• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:20
CEST 18:20
KST 01:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon405.0.16 Hotfix (June 30) - Balance + Bug Fixes39Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
HomeStory Cup 29 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf First season(s) of tastosis gomtv gsl vods? BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion ASL 22 Proposed Map Pool
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15412 users

Blizzard Plans to Nerf Infestors (WoL) - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 19 Next All
Setev
Profile Blog Joined April 2010
Malaysia390 Posts
January 11 2013 23:16 GMT
#261
On January 11 2013 07:56 Traceback wrote:
Show nested quote +
On January 11 2013 07:50 Laryleprakon wrote:
Try having fungal slow and not root, at least try it :/


Or even easier, just give 1-2 seconds of time after each fungal where you can't fungal again to allow for more micro.


Nope. Not realistic that fungals cannot be chain casted. I like the "slow instead of root" idea much much more. Even though its science fiction, but good SF should always have plausible tech and tactics.
I'm the King Of Nerds
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
January 11 2013 23:22 GMT
#262
Either fungal can't stun like now or that IT nerf. Can't be both. ^^
Setev
Profile Blog Joined April 2010
Malaysia390 Posts
January 11 2013 23:26 GMT
#263
I prefer to remove fungal stun and sub with slow. Why nerfing fungal will cause muta wars in ZvZ? Shouldn't players incorporate hydras?
I'm the King Of Nerds
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
January 11 2013 23:28 GMT
#264
On January 12 2013 08:16 Setev wrote:
Show nested quote +
On January 11 2013 07:56 Traceback wrote:
On January 11 2013 07:50 Laryleprakon wrote:
Try having fungal slow and not root, at least try it :/


Or even easier, just give 1-2 seconds of time after each fungal where you can't fungal again to allow for more micro.


Nope. Not realistic that fungals cannot be chain casted. I like the "slow instead of root" idea much much more. Even though its science fiction, but good SF should always have plausible tech and tactics.


See, this is a matter of gameplay vs lore, what is fun and what is accurate. I don't necessarily agree with what Traceback said, but I'm just pointing out that this facet of the argument that you're bringing up is already irrelevant. If the gameplay were more based on lore and as you put it, "plausible tech and tactics" well it should be pretty obvious it would be broken as all hell and not one bit of fun. Obviously Zerg would not have the same low supply cap as the others, meanwhile Protoss should have battleships that can "purify" entire planets as they've done before with Chau Sara and... yeah you see where this is going.

Fungal as a slowing spell though, now that's actually a good idea. If only they weren't so stubborn and would let us experiment with it. -_-
"my shaft scares me too" - strenx 2014
Baum
Profile Blog Joined April 2010
Germany1010 Posts
Last Edited: 2013-01-11 23:33:28
January 11 2013 23:32 GMT
#265
On January 12 2013 06:27 DavoS wrote:
Makes sense, the biggest issue in TvZ I've experienced is even if you get a big mech army, Zerg can spam infested Terran and kill your army immediately because it's not mobile


I completely agree. Just yesterday I had a game where I was fully maxed on under 40 SCVs with Thor Hellion Vikin Raven Tank and my opponent dumped a bachillion infested terrans on me and it wasn't even close.
I want to be with those who share secret things or else alone.
_switch
Profile Joined June 2012
Australia9 Posts
January 11 2013 23:33 GMT
#266
while we are at it how about we nerf immortals
liquid rising
mazqo
Profile Joined September 2010
Finland368 Posts
January 11 2013 23:35 GMT
#267
Like nerfing little bit infestors will help anything. Its like increasing medivac healing from 9hp/s -> 10hp/s, doesn't fix the fundamental flaws in the game like how much easier and forgiving zerg/toss are compared to terran. Also these infestor nerfs only courages lategame play where these nerfs apply. Just revert the queen buff, thx bye.
Sigmur
Profile Joined August 2010
Poland497 Posts
January 11 2013 23:37 GMT
#268
5-6 nerfs more and we will have a balanced game. In 2015 I think tho.
D_K_night
Profile Joined April 2010
Canada615 Posts
January 11 2013 23:40 GMT
#269
Wait a second, just thought of an alternative way to adjust the Infestor.

Could it be that, the combination of both Infested Terrans and fungal is too much? What if the player had to choose between one, or the other?

For example, after you use fungal - it enforces a long cooldown which also affects the Infested Terran ability. Meaning if you choose to use a fungal - fine - you just can't launch any IT eggs until the CD is over.

But if all you wanna do is repeatedly launch the IT eggs - no problem, have at it. But no fungal for you.
Canada
Deleted User 183001
Profile Joined May 2011
2939 Posts
January 11 2013 23:52 GMT
#270
Personally I think one reason Blizzard is afraid of making FG slow down units rather than freezing them because then it would be too much like the BW Queen's Ensnare ability.
looken
Profile Joined September 2011
727 Posts
January 12 2013 00:07 GMT
#271
[...]
The change is good, but so late and so obvious that it really frustrates me, many Terran/Protoss players that could've been getting more prize money, but wasn't rewarded due to imbalance.

i wouldn't start that discussion. remember the first maps where siege tanks could fire from the T natural to the zergs..?
"Jingle Bells, Tasteless smells" Artosis 17.12.15
aksfjh
Profile Joined November 2010
United States4853 Posts
January 12 2013 00:26 GMT
#272
On January 12 2013 08:52 JudicatorHammurabi wrote:
Personally I think one reason Blizzard is afraid of making FG slow down units rather than freezing them because then it would be too much like the BW Queen's Ensnare ability.

