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Wings of Liberty: Situation Report 1/11/13 - Page 12

Forum Index > SC2 General
312 CommentsPost a Reply
Prev 1 10 11 12 13 14 16 Next All
biology]major
Profile Blog Joined April 2010
United States2253 Posts
January 13 2013 00:23 GMT
#221
its not that hard, you either remove the stun on fungal, or make it a projectile. Boom Sc2 suddenly 10x better
Question.?
SiroKO
Profile Joined February 2012
France721 Posts
January 13 2013 00:29 GMT
#222
On January 13 2013 09:23 biology]major wrote:
its not that hard, you either remove the stun on fungal, or make it a projectile. Boom Sc2 suddenly 10x better


You can make it an undodgeable projectile as well.
Don't ever under-estimate Blizzard incompetence.
Our envy always last longer than the happiness of those we envy
yeaitooted
Profile Joined May 2010
United States51 Posts
January 13 2013 00:34 GMT
#223
Would be a decent change if they made IT not spawn with full health after being damage in egg form.
n0ise
Profile Joined April 2010
3452 Posts
January 13 2013 00:35 GMT
#224
On January 13 2013 08:50 Integra wrote:
Show nested quote +
On January 13 2013 07:13 Mavvie wrote:
No close positions entombed and antiga?

Now 30% of my games aren't instant losses! Woohoo!

But seriously, I wish these changes happened earlier. Either way, I'm very happy that they're listening to the community and doing what's been asked of them! Sure, it's a little late, but better late than never!

I have to admitt that it was pretty funny to play Antiga Shipyard as Terran against Zerg with close spawn since it meant that you could sit in your main base and use tanks to hit Zerg when he tried to expand to his second natural. How the fuck did that even make sense? You can actually siege up and hit Zerg's second natural from your own godammn main base.


Yes, I'm not gonna lie, I'd be happy to see that implemented on more maps.
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
January 13 2013 00:50 GMT
#225
The maps announcement is great. Seeing a variety of maps is more fun from an audience perspective. But can players adapt to them fast enough? And there's also the problem with balance. Will the maps always be balanced enough or will this be a new complaining matter.
Jaedong <3
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
January 13 2013 00:53 GMT
#226
On January 13 2013 09:50 Trasko wrote:
The maps announcement is great. Seeing a variety of maps is more fun from an audience perspective. But can players adapt to them fast enough? And there's also the problem with balance. Will the maps always be balanced enough or will this be a new complaining matter.


If they're cycling maps quickly, balance doesn't come into it.

Also there's a veto system for a reason.

<3
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
TheDwf
Profile Joined November 2011
France19747 Posts
January 13 2013 01:00 GMT
#227
On January 13 2013 08:50 Integra wrote:
Show nested quote +
On January 13 2013 07:13 Mavvie wrote:
No close positions entombed and antiga?

Now 30% of my games aren't instant losses! Woohoo!

But seriously, I wish these changes happened earlier. Either way, I'm very happy that they're listening to the community and doing what's been asked of them! Sure, it's a little late, but better late than never!

I have to admitt that it was pretty funny to play Antiga Shipyard as Terran against Zerg with close spawn since it meant that you could sit in your main base and use tanks to hit Zerg when he tried to expand to his second natural. How the fuck did that even make sense? You can actually siege up and hit Zerg's second natural from your own godammn main base.

Funnily enough Roaches drops or Mutalisks come way faster and Zerg can siege your main base or your third 5 seconds after he's done morphing his Broodlords at his third or in his main, not to mention how he's instantly in your bases if you ever lose a fight. Funny how things are not so one-dimensional, eh?
Tao367
Profile Joined June 2012
United Kingdom324 Posts
January 13 2013 01:07 GMT
#228
On January 13 2013 09:21 barwick11 wrote:
It'd still be nice to see fungal nerfed, just an insane spell.

Honestly, I'd say let IT's gain from upgrades, but make them cost 50 minerals like auto turrets do.


I honestly after a year and a half of playing starcraft 2 did not know auto turrets cost 50 minerals. My mind is blown
synapse
Profile Blog Joined January 2009
China13814 Posts
January 13 2013 01:12 GMT
#229
On January 13 2013 10:07 Tao367 wrote:
Show nested quote +
On January 13 2013 09:21 barwick11 wrote:
It'd still be nice to see fungal nerfed, just an insane spell.

Honestly, I'd say let IT's gain from upgrades, but make them cost 50 minerals like auto turrets do.


