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Wings of Liberty: Situation Report 1/11/13 - Page 6

Forum Index > SC2 General
312 CommentsPost a Reply
Prev 1 4 5 6 7 8 16 Next All
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
January 12 2013 10:02 GMT
#101
and i can't wait till they decide to let other tournaments manage the map pool. so tired of blizzard made maps QQ

Hwaseung Oz fan for life. Swing out, always swing out.
Baum
Profile Blog Joined April 2010
Germany1010 Posts
January 12 2013 10:02 GMT
#102
Sounds good, now let's see if they deliver what they promised.
I want to be with those who share secret things or else alone.
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
January 12 2013 15:09 GMT
#103
On January 12 2013 18:42 Godwrath wrote:
Show nested quote +
On January 12 2013 10:17 Zrana wrote:
Doesn't it seem like there's basically no reason to get range upgrades now for zerg, apart from maybe holding some all-ins with +1? Though even that is questionable.


If you only played infestor armies... sure. But that's the whole problem and what they are trying to fix in the first place.



Well the problem is going roach/hydra is asking to be faceraped by any kind of splash damage or any T or P army over 150 supply.

If roach/hydra was more supply efficient it would be worth getting ranged ups because you'd know you could do ok in the lategame. The patch does nothing to address the issue that the broodlord, infestor and zerglings are the only supply-efficient units zerg has so we are still pigeonholed into the same lategame comp which everyone has been complaining about for the past year.
Ofc it's np if you can keep both you and your opponent's supply low with trading but that relies on timing attacks which can be figured out and defended, it can never be solid macro play.
Butterednuts
Profile Blog Joined September 2010
United States859 Posts
January 12 2013 15:17 GMT
#104
On January 12 2013 10:10 JOJOsc2news wrote:
Great to see cross spawns enforced now.


The technology is finally here! Praise be Blizzard!
Chameleons Cast No Shadows
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
January 12 2013 15:19 GMT
#105
Long overdue, but this doesn't make it less nice (talking about the maps).
DavoS
Profile Blog Joined October 2012
United States4605 Posts
January 12 2013 15:33 GMT
#106
I'll take nerfed infested Terran for more accurate blind guessing with my Overlord scout.
As long as we're adjusting the infestor though, just take out neural parasite now too! No reason that only the HotS beta should have this luxury
"KDA is actually the most useless stat in the game" Aui_2000
DavoS
Profile Blog Joined October 2012
United States4605 Posts
January 12 2013 15:36 GMT
#107
On January 13 2013 00:09 Zrana wrote:
Show nested quote +
On January 12 2013 18:42 Godwrath wrote:
On January 12 2013 10:17 Zrana wrote:
Doesn't it seem like there's basically no reason to get range upgrades now for zerg, apart from maybe holding some all-ins with +1? Though even that is questionable.


If you only played infestor armies... sure. But that's the whole problem and what they are trying to fix in the first place.



Well the problem is going roach/hydra is asking to be faceraped by any kind of splash damage or any T or P army over 150 supply.

If roach/hydra was more supply efficient it would be worth getting ranged ups because you'd know you could do ok in the lategame. The patch does nothing to address the issue that the broodlord, infestor and zerglings are the only supply-efficient units zerg has so we are still pigeonholed into the same lategame comp which everyone has been complaining about for the past year.
Ofc it's np if you can keep both you and your opponent's supply low with trading but that relies on timing attacks which can be figured out and defended, it can never be solid macro play.


With the current metagame though it gives another option vs Terran who are expecting you to have infestors and nothing to back them up before brood lords. Early roaches allow you to be a bit more aggressive, and vs bio you can have fewer infestors because after you fungal bio units hydras outrange them, It's pretty valid. Plus it makes defending with queens early on better, and it'll probably inadvertently encourage creep spread instead of heavy turtling. Basically it just opens different options, which makes matches less predictable
"KDA is actually the most useless stat in the game" Aui_2000
Big J
Profile Joined March 2011
Austria16289 Posts
January 12 2013 15:38 GMT
#108
On January 13 2013 00:09 Zrana wrote:
Show nested quote +
On January 12 2013 18:42 Godwrath wrote:
On January 12 2013 10:17 Zrana wrote:
Doesn't it seem like there's basically no reason to get range upgrades now for zerg, apart from maybe holding some all-ins with +1? Though even that is questionable.


If you only played infestor armies... sure. But that's the whole problem and what they are trying to fix in the first place.



Well the problem is going roach/hydra is asking to be faceraped by any kind of splash damage or any T or P army over 150 supply.

