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Wings of Liberty: Situation Report 1/11/13 - Page 15

Forum Index > SC2 General
312 CommentsPost a Reply
Prev 1 13 14 15 16 Next All
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2013-01-14 23:39:31
January 14 2013 23:36 GMT
#281
On January 14 2013 16:57 Consummate wrote:

That's the problem with the average Zerg player's mentality. Is the belief that they should be able to drone up to 80 and have 3 early bases while only building a handful of zerglings, a spine or two, and their queens to counter every kind of early game aggression possible. That SHOULD be considered playing as greedy as triple CC Terran which all ins obviously destroy if controlled right, but now there is no such thing as playing "greedy" with Zerg provided you build enough queens. Queens should be the counter to air, not ground.


I used to think the same but these days watching so many ZvZ's I don't think there is any such Z mentality. Lots of macro Zergs (or so I thought) are surprisingly aggressive in ZvZ. As a matter of fact, I would go as far as to say that ZvZ is the most action packed match up, albeit with not so interesting actions. Every moment there are unit movements in ZvZ. (repetitive yet fast enough to induce heart attack)
Brindled
Profile Blog Joined July 2011
United States508 Posts
January 15 2013 03:39 GMT
#282
This is very good news! Nice one blizzard. I'm slightly amused, however, at their reasoning to implement forced cross spawns at this time finally.
Ua Mau ke Ea o ka ʻĀina i ka Pono @TL_Brindled11
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
Last Edited: 2013-01-15 03:41:37
January 15 2013 03:41 GMT
#283
looks pretty good although I dont think the infested terran change is enough, but it doesnt really matter much at this point.
Bombadil
Profile Joined November 2012
United States3 Posts
January 15 2013 05:13 GMT
#284
Just rework the infestor entirely pleazee
herrmus
Profile Joined December 2010
Sweden144 Posts
January 15 2013 05:15 GMT
#285
because infested terrans is why zergs mass infestors.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
January 15 2013 05:18 GMT
#286
On January 15 2013 14:15 herrmus wrote:
because infested terrans is why zergs mass infestors.


Yes, in fact...

It is the primary use for infestors. The added DPS from infested terrans is insane.

OFC fungal isn't a bad spell to have either .
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
SEA KarMa
Profile Joined October 2010
Australia452 Posts
January 15 2013 11:08 GMT
#287
took less than an ice age, but its getting somewhere at least.
"terrible, terrible damage". terrible, terrible design.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
January 15 2013 13:44 GMT
#288
On January 13 2013 07:52 Cyro wrote:
Show nested quote +
I feel sorry for SC2. In 2012 there was so much progress in the way tournaments are run and casted. At the same time the game transformed into something barely watchable. Nerfing the infestor will not change that - WoL feels dead.


I agree, it feels like the game peaked and fell pretty hard. Pretty much nobody will deny that around blizzard cup finals (DRG vs MMA) was WOL's best times and with HOTS on the horizon it makes the game really dull right now


Ha, reading this made me a little sad, because you're basically right. Two titans slugging it out on pretty equal terms; good times.
[15:15] <Palmar> and yes marv, you're a total hottie
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
January 15 2013 13:49 GMT
#289
On January 15 2013 14:15 herrmus wrote:
because infested terrans is why zergs mass infestors.


Uuuh, yeah it is. Mass amounts of infested terrans allow zergs to get away with making a mostly infestor based army. Infestors on their own are very weak but the fact that they could conjure up an army that could trade cost-efficiently with most other armies made them extremely powerful when massed in great numbers. If that insta-army that IT's used to bring with their upgrades suddenly dissapears zergs can no longer get away with getting an army consisting of 40 infestors and they would need to incorporate different units. It's a good change.
jdsowa
Profile Joined March 2011
405 Posts
January 15 2013 13:59 GMT
#290
The metagame has been stagnant for 8 months now. Stream viewership is off 50-75%. And Dave says, well, since our game is dead, now's the time to make a couple of those sensible changes the community screamed for years ago. Such a shame how this was all managed. Lot of lessons here for future game designers/marketers if they're out there watching.
Dwayn
Profile Joined October 2011
Germany949 Posts
January 15 2013 14:07 GMT
#291
The infestor nerf is stupid imo. Inf Terrans aren't imbalanced and used more in ZvP than ZvT. ZvP is a pretty decently balanced anyway (if anything toss has the edge), ZvT is the problem. It could make air terran with BCs totally unbeatable, more than it already is. Infested terrans are your bread and butter against BCs and without upgrade they won't do shit.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
January 15 2013 14:15 GMT
#292
On January 15 2013 23:07 Dwayn wrote:
The infestor nerf is stupid imo. Inf Terrans aren't imbalanced and used more in ZvP than ZvT. ZvP is a pretty decently balanced anyway (if anything toss has the edge), ZvT is the problem. It could make air terran with BCs totally unbeatable, more than it already is. Infested terrans are your bread and butter against BCs and without upgrade they won't do shit.


Ah yes, those hordes of games I see with Terran rolling Zerg with BCs.

um....
[15:15] <Palmar> and yes marv, you're a total hottie
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
January 15 2013 15:30 GMT
#293
On January 15 2013 23:15 marvellosity wrote:
Show nested quote +
On January 15 2013 23:07 Dwayn wrote:
The infestor nerf is stupid imo. Inf Terrans aren't imbalanced and used more in ZvP than ZvT. ZvP is a pretty decently balanced anyway (if anything toss has the edge), ZvT is the problem. It could make air terran with BCs totally unbeatable, more than it already is. Infested terrans are your bread and butter against BCs and without upgrade they won't do shit.


