• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:01
CEST 00:01
KST 07:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) StarCraft 2 at SC4ALL II Invite #4/8 - Percival Protoss AoE skill expression 5.0.16 patch for SC2 goes live (8 worker start) StarCraft 2 at SC4ALL II Invite #3/8 - Clem
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
Are you ready for ASL 22? NEW HYPE VIDEO ASL22 General Discussion Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ The Korean Terminology Thread
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues Escore Tournament - Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Any training maps people recommend? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club! The Clem Fan Club INnoVation Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6164 users

Wings of Liberty: Situation Report 1/11/13 - Page 14

Forum Index > SC2 General
312 CommentsPost a Reply
Prev 1 12 13 14 15 16 Next All
ZerglingFandango
Profile Joined August 2011
United States10 Posts
January 13 2013 08:58 GMT
#261
On January 13 2013 13:46 Vindicare605 wrote:
Show nested quote +
On January 13 2013 13:40 MysteryMeat1 wrote:
On January 13 2013 12:14 convention wrote:
On January 13 2013 11:02 Laneir wrote:
good on the infested terran nerf will be a game changer for end game

It won't change much, now instead of using mass infestor, zergs will just revert back to infestor/BL, which is still way too powerful of a composition given the ease at which you can transition to it. Although, at least infestor/BL only wants to make me stab my eyes out instead of slit my wrists, so I suppose it is an improvement.


Man for PvZ though, the fact that many pre-hive pushes hit with very good upgrades, thats a lot of dps lost from non-upgraded ITS. I would also like broodlings to have air attack upgrades instead of melee but w/e


It's a much more significant nerf than some people are giving it credit for in this thread as evidenced by how much noticeably weaker Infested Terrans are on beta.

The absence of that additional DPS makes Stargate and Battlecruiser transitions MUCH more viable since ITs were overpowered anti-air for Zerg players that they didn't have to lose ground army supply for them.



That's because Hydras aren't really affective vs a mass of BC and if you mass corruptors you have a useless unit that can't hit ground.
Apolo
Profile Joined May 2010
Portugal1259 Posts
January 13 2013 09:24 GMT
#262
On January 13 2013 17:58 ZerglingFandango wrote:
Show nested quote +
On January 13 2013 13:46 Vindicare605 wrote:
On January 13 2013 13:40 MysteryMeat1 wrote:
On January 13 2013 12:14 convention wrote:
On January 13 2013 11:02 Laneir wrote:
good on the infested terran nerf will be a game changer for end game

It won't change much, now instead of using mass infestor, zergs will just revert back to infestor/BL, which is still way too powerful of a composition given the ease at which you can transition to it. Although, at least infestor/BL only wants to make me stab my eyes out instead of slit my wrists, so I suppose it is an improvement.


Man for PvZ though, the fact that many pre-hive pushes hit with very good upgrades, thats a lot of dps lost from non-upgraded ITS. I would also like broodlings to have air attack upgrades instead of melee but w/e


It's a much more significant nerf than some people are giving it credit for in this thread as evidenced by how much noticeably weaker Infested Terrans are on beta.

The absence of that additional DPS makes Stargate and Battlecruiser transitions MUCH more viable since ITs were overpowered anti-air for Zerg players that they didn't have to lose ground army supply for them.



That's because Hydras aren't really affective vs a mass of BC and if you mass corruptors you have a useless unit that can't hit ground.


It's not useless if the enemy has battlecruisers ? O_o
Henk
Profile Joined March 2012
Netherlands578 Posts
January 13 2013 11:59 GMT
#263
On January 13 2013 18:24 Apolo wrote:
Show nested quote +
On January 13 2013 17:58 ZerglingFandango wrote:
On January 13 2013 13:46 Vindicare605 wrote:
On January 13 2013 13:40 MysteryMeat1 wrote:
On January 13 2013 12:14 convention wrote:
On January 13 2013 11:02 Laneir wrote:
good on the infested terran nerf will be a game changer for end game

It won't change much, now instead of using mass infestor, zergs will just revert back to infestor/BL, which is still way too powerful of a composition given the ease at which you can transition to it. Although, at least infestor/BL only wants to make me stab my eyes out instead of slit my wrists, so I suppose it is an improvement.


Man for PvZ though, the fact that many pre-hive pushes hit with very good upgrades, thats a lot of dps lost from non-upgraded ITS. I would also like broodlings to have air attack upgrades instead of melee but w/e


It's a much more significant nerf than some people are giving it credit for in this thread as evidenced by how much noticeably weaker Infested Terrans are on beta.

The absence of that additional DPS makes Stargate and Battlecruiser transitions MUCH more viable since ITs were overpowered anti-air for Zerg players that they didn't have to lose ground army supply for them.



