Wings of Liberty: Situation Report 1/11/13 - Page 13
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fireforce7
United States334 Posts
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MysteryMeat1
United States3291 Posts
On January 13 2013 12:14 convention wrote: It won't change much, now instead of using mass infestor, zergs will just revert back to infestor/BL, which is still way too powerful of a composition given the ease at which you can transition to it. Although, at least infestor/BL only wants to make me stab my eyes out instead of slit my wrists, so I suppose it is an improvement. Man for PvZ though, the fact that many pre-hive pushes hit with very good upgrades, thats a lot of dps lost from non-upgraded ITS. I would also like broodlings to have air attack upgrades instead of melee but w/e | ||
Vindicare605
United States16032 Posts
On January 13 2013 13:40 MysteryMeat1 wrote: Man for PvZ though, the fact that many pre-hive pushes hit with very good upgrades, thats a lot of dps lost from non-upgraded ITS. I would also like broodlings to have air attack upgrades instead of melee but w/e It's a much more significant nerf than some people are giving it credit for in this thread as evidenced by how much noticeably weaker Infested Terrans are on beta. The absence of that additional DPS makes Stargate and Battlecruiser transitions MUCH more viable since ITs were overpowered anti-air for Zerg players that they didn't have to lose ground army supply for them. | ||
Emuking
United States144 Posts
Maps We’ve held off on these changes until now primarily because we thought having different sets of hidden start location rules for each map might be confusing to lower level players. Catering for the noobs... maybe someday blizzard will realize what should be the noob-friendly aspects of a competitive game's sequel and what shouldn't be. This should've been fixed so long ago. | ||
movac
Canada494 Posts
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Mavvie
Canada923 Posts
On January 13 2013 15:17 movac wrote: I hope this patch comes before GSL starts so might we don't get a ro16 with 13 zergs. Right, because player skill has nothing to do with the game...all those zergs that made Ro16 last season were patchzergs! They definitely weren't some of the best players in the world practicing all day every day to compete at that level...nah, just imba. | ||
Cyro
United Kingdom20274 Posts
I hope this patch comes before GSL starts so might we don't get a ro16 with 13 zergs. I hope it doesnt, so we do. | ||
SamanthaRain
United States37 Posts
Infested Terrans no longer gain weapon and armor upgrades. yeah... because infested terrans were the essential part that made fungals OP *facedesk* Honestly not looking forward to HotS since blizz will patch it for 1 year then half ass it for the remainder, just like they did for WoL. I guess they just don't want to admit that they were wrong for 8+ months saying that "there is currently no imbalance with zerg at the highest levels." | ||
vthree
Hong Kong8039 Posts
On January 13 2013 15:36 Mavvie wrote: Right, because player skill has nothing to do with the game...all those zergs that made Ro16 last season were patchzergs! They definitely weren't some of the best players in the world practicing all day every day to compete at that level...nah, just imba. No one said these players didn't have skills. But it is still true that less would make it through if zergs get nerfed. It is not Zerg specific either. If they buffed terrans, terrans would have a better chance. If the buff Protoss, Protoss would have a better chance. | ||
Mavvie
Canada923 Posts
On January 13 2013 16:13 vthree wrote: No one said these players didn't have skills. But it is still true that less would make it through if zergs get nerfed. It is not Zerg specific either. If they buffed terrans, terrans would have a better chance. If the buff Protoss, Protoss would have a better chance. Of course, I totally agree. I just really didn't like his attitude; his tone gave the impression that the game is so broken that the other races can't compete at all. I mean we'll see; current code s season is looking to be mostly terrans, I'm interested in how the brackets progress. | ||
usethis2
2164 Posts
On January 13 2013 07:26 SiroKO wrote: I would like to mention the myths of Zerg cost-unefectiveness and need of an OP infestor to stand a chance against Terran/Protoss. In fact, these are the 2 faces of the same "troll coin", since Zerg has now the most bases and the best macro capabilities coupled with the most cost-effective unit of the game. That wasn't myth at all. I had seen countless games where Z loses to mass 3/3 marines or mass 3/0 pure blink stalkers prior to Infestor buff. I still think the problem with Infestor is the infested terrans. Without infested terrans, I don't see the reason Z will make more than 10 infestors in any given game. If I watch today's games, most infestor energy goes to infested terrans other than some clutch fungals. Still, rolling out a knee-jerk patch right before the launch of a sequel that will screw over players so that Blizzard can have a better PR pitch seems morally wrong. | ||