If roach/hydra was more supply efficient it would be worth getting ranged ups because you'd know you could do ok in the lategame. The patch does nothing to address the issue that the broodlord, infestor and zerglings are the only supply-efficient units zerg has so we are still pigeonholed into the same lategame comp which everyone has been complaining about for the past year.
Ofc it's np if you can keep both you and your opponent's supply low with trading but that relies on timing attacks which can be figured out and defended, it can never be solid macro play.


I disagree. For one, roach/hydra isnt that bad vs Z and even vs certain T compositions. And you can base a playstyle upon timing qttacks. Even more, noone forces you to go ranged and not play a timing. It's like a terran who masses pure MMM and never moves out.

Sure it sucks that ranged upgrades are really bad for hydras (8%) and roaches do have a basic supplyinefficiency problem, but thats how it is for WoL. that doesnt mean upgrading 3-3 is a bad choice for when you do go ranged.
Lorch
Profile Joined June 2011
Germany3676 Posts
January 12 2013 15:41 GMT
#109
They do shit they should have done 1 and a half years ago, wooooo.
Also the infestor change is a pretty big joke, but ah well atleast they try.
Last time they said they wanted to make the map pool more based upon popular tournament maps we got daybreak/cloud/ohana and that was it...
Zheryn
Profile Joined December 2010
Sweden3653 Posts
Last Edited: 2013-01-12 15:42:53
January 12 2013 15:42 GMT
#110
Anyone understand when map spawn locations is going live?
hundred thousand krouner
Taefox
Profile Joined March 2010
1533 Posts
January 12 2013 15:43 GMT
#111
On January 13 2013 00:42 Zheryn wrote:
Anyone understand when map spawn locations is going live?

Read OP carefully
" You will find these changes published during an upcoming server maintenance that will be happening next week. "
@taefoxy
Finnz
Profile Joined September 2011
United Kingdom260 Posts
January 12 2013 15:46 GMT
#112
god dammit blizzard FUNGAL! CHANGE FUNGAL!!!!! -___-

Good news about the map pool anyway.
Zheryn
Profile Joined December 2010
Sweden3653 Posts
January 12 2013 15:48 GMT
#113
On January 13 2013 00:43 foxj wrote:
Show nested quote +
On January 13 2013 00:42 Zheryn wrote:
Anyone understand when map spawn locations is going live?

Read OP carefully
" You will find these changes published during an upcoming server maintenance that will be happening next week. "


Oh thank you. I missed it cause it was in the same indention (think this is the english word :o) as that "casuals will be confused" crap.
hundred thousand krouner
derpface
Profile Joined October 2012
Sweden925 Posts
January 12 2013 15:53 GMT
#114
Just wanted to agree with the other people regarding fungal.

...


Ye, what abt fungal?
gg no re #_< no1 Hydra and Leta fan >_#
MooseMasher
Profile Joined July 2011
Sweden42 Posts
January 12 2013 16:02 GMT
#115
Way to go blizzard!! Of course this could all have been seen and done earlier, but at least it's all good changes that will improve for all of us :D

Now I'm just hoping to see a change to fungal to make it more of a skill based spell (projectile or some change to root or chain fungal) and we're gonna be all good.
Tell future generations it was good for the economy, when they can't farm the land, drink the water or breathe the air
Girondelle
Profile Joined December 2010
France969 Posts
January 12 2013 16:04 GMT
#116
YES ! No more close positions stupidity !
The infestor nerf could heavely influence the zvz matchup back to roach hydra
DemigodcelpH
Profile Joined August 2011
1138 Posts
January 12 2013 16:24 GMT
#117
Extremely late.

Thank the lord for the nerfs though.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 12 2013 16:30 GMT
#118
What does everyone think of this idea?

- For every possible starting location for your opponent there is an icon in-game on the minimap.
- If you scout one of these icons, the icon disappears.
- This can be enabled and disabled in settings.

I think this is more elegant than tooltips while starting.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Godwrath
Profile Joined August 2012
Spain10121 Posts
January 12 2013 16:33 GMT
#119
So many people pissed off... when it's just another balance map test which won't change anything because by the time they "have had considered" all the feedback HotS will be released.

Good news on the map pools tho..
Maxed
Profile Joined September 2012
Canada14 Posts
January 12 2013 16:35 GMT
#120
New maps are always fun to play in. I guess the cross spawn locations make it easier to scout, but I actually found I get cheesed alot less when there more than one possible spawn loaction.
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