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Wings of Liberty: Situation Report 1/11/13 - Page 13

Forum Index > SC2 General
312 CommentsPost a Reply
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fireforce7
Profile Joined June 2010
United States334 Posts
January 13 2013 03:55 GMT
#241
that's a good change on the infestor. Late game it might make them think twice about massing those things...though I still think a projectile would have been nice for the fungal growth...especially since terran has one...and it only does energy damage.
I'm terranfying
MysteryMeat1
Profile Blog Joined June 2011
United States3291 Posts
January 13 2013 04:40 GMT
#242
On January 13 2013 12:14 convention wrote:
Show nested quote +
On January 13 2013 11:02 Laneir wrote:
good on the infested terran nerf will be a game changer for end game

It won't change much, now instead of using mass infestor, zergs will just revert back to infestor/BL, which is still way too powerful of a composition given the ease at which you can transition to it. Although, at least infestor/BL only wants to make me stab my eyes out instead of slit my wrists, so I suppose it is an improvement.


Man for PvZ though, the fact that many pre-hive pushes hit with very good upgrades, thats a lot of dps lost from non-upgraded ITS. I would also like broodlings to have air attack upgrades instead of melee but w/e
"Cause ya know, Style before victory." -The greatest mafia player alive
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
Last Edited: 2013-01-13 04:50:35
January 13 2013 04:46 GMT
#243
On January 13 2013 13:40 MysteryMeat1 wrote:
Show nested quote +
On January 13 2013 12:14 convention wrote:
On January 13 2013 11:02 Laneir wrote:
good on the infested terran nerf will be a game changer for end game

It won't change much, now instead of using mass infestor, zergs will just revert back to infestor/BL, which is still way too powerful of a composition given the ease at which you can transition to it. Although, at least infestor/BL only wants to make me stab my eyes out instead of slit my wrists, so I suppose it is an improvement.


Man for PvZ though, the fact that many pre-hive pushes hit with very good upgrades, thats a lot of dps lost from non-upgraded ITS. I would also like broodlings to have air attack upgrades instead of melee but w/e


It's a much more significant nerf than some people are giving it credit for in this thread as evidenced by how much noticeably weaker Infested Terrans are on beta.

The absence of that additional DPS makes Stargate and Battlecruiser transitions MUCH more viable since ITs were overpowered anti-air for Zerg players that they didn't have to lose ground army supply for them.

aka: KTVindicare the Geeky Bartender
Emuking
Profile Joined June 2012
United States144 Posts
January 13 2013 04:52 GMT
#244
Maps

We’ve held off on these changes until now primarily because we thought having different sets of hidden start location rules for each map might be confusing to lower level players.



Catering for the noobs... maybe someday blizzard will realize what should be the noob-friendly aspects of a competitive game's sequel and what shouldn't be. This should've been fixed so long ago.
When you want to succeed as bad as you want to breath, then you'll be successful.
movac
Profile Joined February 2011
Canada494 Posts
January 13 2013 06:17 GMT
#245
I hope this patch comes before GSL starts so might we don't get a ro16 with 13 zergs.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
January 13 2013 06:36 GMT
#246
On January 13 2013 15:17 movac wrote:
I hope this patch comes before GSL starts so might we don't get a ro16 with 13 zergs.

Right, because player skill has nothing to do with the game...all those zergs that made Ro16 last season were patchzergs! They definitely weren't some of the best players in the world practicing all day every day to compete at that level...nah, just imba.
Getting back into sc2 O_o
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
January 13 2013 06:37 GMT
#247
I hope this patch comes before GSL starts so might we don't get a ro16 with 13 zergs.


I hope it doesnt, so we do.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
SamanthaRain
Profile Joined January 2013
United States37 Posts
January 13 2013 07:13 GMT
#248
Infested Terrans no longer gain weapon and armor upgrades.


yeah... because infested terrans were the essential part that made fungals OP *facedesk*

Honestly not looking forward to HotS since blizz will patch it for 1 year then half ass it for the remainder, just like they did for WoL.

I guess they just don't want to admit that they were wrong for 8+ months saying that "there is currently no imbalance with zerg at the highest levels."
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 13 2013 07:13 GMT
#249
On January 13 2013 15:36 Mavvie wrote:
Show nested quote +
On January 13 2013 15:17 movac wrote:
I hope this patch comes before GSL starts so might we don't get a ro16 with 13 zergs.

