• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:34
CEST 19:34
KST 02:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists5[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Tour plans announced1Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid18$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7
StarCraft 2
General
2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone [ASL21] Ro16 Preview Pt1: Fresh Flow BW General Discussion ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro16 Group B [ASL21] Ro16 Group A [Megathread] Daily Proleagues
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2052 users

Wings of Liberty: Situation Report 1/11/13 - Page 8

Forum Index > SC2 General
312 CommentsPost a Reply
Prev 1 6 7 8 9 10 16 Next All
roym899
Profile Joined March 2011
Germany426 Posts
Last Edited: 2013-01-12 18:54:32
January 12 2013 18:54 GMT
#141
On January 13 2013 01:35 Terranist wrote:
what's so hard for the balance team to recognize? fungal is the real problem and it makes the game boring to play and even more boring to watch.

As a Zerg I completely agree with this. I actually stopped playing WoL and switched to HotS because I was so sick of fungeling everything to death but I've stopped playing it too after they buffed the fungal speed like this. Chain fungals are so dumb I hate it and probably going to quit SC2 if they don't do major changes to the Infestor in HotS...
HoLe
Profile Joined August 2012
Canada183 Posts
January 12 2013 18:54 GMT
#142
Theyre honestly so fucking slow with everything.

It's made me consider quitting this fucking game.

Alas, addiction.
Terran.
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
January 12 2013 18:56 GMT
#143
On January 13 2013 03:45 mahO wrote:
Cap infestor count at 12 or something, I dont see the "16 High Templar build after loosing my whole fucking base" coming back any time soon so no biggie we should be fine with a spellcaster cap. The problem isnt about infestors, its about mass infestors, fungal is needed, just like forcefields, no nubcakes, fungal isnt the reason you're loosing, you played poorly sorry.
Mass infestor is kind of a problem (and not as big as the QQ Train says), it was kind of obvious that an overall good spellcaster that can escape easily and pop temporary armies cant work on a balance level if there 30 of them. But still, they are needed, because the balance was built around it, make the fungal a slow? Alright, remove forcefields then, and make tanks 6 range, because zerg has NO, 0 control without fungal, making it projectile wouldnt work too well, maybe a slight nerf of the damage, but mostly, really, from what I'm seing in the pro scene and on ladder, really?
Wake the fuck up and start changing the way you play, brood infestor ZvP got so many timings, and weaknesses, speed prism are impossible to catch on some maps, and if it's not Stephano or Leenock defending there is a lot of damage to be done to so many camping zergs. I'm just really amazed that most of this community didnt look for solutions and instead went to a WHIIIINE WAAAAVE, I mean, I didnt see that since speed reapers on Lost Temple close positions, and even then you'd find people to tell you "no zerg is fine, work harder, no imbalance, you'll see there wont be a patch", well, it was obviously imbalanced then, and it's absolutely not obviously imbalanced now, but the fact is, Blizzard is listening to the whine in both cases, so for all of you gold to high masters protoss and terran, congratulations, good for you, You Now Have A Great Excuse When You Lose!


i do agree with you that the amount of whiners about nowdays is really terrible and a real eye-sore to read, but changing the game so you can only make 'x' amount of infestors/spellcasters? That's got to be the most retarded idea I've ever read, it's bad enough that they have the stupid 'hero unit' mothership. Make it so you can only build 12 of a certain unit? Terrible terrible idea.
birchman
Profile Blog Joined February 2011
Sweden393 Posts
January 12 2013 19:03 GMT
#144
Sweet changes. An ever-changing map pool that takes popular tournament maps into consideration seems like a lot of fun. I'd love to play some nutty KeSPA maps on ladder.

As for the infestor changes, I hope it does something to make the ZvX matchup more interesting. Right now I am only playing HotS, so it doesn't really matter for me that much, but maybe these last few tournaments in WoL will be more exciting to watch!
Oh, the usual. I bowl. Drive around. The occasional acid flashback.
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
January 12 2013 19:03 GMT
#145
Make the infestor supply higher by 2 to stop people massing them maybe?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Nyvis
Profile Joined November 2012
France284 Posts
January 12 2013 19:04 GMT
#146
On January 12 2013 10:15 Ammanas wrote:
Show nested quote +
On January 12 2013 10:12 juicyjames wrote:
Though we will go into further detail at a later date, we are currently planning to make heavier use of popular tournament maps, refresh the map pool more frequently than we did in Wings of Liberty, and work closely with tournament organizations around the world in order to collaborate on map development.

Yes! This was probably one of my biggest concerns that went seemingly unaddressed going into HotS!


On the other hand... Do you really want to play Arkanoid or Bifrost on ladder? ^^
(I wouldnt actually mind, I think, I would enjoy it... but i can see the whining that would happen, mostly becaues of Arkanoid :D)


You can veto maps. So HELL YES !
We need some experimental maps on the ladder. Maybe not as extreme as arkanoid, though. And not too much, so you could veto them if needed.
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
January 12 2013 19:11 GMT
#147
Hell it's about time ! Seriously, I found myself so many times sighing because of this ... (esp. on Antiga, I mean, we have this map in the ladder for so long, and still not cross positions...).