Or maybe because the same problem would exist with a snare as a root. As other people have said, back when it was a 8 second root, nobody complained. Partially because we rarely saw infestors, but the root wasn't seen as broken back then.

The problems with facing infestors has always been that the damage is guaranteed, it can kill, and it can be chained safely. Changing it to a snare doesn't change any of those things. Either the snare is inconsequential and it should just be removed altogether, or the snare is just as good as the root and people will complain/cheer about a nerf that does nothing. The only situation a snare works well (but not as well as a root) is when you have to catch up to a unit or kite, which isn't a problem with Zerg at ANY stage in the game. This is why concussive shells are great before stim and forgotten after.

ITs are a little different in that they are just cheap on energy. After a relatively short period of time of being used up, infestors can be useful again with at least 1 more IT added to the swarm.
eleaf
Profile Joined September 2011
526 Posts
January 12 2013 00:27 GMT
#273
So sad that ppl wont even bother to discuss infestors anymore. After a whole day & balance topic about infestors only get 14 pages? Well this sucks.
HeyImFinn
Profile Joined September 2011
United States250 Posts
January 12 2013 00:37 GMT
#274
Snipe proves too good: Nerfed into the ground within three months

Infestor proves too good: Experiencing light nerfs after almost a year.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
nailertn
Profile Joined September 2010
48 Posts
January 12 2013 00:47 GMT
#275
On January 12 2013 07:14 NEEDZMOAR wrote:
since infestors are the only thing keeping Z cost efficient against bio balls, nerfing fungal is retarded, nerfing ITs is fine I guess.


Banelings are alive and well. Just because there is a superior - brokenly so - alternative doesn't mean they don't work. Not even code S level micro is consistent enough against them to warrant the tag 'cost effective', never mind the other 99.9% of the player base. Not to mention they are infinitely more exciting to watch than mass fungal.
mierin
Profile Joined August 2010
United States4943 Posts
January 12 2013 00:50 GMT
#276
Threads like these make me really miss BW....
JD, Stork, Calm, Hyuk Fighting!
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
January 12 2013 00:55 GMT
#277
On January 12 2013 09:27 eleaf wrote:
So sad that ppl wont even bother to discuss infestors anymore. After a whole day & balance topic about infestors only get 14 pages? Well this sucks.


I think most of the Zergs who would have come and argued have long since realize that Infestors are in fact broken and take away shitton of fun in the game on both sides of the equation.
furerkip
Profile Blog Joined May 2011
United States439 Posts
January 12 2013 00:56 GMT
#278
Why not just make Fungal a spore-like area, sorta like storm, which slows down units and does damage at the same time (sorta like Psi Storm, but just belabours getting out of it)...

When I think fungal, I get spores in my mind, not getting stuck in an area for 5 seconds.
Rassy
Profile Joined August 2010
Netherlands2308 Posts
Last Edited: 2013-01-12 01:51:39
January 12 2013 01:47 GMT
#279
There is no problem with infestors broodlords.
The real problem is the rootable spinecrawler.
Without rootable spinecrawlers the broodlord infestor army can easily be dealt with in a fair fight.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
January 12 2013 01:53 GMT
#280
I wish blizzard read the forums Lol. I' did once piss off browder aka rock by saying "blizzard doesn't read the forums."
Of course he responded and said he reads them every morning.
Prev 1 12 13 14 15 16 19 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RushiSC 263
StarCraft: Brood War
Britney 19872
Shuttle 2327
Jaedong 1170
EffOrt 765
Hyuk 476
Larva 476
Mini 343
Soulkey 339
Snow 227
firebathero 184
[ Show more ]
ZerO 154
Rush 144
ggaemo 124
Sharp 94
Pusan 77
hero 72
sorry 60
Free 55
soO 49
Shine 28
910 26
scan(afreeca) 20
Bale 19
Hm[arnc] 14
Terrorterran 14
Rock 14
Noble 12
Dewaltoss 11
yabsab 0
Dota 2
Gorgc7490
qojqva1424
Counter-Strike
fl0m841
ceh9321
byalli310
Super Smash Bros
Mew2King82
Other Games
singsing2410
FrodaN1172
B2W.Neo421
Hui .201
RotterdaM44
ZerO(Twitch)18
Organizations
Other Games
gamesdonequick30509
BasetradeTV117
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 70
• mYiSmile129
• Reevou 7
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• Michael_bg 15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV342
League of Legends
• Nemesis4929
• TFBlade896
Upcoming Events
PiGosaur Cup
7h 40m
The PondCast
17h 40m
Replay Cast
1d 16h
CrankTV Team League
1d 18h
OSC
2 days
Replay Cast
2 days
Replay Cast
2 days
CrankTV Team League
2 days
OSC
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Snow vs Jaedong
YSC vs hero
RSL Revival
4 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
4 days
GSL
5 days
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.