Right, because player skill has nothing to do with the game...all those zergs that made Ro16 last season were patchzergs! They definitely weren't some of the best players in the world practicing all day every day to compete at that level...nah, just imba.


No one said these players didn't have skills. But it is still true that less would make it through if zergs get nerfed. It is not Zerg specific either. If they buffed terrans, terrans would have a better chance. If the buff Protoss, Protoss would have a better chance.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
January 13 2013 07:17 GMT
#250
On January 13 2013 16:13 vthree wrote:
Show nested quote +
On January 13 2013 15:36 Mavvie wrote:
On January 13 2013 15:17 movac wrote:
I hope this patch comes before GSL starts so might we don't get a ro16 with 13 zergs.

Right, because player skill has nothing to do with the game...all those zergs that made Ro16 last season were patchzergs! They definitely weren't some of the best players in the world practicing all day every day to compete at that level...nah, just imba.


No one said these players didn't have skills. But it is still true that less would make it through if zergs get nerfed. It is not Zerg specific either. If they buffed terrans, terrans would have a better chance. If the buff Protoss, Protoss would have a better chance.

Of course, I totally agree. I just really didn't like his attitude; his tone gave the impression that the game is so broken that the other races can't compete at all. I mean we'll see; current code s season is looking to be mostly terrans, I'm interested in how the brackets progress.
Getting back into sc2 O_o
usethis2
Profile Joined December 2010
2164 Posts
January 13 2013 08:11 GMT
#251
On January 13 2013 07:26 SiroKO wrote:
I would like to mention the myths of Zerg cost-unefectiveness and need of an OP infestor to stand a chance against Terran/Protoss. In fact, these are the 2 faces of the same "troll coin", since Zerg has now the most bases and the best macro capabilities coupled with the most cost-effective unit of the game.

That wasn't myth at all. I had seen countless games where Z loses to mass 3/3 marines or mass 3/0 pure blink stalkers prior to Infestor buff.

I still think the problem with Infestor is the infested terrans. Without infested terrans, I don't see the reason Z will make more than 10 infestors in any given game. If I watch today's games, most infestor energy goes to infested terrans other than some clutch fungals.

Still, rolling out a knee-jerk patch right before the launch of a sequel that will screw over players so that Blizzard can have a better PR pitch seems morally wrong.
bObA
Profile Joined May 2012
France300 Posts
January 13 2013 08:19 GMT
#252
On January 13 2013 06:37 FabledIntegral wrote:
Show nested quote +
On January 13 2013 06:30 vthree wrote:
Honestly, during the past few days. I am starting to think that infestors/BL isn't even the core of the problem.

I think that after the queen patch, zerg early and mid game is just too strong. And it just snowballs from that point. Infestor/BL was just the easiest comp for zergs to end the game with. Looking at the games themselves, you always hear things like the Terran didn't see the early roaches coming, or the Protoss spotted the muta switch too late, etc. You almost never hear that about Zerg. Because in the early/mid game, they pretty much know everything their opponent is doing and thus can either punish them or be as greedy as possible. Zerg pretty much dictation the pace and flow of the game. They also have so much map control once speed lings are out. Creep spread also gives them so much vision.

Zergs has always been the most 'reactive' race in that they can switch their composition the easiest. If terrans start their Viking production only after seeing 4 colossi, there is no way they will have them in time, this is not true for Zerg. They can build 8-10 corruptor in one round.. And with the queen/OL buff, they have all the early game intel while denying the opponents.

So I think in order to have a 'balance' game, we actually have to make Zerg end game the weakest because even if the late game army were even, the zergs still carry too much of an advantage from the early and mid game. And I don't think that is good design.

Rather, we should look the early and mid game and see what can be done to give the other 2 races better counter/scouting. IMO, early roaches are too good vs Terran. You basically have to blindly build marauders or the roaches WILL do damage. But if you overbuild them and Zerg went lings, you will not be able to move out at all. Terrans need more reliable scouting besides having to waste 540 minerals on 2 scans.




I think exactly the same
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 13 2013 08:24 GMT
#253
On January 13 2013 16:17 Mavvie wrote:
Show nested quote +
On January 13 2013 16:13 vthree wrote:
On January 13 2013 15:36 Mavvie wrote:
On January 13 2013 15:17 movac wrote:
I hope this patch comes before GSL starts so might we don't get a ro16 with 13 zergs.

