Wings of Liberty: Situation Report 1/11/13 - Page 12
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biology]major
United States2253 Posts
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SiroKO
France721 Posts
On January 13 2013 09:23 biology]major wrote: its not that hard, you either remove the stun on fungal, or make it a projectile. Boom Sc2 suddenly 10x better You can make it an undodgeable projectile as well. Don't ever under-estimate Blizzard incompetence. | ||
yeaitooted
United States51 Posts
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n0ise
3452 Posts
On January 13 2013 08:50 Integra wrote: I have to admitt that it was pretty funny to play Antiga Shipyard as Terran against Zerg with close spawn since it meant that you could sit in your main base and use tanks to hit Zerg when he tried to expand to his second natural. How the fuck did that even make sense? You can actually siege up and hit Zerg's second natural from your own godammn main base. Yes, I'm not gonna lie, I'd be happy to see that implemented on more maps. | ||
Trasko
Sweden983 Posts
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Qikz
United Kingdom12022 Posts
On January 13 2013 09:50 Trasko wrote: The maps announcement is great. Seeing a variety of maps is more fun from an audience perspective. But can players adapt to them fast enough? And there's also the problem with balance. Will the maps always be balanced enough or will this be a new complaining matter. If they're cycling maps quickly, balance doesn't come into it. Also there's a veto system for a reason. <3 | ||
TheDwf
France19747 Posts
On January 13 2013 08:50 Integra wrote: I have to admitt that it was pretty funny to play Antiga Shipyard as Terran against Zerg with close spawn since it meant that you could sit in your main base and use tanks to hit Zerg when he tried to expand to his second natural. How the fuck did that even make sense? You can actually siege up and hit Zerg's second natural from your own godammn main base. Funnily enough Roaches drops or Mutalisks come way faster and Zerg can siege your main base or your third 5 seconds after he's done morphing his Broodlords at his third or in his main, not to mention how he's instantly in your bases if you ever lose a fight. Funny how things are not so one-dimensional, eh? | ||
Tao367
United Kingdom324 Posts
On January 13 2013 09:21 barwick11 wrote: It'd still be nice to see fungal nerfed, just an insane spell. Honestly, I'd say let IT's gain from upgrades, but make them cost 50 minerals like auto turrets do. I honestly after a year and a half of playing starcraft 2 did not know auto turrets cost 50 minerals. My mind is blown | ||
synapse
China13814 Posts
On January 13 2013 10:07 Tao367 wrote: I honestly after a year and a half of playing starcraft 2 did not know auto turrets cost 50 minerals. My mind is blown Oh you ![]() | ||
mizU
United States12125 Posts
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kolofome
United States96 Posts
right on time blizzard | ||
hotcoco
United Arab Emirates20 Posts
On January 13 2013 10:07 Tao367 wrote: I honestly after a year and a half of playing starcraft 2 did not know auto turrets cost 50 minerals. My mind is blown I hope you meant interceptors | ||
kochanfe
Micronesia1338 Posts
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skorched
United States81 Posts
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Laneir
United States1160 Posts
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Alacast
United States205 Posts
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Champi
1422 Posts
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convention
United States622 Posts
On January 13 2013 11:02 Laneir wrote: good on the infested terran nerf will be a game changer for end game It won't change much, now instead of using mass infestor, zergs will just revert back to infestor/BL, which is still way too powerful of a composition given the ease at which you can transition to it. Although, at least infestor/BL only wants to make me stab my eyes out instead of slit my wrists, so I suppose it is an improvement. | ||
Huragius
Lithuania1506 Posts
On January 13 2013 10:00 TheDwf wrote: Funnily enough Roaches drops or Mutalisks come way faster and Zerg can siege your main base or your third 5 seconds after he's done morphing his Broodlords at his third or in his main, not to mention how he's instantly in your bases if you ever lose a fight. Funny how things are not so one-dimensional, eh? It's all about tanks man. Tanks. | ||
Huragius
Lithuania1506 Posts
On January 13 2013 12:14 convention wrote: It won't change much, now instead of using mass infestor, zergs will just revert back to infestor/BL, which is still way too powerful of a composition given the ease at which you can transition to it. Although, at least infestor/BL only wants to make me stab my eyes out instead of slit my wrists, so I suppose it is an improvement. It will change quite much, but not as much as needed imo. | ||
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