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Wings of Liberty: Situation Report 1/11/13 - Page 8

Forum Index > SC2 General
312 CommentsPost a Reply
Prev 1 6 7 8 9 10 16 Next All
roym899
Profile Joined March 2011
Germany426 Posts
Last Edited: 2013-01-12 18:54:32
January 12 2013 18:54 GMT
#141
On January 13 2013 01:35 Terranist wrote:
what's so hard for the balance team to recognize? fungal is the real problem and it makes the game boring to play and even more boring to watch.

As a Zerg I completely agree with this. I actually stopped playing WoL and switched to HotS because I was so sick of fungeling everything to death but I've stopped playing it too after they buffed the fungal speed like this. Chain fungals are so dumb I hate it and probably going to quit SC2 if they don't do major changes to the Infestor in HotS...
HoLe
Profile Joined August 2012
Canada183 Posts
January 12 2013 18:54 GMT
#142
Theyre honestly so fucking slow with everything.

It's made me consider quitting this fucking game.

Alas, addiction.
Terran.
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
January 12 2013 18:56 GMT
#143
On January 13 2013 03:45 mahO wrote:
Cap infestor count at 12 or something, I dont see the "16 High Templar build after loosing my whole fucking base" coming back any time soon so no biggie we should be fine with a spellcaster cap. The problem isnt about infestors, its about mass infestors, fungal is needed, just like forcefields, no nubcakes, fungal isnt the reason you're loosing, you played poorly sorry.
Mass infestor is kind of a problem (and not as big as the QQ Train says), it was kind of obvious that an overall good spellcaster that can escape easily and pop temporary armies cant work on a balance level if there 30 of them. But still, they are needed, because the balance was built around it, make the fungal a slow? Alright, remove forcefields then, and make tanks 6 range, because zerg has NO, 0 control without fungal, making it projectile wouldnt work too well, maybe a slight nerf of the damage, but mostly, really, from what I'm seing in the pro scene and on ladder, really?
Wake the fuck up and start changing the way you play, brood infestor ZvP got so many timings, and weaknesses, speed prism are impossible to catch on some maps, and if it's not Stephano or Leenock defending there is a lot of damage to be done to so many camping zergs. I'm just really amazed that most of this community didnt look for solutions and instead went to a WHIIIINE WAAAAVE, I mean, I didnt see that since speed reapers on Lost Temple close positions, and even then you'd find people to tell you "no zerg is fine, work harder, no imbalance, you'll see there wont be a patch", well, it was obviously imbalanced then, and it's absolutely not obviously imbalanced now, but the fact is, Blizzard is listening to the whine in both cases, so for all of you gold to high masters protoss and terran, congratulations, good for you, You Now Have A Great Excuse When You Lose!


i do agree with you that the amount of whiners about nowdays is really terrible and a real eye-sore to read, but changing the game so you can only make 'x' amount of infestors/spellcasters? That's got to be the most retarded idea I've ever read, it's bad enough that they have the stupid 'hero unit' mothership. Make it so you can only build 12 of a certain unit? Terrible terrible idea.
birchman
Profile Blog Joined February 2011
Sweden393 Posts
January 12 2013 19:03 GMT
#144
Sweet changes. An ever-changing map pool that takes popular tournament maps into consideration seems like a lot of fun. I'd love to play some nutty KeSPA maps on ladder.

As for the infestor changes, I hope it does something to make the ZvX matchup more interesting. Right now I am only playing HotS, so it doesn't really matter for me that much, but maybe these last few tournaments in WoL will be more exciting to watch!
Oh, the usual. I bowl. Drive around. The occasional acid flashback.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
January 12 2013 19:03 GMT
#145
Make the infestor supply higher by 2 to stop people massing them maybe?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Nyvis
Profile Joined November 2012
France284 Posts
January 12 2013 19:04 GMT
#146
On January 12 2013 10:15 Ammanas wrote:
Show nested quote +
On January 12 2013 10:12 juicyjames wrote:
Though we will go into further detail at a later date, we are currently planning to make heavier use of popular tournament maps, refresh the map pool more frequently than we did in Wings of Liberty, and work closely with tournament organizations around the world in order to collaborate on map development.

Yes! This was probably one of my biggest concerns that went seemingly unaddressed going into HotS!


