Wings of Liberty: Situation Report 1/11/13 - Page 6
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StorrZerg
United States13911 Posts
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Baum
Germany1010 Posts
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Zrana
United Kingdom698 Posts
On January 12 2013 18:42 Godwrath wrote: If you only played infestor armies... sure. But that's the whole problem and what they are trying to fix in the first place. Well the problem is going roach/hydra is asking to be faceraped by any kind of splash damage or any T or P army over 150 supply. If roach/hydra was more supply efficient it would be worth getting ranged ups because you'd know you could do ok in the lategame. The patch does nothing to address the issue that the broodlord, infestor and zerglings are the only supply-efficient units zerg has so we are still pigeonholed into the same lategame comp which everyone has been complaining about for the past year. Ofc it's np if you can keep both you and your opponent's supply low with trading but that relies on timing attacks which can be figured out and defended, it can never be solid macro play. | ||
Butterednuts
United States859 Posts
On January 12 2013 10:10 JOJOsc2news wrote: Great to see cross spawns enforced now. The technology is finally here! Praise be Blizzard! | ||
JustPassingBy
10776 Posts
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DavoS
United States4605 Posts
As long as we're adjusting the infestor though, just take out neural parasite now too! No reason that only the HotS beta should have this luxury | ||
DavoS
United States4605 Posts
On January 13 2013 00:09 Zrana wrote: Well the problem is going roach/hydra is asking to be faceraped by any kind of splash damage or any T or P army over 150 supply. If roach/hydra was more supply efficient it would be worth getting ranged ups because you'd know you could do ok in the lategame. The patch does nothing to address the issue that the broodlord, infestor and zerglings are the only supply-efficient units zerg has so we are still pigeonholed into the same lategame comp which everyone has been complaining about for the past year. Ofc it's np if you can keep both you and your opponent's supply low with trading but that relies on timing attacks which can be figured out and defended, it can never be solid macro play. With the current metagame though it gives another option vs Terran who are expecting you to have infestors and nothing to back them up before brood lords. Early roaches allow you to be a bit more aggressive, and vs bio you can have fewer infestors because after you fungal bio units hydras outrange them, It's pretty valid. Plus it makes defending with queens early on better, and it'll probably inadvertently encourage creep spread instead of heavy turtling. Basically it just opens different options, which makes matches less predictable | ||
Big J
Austria16289 Posts
On January 13 2013 00:09 Zrana wrote: Well the problem is going roach/hydra is asking to be faceraped by any kind of splash damage or any T or P army over 150 supply. If roach/hydra was more supply efficient it would be worth getting ranged ups because you'd know you could do ok in the lategame. The patch does nothing to address the issue that the broodlord, infestor and zerglings are the only supply-efficient units zerg has so we are still pigeonholed into the same lategame comp which everyone has been complaining about for the past year. Ofc it's np if you can keep both you and your opponent's supply low with trading but that relies on timing attacks which can be figured out and defended, it can never be solid macro play. I disagree. For one, roach/hydra isnt that bad vs Z and even vs certain T compositions. And you can base a playstyle upon timing qttacks. Even more, noone forces you to go ranged and not play a timing. It's like a terran who masses pure MMM and never moves out. Sure it sucks that ranged upgrades are really bad for hydras (8%) and roaches do have a basic supplyinefficiency problem, but thats how it is for WoL. that doesnt mean upgrading 3-3 is a bad choice for when you do go ranged. | ||
Lorch
Germany3666 Posts
Also the infestor change is a pretty big joke, but ah well atleast they try. Last time they said they wanted to make the map pool more based upon popular tournament maps we got daybreak/cloud/ohana and that was it... | ||
Zheryn
Sweden3653 Posts
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Taefox
1533 Posts
On January 13 2013 00:42 Zheryn wrote: Anyone understand when map spawn locations is going live? Read OP carefully " You will find these changes published during an upcoming server maintenance that will be happening next week. " | ||
Finnz
United Kingdom260 Posts
Good news about the map pool anyway. | ||
Zheryn
Sweden3653 Posts
On January 13 2013 00:43 foxj wrote: Read OP carefully " You will find these changes published during an upcoming server maintenance that will be happening next week. " Oh thank you. I missed it cause it was in the same indention (think this is the english word :o) as that "casuals will be confused" crap. | ||
derpface
Sweden925 Posts
... Ye, what abt fungal? | ||
MooseMasher
Sweden42 Posts
Now I'm just hoping to see a change to fungal to make it more of a skill based spell (projectile or some change to root or chain fungal) and we're gonna be all good. | ||
Girondelle
France969 Posts
The infestor nerf could heavely influence the zvz matchup back to roach hydra | ||
DemigodcelpH
1138 Posts
Thank the lord for the nerfs though. | ||
Grumbels
Netherlands7028 Posts
- For every possible starting location for your opponent there is an icon in-game on the minimap. - If you scout one of these icons, the icon disappears. - This can be enabled and disabled in settings. I think this is more elegant than tooltips while starting. | ||
Godwrath
Spain10107 Posts
Good news on the map pools tho.. | ||
Maxed
Canada14 Posts
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