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Wings of Liberty: Situation Report 1/11/13 - Page 4

Forum Index > SC2 General
312 CommentsPost a Reply
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FLuE
Profile Joined September 2010
United States1012 Posts
January 12 2013 04:56 GMT
#61
I hate that people always say TvZ was perfect before queen patch. Just because the win ratio is 50/50 doesn't mean the matchup is perfect. Terran had a huge early game advantage and if Zerg made it to late game they had advantage. The matchup at its current pace although 50/50 on percent would have been a total T wins early Z wins late.

The problem is that they buffed Zerg early game but then didn't do anything for T late game and that's really the issue. All they had to do was make snipe + damage to massive and we'd probably be back in a pretty good TvZ place.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37120 Posts
January 12 2013 04:59 GMT
#62
SICK updates. (T)IMHappy
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Ansinjunger
Profile Joined November 2010
United States2451 Posts
January 12 2013 05:01 GMT
#63
I'd rather see a -1 damage on Infested terrans, so that they still benefit from upgrades later, as well as giving auto-turrets attack upgrades (+1/2/3).

The news about maps is very good, though I hope that mapmakers get away from giving a ton of hidey spots for overlords on every map.
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
January 12 2013 05:07 GMT
#64
On January 12 2013 14:01 Ansinjunger wrote:
I'd rather see a -1 damage on Infested terrans, so that they still benefit from upgrades later, as well as giving auto-turrets attack upgrades (+1/2/3).

The news about maps is very good, though I hope that mapmakers get away from giving a ton of hidey spots for overlords on every map.


This seems nice. I think Ranged pretty much becomes pointless now. It's almost always gonna be better (except in ZvZ i guess) to just get melee upgrades
can i get my estro logo back pls
Wolfstan
Profile Joined March 2011
Canada605 Posts
January 12 2013 05:30 GMT
#65
Hopefully they are looking at neural supply depots as well.
EG - ROOT - Gambit Gaming
Phanekim
Profile Joined April 2003
United States777 Posts
January 12 2013 05:33 GMT
#66
about time. jesus. everyone's been crying about it forever and a day.
i like cheese
Ben...
Profile Joined January 2011
Canada3485 Posts
January 12 2013 05:35 GMT
#67
Refresh map pool more frequently in HOTS? So more than once a year?

In all seriousness, I am glad they are redoing the map pool in HOTS, some of the current maps are pretty terrible. Hopefully they change up the WOL pool to send it off but I doubt that will happen.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
January 12 2013 05:48 GMT
#68
On January 12 2013 12:53 WhiteSatin wrote:
Show nested quote +
On January 12 2013 12:29 ( bush wrote:
god damnit, dont they realize TvZ matchup was near perfect before the great idea of adding 2 range to queens and AT THE SAME FUCKING TIME buffing +25% speed to overlord?


the "buff" for the Z were meant to address issues with PvZ according to them


Where did you read that? I'm pretty sure the queen and overlord buff were mainly to deal with early terran pressure/all-ins in TvZ which they felt were too strong.
Protosnake
Profile Joined September 2011
France295 Posts
January 12 2013 05:50 GMT
#69
I think it's pretty stupid that they would fuck up ZvP even more when it should be obvious to everyone that the issue in TvZ is the queen, just lower the range to 4
MichaelDonovan
Profile Joined June 2011
United States1453 Posts
January 12 2013 05:53 GMT
#70
As a zerg player I actually really like this infestor change. This change actually makes sense and I think it's a clever solution to the infested terran situation.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
January 12 2013 05:59 GMT
#71
On January 12 2013 13:59 Seeker wrote:
SICK updates. (T)IMHappy


you don't look that happy to me :p
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
SecondHand
Profile Blog Joined October 2011
United States329 Posts
January 12 2013 06:13 GMT
#72
YES FINALLY BLIZZ <3 <3
Ladder more, win less
kiekaboe
Profile Joined February 2011
Netherlands503 Posts
January 12 2013 06:22 GMT
#73
Well, it seems they slowly start to get it.
Wondering how the infested terran change will change the game.
http://aligulac.com check it out for stats :)
crbox
Profile Joined August 2010
Canada1181 Posts
January 12 2013 06:23 GMT
#74
Wow, first the map change, now this o.o

I know these are small steps, but still if Blizzard shows that they can listen to the community more and react to the feedback we're giving them, then these are steps that are going in the right direction.

Next update let's hope they fix custom games (Arcade e.e..)
Nerski
Profile Blog Joined November 2010
United States1095 Posts
Last Edited: 2013-01-12 06:31:34
January 12 2013 06:30 GMT
#75
Why don't they just remove to root on fungal..

They keep nerfing the infester piece by piece, but they don't seem to want to give anything back to replace it


They could of changed fungal to a slow that prevents things like blink...and it would of solved a lot of problems outright. That or given some love to lesser used units like the hydra (things as simple as the speed upgrade which is in hots) and then they could of done what they wished with the infestor a lot earlier.

That aside my only 'concern' would be they go overboard and make fungal or IT's as useless as NP became when they nerfd it into the ground when Ling/Infestor ZvP was popular.

Map bit was a good thing to hear though after the terrible season 1 map choices/showings
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
January 12 2013 06:32 GMT
#76
On January 12 2013 14:50 Protosnake wrote:
I think it's pretty stupid that they would fuck up ZvP even more when it should be obvious to everyone that the issue in TvZ is the queen, just lower the range to 4


'Fuck up ZvP even more'? What do you mean? This patch is trying to address the fact the infested terran span from 20+ infestors is way too strong in ZvP as well as ZvT when terran is meching.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
January 12 2013 06:35 GMT
#77
I can not believe their reason for not changing it earlier... "It might confuse newer players" omg... just write in on the loading screen. done

it is almost as if they are just plain stupid sometimes...
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
uh-oh
Profile Blog Joined August 2010
Hong Kong135 Posts
January 12 2013 06:46 GMT
#78
I'd love to see blizzard offer incentives for the community to create maps so we can enjoy a wider variety, like some sort of monthly map making tournament and the winner gets his map featured on the ladder for a while, because I think we can all agree that while daybreak, antiga shipyard, entombed valley and cloud kingdom are excellent maps and have produced lots of epic games, it's time to spice things up a bit more.
When I get to grandmasters, you have my permission to die!
Warpath
Profile Joined April 2010
Canada1242 Posts
January 12 2013 06:52 GMT
#79
On January 12 2013 10:19 Xpace wrote:
"We've held off on these changes until now primarily because we thought having different sets of hidden start location rules for each map might be confusing to lower level players."
"At this point we feel that most StarCraft II players have a solid understanding of starting locations on each map."

Wait, what?


(In the past) We've held off on these changes until now...
At this point we feel that most StarCraft II players have a solid understanding...

Past to present tense
2muchSWAG
Profile Joined January 2013
76 Posts
January 12 2013 06:55 GMT
#80
BRING IN ARKANOID AND BI FROST AND PLANET S INTO THE POOL!e
#YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO #YOLO
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