As for the Infestor nerf, I'm glad they bring the test to WoL, though I can't see how nerfing IT will adress the real problem (in my humble opinion) that is fungal, not especially balance wise (I wouldn't pretend to judge that with my platin level), but rather in terms of fun... I still can't find fungal'ing funny when I play Z, and I'm rather bored of being fungal as T....
LiquipediaWanderer
SNSDBWooger
Profile Joined March 2012
France16 Posts
January 12 2013 19:11 GMT
#148
One year later, they finally nerf zerg. Nice.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
January 12 2013 19:11 GMT
#149
I just wish that they would change the ladder now instead of making us swim in its muck for a few more months xD

Good changed though, I'm happy to see them.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
January 12 2013 19:13 GMT
#150
On January 13 2013 03:40 DoNuTs84 wrote:
Its sad how they keep nerfing the core unit of zerg


I would say that it is sad that the infestor is the core unit of zerg. It should be hydra, roach, whatever, but not a SUPPORT unit...
LiquipediaWanderer
phodacbiet
Profile Joined August 2010
United States1740 Posts
January 12 2013 19:14 GMT
#151
It's funny. They describe "lower league" or "new players" as if they were mentally challenged or a child. Seriously? No cross spawn until now because "lower league" players might be confused?
luuk
Profile Joined May 2010
Austria386 Posts
January 12 2013 19:26 GMT
#152
On January 12 2013 10:13 syriuszonito wrote:
omg it took them a year to realise those spawn positions are needed but better late than never

the same time they had to realize that meta and shakuras close spawns were fucking ridiculous
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
January 12 2013 19:28 GMT
#153
On January 13 2013 04:11 SNSDBWooger wrote:
One year later, they finally nerf zerg. Nice.


One year..?
AdministratorBreak the chains
Swift118
Profile Joined January 2012
United Kingdom335 Posts
January 12 2013 19:36 GMT
#154
Sounds like good changes, more of these kind of changes in the future plz.
monitor
Profile Blog Joined June 2010
United States2408 Posts
January 12 2013 19:36 GMT
#155
Excellent step. But the maps still suck compared to what we could be playing on! I hope they do work closely with tournaments to introduce new maps regularly.
https://liquipedia.net/starcraft2/Monitor
Godwrath
Profile Joined August 2012
Spain10141 Posts
Last Edited: 2013-01-12 19:39:42
January 12 2013 19:38 GMT
#156
On January 13 2013 04:28 Zealously wrote:
Show nested quote +
On January 13 2013 04:11 SNSDBWooger wrote:
One year later, they finally nerf zerg. Nice.


One year..?


That's how it felt for some people.

By the way, why is still there people jumping into the bandwaggon of "fuck yeah". This is going to be a balance test map. You know, like all the freaking other balance test maps since september. Buying time till HotS is out.
sparklyresidue
Profile Joined August 2011
United States5523 Posts
January 12 2013 19:40 GMT
#157
I'm so ready for these spawn positions oh my god. It seems like on Entombed Valley especially it's 100% close for me. I'd really like some neutral depots too, though, so I don't have to "practice" against 3 pylon walls.
Like Tinkerbelle, I leave behind a sparkly residue.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
January 12 2013 19:42 GMT
#158
Not a fan of how they are catering so highly to the low level players... If you claim your building a game for esports your first priority should be the pros.. But hey, $ is $.
Jaedong.
Sumadin
Profile Joined August 2011
Denmark588 Posts
January 12 2013 19:45 GMT
#159
On January 13 2013 04:26 luuk wrote:
Show nested quote +
On January 12 2013 10:13 syriuszonito wrote:
omg it took them a year to realise those spawn positions are needed but better late than never

the same time they had to realize that meta and shakuras close spawns were fucking ridiculous


Shakuras never had close spawns. It was a converted 2v2 map afterall.

Personally i would just get rid of a map if it can't work with all spawns. It is faulted design and should really be thrown out.
The basic key to beating a priest is playing a deck that is terrible.
Nazeron
Profile Joined September 2010
Canada1046 Posts
January 12 2013 19:48 GMT
#160
love the forced cross spawns, finally blizz is taking action for the things the community has been asking for for a very long time.
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
Prev 1 6 7 8 9 10 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 377
elazer 237
ProTech122
BRAT_OK 51
UpATreeSC 38
MindelVK 15
StarCraft: Brood War
Calm 4344
Bisu 3317
Jaedong 1153
Mini 573
Soma 404
Larva 310
BeSt 308
ZerO 212
Light 193
firebathero 187
[ Show more ]
Dewaltoss 154
Rush 123
Soulkey 96
Aegong 67
Hyun 63
sorry 38
Shinee 38
soO 30
Rock 17
Sexy 16
Bale 11
Terrorterran 7
ivOry 6
Dota 2
Gorgc8771
qojqva2066
Counter-Strike
fl0m6917
olofmeister5254
pashabiceps1306
byalli704
Super Smash Bros
Mew2King99
Other Games
Grubby2781
FrodaN1677
Beastyqt918
ceh9453
Hui .160
ArmadaUGS141
QueenE100
C9.Mang057
B2W.Neo53
ZerO(Twitch)12
Organizations
Other Games
BasetradeTV447
Counter-Strike
PGL149
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 56
• Adnapsc2 20
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 7
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota258
League of Legends
• Nemesis2968
• TFBlade1734
• Jankos527
Other Games
• imaqtpie653
• Shiphtur216
Upcoming Events
PiGosaur Cup
6h 27m
CranKy Ducklings
15h 27m
Kung Fu Cup
18h 27m
Replay Cast
1d 6h
The PondCast
1d 16h
WardiTV Map Contest Tou…
1d 17h
Replay Cast
2 days
Escore
2 days
WardiTV Map Contest Tou…
2 days
OSC
2 days
[ Show More ]
Korean StarCraft League
3 days
CranKy Ducklings
3 days
WardiTV Map Contest Tou…
3 days
IPSL
3 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
4 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
5 days
IPSL
5 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
5 days
RSL Revival
6 days
Afreeca Starleague
6 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Proleague 2026-04-13
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.