• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:15
CEST 18:15
KST 01:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview What kind of tool would you be interested in?
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
25 Years Since Brood War Patch 1.08 BW General Discussion BW animated web series: seeking contributors FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026! The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6748 users

Wings of Liberty: Situation Report 1/11/13 - Page 9

Forum Index > SC2 General
312 CommentsPost a Reply
Prev 1 7 8 9 10 11 16 Next All
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
January 12 2013 19:55 GMT
#161
lol too late. iono how many people stick around for that long. TL maybe more ppl but in general?
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
brieN
Profile Joined November 2011
United States158 Posts
January 12 2013 20:16 GMT
#162
i like the part where they said they made hidden spawn locations on purpose to make lower level players confused, and they wonder why they scare off new people :/

User was warned for this post
check yo self befo yo wreck yo self
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 12 2013 20:27 GMT
#163
*sigh* wish they weren't changing IT but fungal instead. IT actually adds a lot to the game relative to fungal, in terms of harassment options, ability to draw initial fire, ability to use them as walls, promoting detection vs Zerg, and the decision making required to engage or let the timer draw out.

Imo fungal should be nerfed instead. And something I really wish they'd change would be Broodlord damage (not broodlings). Broodlings are what make the Broodlord so fucking strong, there's no reason their initial shot should deal 40 damage on top of that with each subsequent attack dealing 20 :S. Make the attack itself just do 10 dmg, they'd still be used and they'd still be strong.
jakethesnake
Profile Blog Joined May 2011
Canada4948 Posts
January 12 2013 20:44 GMT
#164
Seems like Blizzard is doing a lot of responding to problems to try and show that they are listening to fans - map fixes/cross spawns, name change... And right before the release of HOTS, what a coincidence

Now, while we are talking maps, how about those neutral depots?
Community Newsjjakji || jjakji || jjakji || jjakji || jjakji || jjakji || jjakji nshoseo.jpg
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 12 2013 20:49 GMT
#165
On January 13 2013 05:44 jakethesnake wrote:
Seems like Blizzard is doing a lot of responding to problems to try and show that they are listening to fans - map fixes/cross spawns, name change... And right before the release of HOTS, what a coincidence

Now, while we are talking maps, how about those neutral depots?


They've added unbuildable locations in HOTS at the very least.
Henk
Profile Joined March 2012
Netherlands578 Posts
January 12 2013 20:51 GMT
#166
On January 13 2013 05:16 brieN wrote:
i like the part where they said they made hidden spawn locations on purpose to make lower level players confused, and they wonder why they scare off new people :/


That's exactly what they did not say.
Shinespark
Profile Joined June 2011
Chile843 Posts
January 12 2013 20:53 GMT
#167
Re: Maps: About motherfucking time.
"I, for one, welcome our new Korean overlords."
Demurity
Profile Joined April 2011
United States424 Posts
January 12 2013 20:54 GMT
#168
Honestly for Entombed Valley I would have preferred if they removed the destructible rocks in the center 2 mining bases and allow for any spawn positions. Then change the distance between the 3rd bases. I like it better when a map is well-made and can stand alone without editing the 'standards' of the game-- including spawn positions.
|Terran|
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
January 12 2013 20:56 GMT
#169
On January 13 2013 05:27 FabledIntegral wrote:
*sigh* wish they weren't changing IT but fungal instead. IT actually adds a lot to the game relative to fungal, in terms of harassment options, ability to draw initial fire, ability to use them as walls, promoting detection vs Zerg, and the decision making required to engage or let the timer draw out.

Imo fungal should be nerfed instead. And something I really wish they'd change would be Broodlord damage (not broodlings). Broodlings are what make the Broodlord so fucking strong, there's no reason their initial shot should deal 40 damage on top of that with each subsequent attack dealing 20 :S. Make the attack itself just do 10 dmg, they'd still be used and they'd still be strong.


The trouble is (and nobody should be able to deny this), they're too good currently. What's the point in having attacking units if you have a free army which matches most armies head to head?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Snijjer
Profile Joined September 2011
United States989 Posts
Last Edited: 2013-01-12 20:59:25
January 12 2013 20:57 GMT
#170
Yay tourney maps!

Locked positions confusing noobies is just dumb. If they're so noob it hardly matters.
KlinKz
Profile Joined April 2010
Canada149 Posts
January 12 2013 20:58 GMT
#171
Good change, but imo the fungals need to be nerfed so when applied to Flying Units instead of immobilizing them make them slower with the same damage effect.
Go Bisons Go!
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 12 2013 21:08 GMT
#172
On January 13 2013 05:56 Qikz wrote:
Show nested quote +
On January 13 2013 05:27 FabledIntegral wrote:
*sigh* wish they weren't changing IT but fungal instead. IT actually adds a lot to the game relative to fungal, in terms of harassment options, ability to draw initial fire, ability to use them as walls, promoting detection vs Zerg, and the decision making required to engage or let the timer draw out.