That's because Hydras aren't really affective vs a mass of BC and if you mass corruptors you have a useless unit that can't hit ground.


It's not useless if the enemy has battlecruisers ? O_o


hydras are actually useless vs battlecruisers. They are supposed to be the zerg's GtA unit but it's rubbish.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
January 13 2013 12:53 GMT
#264
On January 13 2013 10:00 TheDwf wrote:
Show nested quote +
On January 13 2013 08:50 Integra wrote:
On January 13 2013 07:13 Mavvie wrote:
No close positions entombed and antiga?

Now 30% of my games aren't instant losses! Woohoo!

But seriously, I wish these changes happened earlier. Either way, I'm very happy that they're listening to the community and doing what's been asked of them! Sure, it's a little late, but better late than never!

I have to admitt that it was pretty funny to play Antiga Shipyard as Terran against Zerg with close spawn since it meant that you could sit in your main base and use tanks to hit Zerg when he tried to expand to his second natural. How the fuck did that even make sense? You can actually siege up and hit Zerg's second natural from your own godammn main base.

Funnily enough Roaches drops or Mutalisks come way faster and Zerg can siege your main base or your third 5 seconds after he's done morphing his Broodlords at his third or in his main, not to mention how he's instantly in your bases if you ever lose a fight. Funny how things are not so one-dimensional, eh?

I was referring to the stupidity of the map and yes there are more than one fucked up scenario on that map, my point was that the map is fucking terrible, not what race is more imbalaced.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Chr15t
Profile Joined March 2011
Denmark1103 Posts
January 13 2013 16:43 GMT
#265
Finally - 4 months of a very promising game, before we switch to HotS ......

Im both very exited and happy, but also a bit anxious about whats waits for us at hots release.

Entombed close position gone? YEEEEEEEEEEES

Insanity: doing the same thing over and over again and expecting different results.
probeater
Profile Joined October 2012
124 Posts
January 13 2013 17:21 GMT
#266
just replace infestors fungal with something new
I have a Dark Templar Statue at home.
Jacopana
Profile Joined September 2009
El Salvador210 Posts
January 13 2013 17:25 GMT
#267
Blizzard is working for us, and we shoul apreciate AND THANK all that good effort =)
HearthCraft
Profile Blog Joined December 2011
United States117 Posts
January 13 2013 17:49 GMT
#268
Ehh a solid fix by blizzard finally.
"It is the mark of an educated man to entertain a thought without accepting it."
Steglich
Profile Joined September 2011
Denmark282 Posts
January 13 2013 18:11 GMT
#269
On January 14 2013 02:25 Jacopana wrote:
Blizzard is working for us, and we shoul apreciate AND THANK all that good effort =)

really? Blizzard are not doing shit correct. I'm usually against whining about blizzard, but this time they are completely retarded.
Their reasoning for the changes are simply not true, they did not change the spawn positions because it is confusing - well what about the blizzard created Shakuras Plateau?!

Their reasoning for the IT nerf is also completely retarded. They apparently havent realised that the biggest problem with the IT's is in ZvT vs a meching terran, where the upgrades on IT does not really matter.
Christ people, you should not be so happy about blizzard, they have proven to be incompetent once again.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
January 13 2013 18:35 GMT
#270
Blizzard, in the end, does not dissapoint :D.
User was warned for too many mimes.
Guileful
Profile Joined November 2012
Kazakhstan137 Posts
Last Edited: 2013-01-13 18:37:07
January 13 2013 18:36 GMT
#271
On January 13 2013 20:59 Henk wrote:

Show nested quote +
It's not useless if the enemy has battlecruisers ? O_o


hydras are actually useless vs battlecruisers. They are supposed to be the zerg's GtA unit but it's rubbish.


They're not mobile as in HotS and too expensive that's it
TheDwf
Profile Joined November 2011
France19747 Posts
January 13 2013 18:39 GMT
#272
On January 14 2013 03:11 Steglich wrote:
They apparently havent realised that the biggest problem with the IT's is in ZvT vs a meching terran, where the upgrades on IT does not really matter.

Oh yes it does, both vs mech and air units, no idea why you would pretend otherwise.
Steglich
Profile Joined September 2011
Denmark282 Posts
Last Edited: 2013-01-13 18:45:44
January 13 2013 18:43 GMT
#273
On January 14 2013 03:39 TheDwf wrote:
Show nested quote +
On January 14 2013 03:11 Steglich wrote:
They apparently havent realised that the biggest problem with the IT's is in ZvT vs a meching terran, where the upgrades on IT does not really matter.

