The problem is that they buffed Zerg early game but then didn't do anything for T late game and that's really the issue. All they had to do was make snipe + damage to massive and we'd probably be back in a pretty good TvZ place.
Wings of Liberty: Situation Report 1/11/13 - Page 4
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FLuE
United States1012 Posts
The problem is that they buffed Zerg early game but then didn't do anything for T late game and that's really the issue. All they had to do was make snipe + damage to massive and we'd probably be back in a pretty good TvZ place. | ||
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Seeker
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Where dat snitch at?37015 Posts
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Ansinjunger
United States2451 Posts
The news about maps is very good, though I hope that mapmakers get away from giving a ton of hidey spots for overlords on every map. | ||
aRyuujin
United States5049 Posts
On January 12 2013 14:01 Ansinjunger wrote: I'd rather see a -1 damage on Infested terrans, so that they still benefit from upgrades later, as well as giving auto-turrets attack upgrades (+1/2/3). The news about maps is very good, though I hope that mapmakers get away from giving a ton of hidey spots for overlords on every map. This seems nice. I think Ranged pretty much becomes pointless now. It's almost always gonna be better (except in ZvZ i guess) to just get melee upgrades | ||
Wolfstan
Canada605 Posts
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Phanekim
United States777 Posts
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Ben...
Canada3485 Posts
In all seriousness, I am glad they are redoing the map pool in HOTS, some of the current maps are pretty terrible. Hopefully they change up the WOL pool to send it off but I doubt that will happen. | ||
tomatriedes
New Zealand5356 Posts
On January 12 2013 12:53 WhiteSatin wrote: the "buff" for the Z were meant to address issues with PvZ according to them Where did you read that? I'm pretty sure the queen and overlord buff were mainly to deal with early terran pressure/all-ins in TvZ which they felt were too strong. | ||
Protosnake
France295 Posts
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MichaelDonovan
United States1453 Posts
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FrostedMiniWheats
United States30730 Posts
you don't look that happy to me :p | ||
SecondHand
United States329 Posts
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kiekaboe
Netherlands503 Posts
Wondering how the infested terran change will change the game. | ||
crbox
Canada1180 Posts
I know these are small steps, but still if Blizzard shows that they can listen to the community more and react to the feedback we're giving them, then these are steps that are going in the right direction. Next update let's hope they fix custom games (Arcade e.e..) | ||
Nerski
United States1095 Posts
Why don't they just remove to root on fungal.. They keep nerfing the infester piece by piece, but they don't seem to want to give anything back to replace it They could of changed fungal to a slow that prevents things like blink...and it would of solved a lot of problems outright. That or given some love to lesser used units like the hydra (things as simple as the speed upgrade which is in hots) and then they could of done what they wished with the infestor a lot earlier. That aside my only 'concern' would be they go overboard and make fungal or IT's as useless as NP became when they nerfd it into the ground when Ling/Infestor ZvP was popular. Map bit was a good thing to hear though after the terrible season 1 map choices/showings | ||
tomatriedes
New Zealand5356 Posts
On January 12 2013 14:50 Protosnake wrote: I think it's pretty stupid that they would fuck up ZvP even more when it should be obvious to everyone that the issue in TvZ is the queen, just lower the range to 4 'Fuck up ZvP even more'? What do you mean? This patch is trying to address the fact the infested terran span from 20+ infestors is way too strong in ZvP as well as ZvT when terran is meching. | ||
graNite
Germany4434 Posts
it is almost as if they are just plain stupid sometimes... | ||
uh-oh
Hong Kong135 Posts
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Warpath
Canada1242 Posts
On January 12 2013 10:19 Xpace wrote: "We've held off on these changes until now primarily because we thought having different sets of hidden start location rules for each map might be confusing to lower level players." "At this point we feel that most StarCraft II players have a solid understanding of starting locations on each map." Wait, what? (In the past) We've held off on these changes until now... At this point we feel that most StarCraft II players have a solid understanding... Past to present tense | ||
2muchSWAG
76 Posts
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