Imo fungal should be nerfed instead. And something I really wish they'd change would be Broodlord damage (not broodlings). Broodlings are what make the Broodlord so fucking strong, there's no reason their initial shot should deal 40 damage on top of that with each subsequent attack dealing 20 :S. Make the attack itself just do 10 dmg, they'd still be used and they'd still be strong.


The trouble is (and nobody should be able to deny this), they're too good currently. What's the point in having attacking units if you have a free army which matches most armies head to head?


Because you can have units that are "too good" in a sense. It'd just be one of the better spells in the game. Doesn't mean it's imba, and I don't think it is if you nerf BL and fungal. Without a strong fungal, infestors would not be used. Fungal is the reason that infestor/BL is so strong, not IT.
Eggi
Profile Blog Joined December 2012
478 Posts
January 12 2013 21:09 GMT
#173
this will change ZvZ moving away frrom roach infestor to roach hydra mid game
HoLe
Profile Joined August 2012
Canada183 Posts
January 12 2013 21:19 GMT
#174
I just read the paid name change thread and now back to rereading this.

Blizzard is a company with very talented employees and they make great games and there's no doubt that they are loved all around the world - but my fuck - as a company they're plain ignorant, deaf, and greedy.
Terran.
tubs
Profile Joined March 2010
764 Posts
January 12 2013 21:19 GMT
#175
On January 13 2013 04:55 evanthebouncy! wrote:
lol too late. iono how many people stick around for that long. TL maybe more ppl but in general?


Pretty much my thoughts as well. I stopped playing last year and stopped watching SC2 for the most part at the start of this year. Bnet 2.0 lost me as a player and the repetitive infestor/broodlord vs mothership/timing push lost me as a viewer.

My friends who aren't as TL hardcore as me were lost well before that.

Too late Blizzard. This junk needed to be fixed last year, not this year.
"Roach dies to immortal and rockit black guy" - Tierdal.thex
Godwrath
Profile Joined August 2012
Spain10146 Posts
Last Edited: 2013-01-12 21:24:04
January 12 2013 21:23 GMT
#176
On January 13 2013 06:08 FabledIntegral wrote:
Show nested quote +
On January 13 2013 05:56 Qikz wrote:
On January 13 2013 05:27 FabledIntegral wrote:
*sigh* wish they weren't changing IT but fungal instead. IT actually adds a lot to the game relative to fungal, in terms of harassment options, ability to draw initial fire, ability to use them as walls, promoting detection vs Zerg, and the decision making required to engage or let the timer draw out.

Imo fungal should be nerfed instead. And something I really wish they'd change would be Broodlord damage (not broodlings). Broodlings are what make the Broodlord so fucking strong, there's no reason their initial shot should deal 40 damage on top of that with each subsequent attack dealing 20 :S. Make the attack itself just do 10 dmg, they'd still be used and they'd still be strong.


The trouble is (and nobody should be able to deny this), they're too good currently. What's the point in having attacking units if you have a free army which matches most armies head to head?


Because you can have units that are "too good" in a sense. It'd just be one of the better spells in the game. Doesn't mean it's imba, and I don't think it is if you nerf BL and fungal. Without a strong fungal, infestors would not be used. Fungal is the reason that infestor/BL is so strong, not IT.


The reason why they are massed are IT's, not fungal, you can fungal with 6-8 infestors just fine. Not like i disagree with what you are trying to imply, but i honestly thing the unit needs a complete overhaul.
Garoodah
Profile Joined January 2012
United States56 Posts
January 12 2013 21:23 GMT
#177
Fungal needs to be changed to a slow down not stop movement. Then broodlord infestor still retains most of its late game power but gives the opponent a better chance to actually move and save their units. And im a zerg player. I dont use mass infestors to begin with though.
"Oh man we've got GG-lords"
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2013-01-12 21:32:54
January 12 2013 21:30 GMT
#178
Honestly, during the past few days. I am starting to think that infestors/BL isn't even the core of the problem.

I think that after the queen patch, zerg early and mid game is just too strong. And it just snowballs from that point. Infestor/BL was just the easiest comp for zergs to end the game with. Looking at the games themselves, you always hear things like the Terran didn't see the early roaches coming, or the Protoss spotted the muta switch too late, etc. You almost never hear that about Zerg. Because in the early/mid game, they pretty much know everything their opponent is doing and thus can either punish them or be as greedy as possible. Zerg pretty much dictation the pace and flow of the game. They also have so much map control once speed lings are out. Creep spread also gives them so much vision.

