Profile Joined December 2010
378 Posts
January 12 2013 02:16 GMT
#34
On January 12 2013 11:14 ElusoryX wrote:
Finally, I wanna play on Bifrost if possible! But I'm sure KeSPA wouldn't let Blizzard do that...

Well this map is on bnet, so what's the problem?
InnoVation Fighting!!!
Elite_
Profile Joined June 2012
United States4259 Posts
January 12 2013 02:24 GMT
#35
On January 12 2013 11:16 WeRRa wrote:
Show nested quote +
On January 12 2013 11:14 ElusoryX wrote:
Finally, I wanna play on Bifrost if possible! But I'm sure KeSPA wouldn't let Blizzard do that...

Well this map is on bnet, so what's the problem?

Is it even published on EU/NA servers?
HyDrA_solic
Profile Blog Joined February 2011
Portugal491 Posts
January 12 2013 02:28 GMT
#36
I propose those changes, and I'm Zerg
It's all about the reflections of freedom. Even though he hoped for a better world, with all his strenght, all his will, the most he could do was to make her smile.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 12 2013 02:32 GMT
#37
On January 12 2013 11:16 geno wrote:
Show nested quote +
On January 12 2013 10:19 Xpace wrote:
"We've held off on these changes until now primarily because we thought having different sets of hidden start location rules for each map might be confusing to lower level players."
"At this point we feel that most StarCraft II players have a solid understanding of starting locations on each map."

Wait, what?

Yeah this line makes absolutely no sense at all, and I think they know it. They are just trying to save some face for the decision. Anyone who might have been confused by strange start position rules before will still be confused afterwards. And in the vast majority of cases, newer/worse players won't even notice, they will just play as if all spawns are the available and will live happily ever after not knowing.


Yup. It is not like beginners are tailoring making their builds based on spawn locations. For people that have enough knowledge to vary their builds/strategies due to starting locations, they know about the rules.
Highways
Profile Joined July 2005
Australia6104 Posts
January 12 2013 02:33 GMT
#38
Why don't they just remove to root on fungal..
#1 Terran hater
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
January 12 2013 02:33 GMT
#39
Having just watched the PvZs in the TSL vs coL match, I think ITs are weak enough as it is now. It would make them completely useless. Zergs have to cast them before games now and they can just be kited. So perhaps they should move faster on creep or something if they're going to lose their weapon and armor upgrades.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
January 12 2013 02:34 GMT
#40
They keep nerfing the infester piece by piece, but they don't seem to want to give anything back to replace it.

Happy if they change maps more often. It's insulting to the lower level players if they think they can't figure out spawn positions. People aren't actually licking their keyboard buttons when they play you know Blizzard, stop treating us like retards. Lower level players would actually prefer larger maps, because then they can't be rushed as quickly and can have long base building matches or whatever. Blizzard actually have it backwards regarding low level map design.
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