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On January 11 2013 07:56 Traceback wrote:Show nested quote +On January 11 2013 07:50 Laryleprakon wrote: Try having fungal slow and not root, at least try it :/ Or even easier, just give 1-2 seconds of time after each fungal where you can't fungal again to allow for more micro.
Nope. Not realistic that fungals cannot be chain casted. I like the "slow instead of root" idea much much more. Even though its science fiction, but good SF should always have plausible tech and tactics.
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Either fungal can't stun like now or that IT nerf. Can't be both. ^^
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I prefer to remove fungal stun and sub with slow. Why nerfing fungal will cause muta wars in ZvZ? Shouldn't players incorporate hydras?
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On January 12 2013 08:16 Setev wrote:Show nested quote +On January 11 2013 07:56 Traceback wrote:On January 11 2013 07:50 Laryleprakon wrote: Try having fungal slow and not root, at least try it :/ Or even easier, just give 1-2 seconds of time after each fungal where you can't fungal again to allow for more micro. Nope. Not realistic that fungals cannot be chain casted. I like the "slow instead of root" idea much much more. Even though its science fiction, but good SF should always have plausible tech and tactics.
See, this is a matter of gameplay vs lore, what is fun and what is accurate. I don't necessarily agree with what Traceback said, but I'm just pointing out that this facet of the argument that you're bringing up is already irrelevant. If the gameplay were more based on lore and as you put it, "plausible tech and tactics" well it should be pretty obvious it would be broken as all hell and not one bit of fun. Obviously Zerg would not have the same low supply cap as the others, meanwhile Protoss should have battleships that can "purify" entire planets as they've done before with Chau Sara and... yeah you see where this is going.
Fungal as a slowing spell though, now that's actually a good idea. If only they weren't so stubborn and would let us experiment with it. -_-
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On January 12 2013 06:27 DavoS wrote: Makes sense, the biggest issue in TvZ I've experienced is even if you get a big mech army, Zerg can spam infested Terran and kill your army immediately because it's not mobile
I completely agree. Just yesterday I had a game where I was fully maxed on under 40 SCVs with Thor Hellion Vikin Raven Tank and my opponent dumped a bachillion infested terrans on me and it wasn't even close.
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while we are at it how about we nerf immortals
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Like nerfing little bit infestors will help anything. Its like increasing medivac healing from 9hp/s -> 10hp/s, doesn't fix the fundamental flaws in the game like how much easier and forgiving zerg/toss are compared to terran. Also these infestor nerfs only courages lategame play where these nerfs apply. Just revert the queen buff, thx bye.
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5-6 nerfs more and we will have a balanced game. In 2015 I think tho.
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Wait a second, just thought of an alternative way to adjust the Infestor.
Could it be that, the combination of both Infested Terrans and fungal is too much? What if the player had to choose between one, or the other?
For example, after you use fungal - it enforces a long cooldown which also affects the Infested Terran ability. Meaning if you choose to use a fungal - fine - you just can't launch any IT eggs until the CD is over.
But if all you wanna do is repeatedly launch the IT eggs - no problem, have at it. But no fungal for you.
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Personally I think one reason Blizzard is afraid of making FG slow down units rather than freezing them because then it would be too much like the BW Queen's Ensnare ability.
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[...] The change is good, but so late and so obvious that it really frustrates me, many Terran/Protoss players that could've been getting more prize money, but wasn't rewarded due to imbalance. i wouldn't start that discussion. remember the first maps where siege tanks could fire from the T natural to the zergs..?
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On January 12 2013 08:52 JudicatorHammurabi wrote: Personally I think one reason Blizzard is afraid of making FG slow down units rather than freezing them because then it would be too much like the BW Queen's Ensnare ability. Or maybe because the same problem would exist with a snare as a root. As other people have said, back when it was a 8 second root, nobody complained. Partially because we rarely saw infestors, but the root wasn't seen as broken back then.
The problems with facing infestors has always been that the damage is guaranteed, it can kill, and it can be chained safely. Changing it to a snare doesn't change any of those things. Either the snare is inconsequential and it should just be removed altogether, or the snare is just as good as the root and people will complain/cheer about a nerf that does nothing. The only situation a snare works well (but not as well as a root) is when you have to catch up to a unit or kite, which isn't a problem with Zerg at ANY stage in the game. This is why concussive shells are great before stim and forgotten after.
ITs are a little different in that they are just cheap on energy. After a relatively short period of time of being used up, infestors can be useful again with at least 1 more IT added to the swarm.
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So sad that ppl wont even bother to discuss infestors anymore. After a whole day & balance topic about infestors only get 14 pages? Well this sucks.
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Snipe proves too good: Nerfed into the ground within three months
Infestor proves too good: Experiencing light nerfs after almost a year.
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On January 12 2013 07:14 NEEDZMOAR wrote: since infestors are the only thing keeping Z cost efficient against bio balls, nerfing fungal is retarded, nerfing ITs is fine I guess.
Banelings are alive and well. Just because there is a superior - brokenly so - alternative doesn't mean they don't work. Not even code S level micro is consistent enough against them to warrant the tag 'cost effective', never mind the other 99.9% of the player base. Not to mention they are infinitely more exciting to watch than mass fungal.
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Threads like these make me really miss BW....
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On January 12 2013 09:27 eleaf wrote: So sad that ppl wont even bother to discuss infestors anymore. After a whole day & balance topic about infestors only get 14 pages? Well this sucks.
I think most of the Zergs who would have come and argued have long since realize that Infestors are in fact broken and take away shitton of fun in the game on both sides of the equation.
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Why not just make Fungal a spore-like area, sorta like storm, which slows down units and does damage at the same time (sorta like Psi Storm, but just belabours getting out of it)...
When I think fungal, I get spores in my mind, not getting stuck in an area for 5 seconds.
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There is no problem with infestors broodlords. The real problem is the rootable spinecrawler. Without rootable spinecrawlers the broodlord infestor army can easily be dealt with in a fair fight.
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I wish blizzard read the forums Lol. I' did once piss off browder aka rock by saying "blizzard doesn't read the forums." Of course he responded and said he reads them every morning.
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