Ah yes, those hordes of games I see with Terran rolling Zerg with BCs.

um....

Nah, he's right. If a Zerg lets a Terran max out on Viking/bc/raven, that army isn't going to die to anything Zerg can make, especially with weaker infested terrans. Once Terran approaches max with air, zerg's only hope is a ground-based remax to kill bases/production of Terran. Also, Zerg can often kill Terran before the air hits critical mass, but it's true that a skyterran ball is nearly unkillable, especially without infestors.
Getting back into sc2 O_o
EssenceSC
Profile Joined August 2012
United Kingdom29 Posts
January 15 2013 17:25 GMT
#294
WIll they ever patch the ramp block for wings? As a zerg player this is a strategy that has made we want to consider quitting the game, it has become 50% of my pvz at high master level and against an evenly matched player its pretty much an auto loss
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
January 15 2013 17:58 GMT
#295
On January 16 2013 02:25 EssenceSC wrote:
WIll they ever patch the ramp block for wings? As a zerg player this is a strategy that has made we want to consider quitting the game, it has become 50% of my pvz at high master level and against an evenly matched player its pretty much an auto loss

nope

It's sad, but they don't seem to have any intention of fixing it in WoL. Fortunately I've only faced it once in the last 100 or so games, so I don't really care. Just leave if it happens, they're a bad player and it's just a few ladder points.
Getting back into sc2 O_o
EssenceSC
Profile Joined August 2012
United Kingdom29 Posts
January 15 2013 18:01 GMT
#296
On January 16 2013 02:58 Mavvie wrote:
Show nested quote +
On January 16 2013 02:25 EssenceSC wrote:
WIll they ever patch the ramp block for wings? As a zerg player this is a strategy that has made we want to consider quitting the game, it has become 50% of my pvz at high master level and against an evenly matched player its pretty much an auto loss

nope

It's sad, but they don't seem to have any intention of fixing it in WoL. Fortunately I've only faced it once in the last 100 or so games, so I don't really care. Just leave if it happens, they're a bad player and it's just a few ladder points.


Ya but when your goal is getting GM and it happens so often and there's literally NO good response its beyond frustrating, it would take them what like 5minutes to fix?
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
January 15 2013 18:05 GMT
#297
On January 16 2013 03:01 EssenceSC wrote:
Show nested quote +
On January 16 2013 02:58 Mavvie wrote:
On January 16 2013 02:25 EssenceSC wrote:
WIll they ever patch the ramp block for wings? As a zerg player this is a strategy that has made we want to consider quitting the game, it has become 50% of my pvz at high master level and against an evenly matched player its pretty much an auto loss

nope

It's sad, but they don't seem to have any intention of fixing it in WoL. Fortunately I've only faced it once in the last 100 or so games, so I don't really care. Just leave if it happens, they're a bad player and it's just a few ladder points.


Ya but when your goal is getting GM and it happens so often and there's literally NO good response its beyond frustrating, it would take them what like 5minutes to fix?


If it happens as often as you suggest, it seems like it would be worth it to chase any probes around with a drone like you would the scv of a terran who might be proxy raxing you.
In Somnis Veritas
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 15 2013 18:05 GMT
#298
On January 16 2013 00:30 Mavvie wrote:
Show nested quote +
On January 15 2013 23:15 marvellosity wrote:
On January 15 2013 23:07 Dwayn wrote:
The infestor nerf is stupid imo. Inf Terrans aren't imbalanced and used more in ZvP than ZvT. ZvP is a pretty decently balanced anyway (if anything toss has the edge), ZvT is the problem. It could make air terran with BCs totally unbeatable, more than it already is. Infested terrans are your bread and butter against BCs and without upgrade they won't do shit.


Ah yes, those hordes of games I see with Terran rolling Zerg with BCs.

um....

Nah, he's right. If a Zerg lets a Terran max out on Viking/bc/raven, that army isn't going to die to anything Zerg can make, especially with weaker infested terrans. Once Terran approaches max with air, zerg's only hope is a ground-based remax to kill bases/production of Terran. Also, Zerg can often kill Terran before the air hits critical mass, but it's true that a skyterran ball is nearly unkillable, especially without infestors.


I am not sure how the perfect end game comp is a problem if 99% of the games never get to that stage. BL /infestors became an issue when Zerg found the builds that easily led to the BL/infestor comp.
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
January 15 2013 18:13 GMT
#299
Cross positions after a year are cool and all but I have to say this is how I feel about Blizzards SC2 development:
+ Show Spoiler +
( bush
Profile Joined April 2011
321 Posts
January 15 2013 18:43 GMT
#300
On January 15 2013 23:07 Dwayn wrote:
The infestor nerf is stupid imo. Inf Terrans aren't imbalanced and used more in ZvP than ZvT. ZvP is a pretty decently balanced anyway (if anything toss has the edge), ZvT is the problem. It could make air terran with BCs totally unbeatable, more than it already is. Infested terrans are your bread and butter against BCs and without upgrade they won't do shit.


Also, this nerf to infested terrans is gonna make mass voidrays even more powerful. Blizzard is crazy, now zerg lategame is pretty much just fucked up, ZvT lategame zerg cant win because of mass bc, ZvP zerg straight up dies to mass voids. Silly
oo
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