Oh yes it does, both vs mech and air units, no idea why you would pretend otherwise.


it has such a small impact that it does not really matter. this change will not have any relevance in 99% of engagements in ZvT.
It just does not matter when you have 25 infestors, it means energy for 200 infested terrans which will rip through tanks and thors no problem.
A unupgraded IT does 8 damage, thats equivalent to a +2 Marine.
EDIT: I should be more clear on my point. Sure it will have a significance in engagements, but it is far from enough. Mass infestors will still counter mech without a problem.
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
Last Edited: 2013-01-13 21:25:17
January 13 2013 21:23 GMT
#274
On January 13 2013 17:58 ZerglingFandango wrote:
Show nested quote +
On January 13 2013 13:46 Vindicare605 wrote:
On January 13 2013 13:40 MysteryMeat1 wrote:
On January 13 2013 12:14 convention wrote:
On January 13 2013 11:02 Laneir wrote:
good on the infested terran nerf will be a game changer for end game

It won't change much, now instead of using mass infestor, zergs will just revert back to infestor/BL, which is still way too powerful of a composition given the ease at which you can transition to it. Although, at least infestor/BL only wants to make me stab my eyes out instead of slit my wrists, so I suppose it is an improvement.


Man for PvZ though, the fact that many pre-hive pushes hit with very good upgrades, thats a lot of dps lost from non-upgraded ITS. I would also like broodlings to have air attack upgrades instead of melee but w/e


It's a much more significant nerf than some people are giving it credit for in this thread as evidenced by how much noticeably weaker Infested Terrans are on beta.

The absence of that additional DPS makes Stargate and Battlecruiser transitions MUCH more viable since ITs were overpowered anti-air for Zerg players that they didn't have to lose ground army supply for them.



That's because Hydras aren't really affective vs a mass of BC and if you mass corruptors you have a useless unit that can't hit ground.


That's my whole point.

It makes transitioning into air units actually viable because then it puts the Zerg player in the same position Protoss and Terrans are in when the Zerg goes into Broodlords, do you over-commit to anti-air and sacrifice ground army supply in case of a tech switch into Ultralisks or do you under-commit and die to the air units?

Infestors right now take the guess work out of that because they supply ample anti-air baseline without losing anything in terms of fighting ground troops. Take the upgrades on the ITs away and they become far less effective vs late game heavily armored air units like the Battlecruiser and Carrier which forces a heavier commitment into corruptors.
aka: KTVindicare the Geeky Bartender
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
January 13 2013 21:35 GMT
#275
Map changes is fucking awesome.

Still hoping for fungal nerf
11/5/14 CATACLYSM | The South West's worst Falco main
NozliW_
Profile Joined January 2012
Chile70 Posts
January 13 2013 22:30 GMT
#276
I would like this for broodlings... D:
Great change.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 14 2013 04:39 GMT
#277
On January 13 2013 17:58 ZerglingFandango wrote:
Show nested quote +
On January 13 2013 13:46 Vindicare605 wrote:
On January 13 2013 13:40 MysteryMeat1 wrote:
On January 13 2013 12:14 convention wrote:
On January 13 2013 11:02 Laneir wrote:
good on the infested terran nerf will be a game changer for end game

It won't change much, now instead of using mass infestor, zergs will just revert back to infestor/BL, which is still way too powerful of a composition given the ease at which you can transition to it. Although, at least infestor/BL only wants to make me stab my eyes out instead of slit my wrists, so I suppose it is an improvement.


Man for PvZ though, the fact that many pre-hive pushes hit with very good upgrades, thats a lot of dps lost from non-upgraded ITS. I would also like broodlings to have air attack upgrades instead of melee but w/e


It's a much more significant nerf than some people are giving it credit for in this thread as evidenced by how much noticeably weaker Infested Terrans are on beta.

The absence of that additional DPS makes Stargate and Battlecruiser transitions MUCH more viable since ITs were overpowered anti-air for Zerg players that they didn't have to lose ground army supply for them.



That's because Hydras aren't really affective vs a mass of BC and if you mass corruptors you have a useless unit that can't hit ground.

If you're worried about ground I suggest you then morph them into broodlords.
Captain Mayhem
Profile Blog Joined August 2009
Sweden774 Posts
Last Edited: 2013-01-14 06:32:19
January 14 2013 06:30 GMT
#278
Slightly off topic. For us plat- and below noobs who don't know what maps have specific spawn rules, is there a good way to find out, other than reading up on every ladder map in Liquipedia? It's not like it does much for timing attacks and whatnot, but it might at least make the difference between getting a scout in before a walloff, or being locked out.
Gravity is just a theory anyway.
Consummate
Profile Joined April 2010
Australia191 Posts
Last Edited: 2013-01-14 07:58:46
January 14 2013 07:57 GMT
#279
On January 13 2013 17:48 vthree wrote:
Show nested quote +
On January 13 2013 17:42 Sumadin wrote:
On January 13 2013 17:29 vthree wrote:
On January 13 2013 17:11 usethis2 wrote:
On January 13 2013 07:26 SiroKO wrote:
I would like to mention the myths of Zerg cost-unefectiveness and need of an OP infestor to stand a chance against Terran/Protoss. In fact, these are the 2 faces of the same "troll coin", since Zerg has now the most bases and the best macro capabilities coupled with the most cost-effective unit of the game.