Zergs has always been the most 'reactive' race in that they can switch their composition the easiest. If terrans start their Viking production only after seeing 4 colossi, there is no way they will have them in time, this is not true for Zerg. They can build 8-10 corruptor in one round.. And with the queen/OL buff, they have all the early game intel while denying the opponents.

So I think in order to have a 'balance' game, we actually have to make Zerg end game the weakest because even if the late game army were even, the zergs still carry too much of an advantage from the early and mid game. And I don't think that is good design.

Rather, we should look the early and mid game and see what can be done to give the other 2 races better counter/scouting. IMO, early roaches are too good vs Terran. You basically have to blindly build marauders or the roaches WILL do damage. But if you overbuild them and Zerg went lings, you will not be able to move out at all. Terrans need more reliable scouting besides having to waste 540 minerals on 2 scans.
MBHeezy
Profile Joined March 2012
6 Posts
January 12 2013 21:32 GMT
#179
Maybe blizzard should stop thinking that the increased queen range isn`t a problem.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 12 2013 21:34 GMT
#180
On January 13 2013 06:23 Godwrath wrote:
Show nested quote +
On January 13 2013 06:08 FabledIntegral wrote:
On January 13 2013 05:56 Qikz wrote:
On January 13 2013 05:27 FabledIntegral wrote:
*sigh* wish they weren't changing IT but fungal instead. IT actually adds a lot to the game relative to fungal, in terms of harassment options, ability to draw initial fire, ability to use them as walls, promoting detection vs Zerg, and the decision making required to engage or let the timer draw out.

Imo fungal should be nerfed instead. And something I really wish they'd change would be Broodlord damage (not broodlings). Broodlings are what make the Broodlord so fucking strong, there's no reason their initial shot should deal 40 damage on top of that with each subsequent attack dealing 20 :S. Make the attack itself just do 10 dmg, they'd still be used and they'd still be strong.


The trouble is (and nobody should be able to deny this), they're too good currently. What's the point in having attacking units if you have a free army which matches most armies head to head?


Because you can have units that are "too good" in a sense. It'd just be one of the better spells in the game. Doesn't mean it's imba, and I don't think it is if you nerf BL and fungal. Without a strong fungal, infestors would not be used. Fungal is the reason that infestor/BL is so strong, not IT.


The reason why they are massed are IT's, not fungal, you can fungal with 6-8 infestors just fine. Not like i disagree with what you are trying to imply, but i honestly thing the unit needs a complete overhaul.


If fungal didn't root you could run away from the IT. IT is only strong because fungal pins.
Prev 1 7 8 9 10 11 16 Next All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
15:00
Playoffs
Classic vs LamboLIVE!
Clem vs Maru
RotterdaM1725
ComeBackTV 1217
IntoTheiNu 1076
TaKeTV 568
IndyStarCraft 202
Rex171
Ryung 169
BRAT_OK 83
EnkiAlexander 78
3DClanTV 77
CosmosSc2 64
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1725
IndyStarCraft 202
Rex 171
Ryung 169
BRAT_OK 83
CosmosSc2 64
Codebar 43
JuggernautJason2
StarCraft: Brood War
Calm 5324
Sea 2344
Shuttle 1112
ggaemo 412
Hyuk 270
Rush 120
Noble 75
Hyun 72
firebathero 55
Free 51
[ Show more ]
Sharp 45
sSak 25
Movie 24
Rock 20
Sacsri 20
Killer 19
Barracks 19
GoRush 18
soO 17
IntoTheRainbow 17
NaDa 12
ajuk12(nOOB) 10
JulyZerg 8
Dota 2
qojqva2672
Dendi1382
syndereN379
Counter-Strike
fl0m1525
x6flipin169
kRYSTAL_59
Heroes of the Storm
MindelVK7
Other Games
gofns44266
tarik_tv13849
singsing1910
Liquid`RaSZi1411
FrodaN756
B2W.Neo747
hiko571
Beastyqt515
byalli416
ceh9320
ArmadaUGS229
crisheroes159
Liquid`VortiX147
Hui .108
KnowMe84
QueenE83
Trikslyr39
SHIN 10
Organizations
Other Games
BasetradeTV288
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis2796
• Jankos1769
• TFBlade843
Other Games
• WagamamaTV395
• Shiphtur112
Upcoming Events
Replay Cast
7h 45m
The PondCast
17h 45m
Maestros of the Game
22h 45m
Serral vs Rogue
herO vs SHIN
OSC
1d 6h
Replay Cast
1d 7h
Maestros of the Game
1d 21h
Replay Cast
2 days
CranKy Ducklings
2 days
uThermal 2v2 Circuit
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
OSC
4 days
Wardi Open
4 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.