bObA
France300 Posts
I think exactly the same | ||
vthree
Hong Kong8039 Posts
On January 13 2013 16:17 Mavvie wrote: Of course, I totally agree. I just really didn't like his attitude; his tone gave the impression that the game is so broken that the other races can't compete at all. I mean we'll see; current code s season is looking to be mostly terrans, I'm interested in how the brackets progress. Code S last season had more terrans as well. We actually have more zergs this season compare to last. It just isn't code S. Look at Iron Squid. Honestly, at the tip top level, it looks pretty broken at the moment. The top 10 terrans/protoss all have a hard time against the top 10 zergs. Even in the terran domination period, there were players known for their ZvT and PvT. Right now, I am not sure there is a player known for their TvZ and PvZ except for PartinG because his immortal all in execution is so good. And it is both in Korean and International scenes. If you look at TvZ, terrans used to have the most timings. That is one of the reasons the queen/OL buff was introduced. Zergs were getting hit with timings they couldn't scout. But the problem is, there are basically no terran timings anymore. There is 11/11 and then the pre-BL push. That's IT. | ||
vthree
Hong Kong8039 Posts
On January 13 2013 17:11 usethis2 wrote: That wasn't myth at all. I had seen countless games where Z loses to mass 3/3 marines or mass 3/0 pure blink stalkers prior to Infestor buff. I still think the problem with Infestor is the infested terrans. Without infested terrans, I don't see the reason Z will make more than 10 infestors in any given game. If I watch today's games, most infestor energy goes to infested terrans other than some clutch fungals. Still, rolling out a knee-jerk patch right before the launch of a sequel that will screw over players so that Blizzard can have a better PR pitch seems morally wrong. It is not a knee-jerk patch. If anything, their previous patch did very little (too little). Honestly, I think they should just revert back to pre Queen patch. I think the maps have gotten big enough that early game timings aren't really an issue anymore. | ||
c0sm0naut
United States1229 Posts
On January 13 2013 15:36 Mavvie wrote: Right, because player skill has nothing to do with the game...all those zergs that made Ro16 last season were patchzergs! They definitely weren't some of the best players in the world practicing all day every day to compete at that level...nah, just imba. i share this sentiment and think it's sad everyone doesn't These players pour their heart into this game and deserve to be recognized for their talent no matter what the metagame is i probably will misquote it but, "we are the sum of many large failures and a few small triumphs" or something like that. they have trained a lot | ||
Sumadin
Denmark588 Posts
On January 13 2013 17:29 vthree wrote: It is not a knee-jerk patch. If anything, their previous patch did very little (too little). Honestly, I think they should just revert back to pre Queen patch. I think the maps have gotten big enough that early game timings aren't really an issue anymore. It wasn't Early game timings as much as Hellions And it is generally hard to balance a unit matchup when one of the units can't reach the other. | ||
vthree
Hong Kong8039 Posts
On January 13 2013 17:38 c0sm0naut wrote: i share this sentiment and think it's sad everyone doesn't These players pour their heart into this game and deserve to be recognized for their talent no matter what the metagame is i probably will misquote it but, "we are the sum of many large failures and a few small triumphs" or something like that. they have trained a lot To be fair, it happened to Terrans like Jjajki, Ganzi, Happy, Noblesse, KeeN, etc as well. | ||
vthree
Hong Kong8039 Posts
On January 13 2013 17:42 Sumadin wrote: It wasn't Early game timings as much as Hellions And it is generally hard to balance a unit matchup when one of the units can't reach the other. And zergs could build a bunch of lings or some roaches to stop the hellions. You just pointed out the problem, zergs now don't have to make units in the early game making them able to drone up. And with the creep spread, now timings are near impossible. | ||
Diabulus
Bolivia105 Posts
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Cowsstyle
Ukraine5 Posts
Now, Blizz give it to Live, we see 2-3 Premier Tournaments which as always will be ZvZ, and DB again will said that nerf was not enough, and again will fix some small thing... HotS will start in 3 months and I fell like this 3 months nothing will change lobaly in yhe game ![]() | ||
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