On the other hand... Do you really want to play Arkanoid or Bifrost on ladder? ^^
(I wouldnt actually mind, I think, I would enjoy it... but i can see the whining that would happen, mostly becaues of Arkanoid :D)


You can veto maps. So HELL YES !
We need some experimental maps on the ladder. Maybe not as extreme as arkanoid, though. And not too much, so you could veto them if needed.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
January 12 2013 19:11 GMT
#147
Hell it's about time ! Seriously, I found myself so many times sighing because of this ... (esp. on Antiga, I mean, we have this map in the ladder for so long, and still not cross positions...).

As for the Infestor nerf, I'm glad they bring the test to WoL, though I can't see how nerfing IT will adress the real problem (in my humble opinion) that is fungal, not especially balance wise (I wouldn't pretend to judge that with my platin level), but rather in terms of fun... I still can't find fungal'ing funny when I play Z, and I'm rather bored of being fungal as T....
LiquipediaWanderer
SNSDBWooger
Profile Joined March 2012
France16 Posts
January 12 2013 19:11 GMT
#148
One year later, they finally nerf zerg. Nice.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
January 12 2013 19:11 GMT
#149
I just wish that they would change the ladder now instead of making us swim in its muck for a few more months xD

Good changed though, I'm happy to see them.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
January 12 2013 19:13 GMT
#150
On January 13 2013 03:40 DoNuTs84 wrote:
Its sad how they keep nerfing the core unit of zerg


I would say that it is sad that the infestor is the core unit of zerg. It should be hydra, roach, whatever, but not a SUPPORT unit...
LiquipediaWanderer
phodacbiet
Profile Joined August 2010
United States1740 Posts
January 12 2013 19:14 GMT
#151
It's funny. They describe "lower league" or "new players" as if they were mentally challenged or a child. Seriously? No cross spawn until now because "lower league" players might be confused?
luuk
Profile Joined May 2010
Austria386 Posts
January 12 2013 19:26 GMT
#152
On January 12 2013 10:13 syriuszonito wrote:
omg it took them a year to realise those spawn positions are needed but better late than never

the same time they had to realize that meta and shakuras close spawns were fucking ridiculous
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
January 12 2013 19:28 GMT
#153
On January 13 2013 04:11 SNSDBWooger wrote:
One year later, they finally nerf zerg. Nice.


One year..?
AdministratorBreak the chains
Swift118
Profile Joined January 2012
United Kingdom335 Posts
January 12 2013 19:36 GMT
#154
Sounds like good changes, more of these kind of changes in the future plz.
monitor
Profile Blog Joined June 2010
United States2408 Posts
January 12 2013 19:36 GMT
#155
Excellent step. But the maps still suck compared to what we could be playing on! I hope they do work closely with tournaments to introduce new maps regularly.
https://liquipedia.net/starcraft2/Monitor
Godwrath
Profile Joined August 2012
Spain10131 Posts
Last Edited: 2013-01-12 19:39:42
January 12 2013 19:38 GMT
#156
On January 13 2013 04:28 Zealously wrote:
Show nested quote +
On January 13 2013 04:11 SNSDBWooger wrote:
One year later, they finally nerf zerg. Nice.


One year..?


That's how it felt for some people.

By the way, why is still there people jumping into the bandwaggon of "fuck yeah". This is going to be a balance test map. You know, like all the freaking other balance test maps since september. Buying time till HotS is out.
sparklyresidue
Profile Joined August 2011
United States5523 Posts
January 12 2013 19:40 GMT
#157
I'm so ready for these spawn positions oh my god. It seems like on Entombed Valley especially it's 100% close for me. I'd really like some neutral depots too, though, so I don't have to "practice" against 3 pylon walls.
Like Tinkerbelle, I leave behind a sparkly residue.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
January 12 2013 19:42 GMT
#158
Not a fan of how they are catering so highly to the low level players... If you claim your building a game for esports your first priority should be the pros.. But hey, $ is $.
Jaedong.
Sumadin
Profile Joined August 2011
Denmark588 Posts
January 12 2013 19:45 GMT
#159
On January 13 2013 04:26 luuk wrote:
Show nested quote +
On January 12 2013 10:13 syriuszonito wrote:
omg it took them a year to realise those spawn positions are needed but better late than never

the same time they had to realize that meta and shakuras close spawns were fucking ridiculous


Shakuras never had close spawns. It was a converted 2v2 map afterall.

Personally i would just get rid of a map if it can't work with all spawns. It is faulted design and should really be thrown out.
The basic key to beating a priest is playing a deck that is terrible.
Nazeron
Profile Joined September 2010
Canada1046 Posts
January 12 2013 19:48 GMT
#160
love the forced cross spawns, finally blizz is taking action for the things the community has been asking for for a very long time.
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
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