• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:32
CET 19:32
KST 03:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book17Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched Kaelaris on the futue of SC2 and much more...
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
A cwal.gg Extension - Easily keep track of anyone CasterMuse Youtube A new season just kicks off Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread New broswer game : STG-World Diablo 2 thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1500 users

Wings of Liberty: Situation Report 1/11/13 - Page 8

Forum Index > SC2 General
312 CommentsPost a Reply
Prev 1 6 7 8 9 10 16 Next All
roym899
Profile Joined March 2011
Germany426 Posts
Last Edited: 2013-01-12 18:54:32
January 12 2013 18:54 GMT
#141
On January 13 2013 01:35 Terranist wrote:
what's so hard for the balance team to recognize? fungal is the real problem and it makes the game boring to play and even more boring to watch.

As a Zerg I completely agree with this. I actually stopped playing WoL and switched to HotS because I was so sick of fungeling everything to death but I've stopped playing it too after they buffed the fungal speed like this. Chain fungals are so dumb I hate it and probably going to quit SC2 if they don't do major changes to the Infestor in HotS...
HoLe
Profile Joined August 2012
Canada183 Posts
January 12 2013 18:54 GMT
#142
Theyre honestly so fucking slow with everything.

It's made me consider quitting this fucking game.

Alas, addiction.
Terran.
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
January 12 2013 18:56 GMT
#143
On January 13 2013 03:45 mahO wrote:
Cap infestor count at 12 or something, I dont see the "16 High Templar build after loosing my whole fucking base" coming back any time soon so no biggie we should be fine with a spellcaster cap. The problem isnt about infestors, its about mass infestors, fungal is needed, just like forcefields, no nubcakes, fungal isnt the reason you're loosing, you played poorly sorry.
Mass infestor is kind of a problem (and not as big as the QQ Train says), it was kind of obvious that an overall good spellcaster that can escape easily and pop temporary armies cant work on a balance level if there 30 of them. But still, they are needed, because the balance was built around it, make the fungal a slow? Alright, remove forcefields then, and make tanks 6 range, because zerg has NO, 0 control without fungal, making it projectile wouldnt work too well, maybe a slight nerf of the damage, but mostly, really, from what I'm seing in the pro scene and on ladder, really?
Wake the fuck up and start changing the way you play, brood infestor ZvP got so many timings, and weaknesses, speed prism are impossible to catch on some maps, and if it's not Stephano or Leenock defending there is a lot of damage to be done to so many camping zergs. I'm just really amazed that most of this community didnt look for solutions and instead went to a WHIIIINE WAAAAVE, I mean, I didnt see that since speed reapers on Lost Temple close positions, and even then you'd find people to tell you "no zerg is fine, work harder, no imbalance, you'll see there wont be a patch", well, it was obviously imbalanced then, and it's absolutely not obviously imbalanced now, but the fact is, Blizzard is listening to the whine in both cases, so for all of you gold to high masters protoss and terran, congratulations, good for you, You Now Have A Great Excuse When You Lose!


i do agree with you that the amount of whiners about nowdays is really terrible and a real eye-sore to read, but changing the game so you can only make 'x' amount of infestors/spellcasters? That's got to be the most retarded idea I've ever read, it's bad enough that they have the stupid 'hero unit' mothership. Make it so you can only build 12 of a certain unit? Terrible terrible idea.
birchman
Profile Blog Joined February 2011
Sweden393 Posts
January 12 2013 19:03 GMT
#144
Sweet changes. An ever-changing map pool that takes popular tournament maps into consideration seems like a lot of fun. I'd love to play some nutty KeSPA maps on ladder.

As for the infestor changes, I hope it does something to make the ZvX matchup more interesting. Right now I am only playing HotS, so it doesn't really matter for me that much, but maybe these last few tournaments in WoL will be more exciting to watch!
Oh, the usual. I bowl. Drive around. The occasional acid flashback.
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
January 12 2013 19:03 GMT
#145
Make the infestor supply higher by 2 to stop people massing them maybe?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Nyvis
Profile Joined November 2012
France284 Posts
January 12 2013 19:04 GMT
#146
On January 12 2013 10:15 Ammanas wrote:
Show nested quote +
On January 12 2013 10:12 juicyjames wrote:
Though we will go into further detail at a later date, we are currently planning to make heavier use of popular tournament maps, refresh the map pool more frequently than we did in Wings of Liberty, and work closely with tournament organizations around the world in order to collaborate on map development.

Yes! This was probably one of my biggest concerns that went seemingly unaddressed going into HotS!


On the other hand... Do you really want to play Arkanoid or Bifrost on ladder? ^^
(I wouldnt actually mind, I think, I would enjoy it... but i can see the whining that would happen, mostly becaues of Arkanoid :D)


You can veto maps. So HELL YES !
We need some experimental maps on the ladder. Maybe not as extreme as arkanoid, though. And not too much, so you could veto them if needed.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
January 12 2013 19:11 GMT
#147
Hell it's about time ! Seriously, I found myself so many times sighing because of this ... (esp. on Antiga, I mean, we have this map in the ladder for so long, and still not cross positions...).