Right, because player skill has nothing to do with the game...all those zergs that made Ro16 last season were patchzergs! They definitely weren't some of the best players in the world practicing all day every day to compete at that level...nah, just imba.


No one said these players didn't have skills. But it is still true that less would make it through if zergs get nerfed. It is not Zerg specific either. If they buffed terrans, terrans would have a better chance. If the buff Protoss, Protoss would have a better chance.

Of course, I totally agree. I just really didn't like his attitude; his tone gave the impression that the game is so broken that the other races can't compete at all. I mean we'll see; current code s season is looking to be mostly terrans, I'm interested in how the brackets progress.


Code S last season had more terrans as well. We actually have more zergs this season compare to last. It just isn't code S. Look at Iron Squid. Honestly, at the tip top level, it looks pretty broken at the moment. The top 10 terrans/protoss all have a hard time against the top 10 zergs. Even in the terran domination period, there were players known for their ZvT and PvT. Right now, I am not sure there is a player known for their TvZ and PvZ except for PartinG because his immortal all in execution is so good. And it is both in Korean and International scenes.

If you look at TvZ, terrans used to have the most timings. That is one of the reasons the queen/OL buff was introduced. Zergs were getting hit with timings they couldn't scout. But the problem is, there are basically no terran timings anymore. There is 11/11 and then the pre-BL push. That's IT.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2013-01-13 08:32:08
January 13 2013 08:29 GMT
#254
On January 13 2013 17:11 usethis2 wrote:
Show nested quote +
On January 13 2013 07:26 SiroKO wrote:
I would like to mention the myths of Zerg cost-unefectiveness and need of an OP infestor to stand a chance against Terran/Protoss. In fact, these are the 2 faces of the same "troll coin", since Zerg has now the most bases and the best macro capabilities coupled with the most cost-effective unit of the game.

That wasn't myth at all. I had seen countless games where Z loses to mass 3/3 marines or mass 3/0 pure blink stalkers prior to Infestor buff.

I still think the problem with Infestor is the infested terrans. Without infested terrans, I don't see the reason Z will make more than 10 infestors in any given game. If I watch today's games, most infestor energy goes to infested terrans other than some clutch fungals.

Still, rolling out a knee-jerk patch right before the launch of a sequel that will screw over players so that Blizzard can have a better PR pitch seems morally wrong.


It is not a knee-jerk patch. If anything, their previous patch did very little (too little). Honestly, I think they should just revert back to pre Queen patch. I think the maps have gotten big enough that early game timings aren't really an issue anymore.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2013-01-13 08:41:48
January 13 2013 08:38 GMT
#255
On January 13 2013 15:36 Mavvie wrote:
Show nested quote +
On January 13 2013 15:17 movac wrote:
I hope this patch comes before GSL starts so might we don't get a ro16 with 13 zergs.

Right, because player skill has nothing to do with the game...all those zergs that made Ro16 last season were patchzergs! They definitely weren't some of the best players in the world practicing all day every day to compete at that level...nah, just imba.



i share this sentiment and think it's sad everyone doesn't

These players pour their heart into this game and deserve to be recognized for their talent no matter what the metagame is

i probably will misquote it but, "we are the sum of many large failures and a few small triumphs" or something like that. they have trained a lot
Sumadin
Profile Joined August 2011
Denmark588 Posts
January 13 2013 08:42 GMT
#256
On January 13 2013 17:29 vthree wrote:
Show nested quote +
On January 13 2013 17:11 usethis2 wrote:
On January 13 2013 07:26 SiroKO wrote:
I would like to mention the myths of Zerg cost-unefectiveness and need of an OP infestor to stand a chance against Terran/Protoss. In fact, these are the 2 faces of the same "troll coin", since Zerg has now the most bases and the best macro capabilities coupled with the most cost-effective unit of the game.

That wasn't myth at all. I had seen countless games where Z loses to mass 3/3 marines or mass 3/0 pure blink stalkers prior to Infestor buff.

I still think the problem with Infestor is the infested terrans. Without infested terrans, I don't see the reason Z will make more than 10 infestors in any given game. If I watch today's games, most infestor energy goes to infested terrans other than some clutch fungals.