I honestly after a year and a half of playing starcraft 2 did not know auto turrets cost 50 minerals. My mind is blown

Oh you
:)
mizU
Profile Blog Joined April 2010
United States12125 Posts
January 13 2013 01:30 GMT
#230
omfggggg finally yes please omg yes blizzard
if happy ever afters did exist <3 @watamizu_
kolofome
Profile Joined December 2010
United States96 Posts
January 13 2013 01:39 GMT
#231
well i sure am glad they're finally fixing core problems with wings of liberty as everyone stops playing it for heart of the swarm.

right on time blizzard
battlefield 3 is pretty damn fun
hotcoco
Profile Joined January 2013
United Arab Emirates20 Posts
January 13 2013 01:42 GMT
#232
On January 13 2013 10:07 Tao367 wrote:
Show nested quote +
On January 13 2013 09:21 barwick11 wrote:
It'd still be nice to see fungal nerfed, just an insane spell.

Honestly, I'd say let IT's gain from upgrades, but make them cost 50 minerals like auto turrets do.


I honestly after a year and a half of playing starcraft 2 did not know auto turrets cost 50 minerals. My mind is blown



I hope you meant interceptors
"Life is weaker than Death and Death is weaker than Truth"
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
January 13 2013 01:45 GMT
#233
took them long enough
"The flame that burns twice as bright burns half as long." - Lao Tzu
skorched
Profile Joined October 2010
United States81 Posts
January 13 2013 02:00 GMT
#234
Wish blizzard would stop dancing around the infestor problem(fungal). Its going to make some players mad but sc2 will benefit from it. You can't fix FF by nerfing the sentry attack to 3dmg either. I don't know what would be a fair nerf to infestors but I've yet to see a patch that directly addresses the root problem. (The projectile idea is dancing too). No other aoe can move that fast, imo they were on the right path when they tinkered with the movement speed.
I love the sound of Medivacs getting feedbacked.
Laneir
Profile Joined September 2010
United States1160 Posts
January 13 2013 02:02 GMT
#235
good on the infested terran nerf will be a game changer for end game
Follow me on Instagram @Chef_Betto
Alacast
Profile Joined December 2011
United States205 Posts
January 13 2013 02:13 GMT
#236
Antiga / Entombed changes are so horribly overdue. While I appreciate Blizzard's commitment to making only positive changes to the game, these have been a no-brainer for months.
Let us not rail about justice as long as we have arms and the freedom to use them. -Frank Herbert
Champi
Profile Joined March 2010
1422 Posts
January 13 2013 02:35 GMT
#237
awesome! bout time
convention
Profile Joined October 2011
United States622 Posts
January 13 2013 03:14 GMT
#238
On January 13 2013 11:02 Laneir wrote:
good on the infested terran nerf will be a game changer for end game

It won't change much, now instead of using mass infestor, zergs will just revert back to infestor/BL, which is still way too powerful of a composition given the ease at which you can transition to it. Although, at least infestor/BL only wants to make me stab my eyes out instead of slit my wrists, so I suppose it is an improvement.
Huragius
Profile Joined September 2010
Lithuania1506 Posts
January 13 2013 03:49 GMT
#239
On January 13 2013 10:00 TheDwf wrote:
Show nested quote +
On January 13 2013 08:50 Integra wrote:
On January 13 2013 07:13 Mavvie wrote:
No close positions entombed and antiga?

Now 30% of my games aren't instant losses! Woohoo!

But seriously, I wish these changes happened earlier. Either way, I'm very happy that they're listening to the community and doing what's been asked of them! Sure, it's a little late, but better late than never!

I have to admitt that it was pretty funny to play Antiga Shipyard as Terran against Zerg with close spawn since it meant that you could sit in your main base and use tanks to hit Zerg when he tried to expand to his second natural. How the fuck did that even make sense? You can actually siege up and hit Zerg's second natural from your own godammn main base.

Funnily enough Roaches drops or Mutalisks come way faster and Zerg can siege your main base or your third 5 seconds after he's done morphing his Broodlords at his third or in his main, not to mention how he's instantly in your bases if you ever lose a fight. Funny how things are not so one-dimensional, eh?


It's all about tanks man. Tanks.
Huragius
Profile Joined September 2010
Lithuania1506 Posts
January 13 2013 03:55 GMT
#240
On January 13 2013 12:14 convention wrote:
Show nested quote +
On January 13 2013 11:02 Laneir wrote:
good on the infested terran nerf will be a game changer for end game

It won't change much, now instead of using mass infestor, zergs will just revert back to infestor/BL, which is still way too powerful of a composition given the ease at which you can transition to it. Although, at least infestor/BL only wants to make me stab my eyes out instead of slit my wrists, so I suppose it is an improvement.


It will change quite much, but not as much as needed imo.
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