As for the Infestor nerf, I'm glad they bring the test to WoL, though I can't see how nerfing IT will adress the real problem (in my humble opinion) that is fungal, not especially balance wise (I wouldn't pretend to judge that with my platin level), but rather in terms of fun... I still can't find fungal'ing funny when I play Z, and I'm rather bored of being fungal as T....
LiquipediaWanderer
SNSDBWooger
Profile Joined March 2012
France16 Posts
January 12 2013 19:11 GMT
#148
One year later, they finally nerf zerg. Nice.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
January 12 2013 19:11 GMT
#149
I just wish that they would change the ladder now instead of making us swim in its muck for a few more months xD

Good changed though, I'm happy to see them.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
January 12 2013 19:13 GMT
#150
On January 13 2013 03:40 DoNuTs84 wrote:
Its sad how they keep nerfing the core unit of zerg


I would say that it is sad that the infestor is the core unit of zerg. It should be hydra, roach, whatever, but not a SUPPORT unit...
LiquipediaWanderer
phodacbiet
Profile Joined August 2010
United States1740 Posts
January 12 2013 19:14 GMT
#151
It's funny. They describe "lower league" or "new players" as if they were mentally challenged or a child. Seriously? No cross spawn until now because "lower league" players might be confused?
luuk
Profile Joined May 2010
Austria386 Posts
January 12 2013 19:26 GMT
#152
On January 12 2013 10:13 syriuszonito wrote:
omg it took them a year to realise those spawn positions are needed but better late than never

the same time they had to realize that meta and shakuras close spawns were fucking ridiculous
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
January 12 2013 19:28 GMT
#153
On January 13 2013 04:11 SNSDBWooger wrote:
One year later, they finally nerf zerg. Nice.


One year..?
AdministratorBreak the chains
Swift118
Profile Joined January 2012
United Kingdom335 Posts
January 12 2013 19:36 GMT
#154
Sounds like good changes, more of these kind of changes in the future plz.
monitor
Profile Blog Joined June 2010
United States2408 Posts
January 12 2013 19:36 GMT
#155
Excellent step. But the maps still suck compared to what we could be playing on! I hope they do work closely with tournaments to introduce new maps regularly.
https://liquipedia.net/starcraft2/Monitor
Godwrath
Profile Joined August 2012
Spain10138 Posts
Last Edited: 2013-01-12 19:39:42
January 12 2013 19:38 GMT
#156
On January 13 2013 04:28 Zealously wrote:
Show nested quote +
On January 13 2013 04:11 SNSDBWooger wrote:
One year later, they finally nerf zerg. Nice.


One year..?


That's how it felt for some people.

By the way, why is still there people jumping into the bandwaggon of "fuck yeah". This is going to be a balance test map. You know, like all the freaking other balance test maps since september. Buying time till HotS is out.
sparklyresidue
Profile Joined August 2011
United States5523 Posts
January 12 2013 19:40 GMT
#157
I'm so ready for these spawn positions oh my god. It seems like on Entombed Valley especially it's 100% close for me. I'd really like some neutral depots too, though, so I don't have to "practice" against 3 pylon walls.
Like Tinkerbelle, I leave behind a sparkly residue.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
January 12 2013 19:42 GMT
#158
Not a fan of how they are catering so highly to the low level players... If you claim your building a game for esports your first priority should be the pros.. But hey, $ is $.
Jaedong.
Sumadin
Profile Joined August 2011
Denmark588 Posts
January 12 2013 19:45 GMT
#159
On January 13 2013 04:26 luuk wrote:
Show nested quote +
On January 12 2013 10:13 syriuszonito wrote:
omg it took them a year to realise those spawn positions are needed but better late than never

the same time they had to realize that meta and shakuras close spawns were fucking ridiculous


Shakuras never had close spawns. It was a converted 2v2 map afterall.

Personally i would just get rid of a map if it can't work with all spawns. It is faulted design and should really be thrown out.
The basic key to beating a priest is playing a deck that is terrible.
Nazeron
Profile Joined September 2010
Canada1046 Posts
January 12 2013 19:48 GMT
#160
love the forced cross spawns, finally blizz is taking action for the things the community has been asking for for a very long time.
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
Prev 1 6 7 8 9 10 16 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#41
RotterdaM722
TKL 376
BRAT_OK 196
IndyStarCraft 178
SteadfastSC102
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 722
TKL 376
mouzHeroMarine 336
BRAT_OK 196
IndyStarCraft 178
ProTech147
SteadfastSC 102
UpATreeSC 98
JuggernautJason44
StarCraft: Brood War
Dewaltoss 158
ggaemo 88
Hm[arnc] 47
Rock 32
Barracks 0
Dota 2
Gorgc5776
qojqva2692
febbydoto30
Counter-Strike
adren_tv375
oskar71
Heroes of the Storm
MindelVK10
Other Games
Grubby2819
singsing1882
FrodaN1839
ceh9572
Liquid`VortiX237
Sick214
KnowMe196
ToD153
uThermal153
C9.Mang0142
Liquid`Hasu106
QueenE105
ArmadaUGS93
Trikslyr65
Organizations
Counter-Strike
PGL1217
Other Games
BasetradeTV100
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 102
• intothetv
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis5632
• Jankos2074
• TFBlade1200
• Shiphtur455
Other Games
• imaqtpie719
• WagamamaTV338
Upcoming Events
OSC
5h 28m
WardiTV Winter Champion…
17h 28m
Replay Cast
1d 14h
WardiTV Winter Champion…
1d 17h
The PondCast
2 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
SC Evo Complete
4 days
Replay Cast
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
uThermal 2v2 Circuit
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.