Still, rolling out a knee-jerk patch right before the launch of a sequel that will screw over players so that Blizzard can have a better PR pitch seems morally wrong.


It is not a knee-jerk patch. If anything, their previous patch did very little (too little). Honestly, I think they should just revert back to pre Queen patch. I think the maps have gotten big enough that early game timings aren't really an issue anymore.


It wasn't Early game timings as much as Hellions running driving around in circles around the queens. Without being able to reach them creep was getting denied constantly making the follow up timings hard.

And it is generally hard to balance a unit matchup when one of the units can't reach the other.
The basic key to beating a priest is playing a deck that is terrible.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 13 2013 08:46 GMT
#257
On January 13 2013 17:38 c0sm0naut wrote:
Show nested quote +
On January 13 2013 15:36 Mavvie wrote:
On January 13 2013 15:17 movac wrote:
I hope this patch comes before GSL starts so might we don't get a ro16 with 13 zergs.

Right, because player skill has nothing to do with the game...all those zergs that made Ro16 last season were patchzergs! They definitely weren't some of the best players in the world practicing all day every day to compete at that level...nah, just imba.



i share this sentiment and think it's sad everyone doesn't

These players pour their heart into this game and deserve to be recognized for their talent no matter what the metagame is

i probably will misquote it but, "we are the sum of many large failures and a few small triumphs" or something like that. they have trained a lot


To be fair, it happened to Terrans like Jjajki, Ganzi, Happy, Noblesse, KeeN, etc as well.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 13 2013 08:48 GMT
#258
On January 13 2013 17:42 Sumadin wrote:
Show nested quote +
On January 13 2013 17:29 vthree wrote:
On January 13 2013 17:11 usethis2 wrote:
On January 13 2013 07:26 SiroKO wrote:
I would like to mention the myths of Zerg cost-unefectiveness and need of an OP infestor to stand a chance against Terran/Protoss. In fact, these are the 2 faces of the same "troll coin", since Zerg has now the most bases and the best macro capabilities coupled with the most cost-effective unit of the game.

That wasn't myth at all. I had seen countless games where Z loses to mass 3/3 marines or mass 3/0 pure blink stalkers prior to Infestor buff.

I still think the problem with Infestor is the infested terrans. Without infested terrans, I don't see the reason Z will make more than 10 infestors in any given game. If I watch today's games, most infestor energy goes to infested terrans other than some clutch fungals.

Still, rolling out a knee-jerk patch right before the launch of a sequel that will screw over players so that Blizzard can have a better PR pitch seems morally wrong.


It is not a knee-jerk patch. If anything, their previous patch did very little (too little). Honestly, I think they should just revert back to pre Queen patch. I think the maps have gotten big enough that early game timings aren't really an issue anymore.


It wasn't Early game timings as much as Hellions running driving around in circles around the queens. Without being able to reach them creep was getting denied constantly making the follow up timings hard.

And it is generally hard to balance a unit matchup when one of the units can't reach the other.


And zergs could build a bunch of lings or some roaches to stop the hellions. You just pointed out the problem, zergs now don't have to make units in the early game making them able to drone up. And with the creep spread, now timings are near impossible.
Diabulus
Profile Joined February 2011
Bolivia105 Posts
January 13 2013 08:53 GMT
#259
sigh, im not liking these new HotS maps, or the nerfs on the infestor. Not only will you see more zergies cry, but you are going to see probably even MORE infestors used :/ either MASS infestor or MASS units.
" GO PROTOSS!!! "
Cowsstyle
Profile Joined January 2011
Ukraine5 Posts
January 13 2013 08:55 GMT
#260
Im so sad about this changes...after HSC, DB said that the infestors changes are not enough. It was December 22. Now, 3 weeks later I see this patch notes, and understand that with this Infestor nerf nothing will change in the game. IT has 9,3 dps basically(even more than marine which cost minerals) and with 3 weapon upgrades IT has 12,9 dps. So, did Blizz think, that the problem of TvZ is the 3,6 dps of IT?!
Now, Blizz give it to Live, we see 2-3 Premier Tournaments which as always will be ZvZ, and DB again will said that nerf was not enough, and again will fix some small thing... HotS will start in 3 months and I fell like this 3 months nothing will change lobaly in yhe game
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