That wasn't myth at all. I had seen countless games where Z loses to mass 3/3 marines or mass 3/0 pure blink stalkers prior to Infestor buff.

I still think the problem with Infestor is the infested terrans. Without infested terrans, I don't see the reason Z will make more than 10 infestors in any given game. If I watch today's games, most infestor energy goes to infested terrans other than some clutch fungals.

Still, rolling out a knee-jerk patch right before the launch of a sequel that will screw over players so that Blizzard can have a better PR pitch seems morally wrong.


It is not a knee-jerk patch. If anything, their previous patch did very little (too little). Honestly, I think they should just revert back to pre Queen patch. I think the maps have gotten big enough that early game timings aren't really an issue anymore.


It wasn't Early game timings as much as Hellions running driving around in circles around the queens. Without being able to reach them creep was getting denied constantly making the follow up timings hard.

And it is generally hard to balance a unit matchup when one of the units can't reach the other.


And zergs could build a bunch of lings or some roaches to stop the hellions. You just pointed out the problem, zergs now don't have to make units in the early game making them able to drone up. And with the creep spread, now timings are near impossible.


That's the problem with the average Zerg player's mentality. Is the belief that they should be able to drone up to 80 and have 3 early bases while only building a handful of zerglings, a spine or two, and their queens to counter every kind of early game aggression possible. That SHOULD be considered playing as greedy as triple CC Terran which all ins obviously destroy if controlled right, but now there is no such thing as playing "greedy" with Zerg provided you build enough queens. Queens should be the counter to air, not ground.

If I push into your base with like 12 blue flame hellions and all you have are 5 queens, a spine and 10 zerglings. Then you deserve to lose nearly all your workers. Right now that isn't even a problem when it should be a big threat. If a Terran runs up your ramp where all you have are 5 queens when he has like 15 marines, it's pathetic to watch the Terran lose all of his marines without a single loss of queens (because of transfuse), this means that there is a fucking problem (not saying transfuse is the problem). Queens shouldn't be used to beat early game ground aggression, Zerg have roaches and zerglings for that.
lol
RaiZ
Profile Blog Joined April 2003
2813 Posts
January 14 2013 22:22 GMT
#280
On January 12 2013 18:58 n0ise wrote:
Show nested quote +
On January 12 2013 17:36 RaiZ wrote:
On January 12 2013 10:19 Xpace wrote:
"We've held off on these changes until now primarily because we thought having different sets of hidden start location rules for each map might be confusing to lower level players."
"At this point we feel that most StarCraft II players have a solid understanding of starting locations on each map."

Wait, what?

Dunno if you're being sarcastic or not, but I'll take the serious' one : maps like shakuras and metalopolis comes to mind when they had 3 starting position instead of 4 (Shakuras is horizontal spawns only, Metalo it was either in your side or cross position, both never had the closest spawning positions (except on the very first seasons)).


You
Can
CLEARLY MARK
The starting positions
On the loading screen

Or even write something like "Cross position only"

Wait what ? Sure that works for the next Entombed valley's map if the patch go live. But how would you have explained if maps like shakuras were still in ? Cross position wouldn't cut it. Afaik there are 4 starting positions on the loading screen for shakuras. If you wanted to "mark" them then you would have needed to mark only 2 and on the right places (unless you wanted to make that map cross position only aswell).
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Prev 1 12 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
20:00
Saturday Open #1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 726
NeuroSwarm 146
ProTech80
Railgan 68
Ketroc 35
EmSc Tv 28
Dota 2
syndereN616
League of Legends
Doublelift5750
Counter-Strike
summit1g1382
minikerr108
Heroes of the Storm
Liquid`Hasu391
Khaldor193
Other Games
gofns18222
tarik_tv7144
Grubby2405
shahzam396
XaKoH 149
ROOTCatZ126
Mew2King61
ToD3
Organizations
Other Games
gamesdonequick1034
BasetradeTV216
StarCraft 2
EmSc Tv 28
EmSc2Tv 28
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 77
• davetesta34
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21408
League of Legends
• imaqtpie2922
• Shiphtur471
Other Games
• Scarra528
Upcoming Events
RSL Revival
10h 59m
OSC
14h 59m
OSC
1d 1h
WardiTV Weekly
1d 12h
The Patches Monday
1d 17h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
PiGosaur Cup
3 days
Replay Cast
3 days
Kung Fu Cup
3 days
[ Show More ]
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S3: W6
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.